hch
昨天 f88d20f956b355588cf987a6534c39e016b1d8e8
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using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using LitJson;
using UnityEngine;
using UnityEngine.UI;
 
public class QYBattleFailWin : UIBase
{
    [SerializeField] AvatarCell myAvatarCell;
    [SerializeField] AvatarCell enemyAvatarCell;
    [SerializeField] TextEx txtMyName;
    [SerializeField] TextEx txtEnemyName;
    [SerializeField] TextEx txtFuncName;
    
    [SerializeField] Button tipHeroCultivateBtn;
    [SerializeField] Button tipEquipBtn;
    [SerializeField] Button tipHeroPosBtn;
    [SerializeField] ButtonEx detailBtn;
    JsonData jsonData;
    string battleName = BattleConst.QYBattleField;
    protected override void InitComponent()
    {
        detailBtn.SetListener(() =>
        {
            BattleSettlementManager.Instance.OpenBattleDetailWin(battleName);
        });
        tipHeroCultivateBtn.AddListener(() =>
        {
            CloseWindow();
        });
        
        tipEquipBtn.AddListener(() =>
        {
            CloseWindow();
        });
 
        tipHeroPosBtn.AddListener(() =>
        {
            CloseWindow();
            UIManager.Instance.OpenWindow<HeroPosWin>();
        });
    }
 
    protected override void OnPreOpen()
    {
        jsonData = BattleSettlementManager.Instance.GetBattleSettlement(battleName);
        if (jsonData == null)
        {
            DelayCloseWindow().Forget();
            return;
        }
        Display();
        if (!FirstChargeManager.Instance.GetLocalFail())
        {
            FirstChargeManager.Instance.SetLocalFail();
        }
        FirstChargeManager.Instance.TryPopWin();
    }
 
    protected override void OnPreClose()
    {
        BattleSettlementManager.Instance.WinShowOver(battleName);
    }
 
    // B4 20 回合制战斗状态 #tagMCTurnFightState  通用的结算状态 State 4-结算奖励
    // Msg 中额外信息
    // "tagPlayerID":对战的目标ID,
    // "atkAddScore":发起方增加的积分,可能为0,
    // "defDecScore":被击方减少的积分,可能为0,
    // itemInfo:奖励物品列表,可能为空
    void Display()
    {
        if (!jsonData.ContainsKey("tagPlayerID"))
            return;
        uint tagPlayerID = (uint)jsonData["tagPlayerID"];
 
        if (!QunyingManager.Instance.TryGetPlayerInfo(tagPlayerID, out QunyingMatchInfo info))
            return;
        uint enemyFace = info.Face;
        uint enemyFacePic = info.FacePic;
 
        myAvatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
                                                PlayerDatas.Instance.baseData.face,
                                                PlayerDatas.Instance.baseData.facePic));
        enemyAvatarCell.InitUI(AvatarHelper.GetAvatarModel((int)tagPlayerID, (int)enemyFace, (int)enemyFacePic));
        enemyAvatarCell.SetListener(() =>
        {
            AvatarHelper.TryViewOtherPlayerInfo((int)tagPlayerID, viewPlayerLineupType: (int)BattlePreSetType.Qunying);
        });
 
        txtMyName.text = PlayerDatas.Instance.baseData.PlayerName;
        txtEnemyName.text = UIHelper.ServerStringTrim(info.PlayerName);
 
        int funcId = (int)FuncOpenEnum.Qunying;
        txtFuncName.text = FuncOpenLVConfig.HasKey(funcId) ? FuncOpenLVConfig.Get(funcId).Name : string.Empty;
    }
    
 
}