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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerActHorsePetFeast
#
# @todo:Æï³èÊ¢Ñç
# @author hxp
# @date 2021-05-08
# @version 1.0
#
# ÏêϸÃèÊö: Æï³èÊ¢Ñç
#
#-------------------------------------------------------------------------------
#"""Version = 2021-05-08 17:00"""
#-------------------------------------------------------------------------------
 
import ChConfig
import PlayerTJG
import ShareDefine
import IpyGameDataPY
import ChPyNetSendPack
import NetPackCommon
import PyGameData
import GameWorld
import NPCCommon
 
def OnLogin(curPlayer):
    
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_HorsePetFeast, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        if actInfo.get(ShareDefine.ActKey_CfgID):
            SyncHorsePetFeastInfo(curPlayer, actNum)
            
    return
 
def RefreshOperationAction_HorsePetFeast(actNum):
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_HorsePetFeast, actNum)
    if not actInfo.get(ShareDefine.ActKey_CfgID):
        return
    
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        SyncHorsePetFeastInfo(curPlayer, actNum)
        
    return
 
def SyncHorsePetFeastInfo(curPlayer, actNum):
    actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_HorsePetFeast, actNum)
    #state = actInfo.get(ShareDefine.ActKey_State)
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    if not cfgID:
        return
    
    actIpyData = IpyGameDataPY.GetIpyGameData("ActHorsePetFeast", cfgID)
    if not actIpyData:
        return
    
    startTimeList = actIpyData.GetStartTimeList()
    endTimeList = actIpyData.GetEndTimeList()
    if len(startTimeList) != len(endTimeList):
        return
    
    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(actIpyData)
    actInfo = ChPyNetSendPack.tagMCActHorsePetFeastInfo()
    actInfo.Clear()
    actInfo.StartDate = startDateStr
    actInfo.EndtDate = endDateStr
    actInfo.ActTimeList = []
    for i, startTime in enumerate(startTimeList):
        timeObj = ChPyNetSendPack.tagMCActHorsePetFeastTime()
        timeObj.StartTime = startTime
        timeObj.EndtTime = endTimeList[i]
        actInfo.ActTimeList.append(timeObj) 
    actInfo.TimeCount = len(actInfo.ActTimeList)
    actInfo.LimitLV = actIpyData.GetLVLimit()
    NetPackCommon.SendFakePack(curPlayer, actInfo)
    return
 
 
def DoActBossOnKilledLogic(npcRankHurtMgr):
    ## »î¶¯boss±»»÷ɱ
    #  @param rankHurtList: NPCHurtMgr.PlayerRankHurtList
    
    npcID = npcRankHurtMgr.npcID
    
    # Êܽ±Àø´ÎÊýÓ°ÏìµÄÎïÆ·µôÂä¸ÅÂÊ {NPCID:[[ÎïÆ·ID,¸öÊý, ÊÇ·ñÅÄÆ·, µôÂäÍò·ÖÂÊ], ...], ...}£¬¸ù¾Ý½±Àø´ÎÊýËæ»ú¶à´Î£¬×¢Òâ¸ÃÅäÖ÷DZýͼ£¬Ã¿ÖÖÎïÆ·¶¼»á¶ÀÁ¢ÅжÏ
    dropByPlayerCountInfo = IpyGameDataPY.GetFuncEvalCfg("HorsePetFeast", 2, {})
    if npcID not in dropByPlayerCountInfo:
        return
    # ²»Êܽ±Àø´ÎÊýÓ°ÏìµÄÎïÆ·µôÂä¸ÅÂÊ {NPCID:[[ÎïÆ·ID,¸öÊý, ÊÇ·ñÅÄÆ·, µôÂäÍò·ÖÂÊ], ...], ...}£¬½öËæ»úÒ»´Î£¬×¢Òâ¸ÃÅäÖ÷DZýͼ£¬Ã¿ÖÖÎïÆ·¶¼»á¶ÀÁ¢ÅжÏ
    dropOneChanceInfo = IpyGameDataPY.GetFuncEvalCfg("HorsePetFeast", 3, {})
    
    GameWorld.Log("Æï³èÊ¢Ñç»î¶¯boss±»»÷ɱ: npcID=%s" % (npcID))
    
    curNPC = npcRankHurtMgr.curNPC
    
    awardPlayerDict = {}
    copyPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(npcRankHurtMgr.GetHurtCount()):
        hurtObj = npcRankHurtMgr.GetHurtAt(index)
        if hurtObj.GetValueType() != ChConfig.Def_NPCHurtTypePlayer:
            continue
        playerID = hurtObj.GetValueID()
        hurtPlayer = copyPlayerManager.FindPlayerByID(playerID)
        if not hurtPlayer or PlayerTJG.GetIsTJG(hurtPlayer):
            continue
        if curNPC and not hurtPlayer.CanSeeOther(curNPC):
            GameWorld.Log("    ÉËÑªÍæ¼Ò²»ÔÚbossÊÓÒ°ÄÚ£¬ÎÞ·¨»ñµÃ½±Àø!playerPos(%s,%s), npcPos(%s,%s)" 
                          % (hurtPlayer.GetPosX(), hurtPlayer.GetPosY(), curNPC.GetPosX(), curNPC.GetPosY()))
            continue
        awardPlayerDict[playerID] = hurtPlayer
        
    awardPlayerIDList = awardPlayerDict.keys()
    GameWorld.Log("    ½±ÀøÍæ¼ÒÈËÊý=%s, awardPlayerIDList=%s" % (len(awardPlayerIDList), awardPlayerIDList))
    if not awardPlayerDict:
        return
    awardRandCount = len(awardPlayerIDList)
    
    awardRandCountMin, awardRandCountMax = IpyGameDataPY.GetFuncEvalCfg("HorsePetFeast", 1, [])
    awardRandCount = max(awardRandCountMin, min(awardRandCountMax, awardRandCount))
    GameWorld.Log("    ½±ÀøËæ»ú´ÎÊý: %s" % awardRandCount)
    
    dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
    awardByPlayerCountList = dropByPlayerCountInfo[npcID]
    awardOneChanceList = dropOneChanceInfo.get(npcID, [])
    for playerID, hurtPlayer in awardPlayerDict.items():
        awardItemList = []
        for itemID, itemCount, isAuctionItem, dropRate in awardByPlayerCountList:
            dropCountTotal = 0
            for _ in xrange(awardRandCount):
                if dropRate < ShareDefine.Def_MaxRateValue and not GameWorld.CanHappen(dropRate):
                    continue
                dropCountTotal += itemCount
            if not dropCountTotal:
                continue
            awardItemList.append([itemID, dropCountTotal, isAuctionItem])
            
        for itemID, itemCount, isAuctionItem, dropRate in awardOneChanceList:
            if not GameWorld.CanHappen(dropRate):
                continue
            awardItemList.append([itemID, itemCount, isAuctionItem])
            
        GameWorld.Log("        Íæ¼ÒµôÂä: %s" % awardItemList, playerID)
        if not awardItemList:
            continue
        
        # Ö±½Ó¸øÎïÆ·²¢Õ¹Ê¾ÐéÄâµôÂä
        NPCCommon.DoGiveItemByVirtualDrop(hurtPlayer, awardItemList, npcID, dropPosX, dropPosY)
        
    return