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public partial class TeamHero
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{
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// 基础属性
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// 生命
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public int hp = 0;
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// 攻击力
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public int attack = 0;
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// 防御力
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public int defense = 0;
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//战斗属性 击晕、暴击、连击、格挡、反击、吸血
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//眩晕概率
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public int stunRate = 0;
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//暴击概率
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public int critRate = 0;
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//连击概率
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public int comboRate = 0;
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//格挡概率
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public int blockRate = 0;
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//反击概率
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public int counterAttackRate = 0;
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//攻击目标时,造成伤害转化成生命的百分比数值提升
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public int recoverRate = 0;
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//战斗抵抗属性
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//眩晕抵抗
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public int stunResist = 0;
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//暴击抵抗
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public int critResist = 0;
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//连击抵抗
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public int comboResist = 0;
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//格挡抵抗
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public int blockResist = 0;
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//反击抵抗
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public int counterAttackResist = 0;
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//减少攻击时吸血转化成生命的百分比数值
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public int recoverResist = 0;
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// 当前属性
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// 怒气值
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public int rage = 0;
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// 当前血量
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public int curHp;
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// 最大血量
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public int maxHp;
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}
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