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public class TeamMingge
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{
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private HB424_tagSCTurnFightInit.tagSCTurnFightObj fightObj;
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public TeamBase teamBase { get; private set; }
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// 基本属性
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public int ObjID { get; set; }
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public int positionNum { get; set; }
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public string name { get; set; }
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public float modelScale { get; set; }
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// 命格的状态(命格不受控制,不会死亡)
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public bool isStunned => false;
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public bool isFrozen => false;
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public bool isStoned => false;
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public bool isSlient => false;
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public bool isDisarmed => false;
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public bool isInvinceble => false;
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public bool isDead => false;
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public int rage => 100; // 命格总是有怒气可以释放技能
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public TeamMingge(HB424_tagSCTurnFightInit.tagSCTurnFightObj fightObj, TeamBase _teamBase)
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{
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this.fightObj = fightObj;
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this.teamBase = _teamBase;
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this.ObjID = (int)fightObj.ObjID;
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this.positionNum = 99; // 命格固定位置
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this.name = "命格";
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this.modelScale = 1f;
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}
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}
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