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 | | #!/usr/bin/python  |  | # -*- coding: GBK -*-  |  | #  |  | ##@package  |  | #  |  | # @todo: È¡ÏûÖ¸¶¨¼¼ÄܵÄCD  |  | #  |  | # @author: Alee  |  | # @date 2019-3-20 ÏÂÎç12:09:33  |  | # @version 1.0  |  | #  |  | # @note:   |  | #  |  | #---------------------------------------------------------------------  |  |   |  | import ChConfig  |  | import BaseAttack  |  | import BuffSkill  |  | import IPY_GameWorld  |  | import SkillCommon  |  | import EffGetSet  |  |   |  |   |  | def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  |  |     skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_ReCD)  |  |     curPlayerSkill = attacker.GetSkillManager().FindSkillBySkillTypeID(skillEffect.GetEffectValue(0))  |  |     if not curPlayerSkill:  |  |         return  |  |     curPlayerSkill.SetRemainTime(0)  |  |     curPlayerSkill.Sync_Skill()  |  |     #´¦Àí¼¼ÄÜ´¥·¢ºÍ¹¥»÷³É¹¦Âß¼  |  |     return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)  | 
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