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 | | #!/usr/bin/python  |  | # -*- coding: GBK -*-  |  | #  |  | # @todo: Òý±¬ÊÓÒ°µÄbuffÖÖ×Ó  |  | #  |  | # @author: Alee  |  | # @date 2018-2-1 ÏÂÎç02:51:53  |  | # @version 1.0  |  | #  |  | # @note:   |  | #  |  | #------------------------------------------------------------------------------   |  | import ChConfig  |  | import BaseAttack  |  | import SkillCommon  |  | import IPY_GameWorld  |  | import NPCCommon  |  | #------------------------------------------------------------------------------   |  |   |  |   |  |   |  | def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  |  |     skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_BoomSeedID)  |  |     if not skillEffect:  |  |         return  |  |   |  |     seedID = skillEffect.GetEffectValue(0) # ÒªÒý±¬µÄÖÖ×ÓID  |  |     if not seedID:  |  |         return  |  |           |  |     owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, attacker)  |  |     return BaseAttack.AttackDetonateSeed(attacker, curSkill, seedID, tick, owner)  |  |   |  |   | 
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