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| using UnityEngine;
|
| public class TowerBaseWin : OneLevelWin
| {
| [SerializeField] Transform WarlordPavilionWinTop;
| protected override void OpenSubUIByTabIndex()
| {
| WarlordPavilionWinTop.SetActive(functionOrder == 0);
| switch (functionOrder)
| {
| case 0:
| currentSubUI = UIManager.Instance.OpenWindow<WarlordPavilionWin>();
| break;
| default:
| Debug.LogWarning("未知的标签索引: " + functionOrder);
| break;
| }
|
| }
| }
|
|