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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerActRechargePrize
#
# @todo:³äÖµ·µÀû»î¶¯
# @author hxp
# @date 2020-09-23
# @version 1.0
#
# ÏêϸÃèÊö: ³äÖµ·µÀû»î¶¯
#
#-------------------------------------------------------------------------------
#"""Version = 2020-09-23 12:00"""
#-------------------------------------------------------------------------------
 
import PyGameData
import ShareDefine
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
import NetPackCommon
import GameWorld
import ChConfig
 
def __GetActTemplateID(cfgID, dayIndex):
    if cfgID == None or dayIndex == None:
        return 0
    ipyData = IpyGameDataPY.GetIpyGameData("ActRechargePrize", cfgID)
    if not ipyData:
        return 0
    templateIDList = ipyData.GetTemplateIDList()
    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
    return templateID
 
def OnPlayerLogin(curPlayer):
    isReset = __CheckPlayerRechargePrizeAction(curPlayer)
    if not isReset:
        actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_RechargePrize, {})
        # »î¶¯ÖÐͬ²½»î¶¯ÐÅÏ¢
        if actInfo.get(ShareDefine.ActKey_State):
            Sync_RechargePrizeActionInfo(curPlayer)
            Sync_RechargePrizeInfo(curPlayer)
    return
 
def RefreshRechargePrizeActionInfo():
    ## ÊÕµ½GameServerͬ²½µÄ»î¶¯ÐÅÏ¢£¬Ë¢Ð»ÐÅÏ¢
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        __CheckPlayerRechargePrizeAction(curPlayer)
    return
 
def __CheckPlayerRechargePrizeAction(curPlayer):
    ## ¼ì²éÍæ¼Ò³äÖµ·µÀû»î¶¯Êý¾ÝÐÅÏ¢
    
    playerID = curPlayer.GetPlayerID()
    
    actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_RechargePrize, {})
    actID = actInfo.get(ShareDefine.ActKey_ID, 0)
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargePrizeID) # Íæ¼ÒÉíÉϵĻID
    
    # »î¶¯ID ÏàͬµÄ»°²»´¦Àí
    if actID == playerActID:
        GameWorld.DebugLog("³äÖµ·µÀû»î¶¯ID²»±ä£¬²»´¦Àí£¡", curPlayer.GetPlayerID())
        return
    GameWorld.DebugLog("³äÖµ·µÀûÖØÖÃ! actID=%s,playerActID=%s,state=%s" % (actID, playerActID, state), playerID)
    
    templateID = __GetActTemplateID(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargePrizeID, actID)
    
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("RechargePrizeTemplate", templateID)
    if ipyDataList:
        for ipyData in ipyDataList:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargePrizeCount % ipyData.GetCTGID(), 0)
            
    Sync_RechargePrizeActionInfo(curPlayer)
    Sync_RechargePrizeInfo(curPlayer)
    return True
 
def DoAddPlayerActRechargePrizeCount(curPlayer, ctgID):
    ## Ö´ÐÐÔö¼ÓÍæ¼Ò³äÖµ·µÀû»î¶¯·µÀû´ÎÊý
    # @return: ·µÀûÏÉÓñ Êý
    actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_RechargePrize, {})
    if not actInfo:
        GameWorld.DebugLog("ÎÞ³äÖµ·µÀû»î¶¯")
        return
    if not actInfo.get(ShareDefine.ActKey_State):
        GameWorld.DebugLog("³äÖµ·µÀû»î¶¯Î´¿ªÆô")
        return
    templateID = __GetActTemplateID(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
    actIpyData = None
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("RechargePrizeTemplate", templateID)
    if ipyDataList:
        for ipyData in ipyDataList:
            if ctgID == ipyData.GetCTGID():
                actIpyData = ipyData
                break
    if not actIpyData:
        GameWorld.DebugLog("¸Ã³äÖµIDÎÞ³äÖµ·µÀû! ctgID=%s,templateID=%s" % (ctgID, templateID))
        return
    
    prizeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargePrizeCount % ctgID)
    prizeCountLimit = actIpyData.GetPrizeCountLimit()
    if prizeCount >= prizeCountLimit:
        GameWorld.DebugLog("ÒÑ´ï³äÖµ·µÀû×î´ó´ÎÊý: ctgID=%s,prizeCount=%s" % (ctgID, prizeCount))
        return
    prizeCount += 1
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargePrizeCount % ctgID, prizeCount)
    goldPrize = actIpyData.GetGoldPrize()
    
    Sync_RechargePrizeInfo(curPlayer, ctgID)
    GameWorld.DebugLog("³äÖµ·µÀû: ctgID=%s,goldPrize=%s,prizeCount=%s" % (ctgID, goldPrize, prizeCount))
    return goldPrize
 
def Sync_RechargePrizeInfo(curPlayer, ctgID=0):
    ## Í¨Öª³äÖµ·µÀûÍæ¼ÒÊý¾ÝÐÅÏ¢
    actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_RechargePrize, {})
    if not actInfo:
        return
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    templateID = __GetActTemplateID(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0))
    
    if ctgID > 0:
        syncCTGIDList = [ctgID]
    else:
        syncCTGIDList = []
        ipyDataList = IpyGameDataPY.GetIpyGameDataList("RechargePrizeTemplate", templateID)
        if ipyDataList:
            for ipyData in ipyDataList:
                syncCTGIDList.append(ipyData.GetCTGID())
                
    playerActInfo = ChPyNetSendPack.tagMCRechargePrizePlayerInfo()
    playerActInfo.PlayerInfoList = []
    for syncCTGID in syncCTGIDList:
        prizeInfo = ChPyNetSendPack.tagMCRechargePrizeInfo()
        prizeInfo.CTGID = syncCTGID
        prizeInfo.PrizeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargePrizeCount % syncCTGID)
        playerActInfo.PlayerInfoList.append(prizeInfo)
    playerActInfo.Count = len(playerActInfo.PlayerInfoList)
    NetPackCommon.SendFakePack(curPlayer, playerActInfo)
    return
 
def Sync_RechargePrizeActionInfo(curPlayer):
    ## Í¨Öª³äÖµ·µÀû»î¶¯ÐÅÏ¢
    actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_RechargePrize, {})
    if not actInfo:
        return
    
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActRechargePrize", cfgID)
    if not ipyData:
        return
    
    templateIDList = ipyData.GetTemplateIDList()
    if not templateIDList:
        return
    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
    actInfo = ChPyNetSendPack.tagMCActRechargePrizeInfo()
    actInfo.StartDate = startDateStr
    actInfo.EndtDate = endDateStr
    actInfo.LimitLV = ipyData.GetLVLimit()
    actInfo.IsDayReset = ipyData.GetIsDayReset()
    actInfo.PrizeDayInfo = []
    for templateID in templateIDList:
        ipyDataList = IpyGameDataPY.GetIpyGameDataList("RechargePrizeTemplate", templateID)
        if not ipyDataList:
            continue
        
        dayInfo = ChPyNetSendPack.tagMCActRechargePrizeDay()
        dayInfo.PrizeInfo = []
        for prizeData in ipyDataList:
            prize = ChPyNetSendPack.tagMCActRechargePrize()
            prize.CTGID = prizeData.GetCTGID()
            prize.GoldPrize = prizeData.GetGoldPrize()
            prize.PrizeCountLimit = prizeData.GetPrizeCountLimit()
            dayInfo.PrizeInfo.append(prize)
            
        dayInfo.Prizes = len(dayInfo.PrizeInfo)
        actInfo.PrizeDayInfo.append(dayInfo)
        
    actInfo.PrizeDays = len(actInfo.PrizeDayInfo)
    NetPackCommon.SendFakePack(curPlayer, actInfo)
    return