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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldArena
#
# @todo:¾º¼¼³¡ - ±¾·þ
# @author hxp
# @date 2020-12-07
# @version 1.0
#
# ÏêϸÃèÊö: ¾º¼¼³¡ - ±¾·þ£¬OnWeekEx ÖØÖ㬿ª·þǰX¶¨ÖÆÌìÄڹ̶¨ÎªÒ»¸öÈü¼¾£¬ºÏ·þ²»´¦Àí
#
#
#-------------------------------------------------------------------------------
#"""Version = 2020-12-07 19:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import PlayerControl
import FormulaControl
import PlayerBillboard
import PlayerViewCache
import PlayerCompensation
import PlayerDBGSEvent
import ChPyNetSendPack
import DataRecordPack
import NetPackCommon
import IpyGameDataPY
import PyGameData
 
import random
import time
import json
 
MaxRobotID = 9900 # ×î´ó»úÆ÷ÈËID£¬²»³¬¹ý 9999
RandRobotID = 9000 # Ô¤Áô¸øËæ»ú»úÆ÷ÈËÓÃµÄÆðʼID£¬²»³¬¹ý MaxRobotID£¬ÇÒ (MaxRobotID - RandRobotID) ²»Äܳ¬¹ý MaxBattleRecCount
MaxBattleRecCount = 50 # Íæ¼Ò×î´ó¶ÔÕ½¼Ç¼±£´æÌõÊý
 
Def_RecType_ArenaBattleRecord = ShareDefine.Def_UniversalGameRecType_ArenaBattleRecord
 
## ¾º¼¼³¡Æ¥ÅäÍæ¼ÒÐÅÏ¢£¬½ö×öÄڴ滺´æ£¬²»×ö³Ö¾Ã»¯´æ´¢£¬ÖØÆô·þÎñÆ÷ʱЧ£¬Ï൱ÓÚά»¤·þÎñÆ÷ºóÍæ¼Ò¿ÉÃâ·ÑË¢ÐÂÒ»´Î
class ArenaMatchPlayer():
    
    def __init__(self):
        # name¡¢RealmLV¡¢FightPower ²»¼Ç¼£¬ÕæÊµÍæ¼Ò¶Á²é¿´»º´æ£¬»úÆ÷ÈËǰ¶Ë×ÔÐд¦Àí
        # RealmLV ¶Á¾³½ç±í°´µÈ¼¶È¡¶ÔÓ¦¾³½ç
        # FightPower È¡µÈ¼¶±íÈ¡¶ÔÓ¦²Î¿¼Õ½Á¦
        self.ResetData()
        return
    
    def ResetData(self):
        # Ë¢ÐÂÆ¥ÅäµÄʱºòÐèÒªÖØÖÃÏ£¬²»Öظ´´´½¨ÊµÀý
        self.tagPlayerID = 0 # Ð¡ÓÚ10000µÄΪ»úÆ÷ÈËID
        self.tagLV = 0
        self.tagJob = 0
        self.tagScore = 0
        return
    
class ArenaBattleRec():
    ''' ¾º¼¼³¡¶ÔÕ½¼Ç¼Êý¾Ý
        ¶îÍâ˵Ã÷£º
        ÒòΪÓÐÖ÷¶¯¶ÔÕ½µÄ²Å»áÉϰñ£¬¶øÖ»ÓжÔÕ½¹ýµÄµÄ²Å»á±»Æ¥Åäµ½£¬ËùÒÔ¿ÉÈÏΪֻҪÓжÔÕ½¼Ç¼£¬×îºóÒ»Ìõ¼Ç¼¼´Îª×îеÄÊý¾Ý¼Ç¼
        Òò´Ë¿ÉÒÔÓÃÀ´´æ´¢×ÔÉíÏà¹ØµÄÊý¾Ý£¬¿ÉÓÃÓÚÀëÏß±»±ðÈËÆ¥Å䵽ʱÔÝ´æÊý¾ÝÓã¬ÉÏÏߺóÈ¡×îºóÒ»Ìõ¶ÔÕ½¼Ç¼¸üÐÂÊý¾Ý
    '''
    
    def __init__(self, playerID):
        self.playerID = playerID
        # name¡¢RealmLV¡¢FightPower ²»¼Ç¼£¬ÕæÊµÍæ¼Ò¶Á²é¿´»º´æ£¬»úÆ÷ÈËǰ¶Ë×ÔÐд¦Àí
        # RealmLV ¶Á¾³½ç±í°´µÈ¼¶È¡¶ÔÓ¦¾³½ç
        # FightPower È¡µÈ¼¶±íÈ¡¶ÔÓ¦²Î¿¼Õ½Á¦
        self.tagPlayerID = 0 # Ð¡ÓÚ10000µÄΪ»úÆ÷ÈËID
        self.tagLV = 0
        self.tagJob = 0
        self.tagScore = 0
        
        self.addScore = 0
        self.isWin = 0
        self.battleTime = 0
        
        # ¶îÍâ´æ´¢µÄ¸öÈ˼Ǽ
        self.isDispose = 0 # ÊÇ·ñÒѾ­´¦Àí¹ý¸Ã¼Ç¼£¬ÀëÏß/ÍÑ»ú±»Ìôսʱ£¬ÔÝʱΪδ´¦Àí£¬ÉÏÏߺóͬ²½´¦Àí
        self.updScore = 0
        return
    
''' ¶ÔÕ½¼Ç¼  ShareDefine.Def_UniversalGameRecType_ArenaBattleRecord
value1        playerID    Íæ¼ÒID
value2        tagPlayerID    Ä¿±êÍæ¼ÒID£¬Ð¡ÓÚ10000Ϊ»úÆ÷ÈË
value3        tagLVJob        Ä¿±êµÈ¼¶Ö°Òµ£¬Ò»°ã»úÆ÷ÈËʱÓÐÓà lv*10 + job
value4        tagScore        Ä¿±ê»ý·Ö£¬·Çʵʱ»ý·Ö£¬Ò»°ã»úÆ÷ÈËʱÓÐÓÃ
strValue1    resultInfo    isWin,addScore
strValue2    updInfo    isDispose,updScore
'''
 
''' °ñµ¥Êý¾Ý '''
def GetArenaBillID(billData): return billData.GetID()
def GetArenaBillName(billData): return billData.GetName1()
def SetArenaBillName(billData, name): return billData.SetName1(name)
def GetArenaBillJob(billData): return billData.GetType2()
def GetArenaBillRealmLV(billData): return billData.GetValue1()
def SetArenaBillRealmLV(billData, realmLV): return billData.SetValue1(realmLV)
def GetArenaBillLV(billData): return billData.GetValue2()
def SetArenaBillLV(billData, lv): billData.SetValue2(lv)
def GetArenaBillScore(billData): return billData.GetCmpValue()
def SetArenaBillScore(billData, score): return billData.SetCmpValue(score)
def GetArenaBillFightPower(billData): return billData.GetCmpValue2() * ShareDefine.Def_PerPointValue + billData.GetCmpValue3()
def SetArenaBillFightPower(billData, fightPower):
    billData.SetCmpValue2(fightPower / ShareDefine.Def_PerPointValue)
    billData.SetCmpValue3(fightPower % ShareDefine.Def_PerPointValue)
    return
 
def RepairArenaBillboardFightPower():
    ## ÐÞÕý¾º¼¼³¡°ñµ¥µÄÕ½Á¦Êý¾Ý£¬Ö§³Ö20ÒÚ£¬bt3_1.100.1 ÏÂ´Î´ó°æ±¾¸üкó¿Éɾ³ý
    
    repairStateKey = "RepairArenaBillboardFightPower"
    repairState = PlayerDBGSEvent.GetDBGSTrig_ByKey(repairStateKey)
    if repairState:
        GameWorld.DebugLog("=== ÒѾ­ÐÞÕý¾º¼¼³¡°ñµ¥Êý¾Ý  ===")
        return
    
    GameWorld.Log("=== ÐÞÕý¾º¼¼³¡°ñµ¥Êý¾Ý Start ===")
    
    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaWorldLV, worldLV)
    GameWorld.Log("    SetDBGSTrig_ByKey %s=%s" % (PlayerDBGSEvent.Def_ArenaWorldLV, worldLV))
    
    robotMaxCount = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1)
    __RandRobotLVList(robotMaxCount)
    GameWorld.Log("    PyGameData.g_arenaRobotLVList len=%s, %s" % (len(PyGameData.g_arenaRobotLVList), PyGameData.g_arenaRobotLVList))
    
    billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
    if not billBoard:
        return
    
    for index in xrange(billBoard.GetCount()):
        
        order = index + 1
        billBoardData = billBoard.At(index)
        if not billBoardData:
            continue
        
        playerID = billBoardData.GetID()
        fightPower = billBoardData.GetCmpValue2() # ¾ÉÕ½Á¦Ö»´æÔڱȽÏÖµ2
        
        if playerID <= MaxRobotID:
            curLV = GetArenaBillLV(billBoardData)
            updLV = curLV
            if index < len(PyGameData.g_arenaRobotLVList):
                updLV = PyGameData.g_arenaRobotLVList[index]
            GameWorld.Log("    ÐÞÕý»úÆ÷È˵ȼ¶: order=%s,playerID=%s,curLV=%s,updLV=%s" 
                          % (order, playerID, curLV, updLV))
            SetArenaBillLV(billBoardData, updLV)
            SetArenaBillFightPower(billBoardData, 0)
            continue
        
        curCache = PlayerViewCache.FindViewCache(playerID)
        if curCache:
            cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
            fightPower = cacheDict["FightPower"]
            
        SetArenaBillFightPower(billBoardData, fightPower)
        GameWorld.Log("    ÐÞÕýÕæÍæ¼ÒÕ½Á¦: order=%s,playerID=%s,fightPower=%s,cmpValue2=%s,cmpValue3=%s" 
                      % (order, playerID, fightPower, billBoardData.GetCmpValue2(), billBoardData.GetCmpValue3()))
        
    billBoard.Sort()
    PlayerDBGSEvent.SetDBGSTrig_ByKey(repairStateKey, 1)
    GameWorld.Log("=== ÐÞÕý¾º¼¼³¡°ñµ¥µÄÕ½Á¦Êý¾Ý OK ===")
    return
 
def OnServerStart():
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recDataList = universalRecMgr.GetTypeList(Def_RecType_ArenaBattleRecord)
    GameWorld.Log("¿ª·þ¼ÓÔØ±¾·þ¾º¼¼³¡¶ÔÕ½¼Ç¼! %s" % recDataList.Count())
    for index in xrange(recDataList.Count()):
        recData = recDataList.At(index)
        playerID = recData.GetValue1()
        
        battleRec = ArenaBattleRec(playerID)
        battleRec.battleTime = recData.GetTime()
        battleRec.tagPlayerID = recData.GetValue2()
        battleRec.tagLV = recData.GetValue3() / 10
        battleRec.tagJob = recData.GetValue3() % 10
        battleRec.tagScore = recData.GetValue4()
        
        strValue1 = recData.GetStrValue1()
        resultInfo = strValue1.split(",") if strValue1 else []
        battleRec.isWin = int(resultInfo[0] if len(resultInfo) > 0 else 0)
        battleRec.addScore = int(resultInfo[1] if len(resultInfo) > 1 else 0)
        
        strValue2 = recData.GetStrValue2()
        updInfo = strValue2.split(",") if strValue2 else []
        battleRec.isDispose = int(updInfo[0] if len(updInfo) > 0 else 0)
        battleRec.updScore = int(updInfo[1] if len(updInfo) > 1 else 0)
        
        battleRecList = GetPlayerArenaBattleRecList(playerID)
        battleRecList.append(battleRec)
        
        GameWorld.DebugLog("    ¼ÓÔØÍæ¼Ò¶ÔÕ½¼Ç¼: playerID=%s, |%s| %s" % (playerID, strValue1, json.dumps(battleRec , default=lambda obj:obj.__dict__)))
        
        
    OSSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaOSSeasonState)
    if not OSSeasonState and __DoArenaSeasonReset("OnServerStart"):
        pass
    
    # Ã»ÓÐÖØÖà»ò ÖØÖÃʧ°Ü ²Å´¦ÀíÒÔÏÂÄÚÈÝ
    else:
        billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
        if billBoard:
            # ÓÐÊý¾ÝµÄ»°ÉèÖñ¾¹¦ÄÜÅäÖõÄ×î´ó°ñµ¥Êý
            if billBoard.GetCount() > 0:
                robotMaxCount = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1)
                PlayerBillboard.UpdateBillboardMaxCount(ShareDefine.Def_BT_Arena, robotMaxCount)
                __RandRobotLVList(robotMaxCount)
            else:
                __ResetArenaRobotBillboard()
                
    RepairArenaBillboardFightPower()
    return
 
def OnServerClose():
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    universalRecMgr.Delete(Def_RecType_ArenaBattleRecord)
    
    GameWorld.Log("¹Ø·þ±£´æ±¾·þ¾º¼¼³¡¼Ç¼! %s" % len(PyGameData.g_arenaPlayerBattleRecDict))
    recDataList = universalRecMgr.GetTypeList(Def_RecType_ArenaBattleRecord)
    for battleRecList in PyGameData.g_arenaPlayerBattleRecDict.values():
        for battleRec in battleRecList:
            recData = recDataList.AddRec()
            recData.SetTime(battleRec.battleTime)
            
            recData.SetValue1(battleRec.playerID)
            recData.SetValue2(battleRec.tagPlayerID)
            recData.SetValue3(battleRec.tagLV * 10 + battleRec.tagJob)
            recData.SetValue4(battleRec.tagScore)
            
            recData.SetStrValue1("%s,%s" % (int(battleRec.isWin), battleRec.addScore))
            recData.SetStrValue2("%s,%s" % (int(battleRec.isDispose), battleRec.updScore))
            
    return
 
def GetPlayerArenaBattleRecList(playerID):
    ## »ñÈ¡Íæ¼Ò¶ÔÕ½¼Ç¼Áбí
    if playerID not in PyGameData.g_arenaPlayerBattleRecDict:
        PyGameData.g_arenaPlayerBattleRecDict[playerID] = []
    return PyGameData.g_arenaPlayerBattleRecDict[playerID]
 
def IsArenaBattlePlayer(playerID): return playerID in PyGameData.g_arenaPlayerBattleRecDict
 
def SendMapServerArenaInfo():
    ## Í¨ÖªµØÍ¼ÐÅÏ¢
    
    return
 
def OnPlayerLogin(curPlayer):
    ## Íæ¼ÒµÇ¼
    
    if PlayerControl.GetIsTJG(curPlayer):
        return
    
    playerID = curPlayer.GetPlayerID()
    curBattleRecList = GetPlayerArenaBattleRecList(playerID)
    
    updScore = None
    # µ¹Ðò±éÀú
    for battleRec in curBattleRecList[::-1]:
        if battleRec.isDispose:
            continue
        battleRec.isDispose = 1
        
        if updScore == None:
            updScore = battleRec.updScore # Ö»¸üÐÂÒ»´Î£¬¼´×îºóÒ»Ìõ¼Ç¼
            
    if updScore != None:
        __SyncPlayerBechallengedUpdScore(curPlayer, updScore)
        
    return
 
def OnDayEx():
    
    # ÏÈ´¦ÀíÿÈÕ½áËã
    __DoGiveBillboardAward("Day")
    
    customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1)
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1    
    if openServerDay <= customMaxServerDay:
        GameWorld.Log("OnDayExʱ¾º¼¼³¡¿ª·þ¶¨ÖÆÈü¼¾½øÐÐÖУ¬²»´¦Àí! openServerDay=%s <= %s" % (openServerDay, customMaxServerDay))
        return
    
    # ¾º¼¼³¡¿ª·þǰ¶¨ÖÆXÌìÈü¼¾×´Ì¬  0-δ±ÈÈü¹ý£¬1-½øÐÐÖУ¬>1½áËãʱµÄ¿ª·þÌì
    OSSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaOSSeasonState)
    if OSSeasonState > 1:
        GameWorld.Log("OnDayExʱ¾º¼¼³¡¿ª·þ¶¨ÖÆÈü¼¾ÒѽáËã¹ý£¬²»´¦Àí! OSSeasonState=%s" % (OSSeasonState))
        return
    
    __DoArenaSeasonReset("OpenServerSeason")
    return
 
def OnWeekEx():
    customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1)
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    if openServerDay <= customMaxServerDay:
        GameWorld.Log("OnWeekExʱÔÚ¿ª·þ¶¨ÖÆÌìÄÚ£¬²»´¦Àí¾º¼¼³¡Èü¼¾ÖØÖÃ! openServerDay=%s <= %s" % (openServerDay, customMaxServerDay))
        return
    
    OSSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaOSSeasonState)
    if not OSSeasonState or OSSeasonState == 1 or OSSeasonState == openServerDay:
        GameWorld.Log("OnWeekExʱ¾º¼¼³¡¿ª·þ¶¨ÖÆÈü¼¾½øÐÐÖлòͬһÌì½áË㣬²»´¦ÀíÖØÖÃ! openServerDay=%s,OSSeasonState=%s" % (openServerDay, OSSeasonState))        
        return
    
    __DoArenaSeasonReset("OnWeekExSeason")
    return
 
def __DoArenaSeasonReset(resetName):
    ''' Èü¼¾ÖØÖÃ
           Èü¼¾¹æÔò£ºÇ°¶¨ÖÆÔËÓª×î´ó¿ª·þÌìΪһ¸öÈü¼¾£¬ºóÐø°´ OnWeekEx ÖØÖÃ
    '''
    
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    OSSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaOSSeasonState)
    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    GameWorld.Log("ÖØÖþº¼¼³¡! resetName=%s,openServerDay=%s,OSSeasonState=%s,worldLV=%s" 
                  % (resetName, openServerDay, OSSeasonState, worldLV))
    
    customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1)
    if openServerDay <= customMaxServerDay and OSSeasonState != 0:
        GameWorld.Log("¿ª·þ¶¨ÖÆÌìÄÚ²»ÄÜÖØÖã¡")
        return
    
    # ½áËãÉÏÈü¼¾ÅÅÐн±Àø
    __DoGiveBillboardAward("Week")
    
    # ÖØÖÃÅÅÐаñ
    __ResetArenaRobotBillboard()
    
    # É¾³ý¶ÔÕ½¼Ç¼
    GameWorld.GetUniversalRecMgr().Delete(Def_RecType_ArenaBattleRecord)
    PyGameData.g_arenaPlayerBattleRecDict = {}
    PyGameData.g_arenaPlayerMatchDict = {}
    
    # ¸üÐÂÐÂÈü¼¾ÐÅÏ¢
    if openServerDay <= customMaxServerDay and OSSeasonState == 0:
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaOSSeasonState, 1)
    else:
        PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaOSSeasonState, customMaxServerDay + 1)
        
    # ×îºó֪ͨµØÍ¼ÐÂÈü¼¾ÐÅÏ¢
    SendMapServerArenaInfo()
    GameWorld.Log("=============== ÖØÖþº¼¼³¡OK ===============")
    return True
 
def __ResetArenaRobotBillboard():
    ## ÖØÖþº¼¼³¡»úÆ÷ÈËÅÅÐаñ£¬Èü¼¾ÖØÖÃʱ  »ò  Æô¶¯·þÎñÆ÷ʱ°ñµ¥Êý¾ÝΪ¿Õ£¨ºÏ·þÊ×´ÎÆô¶¯£©
    
    # Çå³ý°ñµ¥
    billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
    if not billBoard:
        return
    billBoard.Clear()
    robotMaxCount = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1)
    GameWorld.Log("    ÖØÖóõʼ»¯¾º¼¼³¡»úÆ÷È˰ñµ¥! robotMaxCount=%s" % robotMaxCount)
    PlayerBillboard.UpdateBillboardMaxCount(ShareDefine.Def_BT_Arena, robotMaxCount)
    
    PyGameData.g_arenaRobotLVList = []
    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaWorldLV, worldLV)
    GameWorld.Log("    worldLV=%s" % worldLV)
    
    # »ñÈ¡»úÆ÷ÈËËæ»úµÈ¼¶¡¢»ý·ÖÁбí
    robotLVList = __RandRobotLVList(robotMaxCount)
    robotScoreList = __RandRobotScoreList(robotMaxCount)
    
    GameWorld.Log("    robotLVList: %s, %s" % (len(robotLVList), robotLVList))
    GameWorld.Log("    robotScoreList: %s, %s" % (len(robotScoreList), robotScoreList))
    
    openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)
    # »úÆ÷È˲åÈë°ñµ¥£¬µ¹Ðò²åÈ룬²»ÓÃÅÅÐò
    robotID = 0
    for i in xrange(robotMaxCount - 1, -1, -1):
        robotLV = robotLVList[i]
        robotScore = robotScoreList[i]
        robotID += 1
        robotName = "" # ¹Ì¶¨£¬Ç°¶Ë×ÔÐÐÏÔʾ
        opInfo = ""
        robotJob = random.choice(openJobList) # Ëæ»ú¿ª·ÅµÄÖ°Òµ
        robotRealmLV = 0 # Ç°¶Ë ¶Á¾³½ç±íÈ¡µÈ¼¶¶ÔÓ¦¾³½ç
        robotFightPower = 0 # Ç°¶Ë ¶ÁµÈ¼¶±íÈ¡µÈ¼¶¶ÔÓ¦Õ½Á¦
        
        type2 = robotJob
        value1 = robotRealmLV
        value2 = robotLV
        cmpValue = robotScore
        cmpValue2 = robotFightPower / ShareDefine.Def_PerPointValue
        cmpValue3 = robotFightPower % ShareDefine.Def_PerPointValue
        PlayerBillboard.UpdatePlayerBillboard(robotID, robotName, opInfo, ShareDefine.Def_BT_Arena, type2, value1, value2, cmpValue, autoSort=False, cmpValue2=cmpValue2, cmpValue3=cmpValue3)
        
    billBoard.Sort()
    return
 
def __RandRobotLVList(robotMaxCount):
    ''' Ëæ»ú»úÆ÷È˵ȼ¶
    @param robotMaxCount: »úÆ÷ÈËÊýÁ¿
    @return: ÉýÐòÅźõĻúÆ÷È˵ȼ¶Áбí
    '''
    
    robotMinLV, robotMaxLV = __GetRobotLVRange()
    
    # ÄѶȵȼ¶²½³¤£¬ÎªÁËÄѶȵÝÔöʱ£¬µÈ¼¶¿´ÆðÀ´ÂÒÒ»µã£¬ÓÖÄÜÈ·±£ÄѶȵÝÔö£¬ËùÒÔ¼ÓÈë´Ë¸ÅÄî
    difficultLVStep = IpyGameDataPY.GetFuncCfg("ArenaRobot", 4)
    
    lvList = []
    lvCount = robotMaxLV - robotMinLV + 1 # µÈ¼¶²îÖµÊýÁ¿
    lvAvg = lvCount / float(robotMaxCount) # È˾ùµÈ¼¶
    oneLVRobotCount = 1 / lvAvg # 1¸öµÈ¼¶ÀíÂÛÉÏÓм¸¸ö»úÆ÷ÈË
    
    minLV = 0
    difficultRobotCountEx = 0
    for lv in xrange(robotMinLV, robotMaxLV + difficultLVStep, difficultLVStep):
        if lv >= robotMaxLV:
            break
        if minLV == 0:
            minLV = lv
        maxLV = lv + difficultLVStep - 1
        
        difficultRobotCount = oneLVRobotCount * difficultLVStep + difficultRobotCountEx # Í¬¸öÄѶȵȼ¶»úÆ÷ÈË×ÜÊý
        difficultRobotCountEx = difficultRobotCount % 1
        
        if difficultRobotCount < 1:
            continue
        
        for _ in xrange(int(difficultRobotCount)):
            lvList.append(random.randint(minLV, maxLV))
            
        minLV = 0
        
    if len(lvList) > robotMaxCount:
        lvList = lvList[:robotMaxCount]
    else:
        # Èç¹û»¹²»¹»£¬Ö±½ÓÓÃ×îºóÒ»¸öÄѶȲ¹×ãÈËÊý
        while len(lvList) < robotMaxCount:
            lvList.append(random.randint(robotMaxLV - difficultLVStep, robotMaxLV))
            
    lvList[0] = robotMinLV
    lvList[-1] = robotMaxLV
    PyGameData.g_arenaRobotLVList = sorted(lvList, reverse=True)
    return lvList
 
def __GetRobotLVRange():
    ## »ñÈ¡Èü¼¾»úÆ÷È˵ȼ¶·¶Î§
    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaWorldLV)
    worldLV = max(1, worldLV)
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    maxCnt = ipyDataMgr.GetWorldLVCount()
    worldLVTime = 0
    if worldLV <= maxCnt:
        worldLVIpyData = ipyDataMgr.GetWorldLVByIndex(worldLV - 1)
        worldLVTime = worldLVIpyData.GetOpenServerSecond()
        
    minLV, maxLV = IpyGameDataPY.GetFuncEvalCfg("ArenaRobot", 2) # »úÆ÷ÈË×îС¡¢×î´óµÈ¼¶
    
    robotMaxLV = minLV
    maxWorldLVTime = eval(IpyGameDataPY.GetFuncCfg("ArenaRobot", 3))
    for i in xrange(worldLV - 1, maxCnt):
        ipyData = ipyDataMgr.GetWorldLVByIndex(i)
        if i == maxCnt - 1:
            robotMaxLV = ipyData.GetWorldLV()
        else:
            nextIpyData = IpyGameDataPY.IPY_Data().GetWorldLVByIndex(i + 1)
            if ipyData.GetOpenServerSecond() <= maxWorldLVTime < nextIpyData.GetOpenServerSecond():
                robotMaxLV = ipyData.GetWorldLV()
                break
            
    robotMaxLV = max(minLV, min(maxLV, robotMaxLV))
    GameWorld.Log("    »úÆ÷È˵ȼ¶·¶Î§: worldLV=%s,worldLVTime=%s,maxWorldLVTime=%s,minLV=%s,robotMaxLV=%s" 
                  % (worldLV, worldLVTime, maxWorldLVTime, minLV, robotMaxLV))
    return minLV, robotMaxLV
 
def __RandRobotScoreList(robotMaxCount):
    ''' Ëæ»ú»úÆ÷ÈË»ý·Ö
    @param minScore: »úÆ÷ÈË×îС»ý·Ö
    @param maxScore: »úÆ÷ÈË×î´ó»ý·Ö
    @param robotMaxCount: »úÆ÷ÈËÊýÁ¿
    @return: ÉýÐòÅźõĻúÆ÷ÈË»ý·ÖÁбí
    '''
    
    minScore, maxScore = IpyGameDataPY.GetFuncEvalCfg("ArenaSet", 1)
    
    scoreCount = maxScore - minScore + 1 # »ý·Ö²îÖµÊýÁ¿
    scoreAvg = scoreCount / float(robotMaxCount) # È˾ù»ý·Ö
    
    oneScoreRobotCount = 1 / scoreAvg # 1¸ö»ý·ÖÀíÂÛÉÏÓм¸¸ö»úÆ÷ÈË
        
    scoreList = []
    minS = 0
    robotCountEx = 0
    for score in xrange(minScore, maxScore + 1):
        if minS == 0:
            minS = score
            
        robotCount = oneScoreRobotCount * 1 + robotCountEx
        robotCountEx = robotCount % 1
        
        if robotCount < 1:
            continue
        
        for _ in xrange(int(robotCount)):
            if minS == score:
                scoreList.append(score)
            else:
                scoreList.append(random.randint(minS, score))
        minS = 0
    
    if len(scoreList) > robotMaxCount:
        scoreList = scoreList[:robotMaxCount]
    else:
        # Èç¹û»¹²»¹»£¬Ö±½ÓÓÃ×îºóÒ»¸öÄѶȲ¹×ãÈËÊý
        while len(scoreList) < robotMaxCount:
            scoreList.append(maxScore)
            
    scoreList[0] = minScore
    scoreList[-1] = maxScore
    scoreList.sort()
    return scoreList
 
def __DoGiveBillboardAward(awardType):
    ## ¾º¼¼³¡½áËãÅÅÐн±Àø£¬ Ã¿ÈÕ¡¢Èü¼¾Í¨ÓÃ
    
    GameWorld.Log("=== ¾º¼¼³¡½áËãÅÅÐн±Àø! === %s" % awardType)
    
    billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
    if not billBoard:
        return
    
    if awardType == "Day":
        billboradAwardDict = IpyGameDataPY.GetFuncEvalCfg("ArenaBillboradAward", 1, {})
        floorAwardList = IpyGameDataPY.GetFuncEvalCfg("ArenaBillboradAward", 2)
    elif awardType == "Week":
        billboradAwardDict = IpyGameDataPY.GetFuncEvalCfg("ArenaBillboradAward", 3, {})
        floorAwardList = IpyGameDataPY.GetFuncEvalCfg("ArenaBillboradAward", 4)
    else:
        return
    
    orderList = []
    for orderStr in billboradAwardDict.keys():
        orderList.append(int(orderStr))
    orderList.sort()
    GameWorld.Log("    ½±ÀøÃû´ÎÁбí: %s" % orderList)
    
    awardOrder = orderList[0]
    orderPlayerIDDict = {}
    billboardCount, billboardMaxCount = billBoard.GetCount(), billBoard.GetMaxCount()
    GameWorld.Log("    °ñµ¥Êý¾ÝÊý! billboardCount=%s,billboardMaxCount=%s" % (billboardCount, billboardMaxCount))
    for index in xrange(billboardCount):
        billBoardData = billBoard.At(index)
        if not billBoardData:
            continue
        order = index + 1
        
        if order > awardOrder:
            nextOrderIndex = orderList.index(awardOrder) + 1
            if nextOrderIndex >= len(orderList):
                break
            awardOrder = orderList[nextOrderIndex]
            
        playerID = billBoardData.GetID()
        if playerID <= MaxRobotID:
            # »úÆ÷È˲»´¦Àí
            continue
        
        #playerName = billBoardData.GetName1()
        orderPlayerIDDict[playerID] = [order, awardOrder]
        
        awardList = billboradAwardDict[str(awardOrder)]
        PlayerCompensation.SendMailByKey("ArenaBillboardAward%s" % awardType, [playerID], awardList, [order])
        
    GameWorld.Log("    ½±ÀøÍæ¼ÒÃû´ÎÐÅÏ¢: %s" % orderPlayerIDDict)
    
    # ÆäËûµÄ»ñµÃ±£µ×½±Àø
    orderPlayerIDList = orderPlayerIDDict.keys()
    floorPlayerIDList = []
    for playerID, batRecList in PyGameData.g_arenaPlayerBattleRecDict.items():
        if not batRecList:
            #GameWorld.DebugLog("ûÓжÔÕ½¼Ç¼£¬²»·¢½±Àø")
            continue
        if playerID in orderPlayerIDList:
            continue
        floorPlayerIDList.append(playerID)
        PlayerCompensation.SendMailByKey("ArenaFloorAward%s" % awardType, [playerID], floorAwardList)
        
    GameWorld.Log("    ½±Àø±£µ×Íæ¼ÒÐÅÏ¢: %s" % floorPlayerIDList)
    return
 
def MapServer_Arena(curPlayer, msgList):
    GameWorld.DebugLog("MapServer_Arena %s" % str(msgList), curPlayer.GetPlayerID())
    if not msgList:
        return
    
    cmd = msgList[0]
    cmdDict = msgList[1] if len(msgList) > 1 else {}
    retDict = {}
    
    # Æ¥ÅäË¢ÐÂ
    if cmd == "MatchRefresh":
        __DoArenaMatchRefresh(curPlayer, cmdDict["isRefresh"], cmdDict["playerLV"], cmdDict["playerScore"], cmdDict.get("gmMatchIDList"))
        
    # ¶ÔÕ½½áËã
    elif cmd == "BattleResult":
        retDict = __DoArenaBattleResult(curPlayer, cmdDict)
        
    return msgList + [retDict]
 
def __DoArenaMatchRefresh(curPlayer, isRefresh, playerLV, playerScore, gmMatchIDList=None):
    ## Íæ¼ÒË¢ÐÂÆ¥Åä¶ÔÊÖ
    
    playerID = curPlayer.GetPlayerID()
    higherOrderPerList = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 1)
    lowerOrderPerList = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 2)
    
    GameWorld.DebugLog("¾º¼¼³¡Íæ¼ÒË¢ÐÂÆ¥ÅäÁбí: isRefresh=%s,playerLV=%s,playerScore=%s" % (isRefresh, playerLV, playerScore), playerID)
    GameWorld.DebugLog("    higherOrderPerList=%s,lowerOrderPerList=%s" % (higherOrderPerList, lowerOrderPerList), playerID)
    
    # Æ¥Åä¶ÔÏ󻺴æ
    needMatchCount = len(higherOrderPerList) + len(lowerOrderPerList)
    #GameWorld.DebugLog("    Æ¥Å仺´æ: %s" % PyGameData.g_arenaPlayerMatchDict, playerID)
    if playerID not in PyGameData.g_arenaPlayerMatchDict:
        PyGameData.g_arenaPlayerMatchDict[playerID] = []
    matchList = PyGameData.g_arenaPlayerMatchDict[playerID]
    if len(matchList) > needMatchCount:
        matchList = matchList[:needMatchCount] # É¾³ý¶àÓàµÄ¸öÊý£¬Ò»°ã¶¼ÊÇÏàͬµÄ£¬³ý·ÇÐÞ¸ÄÆ¥ÅäÊýÖØ¶ÁÅäÖÃ
    if not isRefresh and len(matchList) == needMatchCount:
        # ·ÇˢеIJ¢ÇÒÒѾ­ÓмǼµÄÖ±½Óͬ²½
        GameWorld.DebugLog("    ·ÇË¢ÐÂÇÒÓÐÊý¾Ý£¬Ö±½Óͬ²½£¡", playerID)
        __SyncMatchList(curPlayer, matchList)
        return
    
    #maxOrder = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1) # ÕâÀï²»¶ÁÅäÖã¬Ö±½ÓʹÓðñµ¥Êý
    billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
    if not billBoard:
        return
    playerOrder = billBoard.IndexOfByID(playerID) + 1  # Íæ¼ÒÔÚÅÅÐаñÖеÄÃû´Î£¬Ã»ÓÐÃû´ÎΪ-1
    maxOrder = billBoard.GetCount()
    if playerOrder <= 0:
        playerOrder = maxOrder + 1
        
    GameWorld.DebugLog("    maxOrder=%s,playerOrder=%s" % (maxOrder, playerOrder), playerID)
    highRandOrder, lowRandOrder = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 5) # Ç°XÃûÆ¥Åä±È×Ô¼º¸ßÃû´Îʱֱ½ÓËæ»ú
    matchOrderList = [] # Æ¥Åäµ½µÄÃû´Î
    # ·ÇµÚÒ»ÃûµÄÆ¥Åä±È×ÔÉíÃû´Î¸ßµÄ
    if playerOrder > 1 and higherOrderPerList:
        higherOrderCount = playerOrder - 1 # ±ÈÍæ¼Ò¸ßµÄÃû´ÎµÄ¸öÊý
        # Ð¡ÓÚ10¸öµÄÖ±½Ó´¿Ëæ»ú
        if 0 < higherOrderCount < highRandOrder:
            randOrderList = range(1, playerOrder)
            random.shuffle(randOrderList)
            matchOrderList.extend(randOrderList[:len(higherOrderPerList)])
            GameWorld.DebugLog("    Ö±½ÓËæ»ú½Ï¸ßÃû´Î! higherOrderCount=%s,randOrderList=%s,matchOrderList=%s" 
                               % (higherOrderCount, randOrderList, matchOrderList), playerID)
            
        # °´±ÈÀý»®·Ö
        elif higherOrderCount >= highRandOrder:
            randMaxOrder = playerOrder - 1
            for per in higherOrderPerList:
                per = min(per, 100) # ×î¶àµ½100
                tagOrder = int(playerOrder - higherOrderCount * per / 100.0)
                if tagOrder <= 0 or randMaxOrder <= 0 or tagOrder > randMaxOrder:
                    GameWorld.ErrLog("¾º¼¼³¡Æ¥Åä¸ßÃû´ÎÍæ¼Ò±ÈÀý·¶Î§ÅäÖôíÎó! playerOrder(%s) - higherOrderCount(%s)*per(%s) = tagOrder(%s) <= 0 or randMaxOrder(%s)<=0 or tagOrder > randMaxOrder higherOrderPerList=%s" 
                                     % (playerOrder, higherOrderCount, per, tagOrder, randMaxOrder, higherOrderPerList))
                    break
                randOrder = random.randint(tagOrder, randMaxOrder)
                if randOrder != playerOrder and randOrder not in matchOrderList:
                    matchOrderList.append(randOrder)
                GameWorld.DebugLog("    ¸ù¾Ý±ÈÀýËæ»ú½Ï¸ßÃû´Î! higherOrderCount=%s,per=%s,randOrder=(%s~%s)%s,matchOrderList=%s" 
                                   % (higherOrderCount, per, tagOrder, randMaxOrder, randOrder, matchOrderList), playerID)
                randMaxOrder = tagOrder - 1
                
    # ¸ßÃû´Î²»×ãµÄ£¬ÓõÍÃû´Î²¹×㣬һ°ãÊÇǰ¼¸Ãû²Å»áÓÐÕâ¸öÐèÇó
    higherLackCount = max(0, len(higherOrderPerList) - len(matchOrderList))
    
    # ·Ç×îºóÒ»ÃûµÄÆ¥Åä±È×ÔÉíÃû´ÎµÍµÄ
    if 1 <= playerOrder < maxOrder and lowerOrderPerList:
        lowerOrderCount = maxOrder - playerOrder # ±ÈÍæ¼ÒµÍµÄÃû´ÎµÄ¸öÊý
        # Ð¡ÓÚ10¸öµÄÖ±½Ó´¿Ëæ»ú
        if 0 < lowerOrderCount < lowRandOrder:
            randOrderList = range(playerOrder + 1, maxOrder + 1)
            random.shuffle(randOrderList)
            matchOrderList.extend(randOrderList[:len(lowerOrderPerList)])
            GameWorld.DebugLog("    Ö±½ÓËæ»ú½ÏµÍÃû´Î! lowerOrderCount=%s,randOrderList=%s,matchOrderList=%s" 
                               % (lowerOrderCount, randOrderList, matchOrderList), playerID)
            
        # °´±ÈÀý»®·Ö
        elif lowerOrderCount >= lowRandOrder:
            randMinOrder = playerOrder + 1
            for per in lowerOrderPerList:
                per = min(per, 100) # ×î¶àµ½100
                tagOrder = int(playerOrder + lowerOrderCount * per / 100.0)
                if tagOrder > maxOrder or randMinOrder > maxOrder or randMinOrder > tagOrder:
                    GameWorld.ErrLog("¾º¼¼³¡Æ¥ÅäµÍÃû´ÎÍæ¼Ò±ÈÀý·¶Î§ÅäÖôíÎó! playerOrder(%s) - lowerOrderCount(%s)*per(%s) = tagOrder(%s) > maxOrder(%s) or randMinOrder(%s)>maxOrder or randMinOrder > tagOrder lowerOrderPerList=%s" 
                                     % (playerOrder, lowerOrderCount, per, tagOrder, maxOrder, randMinOrder, lowerOrderPerList))
                    break
                randOrder = random.randint(randMinOrder, tagOrder)
                if randOrder != playerOrder and randOrder not in matchOrderList:
                    matchOrderList.append(randOrder)
                GameWorld.DebugLog("    ¸ù¾Ý±ÈÀýËæ»ú½ÏµÍÃû´Î! lowerOrderCount=%s,per=%s,randOrder=(%s~%s)%s,matchOrderList=%s" 
                                   % (lowerOrderCount, per, randMinOrder, tagOrder, randOrder, matchOrderList), playerID)
                randMinOrder = tagOrder + 1
                
            # ¸ßÃû´Î²»×㻹ÐèÒª¶îÍâ²¹µÄ£¬Ö±½Ó´ÓÍæ¼ÒÃû´Î+1 ~ ×îºóÒ»¸öµÍ°Ù·Ö±ÈÃû´Î ¼äËæ»ú
            doCount = 50
            while higherLackCount > 0 and doCount > 0:
                doCount -= 1
                randOrderMin = playerOrder + 1
                randOrderMax = min(tagOrder, maxOrder)
                randOrder = random.randint(randOrderMin, randOrderMax)
                if randOrder != playerOrder and randOrder not in matchOrderList:
                    matchOrderList.append(randOrder)
                    higherLackCount -= 1
                    GameWorld.DebugLog("    ¸ßÃû´Î²»×㣬ʹÓýϵÍÃû´Î²¹³ä! higherLackCount=%s,randOrder=(%s~%s)%s,matchOrderList=%s" 
                                       % (higherLackCount, randOrderMin, randOrderMax, randOrder, matchOrderList), playerID)
                    
    matchOrderList.sort()
    # GMÖ¸¶¨Æ¥Åä²âÊÔ
    if gmMatchIDList != None and curPlayer.GetGMLevel():
        gmMatchOrderList = []
        for gmMatchID in gmMatchIDList:
            if gmMatchID == playerID:
                GameWorld.DebugAnswer(curPlayer, "Ä¿±êID²»ÄÜÊÇ×Ô¼º!ÎÞ·¨Æ¥Åä!%s" % gmMatchID)
                continue
            gmMatchOrder = billBoard.IndexOfByID(gmMatchID) + 1
            if gmMatchOrder <= 0:
                GameWorld.DebugAnswer(curPlayer, "Ä¿±êID²»ÔÚ°ñµ¥ÉÏ!ÎÞ·¨Æ¥Åä!%s" % gmMatchID)
                continue
            if gmMatchOrder in matchOrderList:
                continue
            gmMatchOrderList.append(gmMatchOrder)
            GameWorld.DebugAnswer(curPlayer, "Ö¸¶¨Æ¥ÅäID(%s),order(%s)" % (gmMatchID, gmMatchOrder))
            
        GameWorld.DebugLog("matchOrderList=%s,needMatchCount=%s" % (str(matchOrderList), needMatchCount))
        if matchOrderList:
            matchOrderList = matchOrderList[:needMatchCount - len(gmMatchOrderList)]
        matchOrderList += gmMatchOrderList
        matchOrderList.sort()
            
    matchRobotRate = IpyGameDataPY.GetFuncCfg("ArenaMatch", 4) # Ã¿´Î¿ÉÖ±½ÓÆ¥ÅäÒ»¸ö»úÆ÷È˸ÅÂÊ
    if matchRobotRate and matchOrderList and len(matchOrderList) >= needMatchCount and GameWorld.CanHappen(matchRobotRate, 100):
        popOrder = matchOrderList.pop(-1) # È¥µô×îºóÒ»¸ö
        GameWorld.DebugLog("    ¸ÅÂÊÆ¥Åäµ½Ò»¸ö»úÆ÷ÈË£¬È¥µô×îºóÒ»¸ö! matchRobotRate=%s,popOrder=%s" % (matchRobotRate, popOrder), playerID)
        
    GameWorld.DebugLog("    ×îÖÕÆ¥Åäµ½µÄÃû´ÎÁбí: matchOrderList=%s" % matchOrderList, playerID)
    
    # Ëæ»ú»úÆ÷È˱¸ÓÃÐÅÏ¢
    openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)    
    
    minLV, _ = IpyGameDataPY.GetFuncEvalCfg("ArenaRobot", 2) # »úÆ÷ÈË×îС¡¢×î´óµÈ¼¶
    randMinLV, randMaxLV = minLV - 10, minLV
    #randMinLV = min(minLV, int(playerLV * randRobotLVPerRange[0] / 100.0))
    #randMaxLV = min(maxLV, int(playerLV * randRobotLVPerRange[1] / 100.0))
    
    randRobotScorePerRange = IpyGameDataPY.GetFuncEvalCfg("ArenaMatch", 3)
    randMinScore = int(playerScore * randRobotScorePerRange[0] / 100.0)
    randMaxScore = int(playerScore * randRobotScorePerRange[1] / 100.0)
    
    # ÕÒ³ö¶ÔÕ½ÁбíÖÐ×îеÄÒ»ÌõËæ»ú»úÆ÷ÈËID£¬ÓÃÓÚºóÃæÉú³ÉеÄËæ»ú»úÆ÷ÈËIDÓã¬È·±£²»Öظ´
    lastRandRobotID = RandRobotID
    curBattleRecList = GetPlayerArenaBattleRecList(playerID)
    for battleRec in curBattleRecList[::-1]:
        if battleRec.tagPlayerID >= RandRobotID and battleRec.tagPlayerID <= MaxRobotID:
            lastRandRobotID = battleRec.tagPlayerID
            break
        
    GameWorld.DebugLog("    Ëæ»ú»úÆ÷È˱¸ÓÃÐÅÏ¢: lastRandRobotID=%s,LV(%s ~ %s),score(%s ~ %s)" 
                       % (lastRandRobotID, randMinLV, randMaxLV, randMinScore, randMaxScore), playerID)
    
    for i in xrange(needMatchCount):
        if len(matchList) > i:
            matchPlayer = matchList[i]
        else:
            matchPlayer = ArenaMatchPlayer()
            matchList.append(matchPlayer)
        matchPlayer.ResetData()
        
        if matchOrderList:
            matchOrder = matchOrderList.pop(0)
            matchIndex = matchOrder - 1
            # ÔÚ°ñµ¥ÉϵÄÖ±½ÓÈ¡°ñµ¥Êý¾Ý
            if billBoard and 0 <= matchIndex < billBoard.GetCount():
                billData = billBoard.At(matchIndex)
                matchPlayer.tagPlayerID = GetArenaBillID(billData)
                
                # ±»Æ¥ÅäµÄʱºò±»¶¯¸üаñµ¥ÖеÄÍæ¼ÒÊý¾Ý£¬²»ÅÅÐò£¬Ö»¸üÐÂÊýÖµ£¬ÕâЩÊýÖµ²»Ó°ÏìÅÅÐò£¬Õ½¶·Á¦Îª¶þ¼¶ÅÅÐò£¬¿ÉºöÂÔ
                if matchPlayer.tagPlayerID > MaxRobotID:
                    curCache = PlayerViewCache.FindViewCache(matchPlayer.tagPlayerID)
                    if curCache:
                        cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
                        SetArenaBillName(billData, cacheDict["Name"])
                        SetArenaBillRealmLV(billData, cacheDict["RealmLV"])
                        SetArenaBillLV(billData, cacheDict["LV"])
                        SetArenaBillFightPower(billData, cacheDict["FightPower"])
                else:
                    if matchIndex < len(PyGameData.g_arenaRobotLVList):
                        robotLV = PyGameData.g_arenaRobotLVList[matchIndex] # Í¬²½¸üлúÆ÷È˰ñµ¥±ä»¯µÈ¼¶
                        SetArenaBillLV(billData, robotLV)
                        
                matchPlayer.tagLV = GetArenaBillLV(billData)
                matchPlayer.tagJob = GetArenaBillJob(billData)
                matchPlayer.tagScore = GetArenaBillScore(billData)
                
                GameWorld.DebugLog("    %s Æ¥ÅäÔÚ°ñµ¥ÉϵÄ: tagPlayerID=%s,tagLV=%s,tagScore=%s,matchOrder=%s" 
                                   % (i + 1, matchPlayer.tagPlayerID, matchPlayer.tagLV, matchPlayer.tagScore, matchOrder), playerID)
                continue
            
        # Ê£ÏµÄËæ»úÉú³É²»ÔÚ°ñµ¥ÉϵĻúÆ÷ÈË
        lastRandRobotID += 1
        if lastRandRobotID > MaxRobotID:
            lastRandRobotID = RandRobotID
        matchPlayer.tagPlayerID = lastRandRobotID
        matchPlayer.tagJob = random.choice(openJobList)
        matchPlayer.tagLV = random.randint(randMinLV, randMaxLV)
        matchPlayer.tagScore = random.randint(randMinScore, randMaxScore)
        GameWorld.DebugLog("    %s Æ¥Åä·Ç°ñµ¥ÉϵÄ: tagPlayerID=%s,tagLV=%s,tagScore=%s" 
                           % (i + 1,matchPlayer.tagPlayerID, matchPlayer.tagLV, matchPlayer.tagScore), playerID)
        
    PyGameData.g_arenaPlayerMatchDict[playerID] = matchList
    #GameWorld.DebugLog("    ¸üÐÂÆ¥Å仺´æ: %s" % PyGameData.g_arenaPlayerMatchDict, playerID)
    __SyncMatchList(curPlayer, matchList)
    return
 
def __SyncMatchList(curPlayer, matchList):
    ## Í¬²½Æ¥ÅäÁбí
    clientPack = ChPyNetSendPack.tagGCArenaMatchList()
    clientPack.MatchList = []
    for matchPlayer in matchList:
        matchInfo = ChPyNetSendPack.tagGCArenaMatchInfo()
        matchInfo.PlayerID = matchPlayer.tagPlayerID
        matchInfo.Job = matchPlayer.tagJob
        matchInfo.LV = matchPlayer.tagLV
        matchInfo.Score = matchPlayer.tagScore
        
        # Íæ¼Ò¶ÁÈ¡¶îÍâÐÅÏ¢£¬ »úÆ÷ÈËÆäËûÐÅÏ¢²»´¦Àí£¬ÕâÀïÖ±½Ó¶Á×îеIJ鿴»º´æ£¬·Àֹˢв»¼°Ê±£¨²¢²»ÊÇʵʱÊý¾Ý£¬Ö»ÊÇÏà¶Ôʵʱ£¬Ç°¶Ë¿É×ÔÐпØÖÆË¢ÐÂÆµÂÊ£©
        if matchInfo.PlayerID > MaxRobotID:
            curCache = PlayerViewCache.FindViewCache(matchInfo.PlayerID)
            if curCache:
                cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
                fightPower = cacheDict["FightPower"]
                matchInfo.LV = cacheDict["LV"]
                matchInfo.PlayerName = cacheDict["Name"]
                matchInfo.RealmLV = cacheDict["RealmLV"]
                matchInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
                matchInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
        else:
            # ´Ë´¦»úÆ÷È˵ÄÔݺöÂԵȼ¶±ä»¯µÄͬ²½£¬½öÔÚˢС¢¸üлý·Öʱͬ²½£¬´Ë´¦Ê¡ÂÔ²éѯ»úÆ÷ÈËËùÊô°ñµ¥ÅÅÃû
            pass
        
        clientPack.MatchList.append(matchInfo)
    clientPack.MatchCount = len(clientPack.MatchList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def __DoArenaBattleResult(curPlayer, cmdDict):
    ## µØÍ¼Íæ¼Òͬ²½Õ½¶·½á¹û
    
    retDict = {}
    retDict.update(cmdDict)
    
    accID = curPlayer.GetAccID()
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("¾º¼¼³¡Íæ¼ÒÕ½¶·½á¹û: %s" % str(cmdDict), playerID)
    
    tagPlayerID = cmdDict["tagPlayerID"]
    isWin = cmdDict["isWin"]
    playerLV = cmdDict["playerLV"]
    playerScore = cmdDict["playerScore"]
    
    if not tagPlayerID:
        return retDict
    
    ''' ¹ØÓÚ¶ÔÊÖ
        À´Ô´£º 
        1. Æ¥ÅäÁбíÖÐ
        2. ¶ÔÕ½¼Ç¼ÖÐÖ±½Ó·¢ÆðµÄÌôÕ½
        ËµÃ÷£º
    1. ¿ÉÄÜÊÇ»úÆ÷ÈË£¬ÇÒ»úÆ÷ÈË»ý·Ö²»»á±ä»¯
    2. ²»Ò»¶¨ÔÚ°ñÉÏ£¬ÒòΪ¿ÉÄÜÔÚ°ñÉϵÄʱºò±»Æ¥Åä×ßÁË£¬µ«ÊǺóÀ´±»¼·³ö°ñµ¥£¬È»ºóÊܵ½Íæ¼ÒÌôÕ½
    3. Èç¹ûÊÇÍæ¼Ò£¬ÀíÂÛÉ϶¼ÓжÔÕ½¼Ç¼£¬ÒòΪÔÚ°ñÉϵÄÍæ¼Ò²Å»á±»Æ¥Åä×ߣ¬¶øÖ»ÓÐÖ÷¶¯¶ÔÕ½¹ý²ÅÓпÉÄÜÉϰñ
    '''
   
    curScore = playerScore
    isFindTag = False
    tagLV, tagJob, tagScore = 0, 0, 0
    tagRealmLV, tagFightPower, tagAccID = 0, 0, "" # »úÆ÷ÈËÎÞÖµ
    
    # ÏÈÕÒÆ¥ÅäÁбí
    matchList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
    for matchPlayer in matchList:
        if matchPlayer.tagPlayerID == tagPlayerID:
            isFindTag = True
            tagLV, tagJob, tagScore = matchPlayer.tagLV, matchPlayer.tagJob, matchPlayer.tagScore
            GameWorld.DebugLog("    ¶ÔÊÖÔÚÆ¥ÅäÁбíÖÐ! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
            break
        
    # ÔÚÕÒ¶ÔÕ½¼Ç¼Áбí
    curBattleRecList = GetPlayerArenaBattleRecList(playerID)
    if not isFindTag:
        for battleRec in curBattleRecList:
            if battleRec.tagPlayerID == tagPlayerID:
                isFindTag = True
                tagLV, tagJob, tagScore = battleRec.tagLV, battleRec.tagJob, battleRec.tagScore
                GameWorld.DebugLog("    ¶ÔÊÖÔÚ¶ÔÕ½¼Ç¼ÖÐ! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
                break
            
    if not isFindTag:
        GameWorld.ErrLog("ÕÒ²»µ½¶ÔÕ½¶ÔÊÖ£¬²»ÔÚÆ¥ÅäÁбí»ò¶ÔÕ½¼Ç¼À²»´¦Àí½áË㣡tagPlayerID=%s" % tagPlayerID, playerID)
        return retDict
    
    billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
    if not billBoard:
        return retDict
    
    if tagPlayerID > MaxRobotID:
        tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
        tagOnline = 1 if (tagPlayer and not PlayerControl.GetIsTJG(tagPlayer)) else 0 # Ä¿±êÍæ¼ÒÊÇ·ñÔÚÏß
        
        tagBattleRecList = GetPlayerArenaBattleRecList(tagPlayerID)
        # Ëä˵ÀíÂÛÉ϶¼ÓмǼ£¬µ«ÊÇ´úÂë²ãÃæ»¹ÊÇ×öºÃΪNoneʱµÄ·À·¶
        tagBattleRec = tagBattleRecList[-1] if len(tagBattleRecList) > 0 else None
        if tagBattleRec:
            tagScore = tagBattleRec.updScore
            GameWorld.DebugLog("    ¶ÔÊÖÊÇÍæ¼Ò£¬´Ó¶ÔÊÖ×îжÔÕ½¼Ç¼ÖлñµÃ¶ÔÊÖ×îлý·Ö! tagScore=%s" % tagScore, playerID)            
    
    playerJob = curPlayer.GetJob()
    playerName = curPlayer.GetName()
    realmLV = cmdDict["realmLV"]
    fightPower = cmdDict["fightPower"]
    
    opInfo = ""
    # ½áËã×Ô¼º
    addScore = __CalcBattleAddScore(playerID, curScore, tagScore, isWin)
    updScore = max(0, playerScore + addScore)
    
    curOrder = billBoard.IndexOfByID(playerID) + 1  # ¸üÐÂǰ»ñÈ¡Ãû´Î
    cmpValue2 = fightPower / ShareDefine.Def_PerPointValue
    cmpValue3 = fightPower % ShareDefine.Def_PerPointValue
    PlayerBillboard.UpdatePlayerBillboard(playerID, playerName, opInfo, ShareDefine.Def_BT_Arena, playerJob,
                                          realmLV, playerLV, updScore, autoSort=False, cmpValue2=cmpValue2, cmpValue3=cmpValue3)
    
    awardItemList = []
    if isWin:
        randItemList = IpyGameDataPY.GetFuncEvalCfg("ArenaBattleAward", 3)
        awardItemInfo = GameWorld.GetResultByRandomList(randItemList)
        if awardItemInfo:
            awardItemList.append(awardItemInfo[:3])
            isWorldNotify = awardItemInfo[3] if len(awardItemInfo) > 3 else 0
            if isWorldNotify:
                PlayerControl.WorldNotify(0, "ArenaWinerItem", [curPlayer.GetName(), awardItemInfo[0], "", awardItemInfo[1]])
                
    tagAddScore = __CalcBattleAddScore(tagPlayerID, tagScore, curScore, not isWin)
    updTagScore = max(0, tagScore + tagAddScore)
    # ½áËã¶ÔÊÖ£¬½öÍæ¼Òʱ½áË㣬»úÆ÷È˲»´¦Àí
    if tagPlayerID > MaxRobotID:
        tagCache = PlayerViewCache.FindViewCache(tagPlayerID)
        if tagCache:
            cacheDict = PlayerViewCache.GetCachePropDataDict(tagCache)
            tagOpInfo = ""
            tagLV = cacheDict["LV"]
            tagPlayerName = cacheDict["Name"]
            tagRealmLV = cacheDict["RealmLV"]
            tagFightPower = cacheDict["FightPower"]
            tagAccID = cacheDict["AccID"]
            tagCmpValue2 = tagFightPower / ShareDefine.Def_PerPointValue
            tagCmpValue3 = tagFightPower % ShareDefine.Def_PerPointValue
            PlayerBillboard.UpdatePlayerBillboard(tagPlayerID, tagPlayerName, tagOpInfo, ShareDefine.Def_BT_Arena, tagJob,
                                                  tagRealmLV, tagLV, updTagScore, autoSort=False, cmpValue2=tagCmpValue2, cmpValue3=tagCmpValue3)
    else:
        robotBillboardData = billBoard.FindByID(tagPlayerID)
        if robotBillboardData:
            SetArenaBillScore(robotBillboardData, updTagScore)
            
    # ¶¼¸üÐÂÍêºóÅÅÐòÒ»´Î
    billBoard.Sort()
    updOrder = billBoard.IndexOfByID(playerID) + 1 # È¡×îÐÂÃû´Î
    GameWorld.DebugLog("    ¸üÐÂ×ÔÉí»ý·Ö: addScore=%s,updScore=%s,curOrder=%s,updOrder=%s" % (addScore, updScore, curOrder, updOrder), playerID)
    GameWorld.DebugLog("    ¸üжÔÊÖ»ý·Ö: tagPlayerID=%s,tagAddScore=%s,updTagScore=%s" % (tagPlayerID, tagAddScore, updTagScore), playerID)
    retDict.update({"addScore":addScore, "updScore":updScore, "curOrder":curOrder, "updOrder":updOrder,
                    "awardItemList":awardItemList, "isOK":True})
    
    if tagPlayerID <= MaxRobotID:
        tagUpdOrder = billBoard.IndexOfByID(tagPlayerID) + 1 # È¡×îÐÂÃû´Î
        tagOrderIndex = tagUpdOrder - 1
        if tagUpdOrder >= 1 and tagOrderIndex < len(PyGameData.g_arenaRobotLVList) and tagOrderIndex < billBoard.GetCount():
            GameWorld.DebugLog("    PyGameData.g_arenaRobotLVList=%s" % PyGameData.g_arenaRobotLVList, playerID)
            updRobotLV = PyGameData.g_arenaRobotLVList[tagOrderIndex]
            robotBillboardData = billBoard.At(tagOrderIndex)
            SetArenaBillLV(robotBillboardData, updRobotLV)
            GameWorld.DebugLog("    »úÆ÷ÈËÔÚ°ñÉÏ£¬¸üеȼ¶ÐÅÏ¢! tagPlayerID=%s,tagUpdOrder=%s,updRobotLV=%s" % (tagPlayerID, tagUpdOrder, updRobotLV), playerID)
        else:
            GameWorld.DebugLog("    »úÆ÷È˲»ÔÚ°ñÉÏ£¬²»¸üеȼ¶ÐÅÏ¢! tagPlayerID=%s" % tagPlayerID, playerID)
            
    battleRecMaxCount = min(MaxBattleRecCount, IpyGameDataPY.GetFuncCfg("ArenaSet", 4))
    
    # ²åÈë¶ÔÕ½¼Ç¼
    battleTime = int(time.time())
    battleRec = ArenaBattleRec(playerID)
    battleRec.battleTime = battleTime
    battleRec.tagPlayerID = tagPlayerID
    battleRec.tagLV = tagLV
    battleRec.tagJob = tagJob
    battleRec.tagScore = updTagScore
    battleRec.isWin = int(isWin)
    battleRec.addScore = addScore
    battleRec.isDispose = 1
    battleRec.updScore = updScore
    curBattleRecList.append(battleRec)
    if len(curBattleRecList) > battleRecMaxCount:
        curBattleRecList = curBattleRecList[len(curBattleRecList) - battleRecMaxCount:]
        PyGameData.g_arenaPlayerBattleRecDict[playerID] = curBattleRecList
    __SyncArenaBattleRecord(curPlayer, [battleRec])
    
    if tagPlayerID > MaxRobotID:
        # ¶ÔÊÖÍæ¼Ò·´ÏòÔö¼Ó¶ÔÕ½¼Ç¼
        tagBattleRec = ArenaBattleRec(tagPlayerID)
        tagBattleRec.battleTime = battleTime
        tagBattleRec.tagPlayerID = playerID
        tagBattleRec.tagLV = playerLV
        tagBattleRec.tagJob = playerJob
        tagBattleRec.tagScore = updScore
        tagBattleRec.isWin = int(not isWin)
        tagBattleRec.addScore = tagAddScore
        tagBattleRec.isDispose = 1 if tagOnline else 0
        tagBattleRec.updScore = updTagScore
        tagBattleRecList.append(tagBattleRec)
        if len(tagBattleRecList) > battleRecMaxCount:
            tagBattleRecList = tagBattleRecList[len(tagBattleRecList) - battleRecMaxCount:]
            PyGameData.g_arenaPlayerBattleRecDict[tagPlayerID] = tagBattleRecList
        if tagOnline:
            __SyncArenaBattleRecord(tagPlayer, [tagBattleRec])
            __SyncPlayerBechallengedUpdScore(tagPlayer, updTagScore)
            
    GameWorld.DebugLog("    ×îÐÂËùÓжÔÕ½¼Ç¼»º´æ! %s" % PyGameData.g_arenaPlayerBattleRecDict)
    GameWorld.DebugLog("    retDict=%s" % retDict, playerID)
    
    # ¶ÔÕ½½áÊø£¬×îºóÃâ·ÑË¢ÐÂÒ»´ÎÆ¥ÅäÁбí
    __DoArenaMatchRefresh(curPlayer, True, playerLV, updScore)
    
    drDict = {"AccID":accID, "PlayerID":playerID, "playerLV":playerLV, "realmLV":realmLV, "fightPower":fightPower, "curScore":[curScore, addScore, updScore], 
              "TagAccID":tagAccID, "TagPlayerID":tagPlayerID, "tagLV":tagLV, "tagRealmLV":tagRealmLV, "tagFightPower":tagFightPower, 
              "tagScore":[tagScore, tagAddScore, updTagScore], "isWin":isWin}
    DataRecordPack.SendEventPack("ArenaBattleResult", drDict)
    return retDict
 
def __SyncPlayerBechallengedUpdScore(curPlayer, updScore):
    ## Í¨ÖªµØÍ¼Íæ¼Ò±»ÌôÕ½¸üлý·Ö£¬ÔÚÏß±»ÌôÕ½ »ò ÀëÏß/ÍÑ»ú±»ÌôÕ½ÉÏÏߺóͬ²½
    
    playerID = curPlayer.GetPlayerID()
    tagMapID = curPlayer.GetRealMapID()
    cmdStr = str(["UpdScore", {"updScore":updScore}])
    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, playerID, tagMapID, "Arena",
                                                       cmdStr, len(cmdStr), curPlayer.GetRouteServerIndex())
    return
 
def __CalcBattleAddScore(playerID, curScore, tagScore, isWin):
    ## ¼ÆËã¶ÔÕ½Ôö¼Ó»ý·Ö
    diffScore = curScore - tagScore # »ý·Ö²î£¬ÓÐÕý¸º
    calcScoreFormatDict = IpyGameDataPY.GetFuncEvalCfg("ArenaBattleAward", 1) if isWin else IpyGameDataPY.GetFuncEvalCfg("ArenaBattleAward", 2)
    scoreKeyList = calcScoreFormatDict.keys()
    scoreKeyList.sort()
    calcKey = None
    for scoreKey in scoreKeyList:
        if diffScore <= scoreKey:
            calcKey = scoreKey
            break
        
    if calcKey == None:
        GameWorld.ErrLog("    ¼ÆËãµÃ·Ö¹«Ê½: playerID=%s,diffScore=%s,scoreKeyList=%s,isWin=%s ÕÒ²»µ½¶ÔÓ¦key¹«Ê½" 
                           % (playerID, diffScore, scoreKeyList, isWin))
        return 0
    
    compileKey = "ArenaBattleScore_%s_%s" % (int(isWin), str(calcKey))
    formatStr = calcScoreFormatDict[calcKey]
    addScore = eval(FormulaControl.GetCompileFormula(compileKey, formatStr))
    GameWorld.DebugLog("    ¼ÆËãµÃ·Ö¹«Ê½: playerID=%s,diffScore=%s,scoreKeyList=%s,isWin=%s,compileKey=%s,formatStr=%s,addScore=%s" 
                       % (playerID, diffScore, scoreKeyList, isWin, compileKey, formatStr, addScore))
    return addScore
 
#// A9 A8 ²é¿´¾º¼¼³¡¶ÔÕ½¼Ç¼ #tagCGQueryArenaBattleRecord
#
#struct    tagCGQueryArenaBattleRecord
#{
#    tagHead        Head;
#};
def OnQueryArenaBattleRecord(index, clientData, tick):
    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if not curPlayer:
        return
    __SyncArenaBattleRecord(curPlayer, [])
    return
 
def __SyncArenaBattleRecord(curPlayer, battleRecList):
    ## Í¬²½¶ÔÕ½¼Ç¼
    if not battleRecList:
        playerID = curPlayer.GetPlayerID()
        battleRecList = GetPlayerArenaBattleRecList(playerID)
        
    clientPack = ChPyNetSendPack.tagGCArenaBattleRecordList()
    clientPack.BattleRecordList = []
    for battleRec in battleRecList:
        recInfo = ChPyNetSendPack.tagGCArenaBattleRecord()
        recInfo.PlayerID = battleRec.tagPlayerID
        recInfo.Job = battleRec.tagJob
        recInfo.LV = battleRec.tagLV
        recInfo.Score = battleRec.tagScore
        recInfo.AddScore = str(battleRec.addScore)
        recInfo.AddScoreLen = len(recInfo.AddScore)
        recInfo.IsWin = battleRec.isWin
        recInfo.Time = battleRec.battleTime
        
        if recInfo.PlayerID > MaxRobotID:
            curCache = PlayerViewCache.FindViewCache(recInfo.PlayerID)
            if curCache:
                cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
                fightPower = cacheDict["FightPower"]
                recInfo.LV = cacheDict["LV"]
                recInfo.PlayerName = cacheDict["Name"]
                recInfo.RealmLV = cacheDict["RealmLV"]
                recInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
                recInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
                
        clientPack.BattleRecordList.append(recInfo)
        
    clientPack.RecordCount = len(clientPack.BattleRecordList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
#// A9 A5 ²é¿´¾º¼¼³¡¶ÔÕ½Íæ¼Ò×îÐÂÐÅÏ¢ #tagCGQueryArenaBattlePlayer
#
#struct    tagCGQueryArenaBattlePlayer
#{
#    tagHead        Head;
#    DWORD        PlayerID;        //Ä¿±êÍæ¼ÒID£¬½öÖ§³Ö²éÕæÊµÍæ¼Ò
#};
def OnQueryArenaBattlePlayer(index, clientData, tick):
    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if not curPlayer:
        return
    
    tagPlayerID = clientData.PlayerID
    tagBattleRecList = GetPlayerArenaBattleRecList(tagPlayerID)
    if not tagBattleRecList:
        GameWorld.ErrLog("¾º¼¼³¡Íæ¼ÒÎÞ¶ÔÕ½¼Ç¼£¬ÎÞ·¨²éѯ×îÐÂÊý¾Ý! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
        return
    tagBattleRec = tagBattleRecList[-1] # È¡×îºóÒ»ÌõΪ×îÐÂÊý¾Ý
    tagScore = tagBattleRec.updScore
    
    clientPack = ChPyNetSendPack.tagGCArenaBattlePlayerInfo()
    clientPack.PlayerID = tagPlayerID
    clientPack.Score = tagScore
    
    curCache = PlayerViewCache.FindViewCache(tagPlayerID)
    if curCache:
        cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
        fightPower = cacheDict["FightPower"]
        clientPack.LV = cacheDict["LV"]
        clientPack.Job = cacheDict["Job"]
        clientPack.PlayerName = cacheDict["Name"]
        clientPack.RealmLV = cacheDict["RealmLV"]
        clientPack.FightPower = fightPower % ShareDefine.Def_PerPointValue
        clientPack.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
        
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return