using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 场景界面
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/// </summary>
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public class PlaceWin : UIBase
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{
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protected Button btnExplore;
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// protected
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/// <summary>
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/// 初始化组件
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/// </summary>
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protected override void InitComponent()
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{
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base.InitComponent();
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// 在这里初始化组件
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btnExplore = transform.Find("BtnExplore").GetComponent<Button>();
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btnExplore.onClick.AddListener(OnExploreClick);
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}
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/// <summary>
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/// 窗口打开时调用
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/// </summary>
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protected override void OnOpen()
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{
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base.OnOpen();
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// 窗口打开时的逻辑
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}
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/// <summary>
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/// 窗口关闭时调用
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/// </summary>
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protected override void OnClose()
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{
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base.OnClose();
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// 窗口关闭时的逻辑
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}
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/// <summary>
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/// 刷新界面
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/// </summary>
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public override void Refresh()
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{
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// 刷新界面的逻辑
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}
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private void OnExploreClick()
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{
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// UIManager.Instance.OpenUI<ExploreWin>();
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}
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}
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