| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
|   | 
| ##@package KillNPCByID  | 
| # É±ËÀNPC <NPCID> [ÊýÁ¿]  | 
| #  | 
| # @author ifo  | 
| # @date 2010-4-22  | 
| # @version 1.0  | 
| #  | 
| # ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ  | 
| # VER = "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ  | 
| #  | 
| # Ä£¿éÏêϸ˵Ã÷  | 
|   | 
| import NPCCommon  | 
| import GameWorld  | 
| ## GMÃüÁîÖ´ÐÐÈë¿Ú  | 
| #  @param curPlayer µ±Ç°Íæ¼Ò  | 
| #  @param playerList ²ÎÊýÁбí [<NPCID> [ÊýÁ¿]]  | 
| #  @return None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def OnExec(curPlayer,playerList):  | 
|     if len(playerList) < 1 or len(playerList) >2:  | 
|         #²ÎÊý²»ÕýÈ·  | 
|         return  | 
|       | 
|     gameNPC = GameWorld.GetNPCManager()    | 
|     if len(playerList) == 1:  | 
|         #ɱËÀÖ¸¶¨ID NPC  | 
|         for i in range(0,gameNPC.GetNPCCount()):  | 
|             curNpc = gameNPC.GetNPCByIndex(i)  | 
|             if curNpc.GetNPCID() == playerList[0]:  | 
|                 npcControl = NPCCommon.NPCControl(curNpc)  | 
|                 npcControl.SetKilled()  | 
|           | 
|     if len(playerList) == 2:  | 
|         #ɱËÀÖ¸¶¨ID Ö¸¶¨ÊýÁ¿NPC  | 
|         killNPC=0  | 
|         for i in range(0,gameNPC.GetNPCCount()):  | 
|             curNpc = gameNPC.GetNPCByIndex(i)  | 
|             if curNpc.GetNPCID() == playerList[0]:  | 
|                 npcControl = NPCCommon.NPCControl(curNpc)  | 
|                 npcControl.SetKilled()  | 
|                 killNPC += 1  | 
|                 if killNPC == playerList[1]:  | 
|                     return  | 
|          |