// C0 15 ¿ç·þÅÅλ·ÖÇø·Ö×éÐÅÏ¢ #tagGCCrossChampionshipPKZoneGroupInfo
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struct tagGCCrossChampionshipPKBattle
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{
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BYTE BattleNum; // ¶ÔÕ½×é±àºÅ 1~n
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DWORD WinPlayerID; // »ñÊ¤Íæ¼ÒID
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DWORD PlayerIDA; // Íæ¼ÒIDA
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DWORD PlayerIDB; // Íæ¼ÒIDB
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BYTE BattleRetLen;
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char BattleRet[BattleRetLen]; // Õ½¶·½á¹ûÃ÷ϸ {"playerID":[[µÚ1¾Öʤ¸º,µÚ1¾Ö×Ü»ý·Ö,ʤ¸º»ù´¡·Ö,hp·Ö,ʱ¼ä·Ö], ...], ...}
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};
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struct tagGCCrossChampionshipPKGroup
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{
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DWORD GroupMark; // Õ½¶··ÖÇømark, Èç 64¡¢32¡¢16¡¢8¡¢4-°ë¾öÈü¡¢2-¾öÈü£»
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BYTE BattleCount; // ¶ÔÕ½×éÊý
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tagGCCrossChampionshipPKBattle BattleList[BattleCount]; // ¶ÔÕ½×éÁбí
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};
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struct tagGCCrossChampionshipPKPlayer
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{
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DWORD PlayerID; // Íæ¼ÒID
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BYTE NameLen;
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char PlayerName[NameLen];
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BYTE Job;
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WORD LV;
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DWORD FightPower; // Õ½Á¦ÇóÓàÒÚ²¿·Ö
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DWORD FightPowerEx; // Õ½Á¦Õû³ýÒÚ²¿·Ö
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WORD RealmLV;
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DWORD Face; //»ù±¾Á³ÐÍ
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DWORD FacePic; //Í·Ïñ¿ò
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};
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struct tagGCCrossChampionshipPKZoneGroupInfo
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{
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tagHead Head;
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DWORD ActID; // »î¶¯ID£¬»î¶¯ID²»Í¬Ôò¿ÉÖØÖÃǰ¶ËÅÅλÈüÏà¹Ø»º´æÊý¾Ý
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BYTE StateError; // ±¾´Î»î¶¯ÊÇ·ñÒѾ³öÏÖÁ÷³Ì״̬Òì³££»Èç·þÎñÆ÷Òì³£»òά»¤·þÎñÆ÷µ¼ÖÂÌø¹ý²½Ö裬Ôò»á·ÏÆú¸Ã´Î±ÈÈü£¬Ö±µ½Ï´Îл£»
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BYTE ZoneID; // ÅÅλ·ÖÇøID
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BYTE PlayerCount; // ²ÎÈüÍæ¼ÒÊý
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tagGCCrossChampionshipPKPlayer PlayerList[PlayerCount];
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WORD GroupCount;
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tagGCCrossChampionshipPKGroup GroupList[GroupCount];
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};
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