#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package Event.EventSrc.Operate_ItemCompound  
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#  
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# @todo:ÎïÆ·ºÏ³É  
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# @author hxp  
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# @date 2017-07-27  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ÎïÆ·ºÏ³É  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2017-07-27 17:30"""  
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#-------------------------------------------------------------------------------  
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import GameWorld  
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import ItemCommon  
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import ShareDefine  
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import IPY_GameWorld  
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import FormulaControl  
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import PlayerControl  
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import ItemControler  
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import IpyGameDataPY  
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import ChConfig  
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import PlayerSuccess  
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import DataRecordPack  
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import PlayerWing  
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import PlayerDogz  
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import EventShell  
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import random  
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import math  
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#//A3 03 ÎïÆ·ºÏ³É #tagCMItemCompound  
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#  
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#struct    tagCMItemCompound  
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#{  
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#    tagHead        Head;  
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#    DWORD        ID;        // ºÏ³ÉID  
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#    WORD        CompoundCnt;        //ºÏ³ÉÊýÁ¿(´ÎÊý)  
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#    BYTE        UnfixedItemIndexCnt;    // ²»¹Ì¶¨ÎïÆ·ÔÚ±³°üÖÐË÷Òý¸öÊý  
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#    BYTE        UnfixedItemIndex[UnfixedItemIndexCnt];    // ²»¹Ì¶¨ÎïÆ·ÔÚ±³°üµÄË÷ÒýÁÐ±í  
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#    BYTE        FixedItemIndexCnt;    // ¹Ì¶¨ÎïÆ·ÔÚ±³°üÖÐË÷Òý¸öÊý  
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#    BYTE        FixedItemIndex[FixedItemIndexCnt];    // ¹Ì¶¨ÎïÆ·ÔÚ±³°üµÄË÷ÒýÁÐ±í  
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#    BYTE        AddonsItemIndexCnt;    // ¸½¼ÓÎïÆ·ÔÚ±³°üÖÐË÷Òý¸öÊý  
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#    BYTE        AddonsItemIndex[AddonsItemIndexCnt];    // ¸½¼ÓÎïÆ·ÔÚ±³°üµÄË÷ÒýÁÐ±í  
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#    BYTE        AddonsItemCount[AddonsItemIndexCnt];    // ¸½¼ÓÎïÆ·ÔÚ±³°üµÄË÷Òý¶ÔÓ¦¿Û³ýÊýÁ¿ÁÐ±í  
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#    BYTE        RateIncreaseItemIndexCnt;    // ÌáÉý¸ÅÂÊÎïÆ·ÔÚ±³°üÖÐË÷Òý¸öÊý  
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#    BYTE        RateIncreaseItemIndex[RateIncreaseItemIndexCnt];    // ÌáÉý¸ÅÂÊÎïÆ·ÔÚ±³°üµÄË÷ÒýÁÐ±í  
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#};  
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def OnItemCompound(index, clientData, tick):      
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    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)  
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    playerID = curPlayer.GetPlayerID()  
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    compoundID = clientData.ID  
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    compoundCnt = max(1, clientData.CompoundCnt) # ÖÁÉٺϳÉÒ»¸ö  
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    unfixedItemIndexList = clientData.UnfixedItemIndex  
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    fixedItemIndexList = clientData.FixedItemIndex  
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    addonsItemIndexList = clientData.AddonsItemIndex  
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    addonsItemCountList = clientData.AddonsItemCount  
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    incRateItemIndexList = clientData.RateIncreaseItemIndex  
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    GameWorld.DebugLog("ÎïÆ·ºÏ³É: ID=%s,compoundCnt=%s,unfixedItemIndexList=%s,fixedItemIndexList=%s,addonsItemIndexList=%s,addonsItemCountList=%s,incRateItemIndexList=%s"    
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                       % (compoundID, compoundCnt, unfixedItemIndexList, fixedItemIndexList, addonsItemIndexList, addonsItemCountList, incRateItemIndexList), playerID)  
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    ipyData = IpyGameDataPY.GetIpyGameData("ItemCompound", compoundID)  
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    if not ipyData:  
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        GameWorld.ErrLog("ÕÒ²»µ½¸ÃºÏ³É±íÊý¾ÝÅäÖã¡ ID=%s" % compoundID)  
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        return  
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    composeGroup = ipyData.GetComposeGroup()  
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    makeIDList = ipyData.GetMakeID()  
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    unfixedItemIDList = ipyData.GetUnfixedItemID()  
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    fixedItemIDList = ipyData.GetFixedItemID()  
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    fixedItemCountList = ipyData.GetFixedItemCount()  
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    isFirstSuccMakeJobItem = False  
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    if ipyData.GetIsFirstSuccMakeJobItem() and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstSuccMakeJobItem % compoundID):  
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        isFirstSuccMakeJobItem = True  
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        makeItemID = 0  
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        for jobItemID in makeIDList:  
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            itemData = GameWorld.GetGameData().GetItemByTypeID(jobItemID)  
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            if itemData and ItemCommon.CheckJob(curPlayer, itemData):  
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                makeItemID = jobItemID  
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                break  
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    else:  
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        makeItemID = random.choice(makeIDList) # ´Ó¿ÉºÏ³ÉÎïÆ·ÁбíÀïËæ»úÒ»¸ö  
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    makeItemData = GameWorld.GetGameData().GetItemByTypeID(makeItemID)  
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    if not makeItemData:  
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        GameWorld.ErrLog("²»´æÔڸúϳÉÎïÆ·! makeItemID=%s" % makeItemID)  
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        return  
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    packType = ChConfig.GetItemPackType(makeItemData.GetType(), IPY_GameWorld.rptItem)  
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    GameWorld.DebugLog("makeItemID=%s,packType=%s" % (makeItemID, packType), playerID)  
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    needSpace = int(math.ceil(float(compoundCnt) / makeItemData.GetPackCount()))  
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    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace)  
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    #ÑéÖ¤±³°ü¿Õ¼ä  
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    if needSpace > emptySpace:  
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        #PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")  
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        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])  
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        GameWorld.DebugLog("±³°ü¿Õ¼ä²»×㣡packType=%s,needSpace=%s > emptySpace=%s" % (packType, needSpace, emptySpace), playerID)  
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        return  
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    compoundBindCnt = 0  
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    needUnfixedItemCount = ipyData.GetUnfixedItemCount()  
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    needMoney = ipyData.GetNeedMoney()  
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    successRate = ipyData.GetSuccessRate()  
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    successRateMax = ipyData.GetSuccessRateMax()  
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    successRateIncrease = ipyData.GetSuccessRateIncrease()  
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    addonsCountMax = ipyData.GetAddonsCountMax() # ¿Éµþ¼ÓµÄËãµþ¼ÓÊýÁ¿  
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    # ¿ÉʹÓ÷ǹ̶¨µÀ¾ß »ò ¸½¼ÓµÀ¾ßµÄ µ¥´ÎºÏ³ÉÊýĬÈÏΪ1  
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    if unfixedItemIDList or addonsCountMax > 0 or incRateItemIndexList:  
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        compoundCnt = 1  
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    totalNeedMoney = needMoney * compoundCnt  
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    if not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney):  
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        GameWorld.DebugLog("»õ±Ò²»×ãºÏ³É! totalNeedMoney=%s" % totalNeedMoney, playerID)  
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        return  
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    # Ä¿±êÎïÆ·¿É·ñ²ð½âÅÐ¶Ï  
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    canDecompoundItemTypeList = IpyGameDataPY.GetFuncEvalCfg("ItemDecompound", 1)  
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    decompoundMinColor = IpyGameDataPY.GetFuncCfg("ItemDecompound", 2)  
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    canDecompound = makeItemData.GetType() in canDecompoundItemTypeList and makeItemData.GetItemColor() >= decompoundMinColor  
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    decompoundItemInfo = [] # ²ð½â·µ»¹ÎïÆ·Áбí [×°±¸ID,²ÄÁÏ1ID,¸öÊý,ÊÇ·ñ°ó¶¨,²ÄÁÏ2ID,¸öÊý,ÊÇ·ñ°ó¶¨,...]  
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    itemPack = curPlayer.GetItemManager().GetPack(packType)  
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    itemExpireTime = 0  
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    wingItemExpInfo = None #²ÄÁϳá°ò¾«Á¶ÐÅÏ¢  
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    dogzEquipPlusExp = 0 #ÉñÊÞ×°±¸Ç¿»¯ÊìÁ·¶È  
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    # ¼ì²é²»¹Ì¶¨ÏûºÄµÀ¾ß  
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    if unfixedItemIDList:  
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        unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])  
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        if not unfixedItem:  
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            return  
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        unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList,   
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                                                 unfixedItemIDList, needUnfixedItemCount)  
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        if not unfixedItemCostInfo:  
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            return  
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        unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime = unfixedItemCostInfo  
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        if expireTime:  
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            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)  
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    # ¼ì²é¹Ì¶¨ÏûºÄµÀ¾ß  
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    if fixedItemIDList:  
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        fixedItemInfo = __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt)  
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        if not fixedItemInfo:  
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            return  
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        fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime = fixedItemInfo  
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        if expireTime:  
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            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)  
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    # ¼ì²é¸½¼ÓµÀ¾ßÔö¼Ó³É¹¦ÂÊÏûºÄ  
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    addSuccRate, addSuccRateItemInfo = 0, []  
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    if addonsCountMax > 0:  
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        addSuccRateInfo = __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax)  
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        if addSuccRateInfo == None:  
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            return  
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        addSuccRate, addSuccRateItemInfo, expireTime = addSuccRateInfo  
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        if expireTime:  
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            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)  
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    # ¼ì²éÌáÉý¸ÅÂʵÀ¾ß  
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    incRateItemCostList, needIncRateItemCount, incRate = [], 0, 0  
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    if successRateIncrease and len(successRateIncrease) == 3 and incRateItemIndexList:  
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        incRateItemID, needIncRateItemCount, incRate = successRateIncrease  
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        incRateItemInfo = __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount)  
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        if not incRateItemInfo:  
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            return  
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        incRateItemCostList, expireTime = incRateItemInfo  
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        if expireTime:  
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            itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)  
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    # ¿ÛÍÇ®  
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    PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, totalNeedMoney, ChConfig.Def_Cost_ItemProduce,   
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                           {ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})  
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    drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime, "PackType":packType}  
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    makeItemBind = False  
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    # ¿Û²»¹Ì¶¨ÏûºÄÎïÆ·  
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    if unfixedItemIDList:  
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        bindUnfixedIndexList, unbindUnfixedIndexList = unfixedItemCostList  
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        hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindUnfixedIndexList + unbindUnfixedIndexList, needUnfixedItemCount,   
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                                        False, ChConfig.ItemDel_ItemCompound, drDict)  
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        makeItemBind = True if hasBind else makeItemBind  
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    if canDecompound:  
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        decompoundUnfixedItemID = 0 if not unfixedItemIDList else random.choice(unfixedItemIDList) # ²ð½âÊ±Ëæ»ú·µ»¹Ò»¼þ²»¹Ì¶¨ÏûºÄµÀ¾ß  
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        decompoundItemInfo.append(decompoundUnfixedItemID)  
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    # ¿Û¹Ì¶¨ÏûºÄÎïÆ·  
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    if fixedItemIDList:  
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        for fixedItemID, countInfo in fixedItemNeedCntDict.items():  
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            delBindCnt, delUnBindCnt = countInfo  
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            bindFixedIndexList, unbindFixedIndexList = fixedItemIndexDict[fixedItemID]  
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            if delBindCnt:  
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                makeItemBind = True  
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                ItemCommon.ReduceItem(curPlayer, itemPack, bindFixedIndexList, delBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)  
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                if canDecompound:  
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                    decompoundItemInfo.append(fixedItemID)  
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                    decompoundItemInfo.append(delBindCnt)  
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                    decompoundItemInfo.append(1) # °ó¶¨  
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            if delUnBindCnt:  
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                ItemCommon.ReduceItem(curPlayer, itemPack, unbindFixedIndexList, delUnBindCnt, False, ChConfig.ItemDel_ItemCompound, drDict)  
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                if canDecompound:  
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                    decompoundItemInfo.append(fixedItemID)  
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                    decompoundItemInfo.append(delUnBindCnt)  
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                    decompoundItemInfo.append(0) # ²»°ó¶¨  
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    # ¿Û¸½¼ÓµÀ¾ß  
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    if addonsCountMax > 0:  
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        for i, addonsItemIndex in enumerate(addonsItemIndexList):  
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            hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, [addonsItemIndex], addonsItemCountList[i],   
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                                            False, ChConfig.ItemDel_ItemCompound, drDict)  
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            #makeItemBind = True if hasBind else makeItemBind #²ß»®Ëµ¸½¼Ó²ÄÁϲ»¾ö¶¨ºÏ³ÉÎïÆ·ÊÇ·ñ°ó¶¨  
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    # ¿ÛÌáÉý¸ÅÂʵÀ¾ß  
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    if incRateItemCostList:  
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        bindIncRateItemIndexList, unBindIncRateItemIndexList = incRateItemCostList  
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        hasBind = ItemCommon.ReduceItem(curPlayer, itemPack, bindIncRateItemIndexList + unBindIncRateItemIndexList, needIncRateItemCount,   
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                                        False, ChConfig.ItemDel_ItemCompound, drDict)  
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    if compoundCnt == 1 and makeItemBind:  
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        compoundBindCnt = 1  
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    # ¸øºÏ³ÉÎïÆ·  
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    totalSuccRate = successRate + addSuccRate + incRate  
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    if successRateMax:  
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        totalSuccRate = min(successRateMax, totalSuccRate)  
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    GameWorld.DebugLog("ºÏ³É³É¹¦ÂÊ: successRate=%s,addSuccRate=%s,incRate=%s,successRateMax=%s,totalSuccRate=%s"   
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                       % (successRate, addSuccRate, incRate, successRateMax, totalSuccRate), playerID)  
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    # Ç°X´ÎºÏ³É³É¹¦Âʰٷְ٠ 
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    composeMustSuccessDict = IpyGameDataPY.GetFuncEvalCfg("ComposeMustSuccess", 1, {})  
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    if composeGroup in composeMustSuccessDict:  
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        mustSuccessCountTotal = composeMustSuccessDict[composeGroup]  
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        hisComposeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ComposeMustSuccess % composeGroup)  
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        if hisComposeCount < mustSuccessCountTotal:  
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            totalSuccRate = ShareDefine.Def_MaxRateValue  
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            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ComposeMustSuccess % composeGroup, hisComposeCount + 1)  
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            GameWorld.DebugLog("ǰX´ÎºÏ³É±Ø¶¨³É¹¦!composeGroup=%s,hisComposeCount=%s,mustSuccessCountTotal=%s,totalSuccRate=%s"   
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                               % (composeGroup, hisComposeCount, mustSuccessCountTotal, totalSuccRate), playerID)  
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    # ºÏ³É³É¹¦  
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    maxRateValue = ShareDefine.Def_MaxRateValue  
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    randValue = random.randint(1, maxRateValue)  
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    canHappen = randValue <= totalSuccRate  
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    GameWorld.DebugLog("canHappen=%s,randValue=%s,totalSuccRate=%s,maxRateValue=%s"   
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                       % (canHappen, randValue, totalSuccRate, maxRateValue), playerID)  
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    # ²»Êǰٷְٳɹ¦µÄ¼Ç¼ºÏ³ÉÁ÷Ïò  
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    if successRate != maxRateValue:  
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        drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,  
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                  "RateInfo":{"totalSuccRate":"%s(%s+%s+%s)" % (totalSuccRate, successRate, addSuccRate, incRate), "randValue":randValue, "maxRateValue":maxRateValue},  
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                  "AddSuccRateItemInfo":addSuccRateItemInfo, "PackType":packType,  
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                  }  
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        DataRecordPack.SendEventPack("ItemCompound", drDict, curPlayer)  
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    if canHappen:  
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        GameWorld.DebugLog("ºÏ³É³É¹¦: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)  
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        userData = GiveNewCompoundItem(curPlayer, packType, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)  
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        msgMark = ipyData.GetSysMark()  
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        paramType = ipyData.GetSysMarkParamType()  
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        if msgMark not in ['0', '', '-']:  
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            if paramType == 2 and fixedItemIDList and fixedItemCountList:  
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                PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), fixedItemCountList[0], fixedItemIDList[0], makeItemID, userData])  
 | 
            else:  
 | 
                PlayerControl.WorldNotify(0, msgMark, [curPlayer.GetName(), makeItemID, userData])  
 | 
                  
 | 
        if isFirstSuccMakeJobItem:  
 | 
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstSuccMakeJobItem % compoundID, 1)  
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            GameWorld.DebugLog("±ê¼ÇÊ״κϳɳɹ¦¸ø±¾Ö°ÒµÎïÆ·£¡", playerID)  
 | 
              
 | 
        # Í¨ÖªºÏ³É³É¹¦  
 | 
        ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)  
 | 
        #³É¹¦ºÏ³É1¸öÎïÆ·³É¾Í  
 | 
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])  
 | 
        #ºÏ³ÉX½×XÑÕÉ«XÐǼ¶ÒÔÉÏ×°±¸  
 | 
        classLV = ItemCommon.GetItemClassLV(makeItemData)  
 | 
        itemColor = makeItemData.GetItemColor()  
 | 
        itemQuality = makeItemData.GetItemQuality()  
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        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])  
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        EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)  
 | 
    # ºÏ³Éʧ°Ü  
 | 
    else:  
 | 
        GameWorld.DebugLog("ºÏ³Éʧ°Ü£¡")  
 | 
        __SendDogzEquipRemainExpMail(playerID, dogzEquipPlusExp, False)  
 | 
        ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail, 0)  
 | 
        #curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Fail)  
 | 
  
 | 
    # ×°±¸ºÏ³ÉÊôÐÔÖ§³Ö... ´ýÀ©Õ¹  
 | 
    # ºÏ³ÉÁ÷Ïò¼Ç¼µÈ  
 | 
    #DataRecordPack.DR_EquipCompound(curPlayer, "EquipCompound_NewItem", newItemID, 1, recordData)  
 | 
    return  
 | 
  
 | 
  
 | 
def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):  
 | 
    ## ¼ì²é²»¹Ì¶¨ÏûºÄµÀ¾ß, Ö»Òª¿Í»§¶ËÌá½»µÄÊý¾ÝÓв»·ûºÏÒªÇóµÄ£¬ÔòÖ±½Ó·µ»Ø None  
 | 
    expireTime = 0  
 | 
    wingItemExpInfo = None  
 | 
    dogzEquipPlusExp = 0  
 | 
    unfixedItemTotalCount = 0  
 | 
    unfixedItemCostList = [[], []] # [[°ó¶¨Ë÷Òý], [·Ç°ó¶¨Ë÷Òý]]  
 | 
    maxPackCount = itemPack.GetCount()  
 | 
    for index in unfixedItemIndexList:  
 | 
        if index >= maxPackCount:  
 | 
            GameWorld.Log("¸ÃÎïÆ·¸ñ×ÓË÷Òý²»´æÔÚ!ÎÞ·¨ºÏ³É£¡index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)  
 | 
            return  
 | 
        curItem = itemPack.GetAt(index)  
 | 
        if not __CheckItemCanUseCompound(playerID, index, curItem):  
 | 
            GameWorld.Log("¸ÃÎïÆ·²»¿ÉʹÓÃ!ÎÞ·¨ºÏ³É! ID=%s,index=%s" % (compoundID, index), playerID)  
 | 
            return  
 | 
        itemID = curItem.GetItemTypeID()  
 | 
        if itemID not in unfixedItemIDList:  
 | 
            GameWorld.Log("¸ÃÎïÆ·²»¿ÉÓÃÓںϳÉÄ¿±êÎïÆ·!ID=%s,index=%s,itemID=%s not in unfixedItemIDList=%s"   
 | 
                          % (compoundID, index, itemID, unfixedItemIDList), playerID)  
 | 
            return  
 | 
          
 | 
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)  
 | 
        if isExpireItem:  
 | 
            if not remainingTime:  
 | 
                GameWorld.Log("²»¹Ì¶¨ÏûºÄµÀ¾ßʱЧÎïÆ·ÒÑʧЧ£¬ÎÞ·¨ºÏ³É! index=%s,itemID=%s" % (index, itemID), playerID)  
 | 
                return  
 | 
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)  
 | 
              
 | 
        isBind = curItem.GetIsBind()  
 | 
        itemCount = curItem.GetCount()  
 | 
        unfixedItemTotalCount += itemCount  
 | 
        unfixedItemCostList[0].append(index) if isBind else unfixedItemCostList[1].append(index)  
 | 
          
 | 
        #¼Ç¼³á°ò¾«Á¶Öµ  
 | 
        if curItem.GetType() == ChConfig.Def_ItemType_retWing:  
 | 
            wingItemExpInfo = PlayerWing.GetWingItemChangeExp(curItem, ItemCommon.GetItemClassLV(makeItemData))  
 | 
        elif ItemCommon.GetIsDogzEquip(curItem):  
 | 
            equipExpEff = ItemCommon.GetItemEffectByEffectID(curItem, ChConfig.Def_Effect_DogzEquipPlusExp)  
 | 
            baseExp = 0 if not equipExpEff else equipExpEff.GetEffectValue(0)  
 | 
            plusExp = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)  
 | 
            dogzEquipPlusExp += (baseExp + plusExp)  
 | 
            GameWorld.DebugLog("    ÉñÊ޺ϳɲÄÁÏ: index=%s,itemID=%s,baseExp=%s,plusExp=%s" % (index, itemID, baseExp, plusExp))  
 | 
              
 | 
    if unfixedItemTotalCount < needUnfixedItemCount:  
 | 
        GameWorld.Log("²»¹Ì¶¨ÏûºÄµÀ¾ß²»×㣬ÎÞ·¨ºÏ³É!ID=%s,unfixedItemIDList=%s,needUnfixedItemCount=%s > unfixedItemTotalCount=%s"   
 | 
                      % (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)  
 | 
        return  
 | 
      
 | 
    return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime  
 | 
  
 | 
  
 | 
def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):  
 | 
    ## ¼ì²é¹Ì¶¨ÏûºÄµÀ¾ß, Ö»Òª¿Í»§¶ËÌá½»µÄÊý¾ÝÓв»·ûºÏÒªÇóµÄ£¬ÔòÖ±½Ó·µ»Ø None  
 | 
  
 | 
    maxPackCount = itemPack.GetCount()  
 | 
    fixedItemIndexDict = {} # {itemID:[[°ó¶¨Ë÷Òý], [·Ç°ó¶¨Ë÷Òý]], ...}  
 | 
    fixedItemCntDict = {} # {itemID:[°ó¶¨¸öÊý, ·Ç°ó¶¨¸öÊý], ...}  
 | 
    if len(fixedItemIDList) != len(fixedItemCountList):  
 | 
        GameWorld.Log("¹Ì¶¨ÏûºÄÅäÖôíÎó!ÎÞ·¨ºÏ³É£¡fixedItemIDList=%s,fixedItemCountList=%s"   
 | 
                      % (fixedItemIDList, fixedItemCountList), playerID)  
 | 
        return  
 | 
      
 | 
    expireTime = 0  
 | 
    for index in fixedItemIndexList:  
 | 
        if index >= maxPackCount:  
 | 
            GameWorld.Log("¸ÃÎïÆ·¸ñ×ÓË÷Òý²»´æÔÚ!ÎÞ·¨ºÏ³É£¡index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)  
 | 
            return  
 | 
        curItem = itemPack.GetAt(index)  
 | 
        if not __CheckItemCanUseCompound(playerID, index, curItem):  
 | 
            GameWorld.Log("¸ÃÎïÆ·²»¿ÉʹÓÃ!ÎÞ·¨ºÏ³É! ID=%s,index=%s" % (compoundID, index), playerID)  
 | 
            return  
 | 
        fixedItemID = curItem.GetItemTypeID()  
 | 
        if fixedItemID not in fixedItemIDList:  
 | 
            GameWorld.Log("¸ÃÎïÆ·²»¿ÉÓÃÓںϳÉÄ¿±êÎïÆ·!ID=%s,index=%s,fixedItemID=%s not in fixedItemIDList=%s"   
 | 
                          % (compoundID, index, fixedItemID, fixedItemIDList), playerID)  
 | 
            return  
 | 
          
 | 
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)  
 | 
        if isExpireItem:  
 | 
            if not remainingTime:  
 | 
                GameWorld.Log("¹Ì¶¨ÏûºÄµÀ¾ßʱЧÎïÆ·ÒÑʧЧ£¬ÎÞ·¨ºÏ³É! index=%s,fixedItemID=%s" % (index, fixedItemID), playerID)  
 | 
                return  
 | 
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)  
 | 
              
 | 
        isBind = curItem.GetIsBind()  
 | 
        itemCount = curItem.GetCount()  
 | 
        bindIndex = 0 if isBind else 1  
 | 
          
 | 
        fixedItemCntList = fixedItemCntDict.get(fixedItemID, [0, 0])  
 | 
        fixedItemCntList[bindIndex] +=  itemCount  
 | 
        fixedItemCntDict[fixedItemID] = fixedItemCntList  
 | 
          
 | 
        fixedItemIndexinfoList = fixedItemIndexDict.get(fixedItemID, [[], []])  
 | 
        fixedItemIndexinfoList[bindIndex].append(index)  
 | 
        fixedItemIndexDict[fixedItemID] = fixedItemIndexinfoList  
 | 
          
 | 
    GameWorld.DebugLog("¹Ì¶¨ÏûºÄÎïÆ·IDË÷Òý:%s, ¸öÊý[°ó,²»°ó]:%s" % (fixedItemIndexDict, fixedItemCntDict))  
 | 
    # ×°±¸¡¢³á°òºÏ³ÉÓÅÏÈÑ¡Ôñ²»°ó¶¨£» µÀ¾ß¡¢ÃÅÆ±ºÏ³ÉÓÅÏÈÑ¡Ôñ°ó¶¨£¨³ÌÐò£©  
 | 
    # ÒòΪװ±¸¡¢³á°òĬÈÏÖ»ÄܺϳÉ1¸ö£¬ËùÒÔÈ«ÓÉǰ¶ËÑ¡ÔñµÄ²ÄÁÏÀ´¾ö¶¨°ó¶¨Óë·ñ  
 | 
    # ÕâÀïÖ»´¦ÀíµÀ¾ßÀ࣬ĬÈÏÓÅÏÈ°ó¶¨  
 | 
      
 | 
    # ÏÈͳ¼ÆÇ°¶ËÌá½»µÄ²ÄÁÏË÷Òý×ܲÄÁÏÊý¿ÉºÏ³ÉµÄ×ÜÊý  
 | 
    canCompoundBindCount = -1 # ×ܿɺϳɴ¿°ó¸öÊý, ¶àÖÖ²ÄÁÏÈ¡×îСµÄÄǸö  
 | 
    canCompoundUnBindCount = -1 # ×ܿɺϳɴ¿·Ç°ó¸öÊý, ¶àÖÖ²ÄÁÏÈ¡×îСµÄÄǸö  
 | 
    for index, fixedItemID in enumerate(fixedItemIDList):  
 | 
        needCount = fixedItemCountList[index]  
 | 
        totalNeedCount = needCount * compoundCnt  
 | 
        bindCnt, unBindCnt = fixedItemCntDict.get(fixedItemID, [0, 0])  
 | 
        itemTotalCnt = bindCnt + unBindCnt  
 | 
        if itemTotalCnt < totalNeedCount:  
 | 
            GameWorld.Log("¹Ì¶¨ÏûºÄµÀ¾ß²»×㣬ÎÞ·¨ºÏ³É!ID=%s,fixedItemID=%s,totalNeedCount=%s*%s(%s) > itemTotalCnt=%s"   
 | 
                          % (compoundID, fixedItemID, needCount, compoundCnt, totalNeedCount, itemTotalCnt), playerID)  
 | 
            return  
 | 
          
 | 
        if canCompoundBindCount == -1:  
 | 
            canCompoundBindCount = bindCnt / needCount  
 | 
        else:  
 | 
            canCompoundBindCount = min(canCompoundBindCount, bindCnt / needCount)  
 | 
              
 | 
        if canCompoundUnBindCount == -1:  
 | 
            canCompoundUnBindCount = unBindCnt / needCount  
 | 
        else:  
 | 
            canCompoundUnBindCount = min(canCompoundUnBindCount, unBindCnt / needCount)  
 | 
                  
 | 
    canCompoundBindCount = max(0, canCompoundBindCount)  
 | 
    canCompoundUnBindCount = max(0, canCompoundUnBindCount)  
 | 
      
 | 
    # °ó¶¨ÓÅÏÈ  
 | 
    bindFirst = True  
 | 
    compoundBindCnt = 0  
 | 
    compoundUnBindCnt = 0  
 | 
    lackCnt = 0  
 | 
      
 | 
    # ´¿µÄ¹»  
 | 
    if (canCompoundBindCount + canCompoundUnBindCount) >= compoundCnt:  
 | 
        if bindFirst:  
 | 
            compoundBindCnt = min(compoundCnt, canCompoundBindCount)  
 | 
            compoundUnBindCnt = compoundCnt - compoundBindCnt  
 | 
        else:  
 | 
            compoundUnBindCnt = min(compoundCnt, canCompoundUnBindCount)  
 | 
            compoundBindCnt = compoundCnt - compoundUnBindCnt  
 | 
    else:  
 | 
        compoundUnBindCnt = canCompoundUnBindCount  
 | 
        compoundBindCnt = canCompoundBindCount  
 | 
        lackCnt = compoundCnt - compoundUnBindCnt - compoundBindCnt  
 | 
          
 | 
    GameWorld.DebugLog("×ܿɺϳÉ: ´¿°ó=%s, ´¿²»°ó=%s, »¹²î=%s" % (canCompoundBindCount, canCompoundUnBindCount, lackCnt))  
 | 
      
 | 
    compoundBindCnt += lackCnt # ·Ç´¿µÄ¶¼Áбí°ó¶¨Êý  
 | 
    GameWorld.DebugLog("×îÖպϳÉ: °ó=%s, ²»°ó=%s" % (compoundBindCnt, compoundUnBindCnt))  
 | 
      
 | 
    fixedItemNeedCntDict = {} # {itemID:[¿Û³ý°ó¶¨¸öÊý, ¿Û³ý·Ç°ó¶¨¸öÊý], ...}  
 | 
    for index, fixedItemID in enumerate(fixedItemIDList):  
 | 
        needCount = fixedItemCountList[index]  
 | 
        totalNeedCount = needCount * compoundCnt  
 | 
        bindCnt, unBindCnt = fixedItemCntDict.get(fixedItemID, [0, 0])  
 | 
        costBindCnt = min(bindCnt, compoundBindCnt * needCount)  
 | 
        costUnBindCnt = totalNeedCount - costBindCnt  
 | 
        fixedItemNeedCntDict[fixedItemID] = [costBindCnt, costUnBindCnt]  
 | 
          
 | 
        costTotalCnt = costBindCnt + costUnBindCnt  
 | 
        if costTotalCnt < totalNeedCount:  
 | 
            GameWorld.ErrLog("×îÖÕ¼ÆËãÏûºÄ×ÜÊýÓëʵ¼ÊËùÐè²»·û!ÎÞ·¨ºÏ³É!costBindCnt(%s) + costUnBindCnt(%s)=%s < totalNeedCount(%s)"   
 | 
                             % (costBindCnt, costUnBindCnt, costTotalCnt, totalNeedCount))  
 | 
            return  
 | 
          
 | 
    GameWorld.DebugLog("×îÖÕÏûºÄ²ÄÁϸöÊý: %s" % (fixedItemNeedCntDict))  
 | 
    return fixedItemIndexDict, fixedItemNeedCntDict, compoundBindCnt, expireTime  
 | 
  
 | 
  
 | 
def __CheckAddonsItem(playerID, compoundID, itemPack, addonsItemIndexList, addonsItemCountList, addonsCountMax):  
 | 
    ## ¼ì²é¸½¼Ó²ÄÁÏ  
 | 
      
 | 
#    ComposeAddonsType    1|2|3|4|5    0    0    0    0    ¿É¸½¼ÓÎïÆ·ÀàÐÍ  
 | 
#    ComposeAddonsQuality    4|2    0    0    0    0        ½×ÊýºÍÑÕÉ«  
 | 
#    ComposeAddonsFormula    level*10    0    0    0    0        ¼ÆËãºÏ³Éʱ¸½¼Ó²ÄÁÏÔö¼ÓµÄ¼¸Âʹ«Ê½  
 | 
  
 | 
    addSuccRateItemInfo = []  
 | 
    composeAddonsTypeList = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsType")  
 | 
    classLV, color = IpyGameDataPY.GetFuncEvalCfg("ComposeAddonsQuality", 1)  
 | 
    ComposeAddonsFormula = IpyGameDataPY.GetFuncCfg("ComposeAddonsFormula")  
 | 
      
 | 
    maxPackCount = itemPack.GetCount()  
 | 
    if len(addonsItemIndexList) != len(addonsItemCountList):  
 | 
        GameWorld.Log("¸½¼ÓÏûºÄ²ÄÁÏÊý¾Ý´íÎó!ÎÞ·¨ºÏ³É£¡addonsItemIndexList=%s,addonsItemCountList=%s"   
 | 
                      % (addonsItemIndexList, addonsItemCountList), playerID)  
 | 
        return  
 | 
      
 | 
    expireTime = 0  
 | 
    useCount = 0  
 | 
    addTotalSuccRate = 0  
 | 
    for i, index in enumerate(addonsItemIndexList):  
 | 
        if index >= maxPackCount:  
 | 
            GameWorld.Log("¸ÃÎïÆ·¸ñ×ÓË÷Òý²»´æÔÚ!ÎÞ·¨ºÏ³É£¡index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)  
 | 
            return  
 | 
        curItem = itemPack.GetAt(index)  
 | 
        if not __CheckItemCanUseCompound(playerID, index, curItem):  
 | 
            GameWorld.Log("¸ÃÎïÆ·²»¿ÉʹÓÃ!ÎÞ·¨ºÏ³É! ID=%s,index=%s" % (compoundID, index), playerID)  
 | 
            return  
 | 
          
 | 
        itemID = curItem.GetItemTypeID()  
 | 
        itemType = curItem.GetType()  
 | 
        if itemType not in composeAddonsTypeList:  
 | 
            GameWorld.Log("¸ÃÎïÆ·ÀàÐͲ»¿É×÷Ϊ¸½¼Ó²ÄÁÏ!ÎÞ·¨ºÏ³É! index=%s,itemID=%s,itemType=%s,composeAddonsTypeList=%s"   
 | 
                          % (index, itemID, itemType, composeAddonsTypeList), playerID)  
 | 
            return  
 | 
          
 | 
        itemColor = curItem.GetItemColor()  
 | 
        if itemColor < color:  
 | 
            GameWorld.Log("¸ÃÎïÆ·ÑÕÉ«²»¿É×÷Ϊ¸½¼Ó²ÄÁÏ!ÎÞ·¨ºÏ³É! index=%s,itemID=%s,itemColor=%s < %s"   
 | 
                          % (index, itemID, itemColor, color), playerID)  
 | 
            return  
 | 
          
 | 
        itemColor = curItem.GetItemColor()  
 | 
        itemClassLV = ItemCommon.GetItemClassLV(curItem)  
 | 
        if itemClassLV < classLV:  
 | 
            GameWorld.Log("¸ÃÎïÆ·½×¼¶²»¿É×÷Ϊ¸½¼Ó²ÄÁÏ!ÎÞ·¨ºÏ³É! index=%s,itemID=%s,itemClassLV=%s < %s"   
 | 
                          % (index, itemID, itemClassLV, classLV), playerID)  
 | 
            return  
 | 
        costCount = addonsItemCountList[i]  
 | 
        if costCount <= 0 or costCount > curItem.GetCount():  
 | 
            GameWorld.Log("¸Ã¸½¼ÓÎïÆ·¸öÊý²»×ã,ÎÞ·¨ºÏ³É! index=%s,itemID=%s,costCount=%s" % (index, itemID, costCount), playerID)  
 | 
            return  
 | 
        useCount += costCount  
 | 
        if useCount > addonsCountMax:  
 | 
            GameWorld.Log("¸½¼ÓÎïÆ·×ܸöÊý³¬³öÏÞÖÆ,ÎÞ·¨ºÏ³É! useCount=%s > addonsCountMax=%s" % (useCount, addonsCountMax), playerID)  
 | 
            return  
 | 
          
 | 
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)  
 | 
        if isExpireItem:  
 | 
            if not remainingTime:  
 | 
                GameWorld.Log("¸½¼Ó²ÄÁÏʱЧÎïÆ·ÒÑʧЧ£¬ÎÞ·¨ºÏ³É! index=%s,itemID=%s" % (index, itemID), playerID)  
 | 
                return  
 | 
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)  
 | 
              
 | 
        addSuccRate = eval(FormulaControl.GetCompileFormula("ComposeAddonsFormula", ComposeAddonsFormula))  
 | 
        addTotalSuccRate += (addSuccRate*costCount)  
 | 
        addSuccRateItemInfo.append({"ItemID":itemID, "ItemColor":itemColor, "ItemClassLV":itemClassLV, "addSuccRate":addSuccRate, "costCount":costCount})  
 | 
          
 | 
    return int(addTotalSuccRate), addSuccRateItemInfo, expireTime  
 | 
  
 | 
def __CheckIncRateItem(playerID, compoundID, itemPack, incRateItemIndexList, incRateItemID, needIncRateItemCount):  
 | 
    ## ¼ì²éÌáÉý¸ÅÂʵÀ¾ß, Ö»Òª¿Í»§¶ËÌá½»µÄÊý¾ÝÓв»·ûºÏÒªÇóµÄ£¬ÔòÖ±½Ó·µ»Ø None  
 | 
    expireTime = 0  
 | 
    incRateItemTotalCount = 0  
 | 
    incRateItemCostList = [[], []] # [[°ó¶¨Ë÷Òý], [·Ç°ó¶¨Ë÷Òý]]  
 | 
    maxPackCount = itemPack.GetCount()  
 | 
    for index in incRateItemIndexList:  
 | 
        if index >= maxPackCount:  
 | 
            GameWorld.Log("¸ÃÎïÆ·¸ñ×ÓË÷Òý²»´æÔÚ!ÎÞ·¨ºÏ³É£¡index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)  
 | 
            return  
 | 
        curItem = itemPack.GetAt(index)  
 | 
        if not __CheckItemCanUseCompound(playerID, index, curItem):  
 | 
            GameWorld.Log("¸ÃÎïÆ·²»¿ÉʹÓÃ!ÎÞ·¨ºÏ³É! ID=%s,index=%s" % (compoundID, index), playerID)  
 | 
            return  
 | 
        itemID = curItem.GetItemTypeID()  
 | 
        if itemID != incRateItemID:  
 | 
            GameWorld.Log("¸ÃÎïÆ·²»¿ÉÓÃÓÚÌáÉýºÏ³ÉÄ¿±êÎïÆ·¸ÅÂÊ!ID=%s,index=%s,itemID=%s != incRateItemID=%s"   
 | 
                          % (compoundID, index, itemID, incRateItemID), playerID)  
 | 
            return  
 | 
        isExpireItem, remainingTime = ItemCommon.GetItemRemainingTime(curItem)  
 | 
        if isExpireItem:  
 | 
            if not remainingTime:  
 | 
                GameWorld.Log("ÌáÉý¸ÅÂÊʱЧÎïÆ·ÒÑʧЧ£¬ÎÞ·¨ºÏ³É! index=%s,itemID=%s" % (index, itemID), playerID)  
 | 
                return  
 | 
            expireTime = remainingTime if not expireTime else min(expireTime, remainingTime)  
 | 
              
 | 
        isBind = curItem.GetIsBind()  
 | 
        itemCount = curItem.GetCount()  
 | 
        incRateItemTotalCount += itemCount  
 | 
        incRateItemCostList[0].append(index) if isBind else incRateItemCostList[1].append(index)  
 | 
          
 | 
    if incRateItemTotalCount < needIncRateItemCount:  
 | 
        GameWorld.Log("ÌáÉý¸ÅÂÊÏûºÄµÀ¾ß²»×㣬ÎÞ·¨ºÏ³É!ID=%s,incRateItemID=%s,needIncRateItemCount=%s > incRateItemTotalCount=%s"   
 | 
                      % (compoundID, incRateItemID, needIncRateItemCount, incRateItemTotalCount), playerID)  
 | 
        return  
 | 
      
 | 
    return incRateItemCostList, expireTime  
 | 
  
 | 
def __CheckItemCanUseCompound(playerID, index, curItem):  
 | 
    if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):  
 | 
        GameWorld.DebugLog("¸ÃÎïÆ·²»¿ÉʹÓÃ!ÎÞ·¨ºÏ³É! index=%s" % (index), playerID)  
 | 
        return  
 | 
      
 | 
    # ÓÐÏâǶ±¦Ê¯£¬Ì××°ÊôÐÔ£¬Ï´Á·ÊôÐÔµÄ×°±¸ÎÞ·¨×÷ΪºÏ³É²ÄÁÏʹÓà  
 | 
    if ItemCommon.CheckHasStone(curItem):  
 | 
        GameWorld.DebugLog("¸ÃÎïÆ·ÓÐÏâǶ±¦Ê¯!ÎÞ·¨ºÏ³É! index=%s" % (index), playerID)  
 | 
        return  
 | 
      
 | 
    if curItem.GetIsSuite():  
 | 
        GameWorld.DebugLog("¸ÃÎïÆ·ÎªÌ××°!ÎÞ·¨ºÏ³É! index=%s" % (index), playerID)  
 | 
        return  
 | 
      
 | 
    # Ï´Á·ÊôÐÔ´ýÌí¼Ó...  
 | 
      
 | 
    return True  
 | 
  
 | 
  
 | 
## ¸øÓèкϳɵÄÎïÆ·  
 | 
#  @param curPlayer: Íæ¼Ò  
 | 
#  @param newItem: ÐÂÎïÆ·  
 | 
#  @param itemCount: ºÏ³ÉÊýÁ¿  
 | 
#  @return None  
 | 
def GiveNewCompoundItem(curPlayer, packType, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):  
 | 
    compoundUnBindCnt = itemCount - compoundBindCnt  
 | 
      
 | 
    if compoundBindCnt > 0:  
 | 
        userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)  
 | 
    if compoundUnBindCnt > 0:  
 | 
        userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)  
 | 
          
 | 
    if not userData:  
 | 
        return ""  
 | 
    return userData  
 | 
  
 | 
def __GivePlayerCompoundItem(curPlayer, packType, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):  
 | 
    playerID = curPlayer.GetPlayerID()  
 | 
    curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, False, expireTime)  
 | 
    if not curSingleItem:  
 | 
        GameWorld.ErrLog("´´ÔìÎïÆ·Ê§°Ü, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)  
 | 
        return  
 | 
      
 | 
    changeTagWingExp, materialItemDict = 0, {}  
 | 
    if wingItemExpInfo:  
 | 
        changeTagWingExp, materialItemDict = wingItemExpInfo  
 | 
    wingFinalExp = changeTagWingExp  
 | 
      
 | 
    wingProgressExIDList = IpyGameDataPY.GetFuncEvalCfg("WingInitialWashValue", 2)  
 | 
    if newItemID in wingProgressExIDList:  
 | 
        wingProgressExPerList = IpyGameDataPY.GetFuncEvalCfg("WingInitialWashValue", 1)  
 | 
        addPer = GameWorld.GetResultByRandomList(wingProgressExPerList, 0)  
 | 
        addValue = PlayerWing.GetWingProgressPerValueByID(newItemID, addPer)  
 | 
        wingFinalExp += addValue  
 | 
        GameWorld.Log("ºÏ³É³á°òËæ»úÔùË;«Á¶Öµ: newItemID=%s,addPer=%s,addValue=%s,changeTagWingExp=%s,wingFinalExp=%s,materialItemDict=%s"   
 | 
                      % (newItemID, addPer, addValue, changeTagWingExp, wingFinalExp, materialItemDict), playerID)  
 | 
          
 | 
    if wingFinalExp:#¼Ì³Ð³á°ò¾«Á¶Öµ  
 | 
        PlayerWing.WingProgressUP(curSingleItem, wingFinalExp, materialItemDict)  
 | 
    if dogzEquipPlusExp:#¼Ì³ÐÉñÊÞ×°±¸ÊìÁ·¶È  
 | 
        dogzEquipLV, dogzEquipExp = PlayerDogz.GetDogzEquipPlusLVExpInfo(curSingleItem.GetItemColor(), curSingleItem.GetEquipPlace(), dogzEquipPlusExp)  
 | 
        curSingleItem.AddUserAttr(ShareDefine.Def_IudetDogzEquipPlus, dogzEquipLV)  
 | 
        curSingleItem.AddUserAttr(ShareDefine.Def_IudetDogzEquipPlus, dogzEquipExp)  
 | 
        remainExp = max(0, dogzEquipPlusExp - dogzEquipExp)  
 | 
        GameWorld.DebugLog("ºÏ³ÉÉñÊÞ×°±¸³É¹¦, dogzEquipLV=%s,dogzEquipExp=%s,remainExp=%s,×ÜEXP=%s"   
 | 
                           % (dogzEquipLV, dogzEquipExp, remainExp, dogzEquipPlusExp), playerID)  
 | 
        __SendDogzEquipRemainExpMail(playerID, remainExp, True)  
 | 
          
 | 
    # ±£ÁôºÏ³É²ÄÁÏÏûºÄ£¬²ð½âʱÓà  
 | 
    if decompoundItemInfo:  
 | 
        curSingleItem.ClearUserAttr(ShareDefine.Def_IudetItemDecompound)  
 | 
        for decompoundValue in decompoundItemInfo:  
 | 
            curSingleItem.AddUserAttr(ShareDefine.Def_IudetItemDecompound, decompoundValue)  
 | 
        GameWorld.Log("±£´æ¿É²ð½â×°±¸²ð½âÎïÆ·ÐÅÏ¢: %s" % decompoundItemInfo, playerID)  
 | 
          
 | 
    userData = curSingleItem.GetUserData()  
 | 
    if not ItemControler.PlayerItemControler(curPlayer).PutInItem(packType, curSingleItem, event=[ChConfig.ItemGive_ItemCompound, False, {}]):  
 | 
        GameWorld.ErrLog("¸øºÏ³ÉÎïÆ·Ê§°Ü, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)  
 | 
        curSingleItem.Clear()  
 | 
        return  
 | 
      
 | 
    return userData  
 | 
  
 | 
def __SendDogzEquipRemainExpMail(playerID, remainExp, isSucc):  
 | 
    if not remainExp:  
 | 
        return  
 | 
      
 | 
    expItemID = IpyGameDataPY.GetFuncCfg("DogzAssist", 5)  
 | 
    itemData = GameWorld.GetGameData().GetItemByTypeID(expItemID)  
 | 
    if not itemData:  
 | 
        return  
 | 
      
 | 
    effect = ItemCommon.GetItemEffectByEffectID(itemData, ChConfig.Def_Effect_DogzEquipPlusExp)  
 | 
    if not effect:  
 | 
        GameWorld.ErrLog("ÉñÊÞ×°±¸ºÏ³É·µ»ØÊìÁ·¶ÈÎïÆ·ID´íÎó! expItemID=%s,remainExp=%s" % (expItemID, remainExp), playerID)  
 | 
        return  
 | 
    baseExp = effect.GetEffectValue(0)  
 | 
    if not baseExp:  
 | 
        GameWorld.ErrLog("ÉñÊÞ×°±¸ºÏ³É·µ»ØÊìÁ·¶ÈÎïÆ·ID´íÎó! expItemID=%s,baseExp=%s,remainExp=%s"   
 | 
                         % (expItemID, baseExp, remainExp), playerID)  
 | 
        return  
 | 
      
 | 
    giveItemCount = int(remainExp/baseExp)  
 | 
    if giveItemCount <= 0:  
 | 
        return  
 | 
      
 | 
    mailTypeKey = "DogzComposeSuc" if isSucc else "DogzComposeLose"  
 | 
    GameWorld.DebugLog("ºÏ³ÉÉñÊÞ×°±¸, ·µ»¹Ç¿»¯ÊìÁ·¶È=%s,baseExp=%s,expItemID=%s,giveItemCount=%s"   
 | 
                       % (remainExp, baseExp, expItemID, giveItemCount), playerID)  
 | 
          
 | 
    isBind = 1  
 | 
    PlayerControl.SendMailByKey(mailTypeKey, [playerID], [[expItemID, giveItemCount, isBind]])  
 | 
    return  
 | 
  
 | 
#// A3 13 ÎïÆ·²ð½â #tagCMItemDecompound  
 | 
#  
 | 
#struct    tagCMItemDecompound  
 | 
#{  
 | 
#    tagHead        Head;  
 | 
#    BYTE        Index;    // ²ð½âÎïÆ·ËùÔÚ±³°üË÷Òý  
 | 
#};  
 | 
def OnItemDecompound(index, clientData, tick):      
 | 
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)  
 | 
    playerID = curPlayer.GetPlayerID()  
 | 
      
 | 
    decompoundItemIndex = clientData.Index  
 | 
    GameWorld.DebugLog("Íæ¼Ò²ð½âÎïÆ·: decompoundItemIndex=%s" % decompoundItemIndex, playerID)  
 | 
      
 | 
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)  
 | 
    if decompoundItemIndex < 0 or decompoundItemIndex >= itemPack.GetCount():  
 | 
        return  
 | 
    curEquip = itemPack.GetAt(decompoundItemIndex)  
 | 
      
 | 
    if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):  
 | 
        return  
 | 
      
 | 
    attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound)  
 | 
    if not attrCount:  
 | 
        GameWorld.DebugLog("    ¸ÃÎïÆ·Ã»ÓмǼ²ð½âÎïÆ·ÐÅÏ¢£¬ÎÞ·¨²ð½â£¡", playerID)  
 | 
        return  
 | 
      
 | 
    giveItemList = []  
 | 
    giveEquipID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, 0)  
 | 
    if giveEquipID:  
 | 
        giveItemList.append([giveEquipID, 1, curEquip.GetIsBind()])  
 | 
          
 | 
    if attrCount > 1:  
 | 
        for i in range(1, attrCount)[::3]:  
 | 
            if i + 3 > attrCount:  
 | 
                break  
 | 
            itemID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i)  
 | 
            itemCount = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 1)  
 | 
            isBind = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetItemDecompound, i + 2)  
 | 
            giveItemList.append([itemID, itemCount, isBind])  
 | 
      
 | 
    needSpace = len(giveItemList)  
 | 
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)  
 | 
    #ÑéÖ¤±³°ü¿Õ¼ä  
 | 
    if needSpace > emptySpace:  
 | 
        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_202580")  
 | 
        return  
 | 
      
 | 
    decompoundItemNoteDict = ItemCommon.GetItemNoteDict(curEquip, curEquip.GetCount())    
 | 
      
 | 
    # É¾³ý²ð½âµÄÎïÆ·  
 | 
    saveDataDict = {"giveItemList":giveItemList}  
 | 
    ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), False, "ItemDecompound", saveDataDict, isForceDR=True)  
 | 
      
 | 
    # ·µ»¹ÎïÆ·  
 | 
    for itemID, itemCount, isBind in giveItemList:  
 | 
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem],   
 | 
                                     event=["ItemDecompound", True, {"decompoundItemNoteDict":decompoundItemNoteDict}])  
 | 
          
 | 
    GameWorld.Log("²ð½âÎïÆ·³É¹¦: decompoundItemNoteDict=%s" % str(decompoundItemNoteDict), playerID)  
 | 
    GameWorld.Log("    giveItemList=%s" % str(giveItemList), playerID)  
 | 
    return  
 | 
  
 |