#!/usr/bin/python  
 | 
# -*- coding: GBK -*-  
 | 
#  
 | 
# @todo: ¼õÉÙÖ¸¶¨¼¼ÄܵÄCD£¬Èç¹ûÓдÎÊý¿ØÖÆ ÐèÒª×ö³É²ã¼¶buff -----  ÀལÈз籩¼¼ÄÜʹÓà  
 | 
#        µÚÈý¸öЧ¹ûֵĬÈÏΪ0£¬Ã¿´Î¶¼¼õÉÙCD Ôò²»ÐèÒªÅäÖóÉbuff£» ÅäÖÃÊý×ÖÔòÐèÒªºÍbuff²ã¼¶´îÅäÀ´¿ØÖÆ´ÎÊý  
 | 
#  
 | 
# @author: Alee  
 | 
# @date 2018-1-9 ÏÂÎç09:39:37  
 | 
# @version 1.0  
 | 
#  
 | 
# @note:   
 | 
#  
 | 
#---------------------------------------------------------------------  
 | 
  
 | 
import ChConfig  
 | 
import IPY_GameWorld  
 | 
import GameWorld  
 | 
import SkillCommon  
 | 
import BuffSkill  
 | 
  
 | 
def CheckCanHappen(attacker, defender, effect, curSkill):  
 | 
    if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:  
 | 
        return False  
 | 
      
 | 
    if effect.GetEffectValue(2):  
 | 
        skillID = curSkill.GetSkillID()  
 | 
        if SkillCommon.IsBuff(curSkill):  
 | 
            buffType = SkillCommon.GetBuffType(curSkill)  
 | 
            buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)  
 | 
            if buffTuple == ():  
 | 
                return False  
 | 
              
 | 
            buffManager = buffTuple[0]  
 | 
            findBuff = buffManager.FindBuff(skillID)  
 | 
            if findBuff and findBuff.GetLayer() >= effect.GetEffectValue(2):  
 | 
                # ³¬¹ý²»ÔÙ¼õCD  
 | 
                return False  
 | 
  
 | 
    return True  
 | 
  
 | 
def GetValue(attacker, defender, effect):  
 | 
    # ´Ë´¦´¦Àí¼õÉÙCDÂß¼  
 | 
    skillID = effect.GetEffectValue(0)  
 | 
  
 | 
    curSkill = attacker.GetSkillManager().FindSkillBySkillID(skillID)  
 | 
    coolDownTime = curSkill.GetCoolDownTime()  
 | 
    remainTime = curSkill.GetRemainTime()  
 | 
    remainTime = int(max(remainTime - coolDownTime*1.0*effect.GetEffectValue(1)/ChConfig.Def_MaxRateValue, 0))  
 | 
  
 | 
    curSkill.SetRemainTime(remainTime)  
 | 
    curSkill.SetLastUseTick(GameWorld.GetGameWorld().GetTick())  
 | 
    curSkill.Sync_Skill()  
 | 
    return 0  
 |