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using UnityEngine;
 
public class TowerBaseWin : OneLevelWin
{
    [SerializeField] Transform WarlordPavilionWinTop;
    protected override void OpenSubUIByTabIndex()
    {
        WarlordPavilionWinTop.SetActive(functionOrder == 0);
        switch (functionOrder)
        {
            case 0:
                currentSubUI = UIManager.Instance.OpenWindow<WarlordPavilionWin>();
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);
                break;
        }
 
    }
}