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| using UnityEngine;
|
| public class GuildAtkDefBatBattlePanelNormalCell : CellView
| {
| [SerializeField] GuildAtkDefBatBattlePanelItem[] items; //2个
|
| public void Display(bool isMy, HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem mem1, HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem mem2)
| {
| // NormalCell 不显示城墙
| items[0].Display(isMy, mem1, false);
| if (items.Length > 1)
| {
| items[1].Display(isMy, mem2, false);
| }
| }
| }
|
|