yyl
2 小时以前 0b15db60b38265335e97f934fdcfe21f164504af
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System.Linq;
 
 
//查看其他玩家的简短信息, 该模块处理数据,其他由各自功能模块处理 通过OnRevPackage
public class RoleParticularModel : GameSystemManager<RoleParticularModel>
{
 
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
    }
 
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
    }
 
 
    public void OnBeforePlayerDataInitialize()
    {
        viewPlayerType = -1;
    }
 
    public int viewPlayer { get; private set; }
 
    // 查询本服:0-查看其他玩家的简洁信息界面 1-查看战力界面 2(以上小于100)-返回数据不做处理,由调用者自行处理逻辑
    // 查询跨服:100-查看其他玩家的简洁信息界面 101-查看战力界面 102以上-返回数据不做处理,由调用者自行处理逻辑
    // 调用者需要的话自定义枚举值 EnumHelper的ViewPlayerType
    public int viewPlayerType { get; private set; }  
 
    private Dictionary<int, ViewPlayerData> viewPlayerDataDic = new Dictionary<int, ViewPlayerData>();
    private Dictionary<int, ulong> funcFightPowerDict = new Dictionary<int, ulong>();
    public event Action PowerUpdate;
    public static Action<int, int, ViewPlayerData> OnRevPackage; //尽量不要用第一个参数viewtype做判断,容易出错
 
    public ViewPlayerData GetViewPlayerData(int player)
    {
        ViewPlayerData viewPlayerData = null;
        viewPlayerDataDic.TryGetValue(player, out viewPlayerData);
        return viewPlayerData;
    }
 
    // 查看玩家模型展示,查玩家装备详情需另外处理
    // 本服查询:返回时打开查看其他玩家的简洁信息界面(可查看装备,宠物,坐骑等具体信息)RoleParticularsWin
    public void ViewRoleEquip(int playerID)
    {
        if (playerID == PlayerDatas.Instance.baseData.PlayerID)
        {
            return;
        }
        viewPlayerType = (int)ViewPlayerType.viewPlayerEquip;
        ViewRoleParticulars(playerID);
    }
 
    // 本服查询:返回时打开查看其他玩家战力界面(战力分布)ViewFuncPowerWin
    public void ViewRoleFightPower(int playerID)
    {
        if (playerID == PlayerDatas.Instance.baseData.PlayerID)
        {
            return;
        }
        viewPlayerType = (int)ViewPlayerType.viewPlayerFightPower;
        ViewRoleParticulars(playerID);
    }
 
    // 返回时不做任何操作,由调用者自行处理逻辑
    public void ViewPlayerCacheData(int _playerId, int viewType = (int)ViewPlayerType.viewPlayerData)
    {
        viewPlayerType = viewType;
        ViewRoleParticulars(_playerId);
    }
 
    // 查看玩家模型展示,查玩家装备详情需另外处理
    // 跨服查询:返回时打开查看其他玩家的简洁信息界面(可查看装备,宠物,坐骑等具体信息)RoleParticularsWin
    public void ViewCrossServerPlayerEquip(int _playerId)
    {
        if (_playerId == PlayerDatas.Instance.baseData.PlayerID)
        {
            return;
        }
        viewPlayerType = (int)ViewPlayerType.viewCrossPlayerEquip;
        ViewRoleParticulars(_playerId);
    }
 
    public void ViewCrossPlayerFightPower(int _playerId)
    {
        if (_playerId == PlayerDatas.Instance.baseData.PlayerID)
        {
            return;
        }
        viewPlayerType = (int)ViewPlayerType.viewCrossPlayerFightPower;
        ViewRoleParticulars(_playerId);
    }
 
    // 返回时不做任何操作,由调用者自行处理逻辑
    public void ViewCrossPlayerCacheData(int _playerId, int viewType = (int)ViewPlayerType.viewCrossPlayerData)
    {
        viewPlayerType = viewType;
        ViewRoleParticulars(_playerId);
    }
 
    public void ViewRoleParticulars(int playerID)
    {
        if (playerID == 0)
        {
            return;
        }
        viewPlayer = playerID;
        if (viewPlayerDataDic.ContainsKey(playerID))
        {
            ViewPlayerData viewPlayerData = viewPlayerDataDic[playerID];
            if ((DateTime.Now - viewPlayerData.getTime).TotalSeconds < 30)
            {
                ShowRoleParticulars(viewPlayerData, playerID);
                return;
            }
        }
        if (viewPlayerType >= (int)ViewPlayerType.viewCrossPlayerEquip)
        {
            //由子服服务器向跨服服务器查询; 会优先查本服数据(gameserver)
            CC002_tagCGViewCrossPlayerInfo c002 = new CC002_tagCGViewCrossPlayerInfo();
            c002.PlayerID = (uint)playerID;
            GameNetSystem.Instance.SendInfo(c002);
        }
        else
        {
            //只查本服数据,有可能本地图有数据,就不查gameserver
            CA212_tagCMViewPlayerInfo pak = new CA212_tagCMViewPlayerInfo();
            pak.PlayerID = (uint)playerID;
            GameNetSystem.Instance.SendInfo(pak);
        }
    }
 
 
    //本服竞技场假查询模拟封包,返回查看机器人数据 打开RoleParticularsWin界面,专用接口其他地方不要调用
    public void ViewFairyArenaRobot(int playerID, ViewPlayerData _viewPlayerData)
    {
        ViewPlayerData viewPlayerData = null;
        viewPlayer = playerID;
        if (!viewPlayerDataDic.TryGetValue(playerID, out viewPlayerData))
        {
            viewPlayerDataDic.Add(playerID, _viewPlayerData);
        }
        else
        {
            viewPlayerDataDic[playerID] = _viewPlayerData;
        }
 
        viewPlayerType = (int)ViewPlayerType.viewCrossPlayerEquip;
        ShowRoleParticulars(_viewPlayerData, playerID);
    }
 
 
 
    public void OnRevRoleEquip(HA705_tagSCQueryPlayerCacheResult package)
    {
 
        ViewPlayerData viewPlayerData = null;
        if (!viewPlayerDataDic.TryGetValue((int)package.PlayerID, out viewPlayerData))
        {
            viewPlayerData = new ViewPlayerData();
            viewPlayerData.getTime = DateTime.Now;
            viewPlayerDataDic.Add((int)package.PlayerID, viewPlayerData);
        }
 
        viewPlayerData.getTime = DateTime.Now;
        viewPlayerData.rolePropData.PlayerID = (int)package.PlayerID;
        viewPlayerData.rolePropData.Name = package.PlayerName;
        viewPlayerData.rolePropData.LV = package.LV;
        viewPlayerData.rolePropData.Job = package.Job;
        viewPlayerData.rolePropData.RealmLV = package.RealmLV;
        viewPlayerData.rolePropData.Face = (int)package.Face;
        viewPlayerData.rolePropData.FacePic = (int)package.FacePic;
        viewPlayerData.rolePropData.TitleID = (int)package.TitleID;
        viewPlayerData.rolePropData.ServerID = (int)package.ServerID;
        viewPlayerData.rolePropData.FightPower = package.FightPower + package.FightPowerEx * (long)Constants.ExpPointValue;
        viewPlayerData.rolePropData.FamilyID = (int)package.FamilyID;
        viewPlayerData.rolePropData.FamilyName = package.FamilyName;
        viewPlayerData.rolePropData.FamilyEmblemID = (int)package.FamilyEmblemID;
 
 
        if (viewPlayerData.rolePlusData == null)
        {
            //第一次初始化
            viewPlayerData.rolePlusData = new RolePlusData();
        }
        if (package.PlusDataSize != 0)
        {
            viewPlayerData.rolePlusData.AnalysisRolePlusData(package.PlusData);
        }
 
 
        ShowRoleParticulars(viewPlayerData, (int)package.PlayerID);
    }
 
    public void OnRevRoleFuncPower(HA3A1_tagMCModuleFightPowerInfo package)
    {
        if (package.MFPCnt == 0)
            return;
        for (int i = 0; i < package.MFPList.Length; i++)
        {
            funcFightPowerDict[package.MFPList[i].MfpType] = package.MFPList[i].FightPowerEx * Constants.ExpPointValue + package.MFPList[i].FightPower;
        }
        if (PowerUpdate != null)
        {
            PowerUpdate();
        }
    }
 
    public ulong GetFuncFightPower(int type)
    {
        if (funcFightPowerDict.ContainsKey(type))
        {
            return funcFightPowerDict[type];
        }
        return 0;
    }
 
    #region 查看玩家坐骑灵宠属性
    
 
    // int[] qualitys;
    // string[] qualityTitles;
    // public string GetQualityDisplay(int quality)
    // {
    //     if (qualitys == null)
    //     {
    //         var config = FuncConfigConfig.Get("PetQuality");
    //         qualitys = ConfigParse.GetMultipleStr<int>(config.Numerical1);
    //         qualityTitles = ConfigParse.GetMultipleStr(config.Numerical2);
    //     }
    //     for (int i = 0; i < qualitys.Length; i++)
    //     {
    //         if (quality == qualitys[i])
    //         {
    //             return qualityTitles[i];
    //         }
    //     }
    //     return string.Empty;
    // }
 
 
    // public int GetPetFightPower(List<PetInfo> pets)
    // {
    //     var fightPower = 0;
    //     for (int i = 0; i < pets.Count; i++)
    //     {
    //         fightPower += GetPetFightPower(pets[i].id, pets[i].lv);
    //     }
    //     return fightPower;
    // }
 
    // public int GetPetFightPower(int id, int lv)
    // {
    //     var fightPower = 0;
    //     var config = PetInfoConfig.Get(id);
    //     var _init_fightpower = 0;
    //     int.TryParse(config.InitFightPower, out _init_fightpower);
    //     fightPower += _init_fightpower;
    //     PetInfoConfig.GetPetSkills(id, lv, true, ref skills);
    //     var petUpConfig = PetClassCostConfig.GetPetIdAndRank(id, lv);
    //     if (petUpConfig != null)
    //     {
    //         Dictionary<int, int> propertyDict = new Dictionary<int, int>();
    //         propertyDict.Add(77, petUpConfig.AtkAdd);
    //         propertyDict.Add(78, petUpConfig.AtkAdd);
    //         fightPower += UIHelper.GetFightPower(propertyDict);// Mathf.FloorToInt(petUpConfig.AtkAdd * 2.5f);
    //     }
    //     for (int i = 0; i < skills.Count; i++)
    //     {
    //         var skillConfig = SkillConfig.Get(skills[i]);
    //         if (skillConfig != null)
    //         {
    //             fightPower += skillConfig.FightPower;
    //         }
    //     }
    //     return fightPower;
    // }
 
    // public int GetPetAtkProperty(List<PetInfo> pets)
    // {
    //     var atk = 0;
    //     for (int i = 0; i < pets.Count; i++)
    //     {
    //         atk += GetPetAtkProperty(pets[i].id, pets[i].lv, pets);
    //     }
    //     return atk;
    // }
 
    // public int GetPetAtkProperty(int id, int lv, List<PetInfo> pets)
    // {
    //     var atk = 0;
    //     var petUpConfig = PetClassCostConfig.GetPetIdAndRank(id, lv);
    //     if (petUpConfig != null)
    //     {
    //         atk += petUpConfig.AtkAdd;
    //     }
    //     PetInfoConfig.GetPetSkills(id, lv, true, ref skills);
    //     for (int i = 0; i < skills.Count; i++)
    //     {
    //         atk += GetPetAtkSkillProperty(skills[i], pets);
    //     }
    //     return atk;
    // }
 
    // public int GetPetAtkSkillProperty(int skillId, List<PetInfo> pets)
    // {
    //     SkillConfig skillconfig = SkillConfig.Get(skillId);
    //     if (skillconfig == null)
    //     {
    //         return 0;
    //     }
    //     if (skillconfig.Effect1 == (int)RidingAndPetActivationModel.RidingAndPetProperty.PetAttack)
    //     {
    //         return GetPetAttack(skillconfig.EffectValue11, skillconfig.EffectValue12, pets);
    //     }
    //     else if (skillconfig.Effect2 == (int)RidingAndPetActivationModel.RidingAndPetProperty.PetAttack)
    //     {
    //         return GetPetAttack(skillconfig.EffectValue21, skillconfig.EffectValue22, pets);
    //     }
    //     else if (skillconfig.Effect3 == (int)RidingAndPetActivationModel.RidingAndPetProperty.PetAttack)
    //     {
    //         return GetPetAttack(skillconfig.EffectValue31, skillconfig.EffectValue32, pets);
    //     }
    //     else if (skillconfig.Effect4 == (int)RidingAndPetActivationModel.RidingAndPetProperty.PetAttack)
    //     {
    //         return GetPetAttack(skillconfig.EffectValue41, skillconfig.EffectValue42, pets);
    //     }
    //     else if (skillconfig.Effect5 == (int)RidingAndPetActivationModel.RidingAndPetProperty.PetAttack)
    //     {
    //         return GetPetAttack(skillconfig.EffectValue51, skillconfig.EffectValue52, pets);
    //     }
    //     else if (skillconfig.Effect6 == (int)RidingAndPetActivationModel.RidingAndPetProperty.PetAttack)
    //     {
    //         return GetPetAttack(skillconfig.EffectValue61, skillconfig.EffectValue62, pets);
    //     }
    //     return 0;
    // }
 
    // int GetPetAttack(int quality, int value, List<PetInfo> pets)
    // {
    //     var atk = 0;
    //     for (int i = 0; i < pets.Count; i++)
    //     {
    //         var config = PetInfoConfig.Get(pets[i].id);
    //         if (config != null && config.Quality == quality)
    //         {
    //             var petUpConfig = PetClassCostConfig.GetPetIdAndRank(pets[i].id, pets[i].lv);
    //             atk += petUpConfig == null ? 0 : petUpConfig.AtkAdd;
    //         }
    //     }
    //     return (int)(atk * ((float)value / 10000));
    // }
 
    public bool viewPetStone { get; set; }
    #endregion
 
    //尽量不要用第一个参数viewtype做判断,容易出错,比如同时发送两个不同的viewPlayerType请求的时候
    private void ShowRoleParticulars(ViewPlayerData _viewPlayerData, int playerID)
    {
        // if (viewPlayerType == (int)ViewPlayerType.viewPlayerEquip || viewPlayerType == (int)ViewPlayerType.viewCrossPlayerEquip)
        // {
        //     if (!WindowCenter.Instance.IsOpen<RoleParticularsWin>())
        //     {
        //         RoleParticularsWin.viewType = viewPlayerType;
        //         WindowCenter.Instance.Open<RoleParticularsWin>();
        //     }
        // }
        // else if (viewPlayerType == (int)ViewPlayerType.viewPlayerFightPower || viewPlayerType == (int)ViewPlayerType.viewCrossPlayerFightPower)
        // {
        //     if (!WindowCenter.Instance.IsOpen<ViewFuncPowerWin>())
        //     {
        //         WindowCenter.Instance.Open<ViewFuncPowerWin>();
        //     }
        // }
 
        
        OnRevPackage?.Invoke(viewPlayerType, playerID, _viewPlayerData);
        viewPlayerType = -1;
    }
 
    public class ViewPlayerData
    {
        public RolePropData rolePropData;
        public RolePlusData rolePlusData;
 
        public DateTime getTime;
 
        public int GetEquipSuitLevel()
        {
            return 0;
        }
 
 
    }
 
 
    [Serializable]
    public struct RolePropData
    {
        public int PlayerID;
        public int LV;
        public int RealmLV;
        public string Name;
        public string FamilyName;
        public int Job;
        public int FamilyID;
        public long FightPower;
        public int TitleID;
        public int ServerID;
        public int FamilyEmblemID;
        public int Face;    //脸型
        public int FacePic;    //脸型外框
    }
 
 
    public class RolePlusData
    {
        Dictionary<int, ulong> fightPowerDict = new Dictionary<int, ulong>();
        Dictionary<int, int> godWeaponDict = new Dictionary<int, int>();
        Dictionary<int, int> treasureDict = new Dictionary<int, int>();
        public List<HorseInfo> horses = new List<HorseInfo>();
        public List<PetInfo> pets = new List<PetInfo>();
        public List<AlchemyDrug> alchemyDrugs = new List<AlchemyDrug>();
        public int Horse { get; private set; } //改为等级
        public int Pet { get; private set; }
 
        public int AtkSpeed { get; private set; }
        public int Rune { get; private set; }
        public int orangeEquipsCount { get; private set; }
        public int totalGemsLevel { get; private set; }
        public int totalEquipWashLevel { get; private set; }
        public int totalEquipStarLevel { get; private set; }
        public int totalEquipStrengthLevel { get; private set; }
        public int totalEquipEvolveLevel { get; private set; }
        public int totalSkillLevel { get; private set; }
 
        public ulong GetFightPower(int type)
        {
            if (fightPowerDict != null && fightPowerDict.ContainsKey(type))
            {
                return fightPowerDict[type];
            }
            return 0;
        }
 
 
 
        public void AnalysisRolePlusData(string jsonStr)
        {
            try
            {
                var jsonData = JsonMapper.ToObject(jsonStr);
                if (jsonData.Keys.Contains("FightPowerDict"))
                {
                    var jsonPlusData = jsonData["FightPowerDict"];
                    if (jsonPlusData.IsObject)
                    {
                        foreach (var key in jsonPlusData.Keys)
                        {
                            int type = int.Parse(key);
                            fightPowerDict.Add(type, ulong.Parse(jsonPlusData[key].ToString()));
                        }
                    }
                }
 
                
                // if (jsonData.Keys.Contains("Pet"))
                // {
                //     var jsonPlusData = jsonData["Pet"];
                //     if (jsonPlusData.IsObject)
                //     {
                //         foreach (var _key in jsonPlusData.Keys)
                //         {
                //             if (_key.Equals("AtkSpeed"))
                //             {
                //                 AtkSpeed = int.Parse(jsonPlusData[_key].ToString());
                //             }
                //             else if (_key.Equals("PetLV"))
                //             {
                //                 var petInfos = JsonMapper.ToObject<PetInfo[]>(jsonPlusData[_key].ToJson());
                //                 if (petInfos != null && petInfos.Length > 0)
                //                 {
                //                     for (int i = 0; i < petInfos.Length; i++)
                //                     {
                //                         var petInfo = petInfos[i];
                //                         pets.Add(new PetInfo()
                //                         {
                //                             id = petInfo.id,
                //                             lv = petInfo.lv + 1,
                //                         });
                //                     }
                //                 }
                //             }
                //         }
                //         pets.Sort(Compare);
                //     }
                //     Pet = pets.Count;
                // }
                // else
                // {
                //     Pet = 0;
                // }
                
            }
            catch (Exception e)
            {
                Debug.Log(e.StackTrace);
            }
        }
 
        // int Compare(PetInfo x, PetInfo y)
        // {
        //     var config_x = PetInfoConfig.Get(x.id);
        //     var config_y = PetInfoConfig.Get(y.id);
        //     if (config_x == null || config_y == null)
        //     {
        //         return 0;
        //     }
        //     return -config_x.Sort.CompareTo(config_y.Sort);
        // }
 
        // int Compare(HorseInfo x, HorseInfo y)
        // {
        //     var config_x = HorseConfig.Get(x.id);
        //     var config_y = HorseConfig.Get(y.id);
        //     if (config_x == null || config_y == null)
        //     {
        //         return 0;
        //     }
        //     return -config_x.Sort.CompareTo(config_y.Sort);
        // }
    }
 
    public struct HorseInfo
    {
        public int id;
        public int lv;
    }
 
    public struct PetInfo
    {
        public int id;
        public int lv;
    }
 
    public struct AlchemyDrug
    {
        public int item;
        public int count;
    }
}