# This file was automatically generated by SWIG (http://www.swig.org).  
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# Version 2.0.4  
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#  
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# Do not make changes to this file unless you know what you are doing--modify  
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# the SWIG interface file instead.  
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from sys import version_info  
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if version_info >= (2,6,0):  
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    def swig_import_helper():  
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        from os.path import dirname  
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        import imp  
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        fp = None  
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        try:  
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            fp, pathname, description = imp.find_module('_IPY_GameGroup', [dirname(__file__)])  
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        except ImportError:  
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            import _IPY_GameGroup  
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            return _IPY_GameGroup  
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        if fp is not None:  
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            try:  
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                _mod = imp.load_module('_IPY_GameGroup', fp, pathname, description)  
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            finally:  
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                fp.close()  
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            return _mod  
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    _IPY_GameGroup = swig_import_helper()  
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    del swig_import_helper  
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else:  
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    import _IPY_GameGroup  
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del version_info  
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try:  
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    _swig_property = property  
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except NameError:  
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    pass # Python < 2.2 doesn't have 'property'.  
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def _swig_setattr_nondynamic(self,class_type,name,value,static=1):  
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    if (name == "thisown"): return self.this.own(value)  
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    if (name == "this"):  
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        if type(value).__name__ == 'SwigPyObject':  
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            self.__dict__[name] = value  
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            return  
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    method = class_type.__swig_setmethods__.get(name,None)  
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    if method: return method(self,value)  
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    if (not static):  
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        self.__dict__[name] = value  
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    else:  
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        raise AttributeError("You cannot add attributes to %s" % self)  
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def _swig_setattr(self,class_type,name,value):  
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    return _swig_setattr_nondynamic(self,class_type,name,value,0)  
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def _swig_getattr(self,class_type,name):  
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    if (name == "thisown"): return self.this.own()  
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    method = class_type.__swig_getmethods__.get(name,None)  
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    if method: return method(self)  
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    raise AttributeError(name)  
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def _swig_repr(self):  
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    try: strthis = "proxy of " + self.this.__repr__()  
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    except: strthis = ""  
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    return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)  
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try:  
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    _object = object  
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    _newclass = 1  
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except AttributeError:  
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    class _object : pass  
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    _newclass = 0  
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class SwigPyIterator(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)  
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    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
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    __repr__ = _swig_repr  
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    __swig_destroy__ = _IPY_GameGroup.delete_SwigPyIterator  
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    __del__ = lambda self : None;  
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    def value(self): return _IPY_GameGroup.SwigPyIterator_value(self)  
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    def incr(self, n = 1): return _IPY_GameGroup.SwigPyIterator_incr(self, n)  
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    def decr(self, n = 1): return _IPY_GameGroup.SwigPyIterator_decr(self, n)  
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    def distance(self, *args): return _IPY_GameGroup.SwigPyIterator_distance(self, *args)  
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    def equal(self, *args): return _IPY_GameGroup.SwigPyIterator_equal(self, *args)  
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    def copy(self): return _IPY_GameGroup.SwigPyIterator_copy(self)  
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    def next(self): return _IPY_GameGroup.SwigPyIterator_next(self)  
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    def __next__(self): return _IPY_GameGroup.SwigPyIterator___next__(self)  
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    def previous(self): return _IPY_GameGroup.SwigPyIterator_previous(self)  
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    def advance(self, *args): return _IPY_GameGroup.SwigPyIterator_advance(self, *args)  
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    def __eq__(self, *args): return _IPY_GameGroup.SwigPyIterator___eq__(self, *args)  
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    def __ne__(self, *args): return _IPY_GameGroup.SwigPyIterator___ne__(self, *args)  
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    def __iadd__(self, *args): return _IPY_GameGroup.SwigPyIterator___iadd__(self, *args)  
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    def __isub__(self, *args): return _IPY_GameGroup.SwigPyIterator___isub__(self, *args)  
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    def __add__(self, *args): return _IPY_GameGroup.SwigPyIterator___add__(self, *args)  
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    def __sub__(self, *args): return _IPY_GameGroup.SwigPyIterator___sub__(self, *args)  
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    def __iter__(self): return self  
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SwigPyIterator_swigregister = _IPY_GameGroup.SwigPyIterator_swigregister  
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SwigPyIterator_swigregister(SwigPyIterator)  
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class IntVector(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)  
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    __repr__ = _swig_repr  
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    def iterator(self): return _IPY_GameGroup.IntVector_iterator(self)  
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    def __iter__(self): return self.iterator()  
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    def __nonzero__(self): return _IPY_GameGroup.IntVector___nonzero__(self)  
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    def __bool__(self): return _IPY_GameGroup.IntVector___bool__(self)  
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    def __len__(self): return _IPY_GameGroup.IntVector___len__(self)  
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    def pop(self): return _IPY_GameGroup.IntVector_pop(self)  
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    def __getslice__(self, *args): return _IPY_GameGroup.IntVector___getslice__(self, *args)  
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    def __setslice__(self, *args): return _IPY_GameGroup.IntVector___setslice__(self, *args)  
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    def __delslice__(self, *args): return _IPY_GameGroup.IntVector___delslice__(self, *args)  
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    def __delitem__(self, *args): return _IPY_GameGroup.IntVector___delitem__(self, *args)  
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    def __getitem__(self, *args): return _IPY_GameGroup.IntVector___getitem__(self, *args)  
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    def __setitem__(self, *args): return _IPY_GameGroup.IntVector___setitem__(self, *args)  
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    def append(self, *args): return _IPY_GameGroup.IntVector_append(self, *args)  
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    def empty(self): return _IPY_GameGroup.IntVector_empty(self)  
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    def size(self): return _IPY_GameGroup.IntVector_size(self)  
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    def clear(self): return _IPY_GameGroup.IntVector_clear(self)  
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    def swap(self, *args): return _IPY_GameGroup.IntVector_swap(self, *args)  
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    def get_allocator(self): return _IPY_GameGroup.IntVector_get_allocator(self)  
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    def begin(self): return _IPY_GameGroup.IntVector_begin(self)  
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    def end(self): return _IPY_GameGroup.IntVector_end(self)  
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    def rbegin(self): return _IPY_GameGroup.IntVector_rbegin(self)  
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    def rend(self): return _IPY_GameGroup.IntVector_rend(self)  
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    def pop_back(self): return _IPY_GameGroup.IntVector_pop_back(self)  
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    def erase(self, *args): return _IPY_GameGroup.IntVector_erase(self, *args)  
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    def __init__(self, *args):   
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        this = _IPY_GameGroup.new_IntVector(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    def push_back(self, *args): return _IPY_GameGroup.IntVector_push_back(self, *args)  
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    def front(self): return _IPY_GameGroup.IntVector_front(self)  
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    def back(self): return _IPY_GameGroup.IntVector_back(self)  
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    def assign(self, *args): return _IPY_GameGroup.IntVector_assign(self, *args)  
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    def resize(self, *args): return _IPY_GameGroup.IntVector_resize(self, *args)  
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    def insert(self, *args): return _IPY_GameGroup.IntVector_insert(self, *args)  
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    def reserve(self, *args): return _IPY_GameGroup.IntVector_reserve(self, *args)  
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    def capacity(self): return _IPY_GameGroup.IntVector_capacity(self)  
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    __swig_destroy__ = _IPY_GameGroup.delete_IntVector  
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    __del__ = lambda self : None;  
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IntVector_swigregister = _IPY_GameGroup.IntVector_swigregister  
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IntVector_swigregister(IntVector)  
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class DoubleVector(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)  
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    __repr__ = _swig_repr  
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    def iterator(self): return _IPY_GameGroup.DoubleVector_iterator(self)  
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    def __iter__(self): return self.iterator()  
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    def __nonzero__(self): return _IPY_GameGroup.DoubleVector___nonzero__(self)  
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    def __bool__(self): return _IPY_GameGroup.DoubleVector___bool__(self)  
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    def __len__(self): return _IPY_GameGroup.DoubleVector___len__(self)  
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    def pop(self): return _IPY_GameGroup.DoubleVector_pop(self)  
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    def __getslice__(self, *args): return _IPY_GameGroup.DoubleVector___getslice__(self, *args)  
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    def __setslice__(self, *args): return _IPY_GameGroup.DoubleVector___setslice__(self, *args)  
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    def __delslice__(self, *args): return _IPY_GameGroup.DoubleVector___delslice__(self, *args)  
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    def __delitem__(self, *args): return _IPY_GameGroup.DoubleVector___delitem__(self, *args)  
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    def __getitem__(self, *args): return _IPY_GameGroup.DoubleVector___getitem__(self, *args)  
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    def __setitem__(self, *args): return _IPY_GameGroup.DoubleVector___setitem__(self, *args)  
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    def append(self, *args): return _IPY_GameGroup.DoubleVector_append(self, *args)  
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    def empty(self): return _IPY_GameGroup.DoubleVector_empty(self)  
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    def size(self): return _IPY_GameGroup.DoubleVector_size(self)  
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    def clear(self): return _IPY_GameGroup.DoubleVector_clear(self)  
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    def swap(self, *args): return _IPY_GameGroup.DoubleVector_swap(self, *args)  
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    def get_allocator(self): return _IPY_GameGroup.DoubleVector_get_allocator(self)  
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    def begin(self): return _IPY_GameGroup.DoubleVector_begin(self)  
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    def end(self): return _IPY_GameGroup.DoubleVector_end(self)  
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    def rbegin(self): return _IPY_GameGroup.DoubleVector_rbegin(self)  
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    def rend(self): return _IPY_GameGroup.DoubleVector_rend(self)  
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    def pop_back(self): return _IPY_GameGroup.DoubleVector_pop_back(self)  
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    def erase(self, *args): return _IPY_GameGroup.DoubleVector_erase(self, *args)  
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    def __init__(self, *args):   
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        this = _IPY_GameGroup.new_DoubleVector(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    def push_back(self, *args): return _IPY_GameGroup.DoubleVector_push_back(self, *args)  
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    def front(self): return _IPY_GameGroup.DoubleVector_front(self)  
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    def back(self): return _IPY_GameGroup.DoubleVector_back(self)  
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    def assign(self, *args): return _IPY_GameGroup.DoubleVector_assign(self, *args)  
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    def resize(self, *args): return _IPY_GameGroup.DoubleVector_resize(self, *args)  
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    def insert(self, *args): return _IPY_GameGroup.DoubleVector_insert(self, *args)  
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    def reserve(self, *args): return _IPY_GameGroup.DoubleVector_reserve(self, *args)  
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    def capacity(self): return _IPY_GameGroup.DoubleVector_capacity(self)  
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    __swig_destroy__ = _IPY_GameGroup.delete_DoubleVector  
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    __del__ = lambda self : None;  
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DoubleVector_swigregister = _IPY_GameGroup.DoubleVector_swigregister  
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DoubleVector_swigregister(DoubleVector)  
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class PairInt(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)  
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    __repr__ = _swig_repr  
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    def __init__(self, *args):   
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        this = _IPY_GameGroup.new_PairInt(*args)  
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        try: self.this.append(this)  
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        except: self.this = this  
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    __swig_setmethods__["first"] = _IPY_GameGroup.PairInt_first_set  
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    __swig_getmethods__["first"] = _IPY_GameGroup.PairInt_first_get  
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    if _newclass:first = _swig_property(_IPY_GameGroup.PairInt_first_get, _IPY_GameGroup.PairInt_first_set)  
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    __swig_setmethods__["second"] = _IPY_GameGroup.PairInt_second_set  
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    __swig_getmethods__["second"] = _IPY_GameGroup.PairInt_second_get  
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    if _newclass:second = _swig_property(_IPY_GameGroup.PairInt_second_get, _IPY_GameGroup.PairInt_second_set)  
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    def __len__(self): return 2  
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    def __repr__(self): return str((self.first, self.second))  
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    def __getitem__(self, index):   
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      if not (index % 2):   
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        return self.first  
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      else:  
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        return self.second  
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    def __setitem__(self, index, val):  
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      if not (index % 2):   
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        self.first = val  
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      else:  
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        self.second = val  
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    __swig_destroy__ = _IPY_GameGroup.delete_PairInt  
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    __del__ = lambda self : None;  
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PairInt_swigregister = _IPY_GameGroup.PairInt_swigregister  
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PairInt_swigregister(PairInt)  
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class IPY_GameGroupMutualInfo(_object):  
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    __swig_setmethods__ = {}  
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    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameGroupMutualInfo, name, value)  
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    __swig_getmethods__ = {}  
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    __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameGroupMutualInfo, name)  
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    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
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    __repr__ = _swig_repr  
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    def GetType(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetType(self)  
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    def GetGroupID(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetGroupID(self)  
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    def GetPlayerID(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetPlayerID(self)  
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    def GetTargetID(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetTargetID(self)  
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    def GetFriendliness(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetFriendliness(self)  
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    def GetExtra1(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetExtra1(self)  
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    def GetExtra2(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetExtra2(self)  
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    def GetExtra3(self): return _IPY_GameGroup.IPY_GameGroupMutualInfo_GetExtra3(self)  
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    def SetType(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetType(self, *args)  
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    def SetGroupID(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetGroupID(self, *args)  
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    def SetPlayerID(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetPlayerID(self, *args)  
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    def SetTargetID(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetTargetID(self, *args)  
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    def SetFriendliness(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetFriendliness(self, *args)  
 | 
    def SetExtra1(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetExtra1(self, *args)  
 | 
    def SetExtra2(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetExtra2(self, *args)  
 | 
    def SetExtra3(self, *args): return _IPY_GameGroup.IPY_GameGroupMutualInfo_SetExtra3(self, *args)  
 | 
    __swig_destroy__ = _IPY_GameGroup.delete_IPY_GameGroupMutualInfo  
 | 
    __del__ = lambda self : None;  
 | 
IPY_GameGroupMutualInfo_swigregister = _IPY_GameGroup.IPY_GameGroupMutualInfo_swigregister  
 | 
IPY_GameGroupMutualInfo_swigregister(IPY_GameGroupMutualInfo)  
 | 
  
 | 
class IPY_GameGroupMember(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameGroupMember, name, value)  
 | 
    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameGroupMember, name)  
 | 
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
 | 
    __repr__ = _swig_repr  
 | 
    def GetType(self): return _IPY_GameGroup.IPY_GameGroupMember_GetType(self)  
 | 
    def GetGroupID(self): return _IPY_GameGroup.IPY_GameGroupMember_GetGroupID(self)  
 | 
    def GetPlayerID(self): return _IPY_GameGroup.IPY_GameGroupMember_GetPlayerID(self)  
 | 
    def GetPlayerName(self): return _IPY_GameGroup.IPY_GameGroupMember_GetPlayerName(self)  
 | 
    def GetPositionIndex(self): return _IPY_GameGroup.IPY_GameGroupMember_GetPositionIndex(self)  
 | 
    def GetPlayerDataLen(self): return _IPY_GameGroup.IPY_GameGroupMember_GetPlayerDataLen(self)  
 | 
    def GetPlayerData(self): return _IPY_GameGroup.IPY_GameGroupMember_GetPlayerData(self)  
 | 
    def GetExtra1(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra1(self)  
 | 
    def GetExtra2(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra2(self)  
 | 
    def GetExtra3(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra3(self)  
 | 
    def GetExtra4(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra4(self)  
 | 
    def GetExtra5(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra5(self)  
 | 
    def GetExtra6(self): return _IPY_GameGroup.IPY_GameGroupMember_GetExtra6(self)  
 | 
    def SetType(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetType(self, *args)  
 | 
    def SetGroupID(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetGroupID(self, *args)  
 | 
    def SetPlayerID(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetPlayerID(self, *args)  
 | 
    def SetPlayerName(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetPlayerName(self, *args)  
 | 
    def SetPositionIndex(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetPositionIndex(self, *args)  
 | 
    def SetPlayerData(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetPlayerData(self, *args)  
 | 
    def SetExtra1(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra1(self, *args)  
 | 
    def SetExtra2(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra2(self, *args)  
 | 
    def SetExtra3(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra3(self, *args)  
 | 
    def SetExtra4(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra4(self, *args)  
 | 
    def SetExtra5(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra5(self, *args)  
 | 
    def SetExtra6(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_SetExtra6(self, *args)  
 | 
    def AddTargetMutual(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_AddTargetMutual(self, *args)  
 | 
    def FindTargetMutual(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_FindTargetMutual(self, *args)  
 | 
    def GetTargetMutualByIndex(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_GetTargetMutualByIndex(self, *args)  
 | 
    def DelTargetMutual(self, *args): return _IPY_GameGroup.IPY_GameGroupMember_DelTargetMutual(self, *args)  
 | 
    def TargetCount(self): return _IPY_GameGroup.IPY_GameGroupMember_TargetCount(self)  
 | 
    __swig_destroy__ = _IPY_GameGroup.delete_IPY_GameGroupMember  
 | 
    __del__ = lambda self : None;  
 | 
IPY_GameGroupMember_swigregister = _IPY_GameGroup.IPY_GameGroupMember_swigregister  
 | 
IPY_GameGroupMember_swigregister(IPY_GameGroupMember)  
 | 
  
 | 
class IPY_GameGroup(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameGroup, name, value)  
 | 
    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameGroup, name)  
 | 
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
 | 
    __repr__ = _swig_repr  
 | 
    def GetType(self): return _IPY_GameGroup.IPY_GameGroup_GetType(self)  
 | 
    def GetGroupID(self): return _IPY_GameGroup.IPY_GameGroup_GetGroupID(self)  
 | 
    def GetGroupNameLen(self): return _IPY_GameGroup.IPY_GameGroup_GetGroupNameLen(self)  
 | 
    def GetGroupName(self): return _IPY_GameGroup.IPY_GameGroup_GetGroupName(self)  
 | 
    def GetMemberCount(self): return _IPY_GameGroup.IPY_GameGroup_GetMemberCount(self)  
 | 
    def GetGroupDataLen(self): return _IPY_GameGroup.IPY_GameGroup_GetGroupDataLen(self)  
 | 
    def GetGroupData(self): return _IPY_GameGroup.IPY_GameGroup_GetGroupData(self)  
 | 
    def GetExtra1(self): return _IPY_GameGroup.IPY_GameGroup_GetExtra1(self)  
 | 
    def GetExtra2(self): return _IPY_GameGroup.IPY_GameGroup_GetExtra2(self)  
 | 
    def GetExtra3(self): return _IPY_GameGroup.IPY_GameGroup_GetExtra3(self)  
 | 
    def SetType(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetType(self, *args)  
 | 
    def SetGroupID(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetGroupID(self, *args)  
 | 
    def SetGroupName(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetGroupName(self, *args)  
 | 
    def SetGroupData(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetGroupData(self, *args)  
 | 
    def SetExtra1(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetExtra1(self, *args)  
 | 
    def SetExtra2(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetExtra2(self, *args)  
 | 
    def SetExtra3(self, *args): return _IPY_GameGroup.IPY_GameGroup_SetExtra3(self, *args)  
 | 
    def AddMember(self, *args): return _IPY_GameGroup.IPY_GameGroup_AddMember(self, *args)  
 | 
    def FindMember(self, *args): return _IPY_GameGroup.IPY_GameGroup_FindMember(self, *args)  
 | 
    def DelMember(self, *args): return _IPY_GameGroup.IPY_GameGroup_DelMember(self, *args)  
 | 
    def ClearMember(self): return _IPY_GameGroup.IPY_GameGroup_ClearMember(self)  
 | 
    __swig_destroy__ = _IPY_GameGroup.delete_IPY_GameGroup  
 | 
    __del__ = lambda self : None;  
 | 
IPY_GameGroup_swigregister = _IPY_GameGroup.IPY_GameGroup_swigregister  
 | 
IPY_GameGroup_swigregister(IPY_GameGroup)  
 | 
  
 | 
class IPY_GameGroupType(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameGroupType, name, value)  
 | 
    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameGroupType, name)  
 | 
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
 | 
    __repr__ = _swig_repr  
 | 
    def SetType(self, *args): return _IPY_GameGroup.IPY_GameGroupType_SetType(self, *args)  
 | 
    def GetType(self): return _IPY_GameGroup.IPY_GameGroupType_GetType(self)  
 | 
    def CreateGroup(self): return _IPY_GameGroup.IPY_GameGroupType_CreateGroup(self)  
 | 
    def FindGroup(self, *args): return _IPY_GameGroup.IPY_GameGroupType_FindGroup(self, *args)  
 | 
    def AtGroup(self, *args): return _IPY_GameGroup.IPY_GameGroupType_AtGroup(self, *args)  
 | 
    def GroupCount(self): return _IPY_GameGroup.IPY_GameGroupType_GroupCount(self)  
 | 
    def Delete(self, *args): return _IPY_GameGroup.IPY_GameGroupType_Delete(self, *args)  
 | 
    def Clear(self): return _IPY_GameGroup.IPY_GameGroupType_Clear(self)  
 | 
    def FindMember(self, *args): return _IPY_GameGroup.IPY_GameGroupType_FindMember(self, *args)  
 | 
    def MemberCnt(self): return _IPY_GameGroup.IPY_GameGroupType_MemberCnt(self)  
 | 
    __swig_destroy__ = _IPY_GameGroup.delete_IPY_GameGroupType  
 | 
    __del__ = lambda self : None;  
 | 
IPY_GameGroupType_swigregister = _IPY_GameGroup.IPY_GameGroupType_swigregister  
 | 
IPY_GameGroupType_swigregister(IPY_GameGroupType)  
 | 
  
 | 
class IPY_GameGroupManager(_object):  
 | 
    __swig_setmethods__ = {}  
 | 
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameGroupManager, name, value)  
 | 
    __swig_getmethods__ = {}  
 | 
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameGroupManager, name)  
 | 
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  
 | 
    __repr__ = _swig_repr  
 | 
    def Count(self): return _IPY_GameGroup.IPY_GameGroupManager_Count(self)  
 | 
    def Delete(self, *args): return _IPY_GameGroup.IPY_GameGroupManager_Delete(self, *args)  
 | 
    def Clear(self): return _IPY_GameGroup.IPY_GameGroupManager_Clear(self)  
 | 
    def FindType(self, *args): return _IPY_GameGroup.IPY_GameGroupManager_FindType(self, *args)  
 | 
    def CreateType(self, *args): return _IPY_GameGroup.IPY_GameGroupManager_CreateType(self, *args)  
 | 
    __swig_destroy__ = _IPY_GameGroup.delete_IPY_GameGroupManager  
 | 
    __del__ = lambda self : None;  
 | 
IPY_GameGroupManager_swigregister = _IPY_GameGroup.IPY_GameGroupManager_swigregister  
 | 
IPY_GameGroupManager_swigregister(IPY_GameGroupManager)  
 | 
  
 | 
# This file is compatible with both classic and new-style classes.  
 | 
  
 | 
  
 |