#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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##@package
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#
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# @todo: ȺÌå¹¥»÷°Ù·Ö±ÈµôѪ£¬±»¹¥»÷Õ߸÷×Ô¼ÆËã°Ù·Ö±È
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#
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# @author: Alee
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# @date 2018-4-24 ÏÂÎç11:06:25
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import BaseAttack
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import GameObj
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#------------------------------------------------------------------------------
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#------------------------------------------------------------------------------
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## ȺÌå¹¥»÷°Ù·Ö±ÈµôѪ£¬±»¹¥»÷Õ߸÷×Ô¼ÆËã°Ù·Ö±È
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def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
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skillEffect = curSkill.GetEffect(0)
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skillPer = skillEffect.GetEffectValue(0)
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skillEnhance = skillEffect.GetEffectValue(1)
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#---¹¥»÷±éÀúÆðµãÓÅÏȼ¶ 1.ÕÒÖ¸¶¨µã 2.·ÀÊØÕߣ¨°üÀ¨×Ô¼º£©---
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if tagRoundPosX == -1 or tagRoundPosY == -1:
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#ÆðµãÊǹ¥»÷·½£¬»¹ÊÇÊܺ¦·½£¬»¹ÊÇµãµØ
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tagRoundPosX = defender.GetPosX()
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tagRoundPosY = defender.GetPosY()
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return BaseAttack.AttackAreaByHPPer(attacker, defender, tagRoundPosX, tagRoundPosY,
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curSkill, skillPer, skillEnhance, tick,
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isExSkill = isEnhanceSkill)
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