// C0 01 ¿ç·þPKÆ¥Åä³É¹¦ #tagGCCrossRealmPKMatchOK
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struct tagGCCrossRealmPKMatchPlayer
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{
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DWORD PlayerID;
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BYTE NameLen;
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char PlayerName[NameLen]; // ¿ç·þÃû×Ö
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BYTE Job;
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WORD LV;
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DWORD MaxHP; // ĬÈÏÂúѪ£¬ÇóÓàÒÚ²¿·Ö
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DWORD MaxHPEx; // ĬÈÏÂúѪ£¬Õû³ýÒÚ²¿·Ö
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DWORD MaxProDef; // ×î´ó»¤¶Ü
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};
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struct tagGCCrossRealmPKMatchOK
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{
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tagHead Head;
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WORD RoomID; // ·¿¼äID
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BYTE NameLen;
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char PlayerName[NameLen]; // ¿ç·þÃû×Ö
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BYTE Number; // λÖñàºÅ£»1-×ó£¬2-ÓÒ
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BYTE MatchPlayerCount;
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tagGCCrossRealmPKMatchPlayer MatchPlayer[MatchPlayerCount]; // Æ¥Åäµ½µÄÍæ¼Ò
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};
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