hch
2018-08-30 085b4bfd72e181f644bca406554b589c0ea680cc
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package SkillDataBoost
#
# @todo: ¼¼ÄÜÔöǿЧ¹û¹¦ÄÜ
# @author Alee
# @date 2013-10-31 14:45
# @version 1.3
#
# ÏêϸÃèÊö:
# @change: "2013-11-01 14:45" Alee ÐÞÕýNPCÔöÇ¿ÌØÐ§
# @change: "2015-03-05 14:30" hxp Ôö¼Ó±»¶¯buffÔöǿЧ¹û
# @change: "2016-11-16 15:30" hxp Ôö¼Ó±»¶¯buffË¥ÈõЧ¹û
#---------------------------------------------------------------------
#"""Version = 2016-11-16 15:30"""
#---------------------------------------------------------------------
 
import PassiveBuffEffMng
import IPY_GameWorld
import PySkillManager
import ChConfig
import ItemControler
import SkillCommon
import SkillBoosts
import GameWorld
import BuffSkill
#µ¼Èë
GameWorld.ImportAll("Script\\Skill\\", "SkillBoosts")
 
# ¼ÆËãÁбíË÷Òý 
#[¼¼ÄÜID£¬ ÔöÇ¿ÀàÐÍ£¬¼¼ÄÜЧ¹ûID£¬¸¸¼¼ÄÜ£¨ÈçÕÙ»½£©£¬ÊýÖµ]
(
Def_SkillTypeID, # ¼¼ÄÜID
Def_BoostType, # ÔöÇ¿ÀàÐÍ
Def_SkillEffectID, # ¼¼ÄÜЧ¹ûID
Def_ParentSkillTypeID, # ¸¸¼¼ÄÜ£¨ÈçÕÙ»½£©
Def_BoostValue, # ÊýÖµ
) = range(5)
 
# ¼ÆËã¼õÈõÁбíË÷Òý 
#[¼¼ÄÜID£¬ ¼õÈõÀàÐÍ£¬¼¼ÄÜЧ¹ûID£¬¸¸¼¼ÄÜ£¨ÈçÕÙ»½£©£¬Õë¶ÔµÄbuff״ֵ̬, ÊýÖµ]
(
Def_WeakSkillTypeID, # ¼õÈõµÄ¼¼ÄÜID
Def_WeakType, # ¼õÈõÀàÐÍ
Def_WeakSkillEffectID, # ¼¼ÄÜЧ¹ûID
Def_WeakParentSkillTypeID, # ¸¸¼¼ÄÜ£¨ÈçÕÙ»½£©
Def_WeakBuffState, # Õë¶ÔµÄ¼¼ÄÜbuff״ֵ̬
Def_WeakValue, # ÊýÖµ
) = range(6)
 
 
##¼¼ÄÜÔöÇ¿¸Ä±äskilldata½á¹¹
# @param isEnhanceSkill ÊÇ·ñ¸½¼Ó¼¼ÄÜ
# @return skilldata
def ChangeSkillData(attacker, defender, skillData, isEnhanceSkill):
    # ´¦Àí¹¥»÷·½ÔöÇ¿
    #skillData = __BoostSkillData(attacker, skillData, isEnhanceSkill)
    # ´¦Àí·ÀÊØ·½¼õÈõ
    #skillData = __WeakenSkillData(defender, skillData, isEnhanceSkill)
    return skillData
 
def __BoostSkillData(attacker, skillData, isEnhanceSkill):
    # ¼¼ÄÜÔöÇ¿´¦Àí
    atkObjType = attacker.GetGameObjType()
    skillBoostList = []
    
    # ÕÒµ½ÔöÇ¿¶ÓÁÐ
    if atkObjType == IPY_GameWorld.gotNPC:
        if attacker.GetDictByKey(ChConfig.Def_SummonBoost_Count) == 0:
            #¼¼ÄÜδÔöÇ¿
            return skillData
        
        #NPC Õâ±ßÒª½¨Á¢Áбí
        skillBoostList = GetNPCSkillBoostList(attacker)
        
    elif atkObjType == IPY_GameWorld.gotPlayer:
    
        #±»¶¯buffÔöÇ¿
        passiveBuffBoostList = []#PassiveBuffEffMng.GetPassiveSkillBoostList(attacker)
        skillBoostList.extend(passiveBuffBoostList)
        
    if skillBoostList == []:
        #ûÓÐÔöǿЧ¹û¶ÓÁÐÍ˳ö
        return skillData
    
    skillTypeID = skillData.GetSkillTypeID()
    needBoost = False
    for tmpList in skillBoostList:
        if skillTypeID == tmpList[Def_SkillTypeID] \
        and tmpList[Def_BoostType] != ChConfig.BoostType_HappenRate:
            needBoost = True
            break
            
    if not needBoost:
        #¸Ã¼¼Äܲ»ÔÚÔöǿЧ¹ûÖÐÍ˳ö
        return skillData
    
    # ´¥·¢¼¼ÄܺÍÖ÷¶¯¼¼ÄÜÐè·Ö¿ª´¦Àí£¬·ñÔòÊý¾Ý´íÂÒ
    if isEnhanceSkill:
        PySkillManager.Py_SkillDataTrigger.CopySkillData(skillData)
        skillData = PySkillManager.Py_SkillDataTrigger
    else:
        PySkillManager.Py_SkillData.CopySkillData(skillData)
        skillData = PySkillManager.Py_SkillData
    
    #ÓжÔÓ¦ÔöǿЧ¹ûµÄ´¦Àí
    for skillBoostInfo in skillBoostList:
        if skillTypeID != skillBoostInfo[Def_SkillTypeID]:
            continue
        
        pyName = "SkillBoost_%s"%skillBoostInfo[Def_BoostType]
        callFunc = GameWorld.GetExecFunc(SkillBoosts, "%s.OnCalcSkillValue"%pyName)
        
        if callFunc is None:
            continue
        
        callFunc(skillData, skillBoostInfo[Def_SkillEffectID], skillBoostInfo[Def_BoostValue])
    return skillData
 
def __WeakenSkillData(defender, skillData, isEnhanceSkill):
    # ¼¼ÄܼõÈõ´¦Àí
    
    if not defender:
        return skillData
    
    objType = defender.GetGameObjType()
    skillWeakenList = []
    
    # ÕÒµ½¼õÈõ¶ÓÁÐ
    if objType == IPY_GameWorld.gotPlayer:
        #±»¶¯buff¼õÈõ
        passiveBuffWeakenList = []#PassiveBuffEffMng.GetPassiveSkillWeakenList(defender)
        skillWeakenList.extend(passiveBuffWeakenList)
        
    if skillWeakenList == []:
        #ûÓмõÈõЧ¹û¶ÓÁÐÍ˳ö
        return skillData
    
    skillTypeID = skillData.GetSkillTypeID()
    needWeaken = False
    for tmpList in skillWeakenList:
        if tmpList[Def_WeakType] == ChConfig.WeakenType_HappenRate:
            continue
        if skillTypeID == tmpList[Def_WeakSkillTypeID] or tmpList[Def_WeakSkillTypeID] == 0:
            needWeaken = True
            break
            
    if not needWeaken:
        #¸Ã¼¼Äܲ»ÔÚ¼õÈõЧ¹ûÖÐÍ˳ö
        return skillData
    
    # ´¥·¢¼¼ÄܺÍÖ÷¶¯¼¼ÄÜÐè·Ö¿ª´¦Àí£¬·ñÔòÊý¾Ý´íÂÒ
    if not isinstance(skillData, PySkillManager.PySkillData):
        if isEnhanceSkill:
            PySkillManager.Py_SkillDataTrigger.CopySkillData(skillData)
            skillData = PySkillManager.Py_SkillDataTrigger
        else:
            PySkillManager.Py_SkillData.CopySkillData(skillData)
            skillData = PySkillManager.Py_SkillData
    
    curBuffStateType = None
    
    #ÓжÔÓ¦ÔöǿЧ¹ûµÄ´¦Àí
    for skillWeakenInfo in skillWeakenList:
        # Îª0ʱÕë¶ÔËùÓм¼ÄÜ
        if skillWeakenInfo[Def_WeakSkillTypeID] > 0 and skillTypeID != skillWeakenInfo[Def_WeakSkillTypeID]:
            continue
        
        weakBuffState = skillWeakenInfo[Def_WeakBuffState]
        if weakBuffState > 0:
            if curBuffStateType is None:
                curBuffStateType = SkillCommon.GetBuffStateType(skillData)
            if not curBuffStateType:
                # ¸ÃbuffÎÞbuffÀàÐÍ£¬Õë¶ÔµÄbuffÎÞЧ
                continue
            if not weakBuffState & pow(2, curBuffStateType):
                # ¸ÃbuffÀàÐͲ»ÊÇËùÕë¶ÔµÄbuff, ÎÞЧ
                continue
            
        pyName = "SkillWeaken_%s" % skillWeakenInfo[Def_WeakType]
        callFunc = GameWorld.GetExecFunc(SkillBoosts, "%s.OnCalcSkillValue"%pyName)
        
        if callFunc is None:
            continue
        
        callFunc(skillData, skillWeakenInfo[Def_WeakSkillEffectID], skillWeakenInfo[Def_WeakValue])
    return skillData
 
## ÕÙ»½ÊÞЧ¹ûÔöÇ¿Âß¼­
#  @param None
#  @return None
def SetSummonNPCSkillBoost(curPlayer, summonNPC, curSkill):
    #ÕÙ»½Ç°Çå¿Õ
    summonNPC.SetDict(ChConfig.Def_SummonBoost_Count, 0)
    
    skillBoostList = []
#    #Íæ¼ÒÐèÅж¨ÎäÆ÷
#    itemControl = ItemControler.PlayerItemControler(curPlayer)
#    skillBoostList = itemControl.GetSkillBoostList()
 
    #±»¶¯buffÔöÇ¿
    passiveBuffBoostList = []#PassiveBuffEffMng.GetPassiveSkillBoostList(curPlayer)
    skillBoostList.extend(passiveBuffBoostList)
 
    skillTypeID = curSkill.GetSkillTypeID()
    
    summonSkillBoostList = []
    for tmpList in skillBoostList:
        # Èç¹ûÖ÷¼¼ÄÜÓжà¸ö¿ÉÒÔ¿¼ÂǸijÉ×ÓÁбí
        if skillTypeID == tmpList[Def_ParentSkillTypeID]:
            summonSkillBoostList.append(tmpList)
        
    if summonSkillBoostList == []:
        return
    
    summonNPC.SetDict(ChConfig.Def_SummonBoost_Count, len(summonSkillBoostList))
    # Èç¹ûÁбí¹ý³¤¿ÉÒÔ¿¼ÂǼǼ¼¼ÄÜÔöÇ¿Ë÷ÒýºÍÊýÖµ£¬ÆäËûÖµÓɱíÈ¡
    for i, tmpList in enumerate(summonSkillBoostList):
        summonNPC.SetDict(ChConfig.Def_SummonBoost_SkillTypeID%i, tmpList[Def_SkillTypeID])
        summonNPC.SetDict(ChConfig.Def_SummonBoost_BoostType%i, tmpList[Def_BoostType])
        summonNPC.SetDict(ChConfig.Def_SummonBoost_EffectID%i, tmpList[Def_SkillEffectID])
        summonNPC.SetDict(ChConfig.Def_SummonBoost_ParentID%i, 0)   # ×Ó¼¼Äܲ»ÔټǼ
        summonNPC.SetDict(ChConfig.Def_SummonBoost_Value%i, tmpList[Def_BoostValue])
    
    return
 
 
## ´æ´¢NPC£¨ÕÙ»½£©¼¼ÄÜÔöǿЧ¹û
#  @param None
#  @return None
def GetNPCSkillBoostList(curNPC):
    skillBoostList = []
    for i in xrange(curNPC.GetDictByKey(ChConfig.Def_SummonBoost_Count)):
        skillBoostList.append([curNPC.GetDictByKey(ChConfig.Def_SummonBoost_SkillTypeID%i),
                               curNPC.GetDictByKey(ChConfig.Def_SummonBoost_BoostType%i),
                               curNPC.GetDictByKey(ChConfig.Def_SummonBoost_EffectID%i),
                               curNPC.GetDictByKey(ChConfig.Def_SummonBoost_ParentID%i),
                               curNPC.GetDictByKey(ChConfig.Def_SummonBoost_Value%i)])
    
    return skillBoostList
 
 
## Í¨¹ý¼¼ÄÜÔöǿЧ¹ûÀàÐÍÕÒ³ö×ÔÉíµÄÔöǿЧ¹ûÖµ
#  @param boostType ÔöÇ¿ÀàÐÍ
#  @return Ôöǿֵ
def GetSkillBoostValeByType(attacker, skillData, boostType):
    atkObjType = attacker.GetGameObjType()
    skillBoostList = []
    
    # ÕÒµ½ÔöÇ¿¶ÓÁÐ
    if atkObjType == IPY_GameWorld.gotNPC:
        if attacker.GetDictByKey(ChConfig.Def_SummonBoost_Count) == 0:
            #¼¼ÄÜδÔöÇ¿
            return 0
        
        #NPC Õâ±ßÒª½¨Á¢Áбí
        skillBoostList = GetNPCSkillBoostList(attacker)
        
    elif atkObjType == IPY_GameWorld.gotPlayer:
#        #Íæ¼ÒÐèÅж¨ÎäÆ÷
#        itemControl = ItemControler.PlayerItemControler(attacker)
#        skillBoostList = itemControl.GetSkillBoostList()
 
        #±»¶¯buffÔöÇ¿
        passiveBuffBoostList = []#PassiveBuffEffMng.GetPassiveSkillBoostList(attacker)
        skillBoostList.extend(passiveBuffBoostList)
    
    if skillBoostList == []:
        #ûÓÐÔöǿЧ¹û¶ÓÁÐÍ˳ö
        return 0
    
    skillTypeID = skillData.GetSkillTypeID()
    
    addValue = 0
    for tmpList in skillBoostList:
        if skillTypeID == tmpList[Def_SkillTypeID] and tmpList[Def_BoostType] == boostType:
            addValue += tmpList[Def_BoostValue]
            
    return addValue
 
## Í¨¹ý¼¼ÄܼõÈõЧ¹ûÀàÐÍÕÒ³ö×ÔÉíµÄ¼õÈõЧ¹ûÖµ
#  @return ¼õÈõЧ¹ûÖµ
def GetSkillWeakenValeByType(curPlayer, skillData, weakType):
    if not curPlayer:
        return 0
    objType = curPlayer.GetGameObjType()
    skillWeakList = []
    
    if objType == IPY_GameWorld.gotPlayer:
        #±»¶¯buff
        passiveBuffWeakList = []#PassiveBuffEffMng.GetPassiveSkillWeakenList(curPlayer)
        skillWeakList.extend(passiveBuffWeakList)
    
    if skillWeakList == []:
        return 0
    
    skillTypeID = skillData.GetSkillTypeID()
    
    weakValue = 0
    curBuffStateType = None
    for tmpList in skillWeakList:
        # Îª0ʱÕë¶ÔËùÓм¼ÄÜ
        if tmpList[Def_WeakSkillTypeID] > 0 and skillTypeID != tmpList[Def_WeakSkillTypeID]:
            continue
        
        if tmpList[Def_WeakType] != weakType:
            continue
        
        weakBuffState = tmpList[Def_WeakBuffState]
        if weakBuffState > 0:
            if curBuffStateType is None:
                curBuffStateType = SkillCommon.GetBuffStateType(skillData)
            if not curBuffStateType:
                # ¸ÃbuffÎÞbuffÀàÐÍ£¬Õë¶ÔµÄbuffÎÞЧ
                continue
            if not weakBuffState & pow(2, curBuffStateType):
                # ¸ÃbuffÀàÐͲ»ÊÇËùÕë¶ÔµÄbuff, ÎÞЧ
                continue
            
        weakValue += tmpList[Def_WeakValue]
            
    return weakValue
    
 
## Í¨¹ýЧ¹ûID»ñµÃ¼¼ÄÜÔöǿЧ¹ûÌí¼ÓµÄBUFFÔöǿֵ
#  @param None
#  @return None
def GetBuffValueByEffectID(curSkill, effectID):
    boostBuffValue = 0
    if hasattr(curSkill, 'GetBuffValueByEffectID'):
        boostBuffValue = getattr(curSkill, 'GetBuffValueByEffectID')(effectID)
    
    return boostBuffValue
 
## Í¨¹ýЧ¹ûID»ñµÃ¼¼ÄÜÔöǿЧ¹ûÌí¼ÓµÄBUFFÔöǿֵ
#  @param None
#  @return None
def GetBuffValueDict(curSkill, effectID):
    tmpDict = {}
    if hasattr(curSkill, 'GetBuffValueDict'):
        tmpDict = getattr(curSkill, 'GetBuffValueDict')()
    
    return tmpDict
 
#===============================================================================
# def AffectedSkillData(attacker, skillData, isEnhanceSkill):
#    # ¼¼ÄÜÔöÇ¿´¦Àí
#    atkObjType = attacker.GetGameObjType()
#    
#    if atkObjType != IPY_GameWorld.gotPlayer:
#        return skillData
#    
#    passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(attacker)
#    if not passiveEff:
#        return skillData
#    #Ó°Ïì¼¼ÄܵÄBUFF
#    buffAffectInfo = passiveEff.GetChangeBuff_StartSkill(skillData.GetSkillID())
#    if not buffAffectInfo:
#        return skillData
#    
#    # ´¥·¢¼¼ÄܺÍÖ÷¶¯¼¼ÄÜÐè·Ö¿ª´¦Àí£¬·ñÔòÊý¾Ý´íÂÒ
#    if isEnhanceSkill:
#        PySkillManager.Py_SkillDataTrigger.CopySkillData(skillData)
#        skillData = PySkillManager.Py_SkillDataTrigger
#    else:
#        PySkillManager.Py_SkillData.CopySkillData(skillData)
#        skillData = PySkillManager.Py_SkillData
#        
#    #¸Ä±äÖ÷¶¯¼¼ÄÜ
#    passiveEff.CalcChangeBuff_StartSkill(attacker, skillData, buffAffectInfo)
#                
#    return skillData
#===============================================================================