#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package GM.Commands.SetXunbao  
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#  
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# @todo:ÉèÖÃѰ±¦  
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# @author hxp  
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# @date 2018-04-28  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ÉèÖÃѰ±¦  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2018-04-28 16:00"""  
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#-------------------------------------------------------------------------------  
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import GameWorld  
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import ShareDefine  
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import PlayerControl  
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import PlayerTreasure  
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import IpyGameDataPY  
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import ClearPack  
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import ChConfig  
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import time  
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## GMÃüÁîÖ´ÐÐÈë¿Ú  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param paramList ²ÎÊýÁÐ±í  
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#  @return None or True  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def OnExec(curPlayer, paramList):  
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    if not paramList:  
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        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃѰ±¦:SetXunbao 0 Ñ¡Ìî(ÊÇ·ñÃâ·Ñ Çå¿Õ±³°ü)")  
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        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÐÒÔË:SetXunbao Ñ°±¦ÀàÐÍ ÐÒÔËÖµ")  
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        return  
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    if not paramList[0]:  
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        isFree = paramList[1] if len(paramList) > 1 else 1  
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        isClearPack = paramList[2] if len(paramList) > 2 else 1  
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        if isClearPack:  
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            ClearPack.OnExec(curPlayer, [ShareDefine.rptTreasure])  
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            ClearPack.OnExec(curPlayer, [ShareDefine.rptRune])  
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        treasureTypeList = PlayerTreasure.GetTreasureTypeList()  
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        for treasureType in treasureTypeList:  
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            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType, 0), 0)  
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            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType, 1), 0)  
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            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), 0)  
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            if not isFree:  
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                continue  
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            freeTimeCDList = IpyGameDataPY.GetFuncEvalCfg("TreasureSet1%s" % treasureType, 4)  
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            for i, minute in enumerate(freeTimeCDList):  
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                if not minute:  
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                    continue  
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                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeTime % (treasureType, i), int(time.time()) - minute * 60)  
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        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃѰ±¦OK£¡")  
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    elif len(paramList) == 2:  
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        treasureType, luck = paramList  
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        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), luck)  
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        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃѰ±¦ÀàÐÍ=%s,ÐÒÔË=%s" % (treasureType, luck))  
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    PlayerTreasure.Sync_TreasureInfo(curPlayer)  
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    return True  
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