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|
| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
|
| public class FontUtility
| {
| static Font m_Preferred;
| public static Font preferred {
| get { return m_Preferred ?? (m_Preferred = ResManager.Instance.LoadAsset<Font>("Font", "GameFont1")); }
| }
|
| static Font m_Secondary;
| public static Font secondary {
| get { return m_Secondary ?? (m_Secondary = ResManager.Instance.LoadAsset<Font>("Font", "GameFont2")); }
| }
|
| }
|
|