| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #---------------------------------------------------------------------  | 
| #  | 
| #---------------------------------------------------------------------  | 
| ##@package SummonNPC_Attack_NormalNPC  | 
| # @todo: ÕÙ»½ÊÞ¹¥»÷ÆÕͨNPC  | 
| #  | 
| # @author: panwei  | 
| # @date 2010-09-06  | 
| # @version 2.1  | 
| #  | 
| # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½  | 
| # @change: "2010-11-18 11:00" adaws NPCÕóÈÝÅж¨´íÐÞ¸Ä  | 
| # @change: "2010-11-18 13:50" chenxuewei NpcɱËÀNPCʱ֪ͨ¸±±¾  | 
| # @change: "2011-04-15 14:00" chenxuewei ÐÞ¸´bug9922:ÊØ»¤Çô³µ,·¶Î§¼¼ÄÜ(Íæ¼ÒÕÙ»ØÒþÐÎNPC·ÅȺ¹¥¼¼ÄÜ)¿É¹¥»÷¼º·½Çô³µ¡¢ÊØÎÀ  | 
| # @change: "2011-05-11 13:45" Alee ÕÙ»½ÊÞÊÇÏÝÚåÔò°Ñ³ðºÞ¸øÖ÷ÈË  | 
| # @change: "2011-05-12 14:00" Alee ÏÝÚå¸ÄΪÁé³ðºÞÈ«×ªÒÆ¸øÖ÷ÈË  | 
| # @change: "2011-05-12 17:00" chenxuewei AttackResultÕÙ»½ÊÞÓÐûÖ÷È˶¼Ö»ÒªÍ¨Öª¸±±¾Ò»´Î¼´¿É£¬±ÜÃâÖØ¸´Í¨Öª  | 
| # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬  | 
| # @change: "2013-01-03 17:00" wdb È¥³ýnpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼  | 
| # @change: "2013-11-08 18:00" hxp Ôö¼ÓNPC±»¹¥»÷Âß¼Èë¿Ú  | 
| # @change: "2016-09-28 21:00" hxp ²»ËÀbossÂß¼Ö§³Ö  | 
| #------------------------------------------------------------------------------   | 
| #"""Version = 2016-09-28 21:00"""  | 
| #---------------------------------------------------------------------  | 
| import NPCCommon  | 
| import IPY_GameWorld  | 
| import AttackCommon  | 
| import ChConfig  | 
| import GameWorld  | 
| import FBLogic  | 
| import SkillShell  | 
| import ChNPC  | 
| import GameObj  | 
| #---------------------------------------------------------------------  | 
|   | 
| #---------------------------------------------------------------------  | 
| ## ÊÇ·ñ¿ÉÒÔ¹¥»÷   | 
| #  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return ²¼¶ûÖµ  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def GetCanAttack(curSummonNPC, curTagNormalNPC, skill, tick):  | 
|       | 
|     return AttackCommon.CheckNPCCanAttackTag(curSummonNPC, curTagNormalNPC, skill)  | 
|   | 
| #---------------------------------------------------------------------  | 
| ## »ñµÃ¹ØÏµ  | 
| #  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return ¹ØÏµÁбí È磺[ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None]  | 
| #  @remarks »ñµÃ¹ØÏµÁÐ±í  | 
| def GetTagRelation(curSummonNPC, curTagNormalNPC, skill, tick):  | 
|       | 
|     #·ÀÊØ·½ÕóÓª  | 
|     defenderCampType = NPCCommon.GetFaction(curTagNormalNPC)  | 
|       | 
|     #Íæ¼ÒµÄÕÙ»½ÊÞ²ÅÄܹ¥»÷ÆÕͨNPC  | 
|     npcOwner_Player = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)  | 
|   | 
|     if npcOwner_Player != None:  | 
|           | 
|         #²»¹¥»÷ÕýÒåµÄÐèҪȥ±£»¤µÄ ÕâÀïÓÐÅ®ÉñºÍÊØÎÀ  | 
|         if defenderCampType == ChConfig.CampType_Justice:  | 
|             return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None  | 
|           | 
|         return ChConfig.Type_Relation_Enemy, ChConfig.Def_PASysMessage_None  | 
|       | 
|     #¹¥»÷·½ÕóÓª  | 
|     attackerCampType = curSummonNPC.GetDictByKey(ChConfig.Def_NpcDictKey_CampType)  | 
|     if attackerCampType != defenderCampType:  | 
|         return ChConfig.Type_Relation_Enemy, ChConfig.Def_PASysMessage_None  | 
|     return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None  | 
| #---------------------------------------------------------------------  | 
| ## ¹¥»÷  | 
| #  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param skillValue ¼¼ÄÜÔöÇ¿  | 
| #  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  | 
| #  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   | 
| #  @remarks ¹¥»÷Âß¼  | 
| def DoAttack(curSummonNPC, curTagNPC, skill, skillValue, skillPercent, skillHurtList, tick):  | 
|     curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNPC)  | 
|     hurtType = AttackCommon.GetHurtHP(curSummonNPC, curTagNPC, skill,  | 
|                                       skillValue, skillPercent, tick)  | 
|     hurtHP = hurtType.HurtHP  | 
|     #---±»¹¥»÷µÄNPCÌí¼Ó³ðºÞ---  | 
|     curTagNPCControl = NPCCommon.NPCControl(curTagNPC)  | 
|     curTagNPCControl.AddObjDetelToAngryList_ByAttack(curSummonNPC, hurtHP, skill)  | 
|       | 
|     #---±»¹¥»÷µÄNPCÌí¼ÓÉËѪ---  | 
|       | 
|     #¹¥»÷·½ÎªÕÙ»½ÊÞ,Ìí¼Óµ½Ö÷ÈËÉËѪÖÐ  | 
|     summonOwner = NPCCommon.GetSummonOwnerDetel(curSummonNPC)  | 
|   | 
|     #2013-1-3,È¥³ýnpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼  | 
|     if summonOwner != None:  | 
|   | 
|         # ÕÙ»½ÊÞÖ÷ÈËÎªÍæ¼Ò£¬ÉËѪ  | 
|         if summonOwner.GetGameObjType() == IPY_GameWorld.gotPlayer:  | 
|             AttackCommon.NPCAddObjInHurtList(summonOwner, curTagNPC, curTagNPCHPBeforeAtk, hurtHP)  | 
|           | 
|         addAngry = hurtHP  | 
|         if skill != None:  | 
|             addAngry += skill.GetSkillAngry()  | 
|           | 
|         #Ò²Ìí¼ÓÒ»·ÝÖ÷È˵ijðºÞ(±©·çÑ©ÕâÀàµÄ²»¿É¹¥»÷ÕÙ»½¼¼ÄÜ, ÒªNPC¹¥»÷Ö÷ÈË)  | 
|         curTagNPCControl.AddObjToAngryList(summonOwner, addAngry)  | 
|       | 
|     #---¹¹½¨ÉËѪÁбí---  | 
|       | 
|     #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  | 
|     AttackCommon.AddHurt(curTagNPC, skillHurtList, hurtType.HurtType, hurtHP)  | 
|     #ChNPC.OnUndeathBossHurt(curTagNPC, hurtHP)  | 
|     return hurtType  | 
| #---------------------------------------------------------------------  | 
| ## ´¦Àí¹¥»÷ºóµÄ½á¹û  | 
| #  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return ÎÞÒâÒå  | 
| #  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û  | 
| def AttackResult(curSummonNPC, curTagNPC, skill, tick):  | 
|       | 
|     if ChNPC.OnUndeathBossAttacked(curTagNPC):  | 
|         return  | 
|       | 
|     #---NPC»¹»î×Å---  | 
|     if GameObj.GetHP(curTagNPC) > 0:  | 
|         ChNPC.OnNPCAttacked(curSummonNPC, curTagNPC, skill, tick)  | 
|         return  | 
|   | 
|     #---NPC±»»÷ɱ---  | 
|     #Íæ¼Ò»÷ɱNPC¸±±¾´¥·¢Æ÷  | 
|     curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)  | 
|       | 
|     #2011-05-12 chenxuewei ÓÐûÖ÷È˶¼Ö»ÒªÍ¨ÖªÒ»´Î¼´¿É£¬±ÜÃâÖØ¸´Í¨Öª  | 
|     if curPlayer != None:  | 
|         FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)  | 
|     else:  | 
|         #¸±±¾  | 
|         FBLogic.DoFB_Npc_KillNPC(curSummonNPC, curTagNPC, tick)  | 
|           | 
|     #µ÷ÓÃͳһ»÷ɱÂß¼  | 
|     curTagNPCControl = NPCCommon.NPCControl(curTagNPC)  | 
|     curTagNPCControl.SetKilled()  | 
|     return  | 
| #---------------------------------------------------------------------  |