hch
11 小时以前 8e91ea34abd99ec2960f67580baf2133dc86799f
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using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
 
 
public class MinggeEquipChangeCell : MonoBehaviour
{
 
    [SerializeField] MinggeItemCell itemCell;
    [SerializeField] Text itemName;
    [SerializeField] OutlineEx itemNameOutline;
    [SerializeField] GameObject presetGO;
    [SerializeField] Text presetName;
    [SerializeField] Image nameBG;
    [SerializeField] Image bgFlower;    //背景花纹变色
    [SerializeField] Text fightPowerNum;
    [SerializeField] List<Text> fightAttrNames;
    [SerializeField] List<Text> fightAttrValues;
    [SerializeField] List<Image> fightAttrStates;
    [SerializeField] Text skillDesc;
    [SerializeField] GameObject decomposeObject;
    [SerializeField] Toggle decomposeCheck;
    [SerializeField] Button decomposeButton;
    [SerializeField] Button exchangeButton;
    [SerializeField] Button putonButton;
 
    [SerializeField] UIEffectPlayer uieffect;
 
    int cmpResult = 0;  // 装备对比结果 0相同 1更强 2更弱
 
    int selectMinggePresetID = 0;
 
    void Start()
    {
        if (putonButton == null)
        {
            return;
        }
        putonButton.AddListener(() =>
        {
            MinggeManager.Instance.SendChangeMingge(selectMinggePresetID, MinggeManager.Instance.selectFloorEquip.gridIndex, decomposeCheck.isOn);
        });
 
        exchangeButton.AddListener(ExchangeEquip);
        decomposeButton.AddListener(DecomposeEquip);
 
        decomposeCheck.onValueChanged.RemoveAllListeners();
        decomposeCheck.onValueChanged.AddListener((bool isOn) =>
        {
            MinggeManager.Instance.isMGEquipUIDecomposeToggle = !MinggeManager.Instance.isMGEquipUIDecomposeToggle;
        });
 
    }
    /// <summary>
    /// 
    /// </summary>
    /// <param name="equip">本件命格物品数据</param>
    /// <param name="isNewEquip">是否新装备(即命格掉落背包里的装备)</param>
    /// <param name="oldEquip">比对的装备</param>
    /// <param name="selectPresetID">选中的方案对比</param>
    public void Display(ItemModel equip, bool isNewEquip, ItemModel oldEquip, int selectPresetID)
    {
        selectMinggePresetID = selectPresetID;
        if (oldEquip == null)
            cmpResult = 1;
 
        itemCell.Display(equip.guid);
        string qualityName = Language.Get("L1039", MGGuayuQualityConfig.Get(equip.config.ItemColor).ColorName);
        itemName.text = UIHelper.AppendColor(equip.config.ItemColor, qualityName + equip.config.ItemName, true, 2);
        itemNameOutline.OutlineColor = UIHelper.GetUIOutlineColor(equip.config.ItemColor);
        nameBG.SetSprite("MinggeNameBG" + equip.config.ItemColor);
        bgFlower.color = UIHelper.GetUIColor(equip.config.ItemColor + 1);
 
        var activePresetCnt = FuncPresetManager.Instance.GetUnlockCnt((int)FuncPresetType.Mingge);
        if (!isNewEquip)
        {
            presetGO.SetActive(activePresetCnt > 1);
            presetName.text = FuncPresetManager.Instance.GetFuncPreset((int)FuncPresetType.Mingge, MinggeManager.Instance.equipShowPresetID).PresetName;
        }
        else
        {
            if (oldEquip == null)
            {
                presetGO.SetActive(activePresetCnt > 1);
                presetName.text = FuncPresetManager.Instance.GetFuncPreset((int)FuncPresetType.Mingge, MinggeManager.Instance.equipShowPresetID).PresetName;
            }
            else
            {
                presetGO.SetActive(false);
            }
            decomposeCheck.isOn = MinggeManager.Instance.isMGEquipUIDecomposeToggle;
 
            if (oldEquip == null)
            {
                decomposeObject.SetActive(false);
                decomposeButton.SetActive(false);
                exchangeButton.SetActive(false);
                putonButton.SetActive(true);
            }
            else
            {
                decomposeObject.SetActive(true);
                decomposeButton.SetActive(true);
                exchangeButton.SetActive(true);
                putonButton.SetActive(false);
            }
 
 
            long showFightPower = FightPowerManager.Instance.GetFightPowerMinggeChange(MinggeManager.Instance.selectFloorEquip, selectPresetID);
 
            if (showFightPower <= 0)
            {
                fightPowerNum.text = UIHelper.AppendColor(TextColType.Red, $"-{UIHelper.ReplaceLargeNum(Math.Abs(showFightPower))}", false);
                cmpResult = 2;
            }
            else
            {
                cmpResult = showFightPower > 0 ? 1 : 0;
                fightPowerNum.text = UIHelper.AppendColor(TextColType.Green, $"+{UIHelper.ReplaceLargeNum(showFightPower)}", false);
 
            }
        }
 
        var fightAttrs = EquipModel.Instance.GetEquipFightAttrs(equip);
        var fightValues = EquipModel.Instance.GetEquipFightValues(equip);
 
 
        for (var i = 0; i < fightAttrNames.Count; i++)
        {
            if (i >= fightAttrs.Count)
            {
                //显示锁住
                fightAttrNames[i].text = Language.Get("Mingge27", MinggeManager.Instance.unlockAttrLVList[i - 1]);
                fightAttrValues[i].SetActive(false);
            }
            else
            {
                fightAttrNames[i].text = PlayerPropertyConfig.Get(fightAttrs[i]).Name;
                fightAttrValues[i].SetActive(true);
                fightAttrValues[i].text = PlayerPropertyConfig.GetValueDescription(fightAttrs[i], fightValues[i]);
            }
        }
 
        ShowAttrState(isNewEquip);
        RefreshEffect(equip);
 
        var skillID = EquipModel.Instance.GetEquipSkillID(equip);
        if (skillID == 0)
        {
            skillDesc.text = "";
        }
        else
        {
            var dict = MinggeManager.Instance.GetMinggeSkillCountDictByPresetID(selectMinggePresetID);
            //如果是旧装备 显示当前数量;新装备不同技能数量+1,同技能不变
            var hasCnt = dict.ContainsKey(skillID) ? dict[skillID] : 0;
            var oldSkillID = isNewEquip && oldEquip != null ? EquipModel.Instance.GetEquipSkillID(oldEquip) : 0;
            var showCnt = isNewEquip ? (oldSkillID == skillID ? hasCnt : hasCnt + 1) : hasCnt;
            
            skillDesc.text = Language.Get("L1039", Language.Get($"MinggeSkillType_{skillID}")) +
            SkillConfig.Get(skillID + showCnt - 1).Description + " " + Language.Get("HeroFates11", showCnt, MinggeManager.Instance.maxSuiteSkillCount);
        }
    }
 
 
    void RefreshEffect(ItemModel equip)
    { 
        int effectID = EquipModel.Instance.equipUIEffects[Math.Min(equip.config.ItemColor + 1, EquipModel.Instance.equipUIEffects.Length) - 1];
        if (effectID == 0)
        {
            uieffect.Stop();
        }
        else
        {
            uieffect.Stop();
            uieffect.effectId = effectID;
            uieffect.Play();
        }
 
    }
 
 
    //替换装备
    void ExchangeEquip()
    {
        //穿更弱装备 要提示
        if (cmpResult == 2 && decomposeCheck.isOn)
        {
            ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"),
                Language.Get("Mingge28"), (bool ok) =>
                {
                    if (ok)
                    {
                        MinggeManager.Instance.SendChangeMingge(selectMinggePresetID, MinggeManager.Instance.selectFloorEquip.gridIndex, decomposeCheck.isOn);
                    }
                    
                });
        }
        else
        {
            MinggeManager.Instance.SendChangeMingge(selectMinggePresetID, MinggeManager.Instance.selectFloorEquip.gridIndex, decomposeCheck.isOn);
        }
 
    }
 
    //分解装备
    void DecomposeEquip()
    {
        //分解更强装备要提示
        if (cmpResult == 1)
        {
            ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"),
            Language.Get("Mingge29"), (bool ok) =>
            {
                if (ok)
                {
                    MinggeManager.Instance.SendDecompose(new byte[] { (byte)MinggeManager.Instance.selectFloorEquip.gridIndex });
                }
                
            });
        }
        else
        {
            var item = PackManager.Instance.GetItemByIndex(PackType.MinggeDrop, MinggeManager.Instance.selectFloorEquip.gridIndex);
            if (item != null)
            {
                MinggeManager.Instance.SendDecompose(new byte[] { (byte)MinggeManager.Instance.selectFloorEquip.gridIndex });
            }
            else
            {
                Debug.LogError("命格掉落物品已被删除" + MinggeManager.Instance.selectFloorEquip.gridIndex);
                UIManager.Instance.CloseWindow<MinggeEquipWin>();
            }
        }
    }
 
    void ShowAttrState(bool isNewEquip)
    {
        ItemModel oldEquip = null;
 
        if (isNewEquip)
        { 
            //找是否有对比装备
            oldEquip = PackManager.Instance.GetItemByIndex(PackType.Mingge, MinggeManager.Instance.GetPackIndex(selectMinggePresetID,
            MinggeManager.Instance.selectFloorEquip.config.EquipPlace));
        }
 
        if (oldEquip == null)
        {
            //单装备 和 旧装备会走这个逻辑
            for (int i = 0; i < fightAttrStates.Count; i++)
            {
                if (!isNewEquip)
                {
                    //对比的时候旧装备UI
                    oldEquip = PackManager.Instance.GetItemByIndex(PackType.Mingge, MinggeManager.Instance.GetPackIndex(selectMinggePresetID,
                    MinggeManager.Instance.selectFloorEquip.config.EquipPlace));
                    var list2 = EquipModel.Instance.GetEquipFightValues(oldEquip);
 
                    if (list2 == null || i >= list2.Count)
                    {
                        fightAttrStates[i].SetActive(true);
                        fightAttrStates[i].SetOrgSprite("heroreborn_img_108", "Common");
                        fightAttrStates[i].SetNativeSize();
                        fightAttrStates[i].transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
                    }
                    else
                    {
                        fightAttrStates[i].SetActive(false);
                    }
                    continue;
                }
 
 
                var list = EquipModel.Instance.GetEquipFightValues(MinggeManager.Instance.selectFloorEquip);
                if (list == null || i >= list.Count)
                {
                    fightAttrStates[i].SetActive(true);
                    fightAttrStates[i].SetOrgSprite("heroreborn_img_108", "Common");
                    fightAttrStates[i].SetNativeSize();
                    fightAttrStates[i].transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
                }
                else
                {
                    fightAttrStates[i].SetActive(true);
                    fightAttrStates[i].SetSprite("GiftState2");
                    fightAttrStates[i].SetNativeSize();
 
                    fightAttrStates[i].transform.localScale = Vector3.one;
                }
            }
 
            return;
        }
 
 
 
        for (int i = 0; i < fightAttrStates.Count; i++)
        {
            //战斗属性 排序和个数不一致 根据ID进行对比
            var list = EquipModel.Instance.GetEquipFightValues(MinggeManager.Instance.selectFloorEquip);
            var list2 = EquipModel.Instance.GetEquipFightValues(oldEquip);
 
            var idList = EquipModel.Instance.GetEquipFightAttrs(MinggeManager.Instance.selectFloorEquip);
            var idList2 = EquipModel.Instance.GetEquipFightAttrs(oldEquip);
 
            if (list == null || i >= list.Count)
            {
                fightAttrStates[i].SetActive(true);
                fightAttrStates[i].SetOrgSprite("heroreborn_img_108", "Common");
                fightAttrStates[i].SetNativeSize();
                fightAttrStates[i].transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
            }
            else
            {
                fightAttrStates[i].transform.localScale = Vector3.one;
                fightAttrStates[i].SetActive(true);
                var value = !list2.IsNullOrEmpty() && i < list2.Count ? list2[i] : 0;
                var id = !idList2.IsNullOrEmpty() && i < idList2.Count ? idList2[i] : 0;
                if (idList[i] == id && list[i] == value)
                {
                    fightAttrStates[i].SetActive(false);
                }
                else
                {
                    fightAttrStates[i].SetActive(true);
                    if (idList[i] != id)
                    {
                        fightAttrStates[i].SetSprite("GiftState1");
                    }
                    else
                    {
                        fightAttrStates[i].SetSprite(list[i] > value ? "EquipUpIcon" : "EquipDownIcon");
                    }
                    fightAttrStates[i].SetNativeSize();
 
                }
            }
        }
    }
 
}