using UnityEngine;
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public class TimingGiftAwardCell : MonoBehaviour
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{
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[SerializeField] ItemCell itemCell;
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TimingGiftManager manager { get { return TimingGiftManager.Instance; } }
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public void Display(int index, int[][] gainItemList)
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{
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if (gainItemList.IsNullOrEmpty() || index < 0 || index >= gainItemList.Length)
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return;
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int itemId = gainItemList[index][0];
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int count = gainItemList[index][1];
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itemCell.Init(new ItemCellModel(itemId, false, count));
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itemCell.button.SetListener(() => { ItemTipUtility.Show(itemId); });
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}
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}
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