hxp
2022-02-21 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb
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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package E:/GameSVN/U3DGame/ProjectSServer/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
# @todo: 
#
# @author: Alee
# @date 2017-10-24 ÏÂÎç05:23:55
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
#===============================================================================
# ËµÃ÷ ------------
# ÔÚC++ÖРIsBattleState µÄº¯Êý
# bool           Player::IsBattleState()
# {
#    //Èç¹ûÓÐNPC¶ÔÕâ¸öÍæ¼ÒÓгðºÞ, ÔòÊÇÕ½¶·×´Ì¬
#    if(m_AngryNPC.Count() != 0)
#        return  true;
#    return      m_IsBattleState;
# }
# ½á¹ûΪ ·µ»ØµÄÕæÖµ ²»Ò»¶¨´ú±í m_IsBattleStateÊÇÕæÖµ
#===============================================================================
import random
import GameWorld
import ChConfig
import IPY_GameWorld
import PlayerControl
import NPCCommon
#import ItemControler
import SkillCommon
import EffGetSet
import FBLogic
import EventShell
import ReadChConfig
import PetControl
import GameMap
import PlayerTruck
#import PlayerPrestigeSys
import PlayerFamily
#import BossHurtMng
import PassiveBuffEffMng
import PlayerSuccess
import GameFuncComm
import ShareDefine
import SkillShell
import PlayerVip
import FormulaControl
import IpyGameDataPY
import PyGameData
import GameObj
import BuffSkill
import PlayerState
import ChPyNetSendPack
import NPCHurtManager
import NetPackCommon
import FamilyRobBoss
import FBCommon
import ChNPC
import BossHurtMng
import NPCHurtMgr
 
import datetime
import math
#---------------------------------------------------------------------
 
 
 
# µ¥´ÎÉËѪÁбí°ü×°£¬NPCѪÁ¿Óг¬¹ý20EµÄÇé¿ö£¬ÓÃÓÚ֪ͨ·â°ü
# @param hurtList ÊÇg_skillHurtList
def AddHurt(tagObj, hurtList, hurtType, hurtValue):
    tagObjType = tagObj.GetGameObjType()
    hurtList.AddHurt(tagObjType, tagObj.GetID(), hurtType, hurtValue % ShareDefine.Def_PerPointValue, 
                     hurtValue / ShareDefine.Def_PerPointValue, tagObj.GetHP(), tagObj.GetHPEx())
    return
 
# ÉËѪÁбíÀÛ»ý¼Ç¼£¬³¬DWORDÌØÊâËõ¼õ´¦Àí
def AddHurtValue(defender, attackID, attackHurtType, value):
    defendHurtList = defender.GetPlayerHurtList()
    defendHurtList.AddHurtValue(attackID, attackHurtType, value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue)
    return
 
def AddTeamPlayerHurtValue(defender, teamID, playerID, value):
    # Ìí¼Ó¶ÓÎé³ÉÔ±¶ÔNPCÉËѪÀÛ¼Æ
    if not teamID:
        return
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
        return
    teamPlayerHurtDict = PyGameData.g_teamPlayerHurtValue
    lineID = GameWorld.GetGameWorld().GetLineID()
    key = (lineID, defender.GetID(), defender.GetNPCID())
    if key not in teamPlayerHurtDict:
        teamPlayerHurtDict[key] = {}
    hurtDict = teamPlayerHurtDict[key]
    hurtKey = (teamID, playerID)
    hurtDict[hurtKey] = hurtDict.get(hurtKey, 0) + value
    #GameWorld.DebugLog("AddTeamPlayerHurtValue teamID=%s, playerID=%s, value=%s, key=%s, %s" 
    #                   % (teamID, playerID, value, key, teamPlayerHurtDict))
    return
 
def GetTeamPlayerHurtValue(curPlayer, defender):
    # »ñÈ¡¶ÓÎé³ÉÔ±¶ÔNPCµÄÉËѪÀÛ¼Æ
    teamPlayerHurtDict = PyGameData.g_teamPlayerHurtValue
    #GameWorld.DebugLog("GetTeamPlayerHurtValue %s" % (teamPlayerHurtDict))
    teamID = curPlayer.GetTeamID()
    if not teamID:
        return 0
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
        return 0
    lineID = GameWorld.GetGameWorld().GetLineID()
    key = (lineID, defender.GetID(), defender.GetNPCID())
    if key not in teamPlayerHurtDict:
        return 0
    hurtDict = teamPlayerHurtDict[key]
    hurtKey = (teamID, curPlayer.GetPlayerID())
    return hurtDict.get(hurtKey, 0)
 
def GetTeamPlayerHurtPer(curPlayer, defender):
    # »ñÈ¡¶ÓÎé³ÉÔ±¶ÔNPCµÄÉËѪÁ¿ÔÚ¶ÓÎé×ÜÉËѪÁ¿µÄÕ¼±È
    teamPlayerHurtDict = PyGameData.g_teamPlayerHurtValue
    teamID = curPlayer.GetTeamID()
    if not teamID:
        return 0
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
        return 0
    lineID = GameWorld.GetGameWorld().GetLineID()
    key = (lineID, defender.GetID(), defender.GetNPCID())
    if key not in teamPlayerHurtDict:
        return 0
    
    playerID = curPlayer.GetPlayerID()
    playerHurtValue = 0
    teamHurtValue = 0
    # ÕâÀïÖ»Ëã±¾¶ÓÎéÄÚ¶ÓÔ±µÄÉ˺¦±ÈÀý£¬¼´ ¶ÓÔ±É˺¦/±¾¶Ó¶ÓÔ±×ÜÉ˺¦
    hurtDict = teamPlayerHurtDict[key]
    for key, hurtValue in hurtDict.items():
        hurtTeamID, hurtPlayerID = key
        if hurtTeamID != teamID:
            continue
        
        teamHurtValue += hurtValue
        if hurtPlayerID == playerID:
            playerHurtValue = hurtValue
    
    if playerHurtValue == 0 or teamHurtValue == 0:
        hurtPer = 0
    else:
        hurtPer = playerHurtValue * 1.0 / teamHurtValue
    #GameWorld.DebugLog("GetTeamPlayerHurtPer playerHurtValue=%s,teamHurtValue=%s,maxHP=%s,hurtPer=%s" 
    #                   % (playerHurtValue, teamHurtValue, GameObj.GetMaxHP(defender), hurtPer), playerID)
    return hurtPer
 
def ClearTeamPlayerHurtValue(defender):
    # Çå³ýNPC¶ÓÎéÀÛ¼ÆÉËѪ
    teamPlayerHurtDict = PyGameData.g_teamPlayerHurtValue
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
        return
    lineID = GameWorld.GetGameWorld().GetLineID()
    key = (lineID, defender.GetID(), defender.GetNPCID())
    #GameWorld.DebugLog("ClearTeamPlayerHurtValue key=%s, %s" % (key, teamPlayerHurtDict))
    if key in teamPlayerHurtDict:
        teamPlayerHurtDict.pop(key)
    #GameWorld.DebugLog("    teamPlayerHurtDict=%s" % (teamPlayerHurtDict))
    return
 
## »ñµÃÍæ¼ÒPKÊÇ·ñºÏ·¨
#  @param curPlayer É±ÈËÕß
#  @param curTagPlayer ±»É±Õß
#  @return PKÊÇ·ñºÏ·¨
#  @remarks »ñµÃÍæ¼ÒPKÊÇ·ñºÏ·¨
def GetIsPKLegality(curPlayer, tagPlayer):
    
    #Èç¹û²»ÊÇÍæ¼Ò»¥ÏàPK,²»´¦ÀíÂß¼­
    if curPlayer == None or tagPlayer == None:
        return True
    
    #Èç¹ûÔÚÌØÊ⸱±¾ÖУ¬ÄÇô¾ÍûÓгͷ£
    #if not FBLogic.DoFBAttackHasPunish(curPlayer , curTagPlayer):
    #    return True
    
    #ºÏ·¨PKÇøÓò
    legalityAreaList = [IPY_GameWorld.gatFreePK, IPY_GameWorld.gatFamilyPK]
    if GameMap.GetAreaTypeByMapPos(curPlayer.GetPosX(), curPlayer.GetPosY()) in legalityAreaList \
        or GameMap.GetAreaTypeByMapPos(tagPlayer.GetPosX(), tagPlayer.GetPosY()) in legalityAreaList:
        return True
    
    #¶ñÒâ¹¥»÷×Ô¼ºµÄÍæ¼Ò »ò ÓÐPKÖµµÄ(¶ñÒâɱÈ˲ŻáÓÐPKÖµ)
    if IsMaliciousAttackPlayer(curPlayer, tagPlayer) or tagPlayer.GetPKValue() > 0:
        #Ä¿±êÍæ¼ÒºìÃû
        return True
    
    #ÆäËû¶¼²»ºÏ·¨£¬·µ»ØFalse
    return False
    
## ¼ì²âÍæ¼ÒPKËÀÍöºóÃû×ֱ仯
#  @param curPlayer É±ÈËÕß
#  @param curTagPlayer ±»É±Õß
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def AddPKValue(curPlayer, curTagPlayer, tick):
    
    #PKºÏ·¨£¬²»³Í·££¬Ìø³ö
    if GetIsPKLegality(curPlayer, curTagPlayer):
        #GameWorld.DebugLog("ºÏ·¨»÷É±Íæ¼Ò!tagPlayerID=%s" % curTagPlayer.GetPlayerID(), curPlayer.GetPlayerID())
        return
    
    #Ôö¼ÓPKÖµ
    PlayerControl.AddPlayerPKValue(curPlayer, tick)
 
    #֪ͨGameServer, Ìí¼Ó³ðÈË
    curTagPlayer.GameServer_AddEnemy(curPlayer.GetID(), curPlayer.GetName())
    return
 
 
## µ±Íæ¼ÒɱËÀïÚ³µµÄʱºò´¥·¢
#  @param curPlayer É±ÈËÕß
#  @param defender ±»É±Õß
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnPlayerKillTruck(curPlayer, curTruck, tick):
    
    if curPlayer == None or curTruck == None:
        return
    
    #ÇøÓò
    curPlayerAreaType = GameMap.GetAreaTypeByMapPos(curPlayer.GetPosX(), curPlayer.GetPosY())
    truckAreaType = GameMap.GetAreaTypeByMapPos(curTruck.GetPosX(), curTruck.GetPosY())
    
    #×ÔÓÉÇøÓò£¬ºÏ·¨£¬·µ»ØTrue
    if curPlayerAreaType == IPY_GameWorld.gatFreePK or truckAreaType == IPY_GameWorld.gatFreePK:       
        return
    
    #¼Ò×åÇøÓò£¬PK²»ÊÇͬһ¼Ò×åµÄÍæ¼Ò»òÆä³èÎºÏ·¨£¬·µ»ØTrue
    if curPlayerAreaType == IPY_GameWorld.gatFamilyPK or truckAreaType == IPY_GameWorld.gatFamilyPK:
        return
    
    #ÒѾ­ËÀÍöÁË,²»±äÉ«
    if GameObj.GetHP(curPlayer) <= 0:
        return
    
    curPlayerNameColor = curPlayer.GetPlayerNameColor()
    #×Ô¼ºÈç¹û²»Êǰ×Ãû¾Í²»±äÉ«
    if curPlayerNameColor != IPY_GameWorld.pncNormal:
        return
    
    curTruckNameColor = PlayerTruck.GetTruckNameColor(curTruck)
    if curTruckNameColor != IPY_GameWorld.pncNormal:
        #Ä¿±êÍæ¼Ò²»Êǰ×Ãû¾Í²»±äÉ«
        return
    
    #»ÒÃû(9)
    #SkillCommon.AddBuffBySkillType(curPlayer , ChConfig.Def_SkillID_Gray , tick)
    return
 
 
## µ±Íæ¼ÒɱËÀÍæ¼ÒµÄʱºò´¥·¢
#  @param curPlayer É±ÈËÕß
#  @param defender ±»É±Õß
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnPlayerKillPlayer(curPlayer, defender, tick):
    
    PlayerState.SetPKStateTick(curPlayer, tick)
    
    #´¥·¢»÷É±Íæ¼Òʼþ
    EventShell.EventResponse_OnKillEnemy(curPlayer, defender)
    
    #´¥·¢±»É±Ê¼þ
    EventShell.EventResponse_OnEnemyKill(defender, curPlayer)
    
    #֪ͨ
    PlayerControl.NotifyCode(defender, "PK_lhs_318691", [curPlayer.GetName()])
    
    #¸øÓèɱÈ˽±Àø
    #if FBLogic.DoFBOnKill_Player_ValuePrize(curPlayer, defender, tick):
    __GiveKill_Player_ValuePrize(curPlayer, defender, tick)
    
    NPCCommon.OnPlayerKillNPCPlayer(curPlayer, defender, tick)
    
    #Ö´Ðи±±¾É±ÈËÂß¼­
    if FBLogic.DoFBOnKill_Player(curPlayer, defender, tick):
        return
    
    #¼ÓPKÖµ
    AddPKValue(curPlayer, defender, tick)
    
    #»÷É±Íæ¼Ò¹ã²¥Âß¼­
    __DoKillPlayerNotify(curPlayer, defender)
    
    #´òbossÖв»Ôö¼Ó 2018/7/18¸ÄΪֻҪÔÚÒ°ÍâµØÍ¼±»ÆäËûÍæ¼ÒɱËÀ¶¼Ôö¼ÓÆ£ÀÍ
    #if not PlayerState.IsInBossState(curPlayer):
    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
        PlayerControl.NomalDictSetProperty(defender, ChConfig.Def_PDict_IsAddReviveTired, 1)
    return
 
 
## »÷É±Íæ¼ÒÏà¹ØÌáʾ
#  @param attacker É±ÈËÕß
#  @param defender ±»É±Õß
#  @return None
def __DoKillPlayerNotify(attacker, defender):
    
    defFamilyID = defender.GetFamilyID()
    if defFamilyID <= 0:
        return
            
    defFamilyMemberLv = defender.GetFamilyMemberLV()
    defName = defender.GetName()
    atkName = attacker.GetName()
    
    defMapID = defender.GetMapID()
    defPosX = defender.GetPosX()
    defPosY = defender.GetPosY() 
    if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
        return
    
    crossNotifyList = []
    isCrossServer = GameWorld.IsCrossServer()
    atkServerGroupID = PlayerControl.GetPlayerServerGroupID(attacker)
    defServerGroupID = PlayerControl.GetPlayerServerGroupID(defender)
    lineID = GameWorld.GetGameWorld().GetLineID()
    # É±ÈËÍæ¼ÒÓаï»á
    if attacker.GetFamilyID() > 0:
        atkFamilyName = attacker.GetFamilyName()
        atkFamilyMemberLv = attacker.GetFamilyMemberLV()
        
        notifyCode = 'PK_pan_671654' 
        paramList = [defFamilyMemberLv, defName, defMapID, atkFamilyName, atkFamilyMemberLv, atkName, defPosX, defPosY, lineID]
        
    else:
        # É±ÈËÍæ¼ÒÎÞ°ï»á
        notifyCode = 'PK_pan_318691'
        paramList = [defFamilyMemberLv, defName, defMapID, atkName,defPosX, defPosY, lineID]
    
    if isCrossServer:
        crossNotifyList.append(PlayerControl.GetCrossFamilyNotifyInfo(defFamilyID, notifyCode, paramList))
    else:
        PlayerControl.FamilyNotify(defFamilyID, notifyCode, paramList)
    
    # ÓÐְλ±»É±£¬È«·þ¹ã²¥
    if defFamilyMemberLv > 0:
        defFamilyName = defender.GetFamilyName()
    
        killCnt = attacker.GetDictByKey(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID()) + 1
        attacker.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID(), killCnt)
        #±»É±ÖØÖû÷ɱÊý
        defender.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % attacker.GetPlayerID(), 0)
        
        killPlayerNotifyDict = IpyGameDataPY.GetFuncEvalCfg('FamilyKilledNotify')
        
        killKeys = sorted(killPlayerNotifyDict.keys())
        notifyKey = 0 
        for killCntKey in killKeys:
            if killCnt < killCntKey:
                break
            notifyKey = killCntKey
        if notifyKey in killPlayerNotifyDict:
            notifyMark = killPlayerNotifyDict[notifyKey]
            msgParamList = [atkName, defMapID, defFamilyName, defFamilyMemberLv, defName]
            if isCrossServer:
                crossNotifyList.append(PlayerControl.GetCrossWorldNotifyInfo(0, notifyMark, msgParamList))
                if atkServerGroupID != defServerGroupID:
                    PlayerControl.NotifyCode(attacker, notifyMark, msgParamList)
            else:
                PlayerControl.WorldNotify(0, notifyMark, msgParamList)
                
    if crossNotifyList:
        PlayerControl.CrossNotify([defServerGroupID], crossNotifyList)
        
    return
 
def OnNPCHitPlayer(curNPC, defender, tick):
    if ChConfig.IsGameBoss(curNPC):
        PlayerState.SetBossStateTick(defender, tick)
    return
 
## µ±Íæ¼Ò¹¥»÷Íæ¼ÒµÄʱºò´¥·¢
#  @param curPlayer ¹¥»÷Obj
#  @param defender ·ÀÓùObj
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnPlayerHitPlayer(attacker, defender, tick):
    #´¦Àí¸±±¾¹¥»÷Íæ¼Òʼþ
    if attacker.GetID() == defender.GetID():
        #GameWorld.DebugLog("×Ô¼º²»´¦Àí: %s" % attacker.GetID())
        return
    
    #if FBLogic.DoFBOnHit_Player(attacker, defender, tick):
    #    return
    
    #¶ñÒâ¹¥»÷
    if not GetIsPKLegality(attacker, defender):
        AddMaliciousAttackPlayer(attacker, defender, tick)
        #»ÒÃû(9)
        #SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_Gray, tick)
    else:
        UpdMaliciousAttackTick(attacker, defender, tick)
        
    #Ìí¼ÓÉËѪ¼Ç¼
    AddPlayerHitPlayerHurt(attacker, defender, tick)
    
    #Ö»ÒªÒ»·½·¢Æð¹¥»÷£¬Ë«·½¾ù½øÈëPK״̬
    PlayerState.SetPKStateTick(attacker, tick)
    PlayerState.SetPKStateTick(defender, tick)
    return
 
## Ìí¼ÓÉËѪ¼Ç¼
#  @param curPlayer ¹¥»÷Obj
#  @param defender ·ÀÓùObj
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def AddPlayerHitPlayerHurt(attacker, defender, tick):
    #Ìí¼ÓÉËѪ¼Ç¼
    defPlayerHurtList = defender.GetPlayerHurtList()
    
    #³¬¹ýÉÏÏÞÁË, ²»Ìí¼Ó
    if defPlayerHurtList.GetHurtCount() >= ChConfig.Def_PlayerHurtListCount:
        return
    
    AddHurtValue(defender, attacker.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, 1)
    return
 
## ±»¹¥»÷Õß±»¶¯buff´¥·¢
#  @param curTagPlayer ±»¹¥»÷Õß
#  @param tick µ±Ç°Ê±¼ä
#  @param isSuperHit ±©»÷
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DefenderSpringBuff(curTagPlayer, tick, isSuperHit=False):
    return
   
#---------------------------------------------------------------------
 
def GetBattleRelationType(attacker, defender):
    if not defender:
        return ChConfig.Def_BattleRelationType_Comm
    
    #0ͨÓà 1 PVPÀàÐÍ  2PVEÀàÐÍ  
    attackPlayer, attackNPC = GetAttackPlayer(attacker)
    defenderPlayer, defenderNPC = GetAttackPlayer(defender)
    
    if attackPlayer and defenderPlayer:
        return ChConfig.Def_BattleRelationType_PVP
    
    return ChConfig.Def_BattleRelationType_PVE
 
# ÅжÏPK¹ØÏµÊÇ·ñ¿É¹¥»÷ Def_BattleRelationType_CommNoBossÒ²¿É¹¥»÷ Ö»Êǹ¥»÷ÎÞЧ¹û
def CheckBattleRelationType(skillBattleType, battleRelationType):
    if skillBattleType in [ChConfig.Def_BattleRelationType_Comm, ChConfig.Def_BattleRelationType_CommNoBoss]:
        return True
    
    #if battleRelationType in [ChConfig.Def_BattleRelationType_Comm, ChConfig.Def_BattleRelationType_CommNoBoss]:
    #    return True
    
    if skillBattleType != battleRelationType:
        # PKģʽµÄÅж¨
        return False
    return True
 
## »ñÈ¡¹¥»÷ÀàÐÍ
#  @param attack ¹¥»÷·½¶ÔÏó
#  @param attackUseSkill ¹¥»÷·½Ê¹Óõļ¼ÄÜ
#  @return ¹¥»÷ÀàÐÍ Èç IPY_GameWorld.ghtPhy
#  @remarks »ñÈ¡¹¥»÷ÀàÐÍ
def GetBattleType(attack, attackUseSkill):
    # GetHurtTypeÓ÷¨¸Ä³É pvp pve±êʶ
    return IPY_GameWorld.ghtPhy
#    #---¼¼Äܹ¥»÷, ¶Á±í»ñÈ¡¹¥»÷ÀàÐÍ---
#    if attackUseSkill != None:
#        return attackUseSkill.GetHurtType()
#
#    #---ÆÕͨ¹¥»÷---
#
#    #Íæ¼ÒËãÆÕͨ¹¥»÷
#    if attack.GetGameObjType() == IPY_GameWorld.gotPlayer:
#        return IPY_GameWorld.ghtPhy
#
#    #NPC¶Á±íÈ¡
#    return attack.GetHurtType()
 
## ÊäÈë»ù´¡ÊýÖµ,·µ»ØÔöÇ¿ºóµÄÖµ - ¼¼ÄܼÓÇ¿
#  @param value »ù´¡Öµ
#  @param skill ¼¼ÄÜ
#  @return ÔöÇ¿ºóµÄÖµ
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetEnhanceValue(value, skill):
    per = skill.GetEffect(0).GetEffectValue(0)
    eff = skill.GetEffect(0).GetEffectValue(1)
    #GameWorld.Log("±»¶¯ -> ×ÔÉíÊôÐÔ,¼¼ÄÜID = %s,¼¼ÄÜÔöÇ¿ = %s,¸½¼Ó = %s , »ù´¡Öµ = %s"%(skill.GetSkillName(),per,eff,value))
    return max(value * per / ChConfig.Def_MaxRateValue + eff , 1)
 
## ÊäÈë»ù´¡ÊýÖµ,·µ»ØÔöÇ¿ºóµÄÖµ (LV)- Ð§¹û¼ÓÇ¿
#  @param value »ù´¡Öµ
#  @param eff Ð§¹û
#  @return ÔöÇ¿ºóµÄÖµ
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetEnhanceValue_Eff(value, eff):
    per = eff.GetEffectValue(0)
    eff = eff.GetEffectValue(1)
    #GameWorld.Log("value = %s,per = %s,erf = %s"%(value,per,eff))
    return max(value * per / ChConfig.Def_MaxRateValue + eff , 1)
 
## ÊäÈë»ù´¡Ð§¹ûÖµ,(Íæ¼ÒË÷Òý) -> ¼¼ÄÜÔöÇ¿
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curEffect µ±Ç°Ð§¹û
#  @return ÔöÇ¿ºóµÄÖµ
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetEnhanceIndexValue_Eff(curPlayer, curEffect):
    index = curEffect.GetEffectValue(0)
    skillPer = curEffect.GetEffectValue(1)
    effect = curEffect.GetEffectValue(2)
    maxValue = EffGetSet.GetValueByEffIndex(curPlayer, index)
    #GameWorld.Log("-----%s,%s,%s,%s"%(index,skillPer,effect,maxValue))
    
    if maxValue == None:
        return 0
    
    return max(maxValue * skillPer / ChConfig.Def_MaxRateValue + effect , 1)
#--------------------------------------------------------------------------
## ÉèÖÃÍæ¼Ò½øÈëÕ½¶·×´Ì¬
#  @param defender µ±Ç°Íæ¼Ò£¨±»¹¥»÷ÁË£©
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def SetPlayerBattleState(defender, tick):
    #ÉèÖÃÍæ¼Ò¿ªÊ¼Õ½¶·Ê±¼ä
    defender.SetLastBattleTick(tick)
    
    #·ÇÕ½¶·ÖÐ,½øÈëÕ½¶·×´Ì¬
    defender.SetBattleState(True)
    
    return
#--------------------------------------------------------------------------
 
## ¸øµ±Ç°Íæ¼ÒµÄËùÓÐÕÙ»½ÊÞÌí¼Ó³ðºÞ 
#  @param curObj ³ðºÞ¶ÔÏó
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param angryValue ³ðºÞÖµ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def SummonAddAngryByOwner(curObj, curPlayer, angryValue):
    #Íæ¼ÒµÄÕÙ»½ÊÞ,Èç¹ûÖ÷È˹¥»÷ģʽ²»¿É¹¥»÷µ±Ç°Ä¿±ê,È«²¿²»Ìí¼Ó
    if curObj.GetGameObjType() == IPY_GameWorld.gotPlayer and not CheckPlayerAttackMode_Player(curPlayer, curObj):
        return
    
    #Èç¹û¹¥»÷·½ÊÇNPC²¢ÇÒÊÇÏÝÚåÔò²»Ìí¼Ó³ðºÞ
    if curObj.GetGameObjType() == IPY_GameWorld.gotNPC and \
    curObj.GetType() == IPY_GameWorld.ntFairy:
        return
        
    #¸øÕâ¸öÍæ¼ÒµÄÕÙ»½ÊÞÌí¼Ó³ðºÞ
    for i in range(0, curPlayer.GetSummonCount()):
        curTagSummon = curPlayer.GetSummonNPCAt(i)
        #²»¾ß±¸¹¥»÷ÄÜÁ¦µÄÕÙ»½ÊÞ,²»Ìí¼Ó
        if not GetNPC_Has_Attack(curTagSummon):
            continue
        
        #¹Ì¶¨µÄÕÙ»½ÊÞ³¬¹ý¹¥»÷¾àÀë,²»Ìí¼Ó
        if not curTagSummon.GetOrgSpeed() and not CheckNPCAttackDist(curTagSummon, curObj, None):
            continue
        
        summonControl = NPCCommon.NPCControl(curTagSummon)
        summonControl.AddObjToAngryList(curObj, angryValue, True, False)
    
    #---Èç¹ûÕâ¸öÍæ¼ÒÓгèÎï³öÕ½£¬ÔòÌí¼Ó³ðºÞ---
    petMgr = curPlayer.GetPetMgr()
    fightPetObj = petMgr.GetFightPet()  # ³öÕ½µÄ³èÎï¶ÔÏó
    if fightPetObj != None:
        petControl = NPCCommon.NPCControl(fightPetObj)
        petControl.AddObjToAngryList(curObj, angryValue)
        
    return
 
## ¼ì²éNPCÊÇ·ñÓй¥»÷Á¦
#  @param curNPC µ±Ç°NPC
#  @return npcµÄ¹¥»÷Á¦
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetNPC_Has_Attack(curNPC):
    #×îСÎï¹¥, ×î´óÎï¹¥
    return (curNPC.GetMinAtk() or curNPC.GetMaxAtk())
 
#--------------------------------------------------------------------------
 
## Íæ¼Ò¹¥»÷ʧ°ÜϵͳÌáʾ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param message ÌáʾÐÅÏ¢ ÈçChConfig.Def_PASysMessage_None
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerAttackFailSysMessanage(curPlayer , message):
    
    #ÎÞÌáʾ£¬Ö±½ÓÌø³ö
    if message == ChConfig.Def_PASysMessage_None:
        return
    
    #ÌáʾԭÒò¼°¶ÔÓ¦µÄÌáʾmark×é³ÉµÄ×Öµä
    messageDic = ChConfig.Def_MessageDic
    
    #ÕÒ²»µ½´«ÈëµÄÔ­Òò¶ÔÓ¦µÄÌáʾmark£¬Ìø³ö
    if message not in messageDic.keys():
        GameWorld.ErrLog('Íæ¼Ò¹¥»÷ʧ°ÜϵͳÌáʾÕÒ²»µ½¶ÔÓ¦µÄÌáʾmark,´«ÈëµÄÔ­Òò£º%s' % message, curPlayer.GetPlayerID())
        return
    
    PlayerControl.NotifyCode(curPlayer, messageDic[message])
    
    return
 
#---------------------------------------------------------------------
## Íæ¼Ò¹¥»÷ģʽÅжϠ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curTagPlayer Ä¿±êÍæ¼Ò 
#  @return True or False ÊÇ·ñ¿ÉÒÔ¹¥»÷Ä¿±ê
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckPlayerAttackMode_Player(curPlayer, curTagPlayer) :
    
    #´Ë²»×öÅж¨£¬Í³Ò»ÔÚGetPlayersRelation(curPlayer, curTagPlayer)º¯ÊýÖÐ×öÅж¨
    #·µ»Ø¿É¹¥»÷
    return True
    
    
#===============================================================================
#---------------------------------------------------------------------
#2010-5-26 chenxuewei ½£Ê¥ÏîÄ¿ÐÂÊÖ×î´óµÈ¼¶Îª30¼¶£¨Ìáµ½ChConfig£©
## »ñµÃÊÇ·ñÊÇÐÂÊÖ
#  @param curPlayer Íæ¼Ò¶ÔÏó
#  @return True or False
#  @remarks »ñµÃcurPlayerÊÇ·ñÊÇÐÂÊÖ
def GetIsNewGuy(curPlayer):
    
    if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PKConfig", 5):
        return True
    
    return False
 
#---------------------------------------------------------------------
#¹ØÏµÓÐ3²ã£¬ÎÞ-ÓѺÃ-µÐÈË
## ÅжÏÊÇ·ñÎÞ¹ØÏµ£¬¼´ÊÇ·ñ¿ÉÊÍ·Å(Ôö/¼õ)¼¼ÄÜ»òÆÕ¹¥
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curTagPlayer Ä¿±êÍæ¼Ò 
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckPlayersRelationInFB_IsNone(curPlayer , curTagPlayer):
    mapType = GameWorld.GetMap().GetMapFBType()
    #²»ÔÚ¸±±¾ÖÐ
    if mapType == IPY_GameWorld.fbtNull:
        return False
    
    return FBLogic.CheckPlayersRelationInFB_IsNone(curPlayer , curTagPlayer)
 
#¹ØÏµÓÐ3²ã£¬ÎÞ-ÓѺÃ-µÐÈË
##ÅжÏÊÇ·ñÓѺùØÏµ£¬¸Ã²ãÅж¨ÎªÓѺÃÂß¼­ÖеÄ×îºóÅжÏ
# @param curPlayer Íæ¼ÒʵÀý
# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
# @return ²¼¶ûÖµ
def CheckPlayersRelationInFB_IsFriend(curPlayer, curTagPlayer):
    # hxp - ²»×öµØÍ¼ÀàÐÍÅжϣ¬ÔÚÄÚ²ãÅжϣ¬ÊÊÓ¦ËùÓеØÍ¼£¬Õ½ÃËÌìÌÃÐèÇó
#    mapType = GameWorld.GetMap().GetMapFBType()
#    #²»ÔÚ¸±±¾ÖÐ
#    if mapType == IPY_GameWorld.fbtNull:
#        return False
    
    return FBLogic.CheckPlayersRelationInFB_IsFriend(curPlayer , curTagPlayer)
 
 
## Íæ¼ÒÔÚ¸±±¾ÖÐ,¿É·ñ¹¥»÷¶ÔÔ±
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curTagPlayer Ä¿±êÍæ¼Ò 
#  @return True or False
#  @remarks Íæ¼ÒÔÚ¸±±¾ÖÐ,¿É·ñ¹¥»÷¶ÔÔ±
def PlayerCanAttackTeamerInFB(curPlayer , curTagPlayer):
    # hxp - ²»×öµØÍ¼ÀàÐÍÅжϣ¬ÔÚÄÚ²ãÅжϣ¬ÊÊÓ¦ËùÓеØÍ¼£¬Õ½ÃËÌìÌÃÐèÇó
#    mapType = GameWorld.GetMap().GetMapFBType()
#    #²»ÔÚ¸±±¾ÖÐ
#    if mapType == IPY_GameWorld.fbtNull:
#        return False
    
    return FBLogic.DoCanAttackTeamer(curPlayer , curTagPlayer)
 
#--------------------------------------------------------------------------
 
## Ìí¼Ó¶ÔÏóµ½NPCÉËѪÁбí 
#  @param curObj ¹¥»÷·½
#  @param curTagNPC ·ÀÊØ·½(NPC)
#  @param curTaglNPCHPBefore ·ÀÊØ·½±»¹¥»÷ǰѪÁ¿
#  @param hurtHP ¹¥»÷ÉËѪֵ
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def NPCAddObjInHurtList(curObj, curTagObj, curTaglNPCHPBefore, hurtHP, isBounce=False):
    if curObj == None:
        GameWorld.ErrLog("NPCAddObjInHurtList NoFindObj")
        return
    
    #if curTaglNPCHPBefore < hurtHP:
    #    hurtHP = curTaglNPCHPBefore
        
    curObjType = curObj.GetGameObjType()
    if curObjType == IPY_GameWorld.gotPlayer:
        #BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
        FamilyRobBoss.OnPlayerHurtFamilyOwnerBoss(curObj, curTagObj, hurtHP)
        if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC:
            FBLogic.DoFB_Player_HurtNPC(curObj, curTagObj, hurtHP)
        if GameObj.GetHP(curTagObj) == 0:
            curTagObj.SetDict(ChConfig.Def_PlayerKey_LastHurt, curObj.GetPlayerID())
            
        if NPCHurtManager.AddHurtValue(curObj, curTagObj, hurtHP, isBounce):
            return
        
        if NPCHurtMgr.AddHurtValue(curObj, curTagObj, hurtHP, isBounce):
            return
        
        curTeam = curObj.GetTeam()
        
        #2012-04-23 jiang ¹¥»÷ïÚ³µÖ»Ëã¸öÈËÉ˺¦
        if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC and \
           curTagObj.GetGameNPCObjType() == IPY_GameWorld.gnotTruck or curTeam == None:
            #ÎÞ¶ÓÎé,Ìí¼Ó¸öÈËÉ˺¦
            AddHurtValue(curTagObj, curObj.GetPlayerID(), ChConfig.Def_NPCHurtTypePlayer, hurtHP)
            return True
                
        #Ìí¼Ó¶ÓÎéÉ˺¦
        AddHurtValue(curTagObj, curTeam.GetTeamID(), ChConfig.Def_NPCHurtTypeTeam, hurtHP)
        #Ìí¼Ó¶ÓÎé³ÉÔ±É˺¦£¬ÓÃÓÚ¹¦ÄÜͳ¼Æ¶ÓÔ±É˺¦
        AddTeamPlayerHurtValue(curTagObj, curTeam.GetTeamID(), curObj.GetPlayerID(), hurtHP)
        
    elif curObjType == IPY_GameWorld.gotNPC:
        AddHurtValue(curTagObj, curObj.GetID(), ChConfig.Def_NPCHurtTypeNPC, hurtHP)
        
    else:
        GameWorld.ErrLog('NPCAddObjInHurtList UnKnow ObjType = %s' % (curObjType))
 
    return True
 
## PVPÉ˺¦
#  @remarks Íæ¼Ò½ÇÉ«¼°³èÎï¡¢ÕÙ»½ÊÞÖ®¼ä²úÉúµÄÉ˺¦¶¼ËãPVPÉ˺¦; 
#           Áí·´É˼°³ÖÐøµôѪbuffÒ²Ëã, µ«·´É˼°buff½ö¼ÆËãÍæ¼ÒÖ®¼ä
def OnPVPDamage(curPlayer, damageValue, tagPlayer, damageMsg):
    FBLogic.OnPVPDamage(curPlayer, damageValue, tagPlayer)
    return
 
#--------------------------------------------------------------------------
 
#--------¹¥»÷¶ÔÏóÅжÏ,¸øÄÚ²ãµ÷ÓÃ
 
## ¹¥»÷¶ÔÏó,ͨÓÃÅжϠ
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckCanAttackTag(attacker, defender):
    
    if not CheckIsAvailableTag(attacker, defender):
        return False
    
    if not defender.GetCanAttack():
        #Õâ¸ö¶ÔÏ󲻿ɹ¥»÷
        #GameWorld.Log("defender = %s->%s Õâ¸ö¶ÔÏ󲻿ɹ¥»÷"%(defender.GetName(),defender.GetID()))
        return False
    
    if attacker.GetSightLevel() != defender.GetSightLevel():
        return False
    
    atkObjType = attacker.GetGameObjType()
    defObjType = defender.GetGameObjType()
    # Èç¹ûÊÇÍæ¼Ò ´ò NPC
    if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotNPC:
        ##¹¥»÷´ÎÊýÅжÏ
        #if not CheckAttackNPCByCnt(attacker, defender):
        #    return False
        
        #»÷ɱ´ÎÊýÅжÏ
        if not NPCHurtManager.IsAssistPlayer(attacker.GetPlayerID(), defender) and not CheckKillNPCByCnt(attacker, defender):
            return False
        
        #ÏÉÃ˹éÊôNPCÅжÏ
        if not CheckCanAttackFamilyOwnerNPC(attacker, defender):
            return False
        
    # NPC´òÍæ¼Ò£¬·´¹ýÀ´ÅжÏ
    elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
        ##¹¥»÷´ÎÊýÅжÏ
        #if not CheckAttackNPCByCnt(defender, attacker, False):
        #    return False
        
        #»÷ɱ´ÎÊýÅжÏ
        if not CheckKillNPCByCnt(defender, attacker, False) and not NPCHurtManager.IsAssistPlayer(defender.GetPlayerID(), attacker):
            return False
        
        #ÏÉÃ˹éÊôNPCÅжÏ
        if not CheckCanAttackFamilyOwnerNPC(defender, attacker, False):
            return False
        
    # NPC´òNPC
    elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotNPC:
        if PetControl.IsPet(attacker) or attacker.GetGameNPCObjType()== IPY_GameWorld.gnotSummon:
            #»÷ɱ´ÎÊýÅжÏ
            if not CheckKillNPCByCnt(attacker, defender, False):
                ownerPlayer = GetAttackPlayer(attacker)[0]
                if ownerPlayer and not NPCHurtManager.IsAssistPlayer(ownerPlayer.GetPlayerID(), defender):
                    return False
                
            #ÏÉÃ˹éÊôNPCÅжÏ
            if not CheckCanAttackFamilyOwnerNPC(attacker, defender, False):
                return False
            
    #¹¥»÷NPCµÈ¼¶ÏÞÖÆ
    #if not CheckCanAttackNPCByLV(attacker, defender):
    #    return False
    
    isWoodPile = True if (defObjType == IPY_GameWorld.gotNPC and defender.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]) \
        or (atkObjType == IPY_GameWorld.gotNPC and attacker.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]) else False
    #²»¿É¹¥»÷ÇøÓò
    if not isWoodPile and not CheckCanAtkByArea(attacker, defender):
        return False
 
    #ÑéÖ¤FBÖÐÊÇ·ñ¿É¹¥»÷, ¹¥»÷ºÍ³ðºÞÅжϻáµ÷Óøú¯Êý£¬Åж¨²»¿É¹¥»÷µÄÇé¿ö
    if not FBLogic.CheckCanAttackTagObjInFB(attacker, defender):
        return False
    
    return True
 
def CheckCanAttackNPCByLV(attacker, defender):
    ''' Åжϵ±Ç°µÈ¼¶¿É·ñ¹¥»÷¸ÃNPC '''
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
        #GameWorld.DebugLog("Ö»Åжϱ»¹¥»÷µÄÊÇNPCµÄÇé¿ö")
        return True
    
    npcID = defender.GetNPCID()
    attackLVLimitDict = ReadChConfig.GetEvalChConfig("AttackNPCLVLimit")
    if npcID not in attackLVLimitDict:
        #GameWorld.DebugLog("ÎÞ¹¥»÷µÈ¼¶ÏÞÖÆµÄNPC, npcID=%s" % npcID)
        return True
    
    minLV, maxLV = attackLVLimitDict[npcID]
    atkPlayer, npcObjType = GetAttackPlayer(attacker)
    # ¹¥»÷Õß·ÇÍæ¼Ò²»ÏÞÖÆ
    if not atkPlayer:
        #GameWorld.DebugLog("¹¥»÷Õß·ÇÍæ¼Ò²»ÏÞÖÆ")
        return True
    
    judgeMaxLV = maxLV if maxLV > 0 else 99999
    if minLV <= atkPlayer.GetLV() <= judgeMaxLV:
        #GameWorld.DebugLog("Íæ¼Ò¹¥»÷NPCµÈ¼¶Ìõ¼þÂú×ã!")
        return True
    
    # Êµ¼Ê¹¥»÷ÕßÀàÐÍNoneÔòÐèÒªÌáÊ¾Íæ¼Ò
    if npcObjType is None:
        if minLV > 0 and maxLV > 0:
            PlayerControl.NotifyCode(atkPlayer, "GeRen_liubo_689354", [minLV, maxLV])
        elif minLV > 0:
            PlayerControl.NotifyCode(atkPlayer, "GeRen_liubo_198823", [minLV - 1])
        elif maxLV > 0:
            PlayerControl.NotifyCode(atkPlayer, "GeRen_liubo_437659", [maxLV + 1])
    #else:
    #    GameWorld.DebugLog("³èÎï/ÕÙ»½ÊÞ¹¥»÷NPCµÈ¼¶ÊÜÏÞ!ÎÞ·¨Ôì³ÉÉ˺¦!")
              
    return False
 
def CheckCanAttackFamilyOwnerNPC(attacker, defender, isNotify=True):
    ''' ÅжϿɷñ¹¥»÷ÏÉÃ˹éÊôµÄNPC '''
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
        #GameWorld.DebugLog("Ö»Åжϱ»¹¥»÷µÄÊÇNPCµÄÇé¿ö")
        return True
    
    if NPCCommon.GetDropOwnerType(defender) != ChConfig.DropOwnerType_Family:
        return True
    
    atkPlayer, npcObjType = GetAttackPlayer(attacker)
    # ¹¥»÷Õß·ÇÍæ¼Ò²»ÏÞÖÆ
    if not atkPlayer:
        #GameWorld.DebugLog("¹¥»÷Õß·ÇÍæ¼Ò²»ÏÞÖÆ")
        return True
    
    atkLimitNotifyMark = ""
    if GetIsNewGuy(atkPlayer):
        atkLimitNotifyMark = "FairyGrabBossNotAtk"
    elif not atkPlayer.GetFamilyID():
        atkLimitNotifyMark = "FairyGrabBossNoFairy"
        
    if atkLimitNotifyMark:
        if npcObjType is None and isNotify:
            PlayerControl.NotifyCode(atkPlayer, atkLimitNotifyMark)
        return False
    
    return True
 
def CheckKillNPCByCnt(attacker, defender, isNotify=True):
    ''' Åжϵ±ÈÕ»÷ɱ¸ÃNPC´ÎÊýÊÇ·ñÒÑÂú '''
    # º¯ÊýÃüÃûÎÊÌ⣬ʵ¼ÊÉϴ˺¯ÊýΪ¼ì²é¿É·ñ¹¥»÷boss
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
        #GameWorld.DebugLog("Ö»Åжϱ»¹¥»÷µÄÊÇNPCµÄÇé¿ö")
        return True
    if not ChConfig.IsGameBoss(defender):
        return True
    npcID = defender.GetNPCID()
    killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit') 
    index = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
    if index == None:
        return True
    
    atkPlayer, npcObjType = GetAttackPlayer(attacker)
    # ¹¥»÷Õß·ÇÍæ¼Ò²»ÏÞÖÆ
    if not atkPlayer:
        #GameWorld.DebugLog("¹¥»÷Õß·ÇÍæ¼Ò²»ÏÞÖÆ")
        return True
    funcInfoDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 5, {})
    if index in funcInfoDict:
        #¶ÔÓ¦¹¦ÄÜ먦Æô£¬²»Äܹ¥»÷
        funcID, funcSysMark = funcInfoDict[index]
        if not GameFuncComm.GetFuncCanUse(atkPlayer, funcID):
            PlayerControl.NotifyCode(atkPlayer, funcSysMark)
            return
    canKillCnt = BossHurtMng.GetCanKillBossCnt(atkPlayer, index)[0]
    
    if canKillCnt <= 0:
        #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
        #    GameWorld.DebugLog("¹¥»÷¹ý¸Ãboss¿É¼ÌÐø¹¥»÷")
        #    return True
        #´ÎÊý²»×ã
        # Êµ¼Ê¹¥»÷ÕßÀàÐÍNoneÔòÐèÒªÌáÊ¾Íæ¼Ò
        if npcObjType is None:
            if isNotify:
                sysMark = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 3, {}).get(index, '')
                PlayerControl.NotifyCode(atkPlayer, sysMark)
        return False
    
    npcDataEx = NPCCommon.GetNPCDataEx(npcID)
    if npcDataEx and npcDataEx.GetFightPowerLackAtkLimit():
        if npcDataEx.GetSuppressFightPower() > PlayerControl.GetFightPower(atkPlayer):
            if isNotify:
                PlayerControl.NotifyCode(atkPlayer, "BossFightPowerHint") 
            #GameWorld.DebugLog("Õ½Á¦²»×㣬ÎÞ·¨¹¥»÷boss! npcID=%s,SuppressFightPower=%s > playerFightPower=%s" 
            #                   % (npcID, npcDataEx.GetSuppressFightPower(), PlayerControl.GetFightPower(atkPlayer)))               
            return False
        
    return True
 
 
def CheckAttackNPCByCnt(attacker, defender, isNotify=True):
    ''' Åжϵ±ÈÕ¹¥»÷¸ÃNPC´ÎÊýÊÇ·ñÒÑÂú '''
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
        #GameWorld.DebugLog("Ö»Åжϱ»¹¥»÷µÄÊÇNPCµÄÇé¿ö")
        return True
    if not ChConfig.IsGameBoss(defender):
        return True
    
    limitBossIDList, limitCnt = ReadChConfig.GetEvalChConfig("AttackBossCntLimit")
    npcID = defender.GetNPCID()
    if npcID not in limitBossIDList:
        return True
    
    atkPlayer, npcObjType = GetAttackPlayer(attacker)
    # ¹¥»÷Õß·ÇÍæ¼Ò²»ÏÞÖÆ
    if not atkPlayer:
        #GameWorld.DebugLog("¹¥»÷Õß·ÇÍæ¼Ò²»ÏÞÖÆ")
        return True
    
    hasAttackCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WorldBoss_HurtCnt, 0)
    
    if hasAttackCnt >= limitCnt:
        #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
        #    GameWorld.DebugLog("¹¥»÷¹ý¸Ãboss¿É¼ÌÐø¹¥»÷")
        #    return True
        #´ÎÊý²»×ã
        # Êµ¼Ê¹¥»÷ÕßÀàÐÍNoneÔòÐèÒªÌáÊ¾Íæ¼Ò
        if npcObjType is None:
            if isNotify:
                PlayerControl.NotifyCode(atkPlayer, "GeRen_liubo_759061")
        return False
    return True
 
def GetAttackPlayer(atkObj):
    ''' »ñÈ¡¹¥»÷ÕßËùÊôÍæ¼ÒʵÀý
    @return:
             µ±Êµ¼Ê¹¥»÷ÕßÎªÍæ¼Òʱ£¬·µ»Ø [curPlayer, None] 
             µ±Êµ¼Ê¹¥»÷ÕßÊÇÆÕͨNPCʱ£¬·µ»Ø [None, None]
             µ±Êµ¼Ê¹¥»÷ÕßÊdzèÎï»òÕÙ»½ÊÞʱ£¬·µ»Ø [Ö÷ÈËcurPlayer, npcObjType]
    '''
    
    atkObjType = atkObj.GetGameObjType()
    # Èç¹ûÊÇÍæ¼Ò
    if atkObjType == IPY_GameWorld.gotPlayer:
        return atkObj, None
    
    npcObjType = atkObj.GetGameNPCObjType()
    # ÅжÏÕÙ»½ÊÞÖ÷ÈË
    if npcObjType == IPY_GameWorld.gnotSummon:
        curNPCDetail = GameWorld.GetObjDetail(atkObj)
        if curNPCDetail:
            curNPCOwner = curNPCDetail.GetOwner()
            if curNPCOwner:
                summonOwner = GameWorld.GetObjDetail(curNPCOwner)
                # ÕÙ»½ÊÞÖ÷ÈËÎªÍæ¼Ò
                if summonOwner and summonOwner.GetGameObjType() == IPY_GameWorld.gotPlayer:
                    return summonOwner, npcObjType
            
    # ÅжϳèÎïÖ÷ÈË
    elif npcObjType == IPY_GameWorld.gnotPet:
        ownerPlayer = PetControl.GetPetOwner(atkObj)
        if ownerPlayer != None:
            return ownerPlayer, npcObjType
        
    return None, None
 
##¼ì²é¶ÔÏóÊÇ·ñÔÚ°²È«ÇøÖУ¬Ä¿Ç°Ö»´¦ÀíÍæ¼Ò
# @param None
# @return None
def CheckCanAtkByArea(curObj, tagObj):
    areaType = GameMap.GetAreaTypeByMapPos(curObj.GetPosX(), curObj.GetPosY())
    tagAreaType = GameMap.GetAreaTypeByMapPos(tagObj.GetPosX(), tagObj.GetPosY())
    
    #×ÔÓÉÇøÓò£¬ºÏ·¨£¬·µ»ØTrue
    if areaType == IPY_GameWorld.gatSafe or tagAreaType == IPY_GameWorld.gatSafe:       
        return False
    
    #²»Í¬ÇøÓò
    #if areaType != tagAreaType:
    #    return False
    
    return True
 
 
## ¹¥»÷¶ÔÏó, ÓÐЧĿ±ê
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckIsAvailableTag(attacker, defender):
    if defender == None or defender.GetID() == 0:
        return False
    if GameObj.GetHP(attacker) <= 0 or GameObj.GetHP(defender) <= 0:
        #¶ÔÏóÒѾ­ËÀÍö
        return False
    
    #Ìí¼Ó£¨ÏµÍ³£©ÒþÉíÕß²»¿É¹¥»÷£¬Ö¤Ã÷¼Ò×åÕ½·ÇÒþÉí
    if not attacker.GetVisible():
        return False
    
    if not defender.GetVisible():
        return False
    
    return True
 
#---------------------------------------------------------------------
##¼ì²é¶ÔÏóÊÇ·ñ¿ÉÒÔ¹¥»÷(Obj¸¸Àà·½·¨)
# @param curObj ¼ì²é¶ÔÏó
# @return ²¼¶ûÖµ
# @remarks ¼ì²é¶ÔÏóÊÇ·ñ¿ÉÒÔ¹¥»÷(Obj¸¸Àà·½·¨)
def CheckObjCanDoLogic(curObj):
    #Ò쳣״̬
    if curObj == None or curObj.GetID() == 0:
        return False
    
    #ËÀÍö״̬
    if GameObj.GetHP(curObj) <= 0:
        return False
    
    #·ÇÕý³£×´Ì¬(ÒþÐÎ)
    if not curObj.GetVisible():
        return False
    
    return True
#---------------------------------------------------------------------
## Íæ¼Ò¹¥»÷¶ÔÏó,ͨÓÃÅжϠ
#  @param attacker µ±Ç°Íæ¼Ò
#  @param defender ·ÀÊØ·½
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckPlayerCanAttackTag(curPlayer, defender):
    if not CheckCanAttackTag(curPlayer, defender):
        curPlayer.Notify_AttackFail(
                                     defender.GetID() ,
                                     defender.GetGameObjType() ,
                                     defender.GetPosX() ,
                                     defender.GetPosY() ,
                                     IPY_GameWorld.afrNull
                                     )
        return False
    
#===============================================================================
#    #»ñµÃµ±Ç°µØÍ¼
#    curMap = GameWorld.GetMap()
#    #ÅжÁ¹¥»÷ÊÇ·ñ¿ÉÒÔµ½´ï
#    if not curMap.CanJumpTo( curPlayer.GetPosX(), curPlayer.GetPosY(),
#                         defender.GetPosX(), defender.GetPosY(),
#                         ChConfig.Def_PlayerCanAttackBalk ):
#        curPlayer.Notify_AttackFail(IPY_GameWorld.afrHaveObs)
#        return False
#===============================================================================
    if curPlayer.GetPlayerAction() not in ChConfig.Def_PlayerCanAttackState:
        return False
    
    #ÊÇ·ñÆï³Ë
    #===========================================================================
    # if curPlayer.GetPlayerVehicle() != IPY_GameWorld.pvNull:
    #    return False
    #===========================================================================
    
#===============================================================================
#    if not ItemControler.CheckAttackConsumeArrow(curPlayer, True):
#        #Èç¹ûÓù­åó,ÊÇ·ñÓÐ×Óµ¯
#        return False
#===============================================================================
    return True
 
## ¼ì²éÍæ¼Ò¹¥»÷¾àÀë 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curTag µ±Ç°¶ÔÏó
#  @param useSkill Ê¹Óõļ¼ÄÜ(ÎÞ->´«ÈëNone)
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckPlayerAttackDist(curPlayer, curTag, useSkill):
    #¹¥»÷ÆðµãÈ¡»º´æµÄ×ø±ê
    atkStartPosX = curPlayer.GetAttackTargetPosX()
    atkStartPosY = curPlayer.GetAttackTargetPosY()
    
    #ÅжϾàÀë, µ±Çл»µØÍ¼Íæ¼Òδ¹¥»÷±»¶¯Êͷż¼ÄÜʱ£¬¾àÀë²»¶ÔÎÞ·¨¹¥»÷
    dist = min(GameWorld.GetDist(atkStartPosX, atkStartPosY, curTag.GetPosX(), curTag.GetPosY()),
               GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), curTag.GetPosX(), curTag.GetPosY()))
 
    #ÆÕͨ¹¥»÷Óü¼ÄÜʵÏÖ
    if not useSkill:
        return True
    
    #¼¼Äܹ¥»÷( ÓÐÈÝ´í¾àÀë )
    skillDist = useSkill.GetAtkDist()
    if skillDist == 0:
        return True
    
    skillDist += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(curPlayer, curTag, useSkill, ChConfig.TriggerType_SkillDist)
    if dist > skillDist + ChConfig.Def_PlayerAttackDistZoom:
        #PlayerControl.NotifyCode(curPlayer, "XW_SF_DistanceFarness")
        #GameWorld.GodLog(curPlayer, '¼¼ÄܾàÀ볬Զ = %s, ¼¼Äܹ¥»÷¾àÀë = %s'%( dist, skillDist ))
        return False
    
    return True
 
 
## NPC¹¥»÷¶ÔÏó,ͨÓÃÅжÏ
#  @param curNPC µ±Ç°NPC
#  @param defender ·ÀÊØ·½
#  @param skill Ê¹Óõļ¼ÄÜ(ÎÞ->´«ÈëNone)
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckNPCCanAttackTag(curNPC, defender, skill):
    if not CheckCanAttackTag(curNPC, defender):
        #GameWorld.Log("NPC¹¥»÷²»Âú×ãͨÓÃÌõ¼þ")
        return False
    
    if not CheckNPCAttackDist(curNPC, defender, skill):
        return False
    
    #NPC¹¥»÷ÅжÏ:ÎÞ·¨¹¥»÷×Ô¼º,°üÀ¨¶Ô×Ô¼ºÊ¹Óü¼ÄÜ»òBuff
    if GameWorld.IsSameObj(curNPC, defender):
        return False
    
    return True
 
## ¼ì²éNPC¹¥»÷¾àÀë(µ±Ç°NPC,µ±Ç°¶ÔÏó,ʹÓõļ¼ÄÜ(ÎÞ->´«ÈëNone))
#  @param curNPC µ±Ç°NPC
#  @param curTag µ±Ç°¶ÔÏó
#  @param skill Ê¹Óõļ¼ÄÜ(ÎÞ->´«ÈëNone)
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckNPCAttackDist(curNPC, curTag, skill):
    #»ñÈ¡¾àÀë
    dist = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(),
                             curTag.GetPosX(), curTag.GetPosY())
    #ÆÕͨ¹¥»÷
    if skill == None:
        if dist > curNPC.GetAtkDist():
            return
    #¼¼Äܹ¥»÷
    elif dist > skill.GetAtkDist():
        return
    
    return True
 
## ¼ì²é±»¹¥»÷ºó,ÌØÊâBuffÏûʧ
#  @param curTagPlayer ±»¹¥»÷·½
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def SuperAttackedBuff(curTagPlayer):
    return
#--------------------------------------------------------------------------
 
#-----------ÌØÊâÀàÐͼ¼ÄÜÅжÏ
## ¸´»î¼¼ÄÜÅжϠ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curTag µ±Ç°¶ÔÏó
#  @param skill ¼¼ÄÜ
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckSkill_ReBorn(curPlayer, curTag, skill):
    if curTag == None or curTag.GetID() == 0:
        #¶ÔÏóÒÑÏûʧ
        return False
    
    if curTag.GetGameObjType() != IPY_GameWorld.gotPlayer:
        #GameWorld.Log("ÎÞ·¨¶Ô·ÇÍæ¼Ò¶ÔÏóʹÓø´»î¼¼ÄÜ")
        return False
    
    if not GameWorld.IsSameCountry(curPlayer, curTag):
        #GameWorld.Log("ÎÞ·¨¶Ô·Ç±¾¹úÍæ¼ÒʹÓø´»î¼¼ÄÜ")
        return False
    
    if GameObj.GetHP(curTag) > 0:
        #GameWorld.Log("ÎÞ·¨¶ÔÉúÃü!=0µÄÍæ¼ÒʹÓø´»î¼¼ÄÜ")
        return False
    
    if not CheckPlayerAttackDist(curPlayer, curTag, skill):
        #¹¥»÷̫Զ
        return False
    
    if CheckPlayerAttackMode_Player(curPlayer, curTag):
        #GameWorld.Log("ÎÞ·¨¸´»îµÐ¶ÔÍæ¼Ò")
        return False
    
    return True
 
 
## ÏÉÁÆÊõ (->Ö»ÄܶÔ×Ô¼ºµÄ¶ÓԱʹÓÃ) 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curTag µ±Ç°¶ÔÏó
#  @param skill ¼¼ÄÜ
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckSkill_Team(curPlayer, curTag, skill):
    if curTag == None or curTag.GetID() == 0:
        #¶ÔÏóÒÑÏûʧ
        return False
    
    #¿ÉÒÔ¶Ô×Ô¼ºÊ¹ÓÃ
    if GameWorld.IsSameObj(curPlayer, curTag) :
        return True
    
    if curTag.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return False
    
    if GameObj.GetHP(curTag) == 0:
        return False
    
    if not CheckPlayerAttackDist(curPlayer, curTag, skill):
        #¹¥»÷̫Զ
        return False
    
    if CheckPlayerAttackMode_Player(curPlayer, curTag):
        #GameWorld.Log("¿ÉÒÔ¹¥»÷,ÎÞ·¨Ê¹ÓÃÖÎÁÆ")
        return False
    
    curTagTeam = curTag.GetTeam()
    curPlayerTeam = curPlayer.GetTeam()
    if curPlayerTeam == None or curTagTeam == None :
        return False
    
    return curTagTeam.GetTeamID() == curPlayerTeam.GetTeamID()
 
#===============================================================================
# #------------------
# ## É˺¦½á¹¹Ìå
# (
# Def_HurtType_Normal, 
# Def_HurtType_SuperHit, 
# Def_HurtType_Miss, 
# ) = range(0, 3)
# #ÀàÐÍ: 0-ÆÕͨ 1-±©»÷ 2-¶ãÉÁ
#===============================================================================
 
## É˺¦½á¹¹ÌåÀà
#
#  PyClassÀàµÄÏêϸ˵Ã÷.
class HurtType:
    HurtHP = 0
    HurtType = 0
    ## ³õʼ»¯º¯Êý
    #  @param hurtHP ÉËѪֵ
    #  @param hurtType ÉËѪÀàÐÍ
    #  @return None
    #  @remarks º¯ÊýÏêϸ˵Ã÷.
    def __init__(self):
        self.HurtHP = 0    #NPCÈ¡É˺¦Öµ£¬Íæ¼ÒÈ¡µôѪֵ£¬Ô­Âß¼­²»ÐÞ¸Ä
        self.HurtType = 0
        self.LostHP = 0     #µôѪֵ
        self.RealHurtHP = 0 #É˺¦Öµ
        
#####################################
 
##Åж¨ÊÇ·ñ´¥·¢¼¼Äܱط¢Éú״̬
# @param happenState ¼¼ÄÜ·¢Éú̬
# @param cmpType ×´Ì¬¶Ô±ÈÖµ
# @return ±È½Ï½á¹û
def IsHappenStateByType(happenState, cmpType):
    return happenState & cmpType
 
 
# ±íÏÖÐÎʽ ÖÂÃüÒ»»÷>(ÖØ»÷>±©»÷)>»áÐÄ>¸ñµ²>¾³½çÑ¹ÖÆ
# ÖØ»÷¶¨Ò壺µ±´¥·¢ÖØ»÷ʱ£¬ÔòÔö¼ÓË«±¶±©»÷¹Ì¶¨ÖµÉ˺¦£¨ÖØ»÷Ó뱩»÷»¥³â£¬ÓÅÏÈÅжÏÖØ»÷£¬µ±ÖØ»÷´¥·¢Ê±£¬±©»÷²»´¥·¢£©
def CalcHurtTypeResult(atkObj, defObj, atkObjType, defObjType, happenState, curSkill):
    ''' »ñÈ¡É˺¦ÀàÐͽá¹û 
    Ö§³Ö¶àÖÖÉ˺¦ÀàÐÍͬʱ´¥·¢, Æ®×Ö±íÏÖÒÔ×îÖÕ±íÏÖÉ˺¦ÀàÐÍΪÖ÷
    @return: ×îÖÕ±íÏÖÉ˺¦ÀàÐÍ, {É˺¦ÀàÐÍ:[ÊÇ·ñ´¥·¢, É˺¦¼ÆËãÖµ, ´¥·¢Ê±·ÀÊØ·½µÄÉ˺¦¼õÃâÖµ], ...}
    '''
    hurtType = ChConfig.Def_HurtType_Normal
    # É˺¦ÀàÐͽá¹ûÐÅÏ¢, Ä¬ÈÏÖµ{É˺¦ÀàÐÍ:[ÊÇ·ñ´¥·¢, É˺¦¼ÆËãÖµ, ´¥·¢Ê±·ÀÊØ·½µÄÉ˺¦¼õÃâÖµ], ...}
    hurtTypeResultDict = {
                          ChConfig.Def_HurtType_LuckyHit:[False, 0, 0],
                          ChConfig.Def_HurtType_SuperHit:[False, 0, 0],
                          ChConfig.Def_HurtType_Parry:[False, 0, 0],
                          ChConfig.Def_HurtType_Zhuxian:[False, 0, 0],
                          ChConfig.Def_HurtType_DeadlyHit:[False, 0, 0],
                          ChConfig.Def_HurtType_ThumpHit:[False, 0, 0],
                          }
    
    calcTypeList =  []
    if atkObjType == IPY_GameWorld.gotPlayer:
        calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit, 
                         ChConfig.Def_HurtType_Zhuxian, ChConfig.Def_HurtType_DeadlyHit,
                         ChConfig.Def_HurtType_ThumpHit]
    if defObjType == IPY_GameWorld.gotPlayer:
        calcTypeList += [ChConfig.Def_HurtType_Parry]
    # ÔÝʱֻ¼ÆËãÍæ¼Ò
    if not calcTypeList:
        return hurtType, hurtTypeResultDict
    
    # ÓÅÏȼ¶Áбí, »¥³âÁбí
    priorityList, mutexList = ReadChConfig.GetEvalChConfig("CalcHurtTypeInfo")
    happenFunc = {
                  ChConfig.Def_HurtType_LuckyHit:__HurtTypeHappen_LuckyHit,
                  ChConfig.Def_HurtType_SuperHit:__HurtTypeHappen_SuperHit,
                  ChConfig.Def_HurtType_Parry:__HurtTypeHappen_Parry,
                  #ChConfig.Def_HurtType_Zhuxian:__HurtTypeHappen_Zhuxian,
                  ChConfig.Def_HurtType_DeadlyHit:__HurtTypeHappen_Deadly,
                  ChConfig.Def_HurtType_ThumpHit:__HurtTypeHappen_ThumpHit,
                  }
    
    hadCheckList = [] # ÒѾ­´¦Àí¹ýµÄÉ˺¦ÀàÐÍÁбí
    # ÏȼÆË㻥³â±íÀï
    for mutexHurtTypeList in mutexList:
        curMHHappen = False # µ±Ç°»¥³âÁбíÊÇ·ñÓд¥·¢µÄ
        for hType in mutexHurtTypeList:
            if hType not in calcTypeList or hType not in happenFunc:
                continue
            if hType in hadCheckList:
                continue
            
            hadCheckList.append(hType)
            if curMHHappen:
                # Ö»ÒªÆäÖÐÒ»¸öÒÑ´¥·¢µÄÔòºóÃæµÄ¾ùΪĬÈϲ»´¥·¢
                continue
            result = happenFunc[hType](atkObj, defObj, happenState, curSkill)
            if result: # Èç¹û´¥·¢£¬¸üÐÂÏà¹ØÊýÖµ
                hurtTypeResultDict[hType] = result
                curMHHappen = True
            
    # ÔÙËãÓÅÏȼ¶ÁбíÀï
    for hType in priorityList:
        if hType not in calcTypeList or hType not in happenFunc:
            continue
        if hType not in hadCheckList:
            hadCheckList.append(hType)
            result = happenFunc[hType](atkObj, defObj, happenState, curSkill)
            if result: # Èç¹û´¥·¢£¬¸üÐÂÏà¹ØÊýÖµ
                hurtTypeResultDict[hType] = result
                
        # ×îÖÕÉ˺¦ÀàÐÍΪ°´ÓÅÏȼ¶È¡µÚÒ»¸ö´¥·¢µÄ
        if hurtTypeResultDict[hType][0] and hurtType == ChConfig.Def_HurtType_Normal:
            hurtType = hType
            
    return hurtType, hurtTypeResultDict
 
 
def __HurtTypeHappen_LuckyHit(atkObj, defObj, happenState, curSkill):
    ''' ÅжÏÉ˺¦ÀàÐÍÊÇ·ñ·¢Éú - »áÐÄÒ»»÷
    @return: ÊÇ·ñ´¥·¢, ´¥·¢Ê±É˺¦¼ÆËã¹Ì¶¨Öµ, ´¥·¢Ê±·ÀÊØ·½µÄÉ˺¦¼õÃâ¹Ì¶¨Öµ
    '''
    if IsHappenStateByType(happenState, ChConfig.Def_Skill_HappenState_LuckyHit):
        return True, atkObj.GetLuckyHitVal(), PlayerControl.GetLuckyHitReduce(defObj)
    
    aLuckyHitRate = atkObj.GetLuckyHitRate()
    dLuckyHitRateReduce = PlayerControl.GetLuckyHitRateReduce(defObj)
    
 
    atkLuckyHitRate = eval(ReadChConfig.GetChConfig("CalcLuckyHitRate"))
    if atkLuckyHitRate <= 0:
        return
    if GameWorld.CanHappen(atkLuckyHitRate):
        return True, atkObj.GetLuckyHitVal(), PlayerControl.GetLuckyHitReduce(defObj)
    return
 
def __HurtTypeHappen_SuperHit(atkObj, defObj, happenState, curSkill):
    ''' ÅжÏÉ˺¦ÀàÐÍÊÇ·ñ·¢Éú - ±©»÷
    @return: ÊÇ·ñ´¥·¢, ´¥·¢Ê±É˺¦¼ÆËã¹Ì¶¨Öµ, ´¥·¢Ê±·ÀÊØ·½µÄÉ˺¦¼õÃâ¹Ì¶¨Öµ
    '''
    
    if IsHappenStateByType(happenState, ChConfig.Def_Skill_HappenState_SuperHit):
        return True, atkObj.GetSuperHit(), PlayerControl.GetSuperHitReduce(defObj)
    
    aSuperHitRate = atkObj.GetSuperHitRate()
    dSuperHitRateReduce = PlayerControl.GetSuperHitRateReduce(defObj)
    superHitRate = eval(ReadChConfig.GetChConfig("CalcSuperHitRate"))
    superHitRate += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, 
                                                                       ChConfig.TriggerType_Buff_AddSuperHitRate)
    superHitRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, 
                                                                       ChConfig.TriggerType_Buff_AddSuperHitRate)
    if superHitRate <= 0:
        return
    if GameWorld.CanHappen(superHitRate):
        return True, atkObj.GetSuperHit(), PlayerControl.GetSuperHitReduce(defObj)
    return
 
def __HurtTypeHappen_Parry(atkObj, defObj, happenState, curSkill):
    ''' ÅжÏÉ˺¦ÀàÐÍÊÇ·ñ·¢Éú - ·ÀÊØ·½µÖÓù
    @return: ÊÇ·ñ´¥·¢, ´¥·¢Ê±É˺¦¼ÆËãÖµ, ´¥·¢Ê±·ÀÊØ·½µÄÉ˺¦¼õÃâÖµ
    '''
    chanceDefPer = PlayerControl.GetDamChanceDef(defObj)
    if not chanceDefPer:
        return
    if GameWorld.CanHappen(ChConfig.Def_ChanceDefRate):
        return True, 0, chanceDefPer
    return
 
#def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState, curSkill):
#    """ÖïÏÉÒ»»÷"""
#    rate = PlayerControl.GetZhuXianRate(atkObj)
#    if not rate:
#        return
#    
#    if GameWorld.CanHappen(rate):
#        return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
#    return
 
# ÖÂÃüÒ»»÷
def __HurtTypeHappen_Deadly(atkObj, defObj, happenState, curSkill):
    deadlyHitValue = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, None, ChConfig.TriggerType_IsDealy)
    if deadlyHitValue:
        return True, deadlyHitValue, 0
    return
 
#ÖØ»÷¶¨Ò壺µ±´¥·¢ÖØ»÷ʱ£¬ÔòÔö¼ÓË«±¶±©»÷¹Ì¶¨ÖµÉ˺¦£¨ÖØ»÷Ó뱩»÷»¥³â£¬ÓÅÏÈÅжÏÖØ»÷£¬µ±ÖØ»÷´¥·¢Ê±£¬±©»÷²»´¥·¢£©
def __HurtTypeHappen_ThumpHit(atkObj, defObj, happenState, curSkill):
    
    if IsHappenStateByType(happenState, ChConfig.Def_Skill_HappenState_ThumpHit):
        return True, int(atkObj.GetSuperHit()*1.5), PlayerControl.GetSuperHitReduce(defObj)
    
    thumpHitRate = 0  
    thumpHitRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, 
                                                                       ChConfig.TriggerType_AddThumpHitRate)
    thumpHitRate += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, 
                                                                       ChConfig.TriggerType_AddThumpHitRate)
    if thumpHitRate <= 0:
        return
    if GameWorld.CanHappen(thumpHitRate):
        return True, atkObj.GetSuperHit()*2, PlayerControl.GetSuperHitReduce(defObj)
    return
 
 
def ChangeSkillHurtPer(atkObj, defObj, curSkill, skillPer):
    ## ¸Ä±ä¼¼ÄÜÉ˺¦°Ù·Ö±È
    
    if not curSkill:
        return skillPer
    
    if atkObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return skillPer
    
    skillTypeID = curSkill.GetSkillTypeID()
    
    addPer = 0
    reducePer = 0
    addPer += SkillCommon.GetSkillAddPerByID(atkObj, skillTypeID)
    
    if defObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        reducePer = SkillCommon.GetSkillReducePerByID(defObj, skillTypeID)
        
        #¸ù¾Ý·ÀÊØ·½Ö°Òµ ¼ÆËã¹¥»÷·½É˺¦¼Ó³É
        if defObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
            addPer += PlayerControl.GetJobAHurtAddPer(atkObj)
        elif defObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]:
            addPer += PlayerControl.GetJobBHurtAddPer(atkObj)
        elif defObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]:
            addPer += PlayerControl.GetJobCHurtAddPer(atkObj)
        
        #¸ù¾Ý¹¥»÷·½Ö°Òµ ¼ÆËã·ÀÊØ·½É˺¦¼õÃâ
        if atkObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
            reducePer += PlayerControl.GetJobAAtkReducePer(defObj)
        elif atkObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]:
            reducePer += PlayerControl.GetJobBAtkReducePer(defObj)
        elif atkObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]:
            reducePer += PlayerControl.GetJobCAtkReducePer(defObj)
        
    if addPer or reducePer:
        addSkillPer = addPer - reducePer
        skillPer = max(0, skillPer + addSkillPer)
        
    return skillPer
 
# ¸Ä±ä¼¼ÄÜÉ˺¦£¨Ð§¹ûID1010£©, Ò°ÍâС¹Ö1009Ìæ»»1010É˺¦(2018-03-07Ôö¼Ó¾«Ó¢¹Ö)
def ChangeSkillHurt(curPlayer, defObj, curSkill, skillPer, skillValue):
    
    findEffect = GetCanChangeSkillHurtEffect(curPlayer, defObj, curSkill)
    if not findEffect:
 
        return skillPer, skillValue
 
    return findEffect.GetEffectValue(0), findEffect.GetEffectValue(1)
 
# ¶ÔNPCÉ˺¦µÄÌØÊâ´¦Àí£¬ÎªÖ¸¶¨É˺¦Ìæ»» ·Ç¶îÍâ¼ÓÉ˺¦
# 1. ¶Ô·ÇBOSS¹ÖµÄÌØÊâÉ˺¦ 2.¶ÔXXϵ¹ÖÎïµÄÌØÊâÉ˺¦
def GetCanChangeSkillHurtEffect(attacker, defObj, curSkill):
    if not curSkill:
        return
    if defObj.GetGameObjType() != IPY_GameWorld.gotNPC:
        return
    
    if attacker.GetGameObjType() == IPY_GameWorld.gotNPC and attacker.GetType() == IPY_GameWorld.ntMonster:
        # ÆÕͨ¹ÖÎÞ´ËЧ¹û
        return
    
    if defObj.GetIsBoss() > ChConfig.Def_NPCType_Ogre_Super:
        return
    
    if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull and \
    GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('SkillXPAddByFB', 1):
        return
    
    findEffect, effectID = GetSkillEffectByEffectIDs(curSkill, [ChConfig.Def_Skill_Effect_AttackReplace,
                                                                            ChConfig.Def_Skill_Effect_AttackReplaceByNPCSeries])
    if not findEffect:
        return
    
    if effectID == ChConfig.Def_Skill_Effect_AttackReplace:
        # ¶ÔС¹ÖºÍ¾«Ó¢¹ÖµÄÉ˺¦
        if defObj.GetIsBoss() > ChConfig.Def_NPCType_Ogre_Super:
            return
        
        if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull and \
        GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('SkillXPAddByFB', 1):
            return
    elif effectID == ChConfig.Def_Skill_Effect_AttackReplaceByNPCSeries:
        # ¶ÔÖ¸¶¨ÏµÔì³ÉÖ¸¶¨É˺¦
        if findEffect.GetEffectValue(2)&NPCCommon.GetNPCSeries(defObj) == 0:
            return
    return findEffect 
    
    
# ´ÓЧ¹ûIDÁбíÖÐÕÒµ½ÆäÖÐÒ»¸öЧ¹û
def GetSkillEffectByEffectIDs(curSkill, effectIDList):
    for i in range(0, curSkill.GetEffectCount()):
        curEffect = curSkill.GetEffect(i)
        curEffectID = curEffect.GetEffectID()
        
        if not curEffectID:
            #²ß»®ÓпÉÄÜÖÐ;ɾ³ý£¬²»ÓÃreturn
            continue
        
        #²»ÊÇÐèÒªµÄЧ¹û
        if curEffectID not in effectIDList:
            continue
        
        #ÕÒµ½ÁË
        return curEffect, curEffectID
    
    return None, 0
 
    
    
# ElfÁéÎªÌæÉí¹¥»÷£¬ÒªÈ¡Íæ¼ÒµÄÊôÐÔ£¬NPCΪÖ÷ÈËÔò»¹ÊÇÈ¡Áé
def ElfChangeAttacker(attacker):
    if not attacker:
        return attacker
    if attacker.GetGameObjType() != IPY_GameWorld.gotNPC:
        # --Íæ¼Ò
        return attacker
    
    npcType = attacker.GetType()
    if npcType == IPY_GameWorld.ntElf:
        # ntElf ¶¨ÒåΪÈËÎïʹÓöԵسÖÐøÐÔ¼¼ÄÜ£¬²¢ÇÒÈËÎï¿ÉÒÔÒÆ¶¯£¬ÔòÐèÒªntElf×öÒÀÍÐÎïµÄÇé¿ö
        # ÄÇôntElfÖ´ÐÐÈËÎïµÄÉ˺¦¼ÆËãºÍ±»¶¯´¥·¢Ð§¹û
        # 2018-11-16 Elf Ö§³ÖÖ÷ÈËΪNPC
        # owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, attacker)
        
        owner = NPCCommon.GetSummonOwnerDetel(attacker)
        return attacker if not owner else owner
    
    return attacker
   
# ¼ì²é¶ÔÏóÊÇ·ñÊôÓÚÍæ¼Ò£¬±ÈÈçÓÃÓÚ´¿PVPÑéÖ¤
def CheckIsPlayerOnwer(gameObj):
    if not gameObj:
        return False
    
    objType = gameObj.GetGameObjType()
    
    if objType == IPY_GameWorld.gotPlayer:
        return True
    
    objNPCType = gameObj.GetGameNPCObjType()
    if objNPCType == IPY_GameWorld.gnotNormal:
        return False
    
    if objNPCType == IPY_GameWorld.gnotSummon:
        owner = NPCCommon.GetSummonOwnerDetel(gameObj)
        if not owner:
            return False
        if owner.GetGameObjType() != IPY_GameWorld.gotPlayer:
            return False
            
    return True
    
# ¹¥»÷ʱ·ÀÊØ·½Éñ±ø»¤¶ÜµÄ´¦Àí
def CalcAtkProDef(atkObj, defObj, hurtValue, curSkill, tick):
    if defObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return hurtValue
    
    if not CheckIsPlayerOnwer(atkObj):
        return hurtValue
 
    curProDef = PlayerControl.GetProDef(defObj)
    if not curProDef:
        return hurtValue
    
    absortValue = min(PlayerControl.GetProDefAbsorb(defObj)*hurtValue/ChConfig.Def_MaxRateValue, curProDef)
    
    PlayerControl.SetProDef(defObj, curProDef - absortValue)
    
    # ±»¶¯¼¼ÄÜ´¥·¢
    defObj.SetDict(ChConfig.Def_PlayerKey_GodWeaponBeforeProDef, curProDef)
    PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_ProDefValue, tick)
    return hurtValue - absortValue
 
 
# ÉèÖÃÍæ¼ÒÒ»´ÎÖ÷¶¯Ð͹¥»÷ÖеĵÚÒ»¸ö·ÀÓùÕß
def SetFirstDefender(attacker, defObj, curSkill):
    if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return
    
    if curSkill and curSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill,
                                          ChConfig.Def_SkillFuncType_NormalAttack]:
        return
    
    if attacker.GetDictByKey(ChConfig.Def_PlayerKey_FirstDefender):
        return 
    
    attacker.SetDict(ChConfig.Def_PlayerKey_FirstDefender, defObj.GetID())
    return
 
# Çå³ýµÚһĿ±ê
def ClearFirstDefender(attacker):
    if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return
    attacker.SetDict(ChConfig.Def_PlayerKey_FirstDefender, 0)
    
    return
 
def GetFirstDefenderID(attacker):
    return attacker.GetDictByKey(ChConfig.Def_PlayerKey_FirstDefender)
 
 
 
## ¼ÆËãÉËѪֵ
#  @param atkObj ¹¥»÷Õß
#  @param defObj ·ÀÓùÕß
#  @param atkType ¹¥»÷ÀàÐÍ(ÆÕͨ¹¥»÷ ½£Æø¹¥»÷)
#  @param atkSkillValue ¹¥»÷Õß¼¼ÄÜÔöÇ¿
#  @param atkSkillPer ¹¥»÷Õß¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param tick µ±Ç°Ê±¼ä
#  @param happenState ¼¼ÄÜ·¢Éú״̬
#  @param finalHurtPer ¶Ô×îÖÕ¼ÆËã³öÀ´µÄÉ˺¦Ó°ÏìЧ¹û(ÓÐÕý¸º£¬Ä¬ÈÏ10000)
#  @return None or HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetHurtHP(attacker, defObj, curSkill, atkSkillValue, atkSkillPer, tick):
    atkObj = ElfChangeAttacker(attacker)  # ElfÁéÎªÌæÉí¹¥»÷£¬ÒªÈ¡Íæ¼ÒµÄÊôÐÔ
    
    #ÉèÖõÚÒ»¸ö·ÀÓùÕß
    SetFirstDefender(atkObj, defObj, curSkill)
    
    resultHurtType = HurtType()
    defObjType = defObj.GetGameObjType()
    dHP = GameObj.GetHP(defObj)                # ·ÀÊØ·½µ±Ç°ÑªÁ¿
    dMaxHP = GameObj.GetMaxHP(defObj)          # ·ÀÊØ·½×î´óѪÁ¿
    
    # ÖÕ¼«Õ¶É±ÐÂЧ¹û£¬±ØÐëºÍնɱÑϸñÇø·Ö£¬»áÉæ¼°µ½CD¸ÅÂÊ£¬ÒѾ­´¥·¢ÆäËû¼¼ÄܵÈÎÊÌâ
    if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_ZhongjiZhansha):
        # Õ¶É±
        hurtType = ChConfig.Def_HurtType_ZhognjiZhansha
        hurtValue = GameObj.GetHP(defObj)
        #É˺¦½á¹¹Ìå
        resultHurtType.HurtHP = hurtValue
        resultHurtType.HurtType = hurtType
        resultHurtType.RealHurtHP = hurtValue
        
        remainHP = 0 # Ê£ÓàѪÁ¿
 
    # Õ¶É±£¬±ôËÀµÈÇé¿öµÄ´¦Àí
    elif PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackKill):
        # Õ¶É±
        hurtType = ChConfig.Def_HurtType_Zhansha
        hurtValue = GameObj.GetHP(defObj)
        #É˺¦½á¹¹Ìå
        resultHurtType.HurtHP = hurtValue
        resultHurtType.HurtType = hurtType
        resultHurtType.RealHurtHP = hurtValue
        
        remainHP = 0 # Ê£ÓàѪÁ¿
 
    else:
        # µ±¼¼ÄܱíµÄ¼¼ÄÜÉ˺¦°Ù·Ö±ÈΪ0£¬¼¼ÄÜÉ˺¦Ôö¼ÓÖµ¶¨ÒåΪֱ½ÓÉ˺¦Öµ£¬²»¾­¹ý¼ÆËã
        if atkSkillPer == 0:
            hurtValue, hurtType = int(atkSkillValue), ChConfig.Def_HurtType_Normal
            hurtValue += atkObj.GetDictByKey(ChConfig.Def_PlayerKey_MoreHurtValue)
            
        elif SkillShell.IsPlayerUseSkill(atkObj, curSkill) and SkillShell.isClientHurtValue(defObj.GetID(), defObjType):
            clientValue, hurtType = SkillShell.GetClientHurtByObj(defObj.GetID(), defObjType)
            hurtValue = min(clientValue, atkObj.GetMaxAtk()*200)    # ·ÀÏÂÉ˺¦¿ÉÄÜÉÏÏÞ
        else:
            hurtValue, hurtType = CalcHurtHP(atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, tick, orgAtkObj=attacker)
        
        WriteHurtLog(attacker, defObj, curSkill, hurtValue, hurtType, "¹«Ê½²ã")
        
        # ¸÷ÖÖ¼õÉË ÎüÊÕ¶Ü´¦Àí
        hurtValue = CalcHurtHPWithBuff(atkObj, defObj, hurtValue, curSkill, tick)
        
        #É˺¦½á¹¹Ìå
        resultHurtType.HurtHP = hurtValue
        resultHurtType.HurtType = hurtType
        resultHurtType.RealHurtHP = hurtValue
        
        remainHP = min(dMaxHP, max(0, dHP - hurtValue)) # Ê£ÓàѪÁ¿
    
    remainHP = int(remainHP)    #·À·¶
    if defObjType == IPY_GameWorld.gotPlayer:
        curHP = GameObj.GetHP(defObj)
        GameObj.SetHP(defObj, remainHP, False)
        
        lockHPPer = PassiveBuffEffMng.OnObjsPassiveSkillLockHP(defObj, atkObj, curSkill, ChConfig.TriggerType_LockHP, tick)
        if lockHPPer:
            # ËøÑªÇé¿ö
            lockHP = GameObj.GetMaxHP(defObj)*lockHPPer/ChConfig.Def_MaxRateValue
            if lockHP < curHP and remainHP < lockHP:
                remainHP = lockHP
            elif lockHP >= curHP:
                remainHP = curHP
            
            #ËøÑª¾ÀÕýѪÁ¿
            GameObj.SetHP(defObj, remainHP, False)
            
    elif defObjType == IPY_GameWorld.gotNPC:
        if defObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
            #ÉèÖóèÎïÊ£ÓàѪÁ¿
            PetControl.SetPetHP(defObj, remainHP)
            
        elif defObj.GetGameNPCObjType() == IPY_GameWorld.gnotTruck:
            remainHP = max(PlayerTruck.GetTruckDestroyMinHP(defObj), remainHP)
            GameObj.SetHP(defObj, remainHP)
        
        elif defObj.GetType() == ChConfig.ntHelpBattleRobot:
            remainHP = min(dHP, max(GameObj.GetMaxHP(defObj)/2, remainHP)) # ÖúÕ½»úÆ÷ÈËÊ£ÓàѪÁ¿²»ÄÜÉÙÓÚÒ»°ë
            GameObj.SetHP(defObj, remainHP)
            
        else:
            #·ÀÊØ·½ÊǹÖÎïNPC£¬Ö»¿ÛÆäѪ
            npcID = defObj.GetNPCID()
            timeLostHPIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCTimeLostHP", npcID)
            if timeLostHPIpyData:
                UpdateTimeMonsterHP(defObj, timeLostHPIpyData, tick)
            else:
                GameObj.SetHP(defObj, remainHP)
    else:
        GameWorld.ErrLog('¼ÆËãÉËѪֵʱ,·ÀÊØ·½ÀàÐÍ´íÎó£ºdefObjType = %s' % (defObjType))
        return resultHurtType
 
    if GameObj.GetHP(defObj) > 0:
        # ±»¹¥»÷Õß½«²¿·ÖÉ˺¦×ª»¯ÎªÑªÁ¿, ·µ»Ø×ª»¯µÄ°Ù·Ö±È(СÊýµã)
        changePer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_ChangeHurtToHP)
        if changePer:
            SkillCommon.SkillAddHP(defObj, 0, int(changePer*hurtValue))
    
    lostValue = dHP - GameObj.GetHP(defObj) # Êµ¼ÊµôѪÁ¿
    resultHurtType.LostHP = lostValue
    if defObjType == IPY_GameWorld.gotPlayer:
        FBLogic.OnFBLostHP(defObj, lostValue)
    
    WriteHurtLog(attacker, defObj, curSkill, resultHurtType.LostHP, resultHurtType.HurtType, "×îÖÕ¿ÛѪ")
    
    AttackEventTrigger(atkObj, defObj, curSkill, resultHurtType, tick)
    
    return resultHurtType
 
def UpdateTimeMonsterHP(curNPC, ipyData, tick):
    '''
    NPC×ÜѪÁ¿ = µ¥ÈËÿÃëµôѪÁ¿*ÀíÂÛ»÷ɱËùÐèʱ¼ä
         µôѪֵ = µ¥ÈËÿÃëµôѪÁ¿+min(µ±Ç°ÈËÊý, ×î´óÈËÊý)*¸½¼ÓµôѪÁ¿+(ÓÐЧսÁ¦-±ê×¼Õ½Á¦)/xÕ½Á¦*xÕ½Á¦¸½¼ÓµôѪ
    '''
    
    lastLostHPTick = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_TimeLostHPTick)
    curNPC.SetDict(ChConfig.Def_NPC_Dict_TimeLostHPTick, tick)
    if not lastLostHPTick or tick - lastLostHPTick >= 2000:
        passTick = 1000
    else:
        passTick = tick - lastLostHPTick
    
    if passTick <= 0:
        return
        
    lostHPPerSecond = ipyData.GetLostHPPerSecond()
    maxPlayerCount = ipyData.GetMaxPlayerCount()
    lostHPPerSecondEx = ipyData.GetLostHPPerSecondEx()
    fightPowerMinByLV = ipyData.GetFightPowerMinByLV()
    fightPowerMin = ipyData.GetFightPowerMin()
    fightPowerMax = ipyData.GetFightPowerMax()
    everyFightPower = ipyData.GetEveryFightPower()
    everyFightPowerLostHPEx = ipyData.GetEveryFightPowerLostHPEx()
    if fightPowerMinByLV and fightPowerMin:
        npcLV = NPCCommon.GetNPCLV(curNPC)
        playerCurLVIpyData = PlayerControl.GetPlayerLVIpyData(npcLV)
        if not playerCurLVIpyData:
            return
        ReFightPower = playerCurLVIpyData.GetReFightPower() # Õ½¶·Á¦
        reRate = ReFightPower / float(fightPowerMin)
        #GameWorld.DebugLog("±ê×¼Õ½Á¦ÐèҪȡµÈ¼¶±í: fightPowerMin=%s,fightPowerMax=%s,everyFightPower=%s,npcLV=%s,ReFightPower=%s,reRate=%s" 
        #                   % (fightPowerMin, fightPowerMax, everyFightPower, npcLV, ReFightPower, reRate))
        fightPowerMin = ReFightPower
        fightPowerMax = int(fightPowerMax * reRate)
        everyFightPower = int(everyFightPower * reRate)
        #GameWorld.DebugLog("°´±ÈÀý¸üÐÂÕ½Á¦ÖµÐÅÏ¢: fightPowerMin=%s,fightPowerMax=%s,everyFightPower=%s" 
        #                   % (fightPowerMin, fightPowerMax, everyFightPower))
        
    effFightPower = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_TimeLostHPFightPower) \
                    + curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_TimeLostHPFightPowerEx) * ChConfig.Def_PerPointValue
    effPlayerCount = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_TimeLostHPPlayerCount)
    refreshPlayerCountTick = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_TimeLostHPPlayerCountTick)
    if not refreshPlayerCountTick or tick - refreshPlayerCountTick >= 3000:
        curNPC.SetDict(ChConfig.Def_NPC_Dict_TimeLostHPPlayerCountTick, tick)
        fightPowerTotal = 0
        effPlayerCount = 0
        for i in xrange(curNPC.GetInSightObjCount()):
            seeObj = curNPC.GetInSightObjByIndex(i)
            if seeObj == None :
                continue
            if not seeObj.GetVisible():
                continue
            seeObjType = seeObj.GetGameObjType()
            if seeObjType != IPY_GameWorld.gotPlayer:
                continue
            effPlayerCount += 1
            if fightPowerMin:          
                seePlayer = GameWorld.GetObj(seeObj.GetID(), seeObjType)
                fightPowerTotal += (0 if not seePlayer else PlayerControl.GetFightPower(seePlayer))
        
        effPlayerCount = max(effPlayerCount, 1)
        
        effFightPower = int(fightPowerTotal / effPlayerCount)
        if fightPowerMax and effFightPower > fightPowerMax:
            effFightPower = fightPowerMax
            
        if maxPlayerCount and effPlayerCount > maxPlayerCount:
            effPlayerCount = maxPlayerCount
            
        curNPC.SetDict(ChConfig.Def_NPC_Dict_TimeLostHPFightPower, effFightPower % ChConfig.Def_PerPointValue)
        curNPC.SetDict(ChConfig.Def_NPC_Dict_TimeLostHPFightPowerEx, effFightPower / ChConfig.Def_PerPointValue)
        curNPC.SetDict(ChConfig.Def_NPC_Dict_TimeLostHPPlayerCount, effPlayerCount)
        #GameWorld.DebugLog("Ë¢ÐÂÓ°ÏìÈËÊý: effPlayerCount=%s,effFightPower=%s" % (effPlayerCount, effFightPower))
        
    hurtValuePerSecond = lostHPPerSecond
    #ÈËÊý¸½¼ÓÉ˺¦
    if effPlayerCount > 1:
        playerCountHurtEx = (effPlayerCount - 1) * lostHPPerSecondEx
        hurtValuePerSecond += playerCountHurtEx
        #GameWorld.DebugLog("playerCountHurtEx=%s,hurtValuePerSecond=%s" % (playerCountHurtEx, hurtValuePerSecond))
        
    #Õ½Á¦¸½¼ÓÉ˺¦
    if fightPowerMin and effFightPower and everyFightPower and everyFightPowerLostHPEx:
        fightPowerHurtEx = (effFightPower - fightPowerMin) / float(everyFightPower) * everyFightPowerLostHPEx # ¿ÉÄÜΪ¸ºÖµ
        hurtValuePerSecond += fightPowerHurtEx
        #GameWorld.DebugLog("fightPowerHurtEx=%s,hurtValuePerSecond=%s" % (fightPowerHurtEx, hurtValuePerSecond))
        
    lostHPTotal = max(1, int(hurtValuePerSecond * passTick / 1000.0))
    
    remainHP = min(GameObj.GetMaxHP(curNPC), max(0, GameObj.GetHP(curNPC) - lostHPTotal))
    GameObj.SetHP(curNPC, remainHP, isByTime=True)
    #GameWorld.DebugLog("¹ÖÎﰴʱ¼äµôѪ: npcID=%s,effPlayerCount=%s,effFightPower=%s,hurtValuePerSecond=%s,passTick=%s,lostHPTotal=%s" 
    #                   % (curNPC.GetNPCID(), effPlayerCount, effFightPower, hurtValuePerSecond, passTick, lostHPTotal))
    return
 
# ¼ÆËãÉ˺¦ºó£¬Òò¸÷ÖÖbuffºÍ״̬µÄÓ°Ïì´¦Àí
def CalcHurtHPWithBuff(atkObj, defObj, hurtValue, curSkill, tick):
    # ÓÅÏÈ´¦ÀíÉñ±ø»¤¶Ü
    hurtValue = CalcAtkProDef(atkObj, defObj, hurtValue, curSkill, tick)
 
    # É˺¦ÎüÊÕ¶Ü»ØÑªÐÍ
    buffManager = defObj.GetBuffState()
    
    curEffect, plusValue, skillID = BuffSkill.FindBuffEffectPlusByEffectID(buffManager, ChConfig.Def_Skill_Effect_AbsorbShield)
    if skillID:
        absortValue = int(hurtValue*curEffect.GetEffectValue(0)/ShareDefine.Def_MaxRateValue)
        if absortValue:
            hurtValue -= absortValue
            findBuff = SkillCommon.FindBuffByID(defObj, skillID)[0]
            if findBuff:
                # ÓÃÓÚ±¬Õ¨
                findBuff.SetValue1(min(findBuff.GetValue1() + absortValue, findBuff.GetValue()))
                if findBuff.GetValue() == findBuff.GetValue1():
                    # ÂúÖµÔò֪ͨ±¬Õ¨
                    findBuff.SetRemainTime(1)
    
        
    # Ìì¤·¨£¬½«ÆÚ¼äÊܵ½µÄÉ˺¦×ÜÖµÓÃÓÚ»ØÑª£¬²»¸Ä±äÉ˺¦,ÔÝÇÒ²»ÓÃ
    #===========================================================================
    # curEffect, plusValue, skillID2 = BuffSkill.FindBuffEffectPlusByEffectID(buffManager, ChConfig.Def_Skill_Effect_StoreBlood)
    # if skillID2:
    #    absortValue = hurtValue*curEffect.GetEffectValue(0)/ShareDefine.Def_MaxRateValue
    #    if absortValue:
    #        findBuff = SkillCommon.FindBuffByID(defObj, skillID2)[0]
    #        if findBuff:
    #            # ÓÃÓÚ»ØÑª
    #            findBuff.SetValue(int(findBuff.GetValue() + absortValue))
    #===========================================================================
    
    curEffect, plusValue, skillID = BuffSkill.FindBuffEffectPlusByEffectID(buffManager, ChConfig.Def_Skill_Effect_AbsorbShieldXMZJ)
    if skillID:
        absortValue = hurtValue*curEffect.GetEffectValue(0)/ShareDefine.Def_MaxRateValue
        if absortValue:
            hurtValue -= absortValue
            findBuff = SkillCommon.FindBuffByID(defObj, skillID)[0]
            if findBuff:
                # ÓÃÓÚ»ØÑª
                findBuff.SetValue(min(int(findBuff.GetValue() + absortValue), ChConfig.Def_UpperLimit_DWord))
    
    hurtValue = max(int(hurtValue), 0)
    # buff¼õÉÙÉ˺¦°Ù·Ö±È
    reducePer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ReduceHurtHPPer)
    
    # ±»¹¥»÷±»¶¯¼¼ÄÜÌØÊâ¼õÃâ Êܵ½µ¥´ÎÉ˺¦³¬¹ýÉúÃüÉÏÏÞ10%ʱºò£¬¼õÃâ50%É˺¦£¬CD10Ãë
    defObj.SetDict(ChConfig.Def_PlayerKey_curHurtValue, hurtValue % ShareDefine.Def_PerPointValue)
    defObj.SetDict(ChConfig.Def_PlayerKey_curHurtValueEx, hurtValue / ShareDefine.Def_PerPointValue)
    reducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ReduceHurtHPPer)
    hurtValue = int(hurtValue*(max(ChConfig.Def_MaxRateValue - reducePer, 0))*1.0/ChConfig.Def_MaxRateValue)
    
    hurtValue = CalcBloodShield(atkObj, defObj, hurtValue)
    
    return hurtValue
 
 
 
# GM ÃüÁî  HurtLog ²é¿´Õ½¶·É˺¦ÈÕÖ¾
def WriteHurtLog(attacker, defObj, curSkill, hurtValue, hurtType, msg):
    logLevel = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_HurtLog)
    if not logLevel:
        return
    
    if logLevel == 1:
        # Ö»¿´Íæ¼ÒÉ˺¦
        if not attacker:
            return
        
        if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:
            return
        msg = "Íæ¼Ò" + msg
    
    attackerID = attacker.GetID() if attacker else 0
    defenderID = defObj.GetID() if defObj else 0
    skillID = curSkill.GetSkillID() if curSkill else 0
    skillName = curSkill.GetSkillName()  if curSkill else ""
    attackerName = attacker.GetName() if attacker else ""
    defenderName = defObj.GetName() if defObj else ""
    
    if attacker and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
        attackerName = attackerName.decode("utf8").encode('gbk')
        
    if defObj and defObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        defenderName = defenderName.decode("utf8").encode('gbk')
        
    GameWorld.DebugLog("¹¥»÷É˺¦-%s£º(%s %s)¹¥»÷(%s %s), ¼¼ÄÜID:(%s %s), É˺¦Öµ:%s, É˺¦ÀàÐÍ:%s "%(
                        msg, attackerID, attackerName, defenderID, defenderName,
                        skillID, skillName, hurtValue, hurtType))
 
# Ñª¶ÜÖ§³Ö¶à¸öͬʱ´æÔÚ£¬ ·´µ¯Ò²»á±»ÎüÊÕ
def CalcBloodShield(atkObj, defObj, hurtValue):
    # É˺¦ÖµÓÃÓÚѪ¶ÜµÖÏû
    GameObj.SetBloodShiledHurt(defObj, hurtValue)
    
    PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, None, ChConfig.TriggerType_BloodShield)
    
    return GameObj.GetBloodShiledHurt(defObj)
 
 
# ¼ÆËã¹¥»÷É˺¦
# maxHurt²ÎÊýÓÃÓÚÄ£Äâ¼ÆËã×î´óÉ˺¦£¬·À·¶¿Í»§¶Ë¹¥»÷É˺¦¹ý¸ß
def CalcHurtHP(atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, tick, happenState=None, **atkwargs):
    # ·­¹öÉÁ±ÜÌØÊâ´¦Àí
    if tick - defObj.GetDictByKey(ChConfig.Def_PlayerKey_SomersaultTime) < 500:
        return 0, ChConfig.Def_HurtType_Miss
    
    multiValue = 1 # É˺¦±¶Öµ
    summonAtkPer = 1    # ÕÙ»½¼Ì³ÐÌá¸ß»ù´¡¹¥»÷Á¦£¬È¡±í
    summonAtkObj = atkwargs.get('orgAtkObj', None) if atkwargs.get('orgAtkObj', None) else atkObj
    if summonAtkObj.GetGameObjType() == IPY_GameWorld.gotNPC and summonAtkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
        summonAtkPerValue = summonAtkObj.GetDictByKey(ChConfig.Def_GameObjKey_InheritOwner)
        if summonAtkPerValue > 0:
            # ±©·çÑ©ÀàÕÙ»½ÊÞת»¯ÎªÖ÷È˼ÆËãÉ˺¦
            ownerAtkObj = NPCCommon.GetSummonOwnerDetel(summonAtkObj)
            if not ownerAtkObj:
                return 0, ChConfig.Def_HurtType_Miss
            
            summonAtkPer = summonAtkPerValue*1.0/ChConfig.Def_MaxRateValue
            #GameWorld.DebugLog("ÕÙ»½ÊÞÈ¡Ö÷ÈË---------%s-%s-%s-%s"%(ownerAtkObj.GetID(), atkSkillPer, atkSkillValue, summonAtkPer))
        
    atkObjType = atkObj.GetGameObjType()
    defObjType = defObj.GetGameObjType()
 
    aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) # »ñÈ¡¾³½ç
    if defObjType == IPY_GameWorld.gotNPC and ChConfig.IsGameBoss(defObj) and dRealmLV > aRealmLV:
        aRealmIpyData = IpyGameDataPY.GetIpyGameDataNotLog("Realm", aRealmLV)
        dRealmIpyData = IpyGameDataPY.GetIpyGameDataNotLog("Realm", dRealmLV)
        aRealmLVLarge = aRealmIpyData.GetLvLarge() if aRealmIpyData else 0
        dRealmLVLarge = dRealmIpyData.GetLvLarge() if dRealmIpyData else 0
        if dRealmLVLarge > aRealmLVLarge:
            if atkObjType == IPY_GameWorld.gotPlayer:
                GameWorld.DebugLog("BossRealmHint%s-%s"%(dRealmLV, aRealmLV))
                PlayerControl.NotifyCode(atkObj, 'BossRealmHint', [dRealmLVLarge])
                
            # ¹¥»÷¸ß¾³½çµÄBOSS É˺¦¹Ì¶¨Îª1
            return 1, ChConfig.Def_HurtType_Normal
        
    atkType = GetBattleType(atkObj, curSkill)
    happenState = happenState if happenState else SkillShell.GetHappenState(curSkill)
    happenState += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_HappenState)
 
    aLV = atkObj.GetLV()                # ¹¥»÷·½µÈ¼¶
    dLV = defObj.GetLV()                # ·ÀÊØ·½µÈ¼¶
 
    aHit = atkObj.GetHit()
    if curSkill and atkObjType == IPY_GameWorld.gotPlayer and curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
        aHit = aHit*IpyGameDataPY.GetFuncCfg("FightHappenRate", 2)
        
    aHitSuccessRate = PlayerControl.GetHitSucessRate(atkObj) if atkObjType == IPY_GameWorld.gotPlayer else ChConfig.Def_MaxRateValue
    aHitSuccessRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_HitSuccess)
    dMiss = defObj.GetMiss()
    dMiss += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_MissPer)
    dMissSuccessRate = PlayerControl.GetMissSucessRate(defObj) if defObjType == IPY_GameWorld.gotPlayer else 0
    dMissSuccessRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_MissSuccessPer)
    skillID = curSkill.GetSkillID() if curSkill else 0
    
    
    atkIsBoss = 0 # ¹¥»÷·½ÊÇ·ñboss
    suppressValueLV = 0 # µÈ¼¶×îÖÕÑ¹ÖÆÖµ, ÓÉÑ¹ÖÆ¹æÔò¼°Ïà¹Ø²ÎÊý¼ÆËãµÃ³ö£¬¿É×÷ΪÉ˺¦¹«Ê½¼ÆËã²ÎÊýʹÓÃ
    suppressValueFP = 0 # Õ½Á¦×îÖÕÑ¹ÖÆÖµ, ÓÉÑ¹ÖÆ¹æÔò¼°Ïà¹Ø²ÎÊý¼ÆËãµÃ³ö£¬¿É×÷ΪÉ˺¦¹«Ê½¼ÆËã²ÎÊýʹÓÃ
    suppressLV, suppressFightPower = 0, 0 # Ñ¹ÖƵȼ¶²î¡¢Õ½Á¦²î
    suppressReMaxHP = 0 # NPCÑ¹ÖÆµÈ¼¶ÉúÃüÖµ, µÈ¼¶±íÖÐNPCµÈ¼¶¶ÔÓ¦µÄÊý¾Ý, Ñ¹ÖƵȼ¶²î´óÓÚ0ʱ²ÅÓÐÖµ
    suppressNPCFightPower = 0 # Ñ¹ÖÆNPCÕ½Á¦
    fbFightPower, fbBaseHurt = 0, 0 # ¸±±¾Õ½Á¦, ¸±±¾±£µ×É˺¦
    #µ±¹¥»÷·½ÎªNPC£¬·ÀÊØ·½ÎªÍæ¼Òʱ£¬¼ÆËãÑ¹ÖÆµÈ¼¶ ¼° Ñ¹ÖÆÕ½Á¦
    if atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
        
        if curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_RealmSuppress:
            # ¾³½çÑ¹ÖÆ¼¼Äܲ»¶Ô¸ßµÈ¼¶¾³½çÍæ¼Ò²úÉú¹¥»÷
            aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType)
            if aRealmLV <= dRealmLV:
                return 0, ChConfig.Def_HurtType_Immune   # ÃâÒß
            
        atkIsBoss = 1 if ChConfig.IsGameBoss(atkObj) else 0
        if NPCCommon.GetIsLVSuppress(atkObj):
            suppressLV = max(0, aLV - dLV)
            if suppressLV:
                suppressLVIpyData = PlayerControl.GetPlayerLVIpyData(aLV)
                suppressReMaxHP = 0 if not suppressLVIpyData else suppressLVIpyData.GetReMaxHP()
        suppressNPCFightPower = NPCCommon.GetSuppressFightPower(atkObj)
        if suppressNPCFightPower:
            suppressFightPower = max(0, suppressNPCFightPower - PlayerControl.GetFightPower(defObj))
            
    mustHit = False
    helpBattleFormatKey = ""
    if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetType() == ChConfig.ntHelpBattleRobot:
        mustHit = True
        suppressNPCFightPower = NPCCommon.GetSuppressFightPower(atkObj)
        fbFightPower = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBFightPower)
        fbBaseHurt = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBBaseHurt)
        helpBattleFormatKey = "HelpRobot_Atk"
    if defObjType == IPY_GameWorld.gotNPC and defObj.GetType() == ChConfig.ntHelpBattleRobot:
        mustHit = True
        suppressNPCFightPower = NPCCommon.GetSuppressFightPower(defObj)
        fbFightPower = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBFightPower)
        fbBaseHurt = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBBaseHurt)
        helpBattleFormatKey = "HelpRobot_Def"
        
    #ÃüÖй«Ê½ ¹¥»÷·½ÀàÐͲ»Í¬£¬¹«Ê½²»Í¬
    hitFormula = ReadChConfig.GetChConfig('CalcCanHit')
    
    if not mustHit and not PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, 
                           ChConfig.TriggerType_Buff_MustBeHit):
        # ¼¼ÄܶÔÖ¸¶¨BOSSÎÞЧ¹ûµÄ·µ»ØMISS
        if defObjType == IPY_GameWorld.gotNPC and defObj.GetIsBoss() not in ChConfig.Def_SkillAttack_NPCIsBoss \
        and SkillCommon.GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss and SkillShell.IsNPCSkillResist(defObj):
            return 0, ChConfig.Def_HurtType_Miss
        
        #¹¥»÷·½´¦ÓÚ³°·í£¬·ÀÊØ·½´¦ÓÚÃâÒß³°·íÕß¹¥»÷Ôòmiss
        if GameObj.GetPyPlayerState(atkObj, ChConfig.Def_PlayerState_Sneer) and \
        GameObj.GetPyPlayerState(defObj, ChConfig.Def_PlayerState_MissSneerAtk):
            return 0, ChConfig.Def_HurtType_Miss
        
        #Ìí¼ÓÊÇ·ñ±ØÃüÖÐ
        if not IsHappenStateByType(happenState, ChConfig.Def_Skill_HappenState_HitOn) \
            and eval(hitFormula) < 0:
            return 0, ChConfig.Def_HurtType_Miss
    
 
    hurtType, hurtTypeResultDict = CalcHurtTypeResult(atkObj, defObj, atkObjType, defObjType, happenState, curSkill)
    #GameWorld.DebugLog("GetHurtHP hurtType=%s, hurtTypeResultDict=%s" % (hurtType, hurtTypeResultDict))
    isLuckyHit, aLuckyHit, dLuckyHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_LuckyHit] # ÐÒÔËÒ»»÷
    
    # ÖØ»÷ºÍ±©»÷»¥³â£¬²¢ÇÒʹÓÃͬһ¸ö²ÎÊý
    isSuperHit, aSuperHit, dSuperHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_ThumpHit] 
    if not isSuperHit:
        isSuperHit, aSuperHit, dSuperHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_SuperHit] 
        
        # ±©»÷¼Ó³É
        superHitPer = 0
        superHitPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitPer)
        superHitPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitPer)
        aSuperHit = aSuperHit*(superHitPer + ChConfig.Def_MaxRateValue)/ChConfig.Def_MaxRateValue
    else:
        # ÖØ»÷¼Ó³É
        thumpPer = 0
        thumpPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddThumpHitPer)
        thumpPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddThumpHitPer)
        aSuperHit = aSuperHit*(thumpPer + ChConfig.Def_MaxRateValue)/ChConfig.Def_MaxRateValue
        
    dDamChanceDef = hurtTypeResultDict[ChConfig.Def_HurtType_Parry][2] # µÖÓù, ´óÓÚ0´ú±í´¥·¢µÖÓùЧ¹û
    isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # ÖïÏÉÒ»»÷
    isDeadlyHit, deadlyHitMultiValue, _ = hurtTypeResultDict[ChConfig.Def_HurtType_DeadlyHit] # ÖÂÃüÒ»»÷
 
    if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
        return 1, hurtType
    
    wReFightPower = 0
    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    if worldLV:
        wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
        wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # µ±Ç°ÊÀ½çµÈ¼¶²Î¿¼Õ½Á¦
    
    # ¸Ä±ä¼¼ÄÜÉ˺¦
    atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
    atkSkillPer = ChangeSkillHurtPer(atkObj, defObj, curSkill, atkSkillPer)
    
    # --- ÐÂÔöÆÕͨ¹¥»÷µÄÊýÖµºÍ¼¼Äܹ¥»÷µÄÊýÖµ£¬¸ù¾ÝÀàÐ͸÷×Ô¼ÆËã
    if atkObjType == IPY_GameWorld.gotPlayer:
        if not curSkill or curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_NormalAttack:
            atkSkillPer += PlayerControl.GetNormalHurtPer(atkObj)
            atkSkillValue += PlayerControl.GetNormalHurt(atkObj)
        elif curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbSkill, ChConfig.Def_SkillFuncType_FbPassiveSkill]:
            atkSkillPer += PlayerControl.GetFabaoHurtPer(atkObj)
            atkSkillValue += PlayerControl.GetFabaoHurt(atkObj)
          
    atkSkillValue += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SkillValue)
    atkSkillValue += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SkillValue)
    
    #  atkSkillPer °üº¬ÆÕ¹¥£¬ËùÒÔ²»ÊÇÓü¼ÄÜÔöÇ¿´¦Àí
    atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
    atkSkillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
    atkSkillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_BeAttackAddSkillPer)
    # Ó¡¼ÇÔö¼ÓµÄ¼¼ÄÜÉ˺¦£¬ÓÃÓÚÆ®×Ö
    atkSkillPerYinji = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPerYinji)
    atkSkillPer += atkSkillPerYinji
    
    if hurtType == ChConfig.Def_HurtType_SuperHit:
        # ±©»÷Ôö¼Ó¼¼ÄÜÉ˺¦
        atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSkillPer)
        atkSkillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSkillPer)
        
        # buffÖб©»÷¼õ²ã£¬ÎÞ´¥·¢¼¼ÄÜ
        PassiveBuffEffMng.OnPassiveBuffTrigger(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSubLayer, tick)
    elif hurtType == ChConfig.Def_HurtType_ThumpHit:
        atkSkillValue += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_ThumpSkillValue)
 
    if isLuckyHit:
        # »áÐÄÒ»»÷ʱÔö¼Ó»áÐÄÉ˺¦¹Ì¶¨Öµ 
        aLuckyHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_LuckyHit)
        aLuckyHit -= PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_BeLuckyHitSubPer)
        aLuckyHit = max(aLuckyHit, 0)
        
    #²ÎÓëÔËËãµÄÊýÖµ
    rand = random.random()                #ÖÖ×ÓÊý 0~1
    
    #------- ¹¥»÷·½
    aMinAtk = atkObj.GetMinAtk() * summonAtkPer        # ¹¥»÷·½×îС¹¥»÷
    aMaxAtk = atkObj.GetMaxAtk() * summonAtkPer       # ¹¥»÷·½×î´ó¹¥»÷
    
    aIceAtk = atkObj.GetIceAtk()        # ±ù¹¥, ÔªËØÕæÉË, Íæ¼Ò¼°NPCͨÓÃ
    aIceAtk += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtk)
    #------- ·ÀÊØ·½
    dMinAtk = defObj.GetMinAtk()        # ·ÀÊØ·½×îС¹¥»÷
    dMaxAtk = defObj.GetMaxAtk()        # ·ÀÊØ·½×î´ó¹¥»÷
    dDef = defObj.GetDef()              # ·ÀÊØ·½·ÀÓùÁ¦
    dHP = GameObj.GetHP(defObj)                # ·ÀÊØ·½µ±Ç°ÑªÁ¿
    dMaxHP = GameObj.GetMaxHP(defObj)          # ·ÀÊØ·½×î´óѪÁ¿
    dIceDef = defObj.GetIceDef()        # ±ù·À, ÔªËØÕæ·À, Íæ¼Ò¼°NPCͨÓÃ
    
    # ¹¥»÷·½
    if atkObjType == IPY_GameWorld.gotPlayer:
        aIgnoreDefRate = atkObj.GetIgnoreDefRate()  # ÎÞÊÓ·ÀÓù±ÈÂÊ
        aSkillAtkRate = atkObj.GetSkillAtkRate()    # ¼¼Äܹ¥»÷Á¦¼Ó³É
        aDamagePVP = PlayerControl.GetDamagePVP(atkObj)     # PVP¹Ì¶¨É˺¦
        aDamagePVE = PlayerControl.GetDamagePVE(atkObj)     # PVE¹Ì¶¨É˺¦
        
        aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(atkObj)     # PVEÉ˺¦¼Ó³É
        aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj)     # Íâ²ãPVPÉ˺¦¼Ó³É
        aDamagePerPVP += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddPVPDamagePer)
        aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # ×îÍâ²ãÉ˺¦¼Ó³É, ¿ÉÄÜΪ¸ºÖµ
        aFinalHurtPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalPer)
        
        aFinalHurt = PlayerControl.GetFinalHurt(atkObj)     # ×îÖչ̶¨É˺¦
        # ±»¶¯Ôö¼Ó×îÖÕÉ˺¦
        aFinalHurt += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue)
        aFinalHurt += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue)
        
        aOnlyFinalHurt = PlayerControl.GetOnlyFinalHurt(atkObj) # ¶îÍâ¹Ì¶¨É˺¦
        aFightPower = PlayerControl.GetFightPower(atkObj)
        
        
        
    else:
        aIgnoreDefRate = 0  # ÎÞÊÓ·ÀÓù±ÈÂÊ
        aFinalHurtPer = GameObj.GetPetDamPer(atkObj) # ×îÍâ²ãÉ˺¦¼Ó³É, ¿ÉÄÜΪ¸ºÖµ
        aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj)   # ¼¼Äܹ¥»÷Á¦¼Ó³É
        if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
            aSkillAtkRate += atkObj.GetSkillAtkRate()
            
        aNPCHurtAddPer = 0  # PVEÉ˺¦¼Ó³É
        aDamagePerPVP = 0   # Íâ²ãPVPÉ˺¦¼Ó³É
        aDamagePVP = 0      # PVP¹Ì¶¨É˺¦
        aDamagePVE = 0      # PVE¹Ì¶¨É˺¦
        aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # ×îÖչ̶¨É˺¦
        aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
        
    #·ÀÊØ·½µÄÀàÐÍ
    if defObjType == IPY_GameWorld.gotPlayer:
        dIgnoreDefRateReduce = PlayerControl.GetIgnoreDefRateReduce(defObj)  # ÎÞÊÓ·ÀÓù±ÈÂÊ¿¹ÐÔ
        dSkillAtkRateReduce = PlayerControl.GetSkillAtkRateReduce(defObj) # ¼¼Äܹ¥»÷Á¦¼õÉÙ
        dDamagePVPReduce = PlayerControl.GetDamagePVPReduce(defObj) # PVP¹Ì¶¨¼õÉË
        #dDamReduce += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_DamageReduce)
        dDamagePerPVPReduce = PlayerControl.GetDamagePerPVPReduce(defObj) # Íâ²ãPVP¼õÉË
        dDamagePerPVPReduce += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_DamageReducePVP)
        dFinalHurtReduce = PlayerControl.GetFinalHurtReduce(defObj) # ×îÖչ̶¨É˺¦¼õÉÙ
        dBeHurtPer = PlayerControl.GetBeHurtPer(defObj)      # ¼ÓÉîÊܵ½É˺¦°Ù·Ö±È
        dFightPower = PlayerControl.GetFightPower(defObj)
        dFinalHurtReducePer = PlayerControl.GetFinalHurtReducePer(defObj)
        dFinalHurtReducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer)
        
    else:
        dIgnoreDefRateReduce = 0    # ÎÞÊÓ·ÀÓù±ÈÂÊ¿¹ÐÔ
        dSkillAtkRateReduce = 0     # ¼¼Äܹ¥»÷Á¦¼õÉÙ
        dDamagePVPReduce = 0        # PVP¹Ì¶¨¼õÉË
        dDamagePerPVPReduce = 0     # Íâ²ãPVP¼õÉË
        dFinalHurtReduce = 0        # ×îÖչ̶¨É˺¦¼õÉÙ
        dBeHurtPer = 0
        dFightPower = NPCCommon.GetSuppressFightPower(defObj)
        dFinalHurtReducePer = 0             # ×îÖÕÉ˺¦¼õÉٰٷֱȠĬÈÏ0
        
    #¹¥»÷×Öµä { ¹¥»÷ÀàÐÍ : '¹«Ê½' }
    mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
    hurtDist = ReadChConfig.GetEvalChConfig('CalcAttackValue')
 
    if suppressLV:
        suppressFormulaKeyLV = "SuppressValueLV_%s" % (atkIsBoss)
        if suppressFormulaKeyLV in hurtDist:
            suppressLVFormula = hurtDist[suppressFormulaKeyLV]
            suppressValueLV = eval(FormulaControl.GetCompileFormula(suppressFormulaKeyLV, suppressLVFormula))
            
    if suppressFightPower:
        suppressFormulaKeyFP = "SuppressValueFP_%s" % (atkIsBoss)
        if suppressFormulaKeyFP in hurtDist:
            suppressFPFormula = hurtDist[suppressFormulaKeyFP]
            suppressValueFP = eval(FormulaControl.GetCompileFormula(suppressFormulaKeyFP, suppressFPFormula))
    
    # ¾³½çÑ¹ÖÆ¹æÔò
    # 1. ÆäÖÐÒ»·½ÎÞ¾³½çµÈ¼¶ÔòÎÞЧ£¬ ÈçÆÕͨNPC
    # 2. ³èÎïºÍÕÙ»½ÊÞ£¨ÈçË®ÔªËØ£©ÓÐЧ£¬ È¡Ö÷ÈË
    # 3. Íæ¼ÒµØ¾³½çµÍÓÚBOSSÔòÉ˺¦¹Ì¶¨Îª1 £¨ÔÚº¯ÊýÈë¿Ú´¦ÒÑ´¦Àí£©
    # 4. ÆäËûÇé¿öͳһ¾³½çÑ¹ÖÆ ¾³½ç²î*2%
    if aRealmLV == 0 or dRealmLV == 0:
        SuppressValueRealmRate = 10000
    else:
        suppressRealmRateMapKey = "SuppressValueRealm_%s" % mapID
        if suppressRealmRateMapKey not in hurtDist:
            suppressRealmRateMapKey = "SuppressValueRealm"
        SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressRealmRateMapKey, hurtDist[suppressRealmRateMapKey])))
        
    # Æï³èÕù¶á×îÖÕÉ˺¦Ë¥¼õ
    if defObjType == IPY_GameWorld.gotNPC and FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
        ownerPlayer, npcObjType = GetAttackPlayer(atkObj)
            
        if ownerPlayer:
            findBuff = SkillCommon.FindBuffByID(ownerPlayer, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
            if findBuff:
                reduceFinalHurtPer = findBuff.GetSkill().GetEffect(0).GetEffectValue(0)
                aFinalHurtPer -= reduceFinalHurtPer
                
    atkStateMark = GetObjAtkStateMark(atkObj)
    defStateMark = GetObjAtkStateMark(defObj)
    hurtFormulaKey = "%sV%s_%s" % (atkStateMark, defStateMark, atkType)
    
    suppressLVGroup = 0 # NPCÑ¹ÖÆµÈ¼¶×é±àºÅ
    mapHurtKey = "%s_%s" % (hurtFormulaKey, mapID)
    if mapHurtKey in hurtDist:
        hurtFormulaKey = mapHurtKey
    elif atkStateMark == "E" and defStateMark == "P":
        suppressLVGroup = NPCCommon.GetIsLVSuppress(atkObj)
    elif atkStateMark == "P" and defStateMark == "E":
        suppressLVGroup = NPCCommon.GetIsLVSuppress(defObj)
        
    if suppressLVGroup:
        suppressLVHurtKey = "%s_%s" % (hurtFormulaKey, suppressLVGroup)
        if suppressLVHurtKey in hurtDist:
            hurtFormulaKey = suppressLVHurtKey
    
    # ÖúÕ½»úÆ÷ÈËÌØÊâÉËѪkey
    if helpBattleFormatKey:
        hurtFormulaKey = helpBattleFormatKey
        
    if hurtFormulaKey not in hurtDist:
        GameWorld.ErrLog("CalcAttackValue.txt É˺¦¹«Ê½Î´ÅäÖÃ, key=%s" % (hurtFormulaKey))
        return 0, ChConfig.Def_HurtType_Miss
    
    if atkwargs.get('hurtFormulaKey', None):
        # Ö¸¶¨¹«Ê½
        aBurnValue = atkwargs.get('burnValue', 0)
        aBurnPer = atkwargs.get('burnPer', 0)
        hurtFormulaKey = atkwargs.get('hurtFormulaKey', None)
 
    hurtFormula = hurtDist[hurtFormulaKey]
    
    hurtValue = int(eval(FormulaControl.GetCompileFormula(hurtFormulaKey, hurtFormula)))
    if isDeadlyHit:
        hurtValue *= deadlyHitMultiValue
        
    if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotNPC and mapID == ChConfig.Def_FBMapID_CrossBattlefield:
        multiValue = FBLogic.GetFBPlayerHurtNPCMultiValue(atkObj, defObj)
        
    if multiValue != 1:
        hurtValue = int(hurtValue * multiValue)
        
    #hurtValue = min(max(hurtValue, 0), ChConfig.Def_UpperLimit_DWord)
    
    if hurtType == ChConfig.Def_HurtType_Normal and atkSkillPerYinji > 0:
        return hurtValue, ChConfig.Def_HurtType_Yinji
    elif hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000:
        # ´æÔÚÑ¹ÖÆ
        return hurtValue, ChConfig.Def_HurtType_RealmSupress
    
    return hurtValue, hurtType
 
# »ñÈ¡EVPºÍPVEÉ˺¦°Ù·Ö±È²î£¬PVEÎÞ¾³½çÑ¹ÖÆ, ¾³½çµÈ¼¶¶ÔÓ¦ÁбíµÄindex£¬Ô½½çÈ¡×î¸ß
def GetRealmHurtPer(aRealmLV, dRealmLV, gridIndex):
    suppressRealmHurtPer = 0
    suppressRealmDict = IpyGameDataPY.GetFuncEvalCfg("RealmGroup", gridIndex)
    
    plus_minus = 1  # ¸ºÊýΪ·´Ñ¹ÖÆ
    if aRealmLV >= dRealmLV:
        suppressList = range(dRealmLV+1, aRealmLV+1)
    else:
        suppressList = range(aRealmLV+1, dRealmLV+1)
        plus_minus = -1
    
    
    for realmLV in suppressList:
        suppressRealmHurtPer += suppressRealmDict.get(realmLV, 0)
        
    return suppressRealmHurtPer*plus_minus
 
 
# »ñȡ˫·½¾³½çÖµ
def GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType):
    if atkObjType == IPY_GameWorld.gotNPC:
        ownerPlayer, npcObjType = GetAttackPlayer(atkObj)
        if ownerPlayer:
            # ÕÙ»½Ê޺ͳèÎïÈ¡Ö÷È˾³½ç£¬¿ÉÒÔÊǹ¥»÷·½ÐèÌáÈ¡
            aRealmLV = ownerPlayer.GetOfficialRank() 
        else:
            aRealmLV = NPCCommon.GetRealmLV(atkObj)
            if aRealmLV == 0:
                # 0´ú±í²»ÒªÑ¹ÖÆ
                return 0, 0
    else:
        aRealmLV = atkObj.GetOfficialRank()
        
    if defObjType == IPY_GameWorld.gotNPC:
        # ÕÙ»½Ê޺ͳèÎïÈ¡Ö÷È˾³½ç£¬µ«ÊdzèÎïºÍÈËÎïÕÙ»½ÊÞ²»¿É±»¹¥»÷£¬¹Ê²»ÐèÒª
        dRealmLV = NPCCommon.GetRealmLV(defObj)
        if dRealmLV == 0:
            # 0´ú±í²»ÒªÑ¹ÖÆ
            return 0, 0
    else:
        dRealmLV = defObj.GetOfficialRank()
        
    return aRealmLV, dRealmLV
 
 
## ¹¥»÷ʱʼþ´¦Àí£¬·´µ¯ÎüѪ»òÕß¶îÍâ´¥·¢¼¼ÄܵÈ
#  @param resultHurtType É˺¦½á¹¹Ìå
#  @return 
def AttackEventTrigger(atkObj, defObj, curSkill, resultHurtType, tick):
    
    #·´µ¯É˺¦
    CalcBounceHP(atkObj, defObj, resultHurtType.LostHP, resultHurtType.HurtType, curSkill)
    #ÎüѪ
    CalcSuckBlood(atkObj, defObj, curSkill, resultHurtType, tick)
        
    if atkObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        # ¼Ç¼×îºóÒ»´ÎÉ˺¦Öµ
        GameObj.SetLastHurtValue(atkObj, resultHurtType.RealHurtHP)
        if defObj.GetGameObjType() == IPY_GameWorld.gotNPC:
            atkObj.SetDict(ChConfig.Def_PlayerKey_LastHurtNPCObjID, defObj.GetID())
        else:
            defObj.SetDict(ChConfig.Def_PlayerKey_LastAttackerObjID, atkObj.GetID())
    return
 
 
 
def GetObjAtkStateMark(obj):
    objType = obj.GetGameObjType()
    if objType == IPY_GameWorld.gotPlayer:
        return "P"
    
    if objType == IPY_GameWorld.gotNPC:
        if obj.GetType() == ChConfig.ntRobot:
            return "Robot"
        if obj.GetType() == ChConfig.ntHelpBattleRobot:
            return "HelpRobot"
        if obj.GetType() == ChConfig.ntPriWoodPilePVP:
            return "P"
        
    objType = obj.GetGameNPCObjType()
    if objType == IPY_GameWorld.gnotPet:
        return "Pet"
            
    return "E"
 
## »ñÈ¡PVE,PVP¹¥»÷ÐÎʽ
# @param None
# @return ¹¥»÷ÐÎʽ×Ö·û´®
def GetAtkState(atkObj, defObj):
    isPet = PetControl.IsPet(atkObj)
    if IsPVENPCObj(atkObj) or IsPVENPCObj(defObj):
        return 'PVE_%s' if not isPet else 'PetVE_%s'
    
    return 'PVP_%s' if not isPet else 'PetVP_%s'
    
 
## ÊÇ·ñ·ÇÍæ¼ÒÏà¹ØµÄNPC
#  @param obj
#  @return bool
def IsPVENPCObj(obj):
    objType = obj.GetGameObjType()
    if objType == IPY_GameWorld.gotPlayer:
        return False
    
    objType = obj.GetGameNPCObjType()
    if objType == IPY_GameWorld.gnotPet:
        return False
    
    if objType == IPY_GameWorld.gnotSummon:
        npcOwner_Player = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, obj)
        if npcOwner_Player != None:
            return False
        
    return True
    
##´¦Àí¹¥»÷ÕßµÄÉ˺¦·´µ¯ºÍÎüѪ£¬GetHurtHPÖÐÖ±½Ó´¦Àí£¬Íâ²ãÎÞ·¨Õýȷ֪ͨ·´µ¯ºÍÎüѪƮ×Ö
##·´µ¯É˺¦Âß¼­
# @param atkObj ¹¥»÷Õß
# @param defObj ·ÀÊØÕß
# @param hurtValue É˺¦Öµ   
# @return None
def CalcBounceHP(atkObj, defObj, hurtValue, hurtType, curSkill):
    if not atkObj.GetCanAttack():
        return
    
    #Ö»ÓÐÍæ¼Ò»á·´µ¯
    defObjType = defObj.GetGameObjType()
    if defObjType != IPY_GameWorld.gotPlayer:
        return
    
    if GameObj.GetHP(atkObj) == 1:
        return
    
    ##Ãþ¹Ö´ÎÊýÅжÏ
    #if not CheckAttackNPCByCnt(defObj, atkObj, False):
    #    GameWorld.DebugLog("²»Äܹ¥»÷£¬²»·´µ¯")
    #    return
    #ɱ¹Ö´ÎÊýÅжÏ
    if not CheckKillNPCByCnt(defObj, atkObj, False) and not NPCHurtManager.IsAssistPlayer(defObj.GetPlayerID(), atkObj):
        #GameWorld.DebugLog("²»Äܹ¥»÷£¬²»·´µ¯")
        return
    
    #ûÓз´µ¯Í˳ö
    defObj_DamageBackRate = defObj.GetDamageBackRate()
    defObj_DamageBackRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, None, None, ChConfig.TriggerType_BounceHPPer)
    defObj_DamageBackRate += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_BounceHPPerByAttacker)
    
    bounceHP = hurtValue * defObj_DamageBackRate / float(ChConfig.Def_MaxRateValue)
    bounceHP  = int(bounceHP + PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, None, None, ChConfig.TriggerType_BounceHP))
    bounceHP  = int(bounceHP + PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, None, None, ChConfig.TriggerType_BounceHP))
    if bounceHP <= 0:
        return
    
    bounceHP = bounceHP if bounceHP < GameObj.GetHP(atkObj) else GameObj.GetHP(atkObj) - 1
    
    # Ñª¶Ü 
    realSubHP = CalcBloodShield(atkObj, defObj, bounceHP)
    remainHP = max(GameObj.GetHP(atkObj) - realSubHP, 1)
    
    #curObjType = atkObj.GetGameObjType()
    #---NPC´¦Àí---
    atkObjType = atkObj.GetGameObjType()
    if atkObjType == IPY_GameWorld.gotNPC:
        #³èÎï»ØÑª
        if atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
            PetControl.SetPetHP(atkObj, remainHP)
        #ÆÕͨNPC»ØÑª
        else:
            GameObj.SetHP(atkObj, remainHP)
            #¹ã²¥ÑªÁ¿
            #atkObj.Notify_HP()
    
    elif atkObjType == IPY_GameWorld.gotPlayer:
        GameObj.SetHP(atkObj, remainHP, False)
        
        # Ë«·½¶¼ÊÇÍæ¼Ò
        if defObjType == IPY_GameWorld.gotPlayer:
            OnPVPDamage(defObj, bounceHP, atkObj, "Player bounce Player") 
        
    ChangeHPView(atkObj, defObj, 0, bounceHP, ChConfig.Def_HurtType_BounceHurt)
    return
 
 
## ¹¥»÷Õß»ØÑªÂß¼­
#  @param atkObj ¹¥»÷Õß
#  @param defObj ·ÀÊØÕß
#  @return None
def CalcSuckBlood(atkObj, defObj, curSkill, resultHurtType, tick):
 
    if atkObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return
    hurtValue, hurtType = resultHurtType.RealHurtHP, resultHurtType.HurtType, 
    if not hurtValue:
        return
    
    tick = GameWorld.GetGameWorld().GetTick()
    if tick - atkObj.GetTickByType(ChConfig.TYPE_Player_Tick_SuckBlood) \
        < ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_SuckBlood]:
        return
    
    atkObj.SetTickByType(ChConfig.TYPE_Player_Tick_SuckBlood, tick)
    
    suckHP = 0
    
    # É±¹Ö»ØÑª
    if defObj.GetGameObjType() == IPY_GameWorld.gotNPC and GameObj.GetHP(defObj) <= 0:
        suckHP += atkObj.GetKillBackHP()
    
    # ¹¥»÷ÎüѪ
    atkBackHP = PlayerControl.GetAtkBackHPPer(atkObj)
    if defObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        #PVP ¹¥»÷»ØÑª
        atkBackHP += PlayerControl.GetPVPAtkBackHP(atkObj)
    # °Ù·Ö±ÈÎüѪ
    atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_Buff_SuckBloodPer)
    atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_Buff_SuckBloodPer)
    
    
    if hurtType == ChConfig.Def_HurtType_SuperHit:
        atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSuckBloodPer)
    elif hurtType == ChConfig.Def_HurtType_ThumpHit:    
        atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_ThumpHitSuckBloodPer)
 
    atkBackHP += int(hurtValue * atkBackHPPer*1.0 / ChConfig.Def_MaxRateValue)
        
    suckHP += atkBackHP
    
    if suckHP <= 0:
        return
    
    GameObj.SetHP(atkObj, min(GameObj.GetMaxHP(atkObj), GameObj.GetHP(atkObj) + suckHP), False)
    
    ChangeHPView(atkObj, None, 0, suckHP, ChConfig.Def_HurtTYpe_Recovery)
    return
 
## ¹¥»÷Õß»ØÀ¶Âß¼­
#  @param atkObj ¹¥»÷Õß
#  @param defObj ·ÀÊØÕß
#  @return None
def CalcSuckMagic(atkObj, defObj, hurtValue):
 
    if atkObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return
    
    tick = GameWorld.GetGameWorld().GetTick()
    if tick - atkObj.GetTickByType(ChConfig.TYPE_Player_Tick_SuckMagic) \
        < ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_SuckMagic]:
        return
    
    atkObj.SetTickByType(ChConfig.TYPE_Player_Tick_SuckMagic, tick)
    
    suckMP = 0
    
    # É±¹Ö»ØÀ¶
    if defObj.GetGameObjType() == IPY_GameWorld.gotNPC and GameObj.GetHP(defObj) <= 0:
        suckMP += atkObj.GetKillBackMP()
    
    # ¹¥»÷ÎüÀ¶
    atkBackMPPer = PlayerControl.GetAtkBackMPPer(atkObj)
    if atkBackMPPer > 0:
        suckMP += int(hurtValue * atkBackMPPer / float(ChConfig.Def_MaxRateValue))
    
    if suckMP <= 0:
        return
    
    atkObj.SetMP(min(atkObj.GetMaxMP(), atkObj.GetMP() + suckMP))
    return
 
#---------------------------------------------------------------------
## »ñµÃÄ¿±êÊÇ·ñËÀÍö
#  @param taget Ä¿±êObj
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetIsDead(taget):
    if not taget:
        return True
    
    tagetType = taget.GetGameObjType()
    
    if tagetType == IPY_GameWorld.gotPlayer:
        return (taget.GetPlayerAction() == IPY_GameWorld.paDie)
    
    elif tagetType == IPY_GameWorld.gotNPC:
        if taget.GetGameNPCObjType() == IPY_GameWorld.gnotTruck:
            #ïÚ³µÅж¨ÊÇ·ñ¿ÉÒÔ¹¥»÷( Ë𻵵ÄïÚ³µÊÇÎ޵еĠGetCanAttack = 0 )
            return (not taget.GetCanAttack())
        
        return (taget.GetCurAction() == IPY_GameWorld.laNPCDie)
    
    GameWorld.Log('###GetIsDead = %s ' % (tagetType))
    return False
 
def IsMaliciousAttackPlayer(curPlayer, tagPlayer):
    # ÅжÏÄ¿±êÍæ¼ÒÊÇ·ñÊǶñÒâ¹¥»÷×Ô¼ºµÄÍæ¼Ò
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_maliciousAttackDict:
        return False
    return tagPlayer.GetPlayerID() in PyGameData.g_maliciousAttackDict[playerID].keys()
 
def AddMaliciousAttackPlayer(atkPlayer, defPlayer, tick):
    # Ìí¼Ó¶ñÒâ¹¥»÷Íæ¼Ò
    atkPlayerID = atkPlayer.GetPlayerID()
    defPlayerID = defPlayer.GetPlayerID()
    defMaliciousAttackPlayerDict = {}
    if defPlayerID in PyGameData.g_maliciousAttackDict:
        defMaliciousAttackPlayerDict = PyGameData.g_maliciousAttackDict[defPlayerID]
        
    if atkPlayerID not in defMaliciousAttackPlayerDict:
        # Í¨ÖªÍæ¼Ò±»¶ñÒâ¹¥»÷
        addAtkPlayerPack = ChPyNetSendPack.tagMCAddMaliciousAtkPlayer()
        addAtkPlayerPack.AtkPlayerID = atkPlayerID
        NetPackCommon.SendFakePack(defPlayer, addAtkPlayerPack)
        
    defMaliciousAttackPlayerDict[atkPlayerID] = tick
    PyGameData.g_maliciousAttackDict[defPlayerID] = defMaliciousAttackPlayerDict
    #GameWorld.DebugLog("¶ñÒâ¹¥»÷Íæ¼Ò: atkPlayerID=%s,defPlayerID=%s,tick=%s, g_maliciousAttackDict=%s" 
    #                   % (atkPlayerID, defPlayerID, tick, PyGameData.g_maliciousAttackDict), defPlayerID)
    return
 
def UpdMaliciousAttackTick(atkPlayer, defPlayer, tick):
    # ¹¥»÷¶ñÒâ¹¥»÷×Ô¼ºµÄÍæ¼Òʱ£¬¸üжñÒâ¹¥»÷tick
    atkPlayerID = atkPlayer.GetPlayerID()
    if atkPlayerID not in PyGameData.g_maliciousAttackDict:
        return
    maliciousAtkPlayerDict = PyGameData.g_maliciousAttackDict[atkPlayerID]
    defPlayerID = defPlayer.GetPlayerID()
    if defPlayerID not in maliciousAtkPlayerDict:
        return
    maliciousAtkPlayerDict[defPlayerID] = tick
    #GameWorld.DebugLog("·´»÷¸üжñÒâ¹¥»÷Íæ¼Ò: atkPlayerID=%s,defPlayerID=%s,tick=%s, g_maliciousAttackDict=%s" 
    #                   % (atkPlayerID, defPlayerID, tick, PyGameData.g_maliciousAttackDict), atkPlayerID)
    return
 
def ProcessMaliciousAttackPlayer(curPlayer, tick):
    ## Ë¢Ð¶ñÒâ¹¥»÷Íæ¼ÒÕýµ±·ÀÎÀʱ¼ä
    
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_maliciousAttackDict:
        return
    defendTime = IpyGameDataPY.GetFuncCfg("PKConfig", 3) * 1000 # Õýµ±·ÀÎÀʱ³¤
    defMaliciousAttackPlayerDict = PyGameData.g_maliciousAttackDict[playerID]
    for atkPlayerID, atkTick in defMaliciousAttackPlayerDict.items():
        if tick - atkTick < defendTime:
            continue
        
        defMaliciousAttackPlayerDict.pop(atkPlayerID)
        
        delAtkPlayerPack = ChPyNetSendPack.tagMCDelMaliciousAtkPlayer()
        delAtkPlayerPack.AtkPlayerID = atkPlayerID
        NetPackCommon.SendFakePack(curPlayer, delAtkPlayerPack)
        #GameWorld.DebugLog("ɾ³ý¶ñÒâ¹¥»÷Íæ¼Ò: atkPlayerID=%s,defPlayerID=%s, g_maliciousAttackDict=%s" 
        #                   % (atkPlayerID, playerID, PyGameData.g_maliciousAttackDict), playerID)
        
    if not defMaliciousAttackPlayerDict:
        PyGameData.g_maliciousAttackDict.pop(playerID)
        #GameWorld.DebugLog("    Çå¿ÕÍæ¼ÒÊܵ½µÄ¶ñÒâ¹¥»÷ÐÅÏ¢: g_maliciousAttackDict=%s" % PyGameData.g_maliciousAttackDict, playerID)
    return
 
 
## »ñµÃÁ½¸öÍæ¼ÒµÄ¹ØÏµ
#  @param curPlayer ¹¥»÷·½Obj
#  @param tagPlayer Ä¿±êObj
#  @return ¹¥»÷·½ÓëÄ¿±êµÄ¹ØÏµ
#  @remarks »ñµÃÁ½¸öÍæ¼ÒµÄ¹ØÏµ
def GetPlayersRelation(curPlayer, tagPlayer):
    '''
    PKģʽ
        0    ºÍƽģʽ    IPY_GameWorld.amPeace            ¶ÔËùÓÐÍæ¼Ò¶¼ÊÇÓѺ㬶ñÒâ¹¥»÷×Ô¼ºµÄÍæ¼Ò³ýÍâ
        1    È«Ìåģʽ    IPY_GameWorld.amAll              ¶ÔËùÓÐÍæ¼Ò¶¼Êǵжԣ¬¼Ò×åÇøÓòͬÃËÍæ¼Ò³ýÍâ  
        2    ·ÀÎÀģʽ    IPY_GameWorld.amCountry          ±¾·þÍæ¼ÒÓѺã¬Ëû·þÍæ¼Ò¶¼ÊǵжÔ
        5    Ç¿ÖÆÄ£Ê½    IPY_GameWorld.amFamily           ¶ÓÓÑ¡¢ÏÉÃ˳ÉÔ±¡¢Í¬ÕóÓªÓѺã¬ÆäËûÍæ¼ÒµÐ¶Ô
        7    Ëø¶¨µ¥Ò»Ä¿±êģʽ IPY_GameWorld.amContest       Ö»¶ÔÑ¡ÖÐÄ¿±êÓÐÉ˺¦, Ä¿Ç°Ö»ÓÃÓÚ²¿·ÖBOSSÕù¶áµØÍ¼
        
    ³¡¾°ÇøÓò
        ÆÕÍ¨ÇøÓò    IPY_GameWorld.gatNormal    ¿É¸ù¾Ý²»Í¬PKģʽPK£¬»÷É±Íæ¼ÒÓгͷ£
        °²È«ÇøÓò    IPY_GameWorld.gatSafe      ²»ÄÜPK
        ×ÔÓÉÇøÓò    IPY_GameWorld.gatFreePK    ¿É¸ù¾Ý²»Í¬PKģʽPK£¬»÷É±Íæ¼ÒÎ޳ͷ£
        
    ¼ò»¯¹ØÏµÅжÏÂß¼­£º ¿É·ñ¹¥»÷È«Óɹ¥»÷ģʽ¾ö¶¨£¬²ß»®Í¨¹ýµØÍ¼Ä¬ÈÏģʽ¼°¿ÉÇл»Ä£Ê½¿ØÖÆPK¹ØÏµ
    
    Ç±¹æÔò:
        °²È«ÇøÓò²»¿É¹¥»÷
        ÆÕÍ¨ÇøÓòÖÐPKÖµ´ïµ½ÉÏÏÞ²»Äܹ¥»÷±ðÈË
        Ë«·½²»Í¬ÔÚÍ¬Ò»ÇøÓò²»¿É¹¥»÷
        ²»¿É¹¥»÷´ò×øÖеÄÍæ¼Ò
        ¶ñÒâ¹¥»÷×Ô¼ºµÄÍæ¼ÒÎÞÂÛʲôÇé¿ö϶¼¿É·´»÷£¬²»ÓÃÇл»Ä£Ê½
    '''
    #¹ØÏµÓÐ3²ã£¬ÎÞ-ÓѺÃ-µÐÈË
    #ÅжÏÊÇ·ñ¿ÉÊÍ·Å(Ôö/¼õ)¼¼ÄÜ»òÆÕ¹¥
    if CheckPlayersRelationInFB_IsNone(curPlayer, tagPlayer):
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
    
    curPlayerAreaType = GameMap.GetAreaTypeByMapPos(curPlayer.GetPosX(), curPlayer.GetPosY())  # µ±Ç°Íæ¼ÒËùÔÚÇøÓò
    tagPlayerAreaType = GameMap.GetAreaTypeByMapPos(tagPlayer.GetPosX(), tagPlayer.GetPosY())  # Ä¿±êÍæ¼ÒËùÔÚÇøÓò
    
    #ÔÚ°²È«Çø£¬²»¿ÉPK£¬¿É¼ÓÔöÒæbuff
    if curPlayerAreaType == IPY_GameWorld.gatSafe or tagPlayerAreaType == IPY_GameWorld.gatSafe:
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_IsSafeArea
    
    #¹¥ÊØË«·½²»ÔÚÍ¬Ò»ÇøÓò£¬²»¿ÉPK£¬²»¿É¼ÓÔöÒæbuff
    if curPlayerAreaType != tagPlayerAreaType:
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_CurAreaNotPK
    
    #·ÀÊØ·½ÊÇÔÚ´ò×ø£¬²»¿ÉPK£¬²»¿É¼ÓÔöÒæbuff
    if tagPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_SitNotPK
    
    if GetIsNewGuy(curPlayer):
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NewGuy
    
    if GetIsNewGuy(tagPlayer):
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
        
    #¶ñÒâ¹¥»÷µÄÍæ¼ÒĬÈ϶¼ÊǵÐÈË, ÎÞÂÛʲôģʽ
    if IsMaliciousAttackPlayer(curPlayer, tagPlayer):
        return ChConfig.Type_Relation_Enemy, ChConfig.Def_PASysMessage_None
    
    #»ñµÃÍæ¼Ò¹¥»÷ģʽ
    curPlayerAttackMode = curPlayer.GetAttackMode()
    if curPlayerAttackMode == IPY_GameWorld.amPeace:
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_AttackMode
    
    # Ç¿ÖÆÄ£Ê½(²»¿É¹¥»÷ͬ¶ÓÎ顢ͬÏÉÃË¡¢Í¬ÕóÓªÍæ¼Ò)
    elif curPlayerAttackMode == IPY_GameWorld.amFamily:
        if CanAlikeTeam(curPlayer, tagPlayer):
            return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_NotAttackTeam
        if CanAlikeFamily(curPlayer, tagPlayer):
            return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_NotAttackFamily
        if CanAlikeFaction(curPlayer, tagPlayer):
            return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_NotAttackFaction
        
    # ·ÀÎÀģʽ(²»¿É¹¥»÷ͬ·þÍæ¼Ò)
    elif curPlayerAttackMode == IPY_GameWorld.amCountry:
        if IsSameServer(curPlayer, tagPlayer):
            return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_NotAttackServer
        
    # Ëø¶¨Ä£Ê½(²»¿É¹¥»÷¶ÓÓÑ)
    elif curPlayerAttackMode == IPY_GameWorld.amContest:
        if CanAlikeTeam(curPlayer, tagPlayer):
            return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_NotAttackTeam
        
        selectObjType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SelectObjType)
        selectObjID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SelectObjID)
        if selectObjType != IPY_GameWorld.gotPlayer or selectObjID != tagPlayer.GetPlayerID():
            #GameWorld.DebugLog("·ÀÎÀģʽ²»¿É¹¥»÷·ÇÑ¡ÖÐÄ¿±ê! selectObjType=%s,selectObjID=%s" % (selectObjType, selectObjID))
            return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
        
    # È«Ìåģʽ
    elif curPlayerAttackMode == IPY_GameWorld.amAll:
        pass
    
    # Ð­Öú¹ØÏµ²»¿É¹¥»÷
    if NPCHurtManager.IsAssistRelation(curPlayer, tagPlayer):
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_NotAttackTeam
        
    # ÒÔÏÂΪËùÊôÇøÓòµÄÒ»Ð©ÌØÊâ´¦Àí
    #ÆÕÍ¨Çø
    if curPlayerAreaType == IPY_GameWorld.gatNormal:
        # ¹¥»÷·½PKÖµ´óÓÚ×î´óPKÖµ£¬²»¿ÉPK£¬¿É¼ÓÔöÒæbuff
        if curPlayer.GetPKValue() >= PlayerControl.GetMaxPKValue():
            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackNotPK
        
        # Ä¿±êÎÞPKÖµµÄÏíÊÜPK±£»¤Ê±¼ä
        if not tagPlayer.GetPKValue() and IsPKProtectTime():
            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_PKProtectTime
        
    if CheckPlayersRelationInFB_IsFriend(curPlayer, tagPlayer):
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
    
    #µÐÈ˹ØÏµ£¬¿ÉPK£¬¿É¼Ó¼õÒæbuff
    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
 
## »ñÈ¡Íæ¼ÒºÍïÚ³µµÄ¹ØÏµ
#  @param curPlayer: ¹¥»÷·½ÊµÀý
#  @param curTagTruck: ïÚ³µÊµÀý
#  @return: ¿É·ñ¹¥»÷
def GetPlayerAndTruckRelation(curPlayer, curTagTruck):
    
    if curPlayer == None or curTagTruck == None:
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
    
    #¹¥»÷·½Íæ¼ÒÇøÓò
    curPlayerAreaType = GameMap.GetAreaTypeByMapPos(curPlayer.GetPosX(), curPlayer.GetPosY())
    
    #ïÚ³µËùÔÚÇøÓò
    truckAreaType = GameMap.GetAreaTypeByMapPos(curTagTruck.GetPosX(), curTagTruck.GetPosY())
    
    #¹¥»÷·½»òïÚ³µÔÚ°²È«Çø
    if curPlayerAreaType == IPY_GameWorld.gatSafe or truckAreaType == IPY_GameWorld.gatSafe:
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_IsSafeArea
    
    #¹¥ÊØË«·½²»ÔÚÍ¬Ò»ÇøÓò£¬²»¿ÉPK£¬²»¿É¼ÓÔöÒæbuff
    if curPlayerAreaType != truckAreaType:
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_CurAreaNotPK
    
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)
    if curTagPlayer:
        if curPlayer.GetID() == curTagPlayer.GetID():
            #²»Äܹ¥»÷×Ô¼ºµÄïÚ³µ
            return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
 
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Truck):
        #Truck_hgg_31379:¹¦ÄÜ먦Æô,²»Äܹ¥»÷ïÚ³µ
        PlayerControl.NotifyCode(curPlayer, "Truck_hgg_31379", [GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_Truck)])   
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_None
        
    curTruckOTeamID = PlayerTruck.GetTruckTeamID(curTagTruck)
    curTruckFamilyID = PlayerTruck.GetTruckFamilyID(curTagTruck)
    curTruckNameColor = PlayerTruck.GetTruckNameColor(curTagTruck)
    
    #ÆÕÍ¨ÇøÓò
    if curPlayerAreaType == IPY_GameWorld.gatNormal:
        #ºÍƽģʽ
        if curPlayer.GetAttackMode() == IPY_GameWorld.amPeace :
            #ÈçïÚ³µÖ÷È˲»ÊǺìÃûÒ²²»ÊÇ»ÆÃû£¬Ôò¸øÏµÍ³Ìáʾ£º²»¿É¹¥»÷
            if curTruckNameColor not in [IPY_GameWorld.pncGray, IPY_GameWorld.pncRed]:
                return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_CurAreaNotPK
            
    curPlayerTeamID = curPlayer.GetTeamID()  # ¹¥»÷·½¶ÓÎéID
    curPlayerFamilyID = curPlayer.GetFamilyID()  # ¹¥»÷·½¼Ò×åID
    if curPlayerTeamID and curTruckOTeamID and curTruckOTeamID == curPlayerTeamID:
        #¹¥»÷·½ºÍïÚ³µÖ÷ÈËͬ¶ÓÎé
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_NotAttackTeam
    
    if curTruckFamilyID and curPlayerFamilyID and curTruckFamilyID == curPlayerFamilyID:
        #¹¥»÷·½ºÍïÚ³µÖ÷ÈËͬ¼Ò×å
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_NotAttackFamily
    
    return ChConfig.Type_Relation_Enemy, ChConfig.Def_PASysMessage_None
 
def IsPKProtectTime():
    ## ÊÇ·ñÊÇPK±£»¤Ê±¼ä¶Î
    pkProtecTimeList = IpyGameDataPY.GetFuncEvalCfg("PKConfig", 1)
    if not pkProtecTimeList:
        return False
    
    startTime, endTime = pkProtecTimeList
    startHour, startMinute = startTime
    endHour, endMinute = endTime
    
    curTime = GameWorld.GetCurrentTime()
    curYear, curMonth, curDay = curTime.year, curTime.month, curTime.day
    
    startDateTime = datetime.datetime(curYear, curMonth, curDay, startHour, startMinute, 0)
    endDateTime = datetime.datetime(curYear, curMonth, curDay, endHour, endMinute, 0)
    
    if curTime >= startDateTime or curTime <= endDateTime:
        return True
    return False
 
def IsSameServer(curPlayer, curTagPlayer):
    # ÊÇ·ñͬ·þÍæ¼Ò
    # ÔÝʱֱ½Ó·µ»ØTrue£¬×ö¿ç·þʱÔÙ´¦Àí
    return True
 
## ÊÇ·ñͬÕóÓª
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param curTagPlayer: Ä¿±êÍæ¼ÒʵÀý
#  @return: ÊÇ·ñͬÕóÓª
def CanAlikeFaction(curPlayer, curTagPlayer):
    curFaction = curPlayer.GetFaction()  # ÕóÓª
    tagFaction = curTagPlayer.GetFaction()  # ÕóÓª
    return curFaction and tagFaction and curFaction == tagFaction
 
## ÊÇ·ñͬ¼Ò×å
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param curTagPlayer: Ä¿±êÍæ¼ÒʵÀý
#  @return: ÊÇ·ñͬ¼Ò×å
def CanAlikeFamily(curPlayer, curTagPlayer):
    curFamilyID = curPlayer.GetFamilyID()  # ¼Ò×å
    tagFamilyID = curTagPlayer.GetFamilyID()  # ¼Ò×å
    return curFamilyID and tagFamilyID and curFamilyID == tagFamilyID
 
## ÊÇ·ñͬ¶ÓÎé
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param curTagPlayer: Ä¿±êÍæ¼ÒʵÀý
#  @return: ÊÇ·ñͬ¶ÓÎé
def CanAlikeTeam(curPlayer, curTagPlayer):
    curPlayerTeamID = curPlayer.GetTeamID()
    curTagTeamID = curTagPlayer.GetTeamID()
    return curPlayerTeamID and curTagTeamID and curPlayerTeamID == curTagTeamID
#---------------------------------------------------------------------
##´¦Àí¶ÔÏóËÀÍöÂß¼­
# @param curObjDetel ¶ÔÏóʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Àí¶ÔÏóËÀÍöÂß¼­
def DoLogic_ObjDead(atkObj, curObjDetel, curSkill, tick):
    if GameObj.GetHP(curObjDetel) > 0:
        return
    
    #---Íæ¼Ò´¦Àí---
    if curObjDetel.GetGameObjType() == IPY_GameWorld.gotPlayer:
        playerControl = PlayerControl.PlayerControl(curObjDetel)
        playerControl.SetDead()
        return
    
    #---NPC´¦Àí---
    if not ChNPC.OnCheckCanDie(atkObj, curObjDetel, curSkill, tick):
        return
    
    npcControl = NPCCommon.NPCControl(curObjDetel)
    npcControl.SetKilled()
    return
 
 
## ¸øÓèÍæ¼Ò»÷É±Íæ¼Ò½±Àø
#  @param curPlayer: ¹¥»÷·½
#  @param defender: ·ÀÊØ·½
#  @param tick: Ê±¼ä´Á
#  @return: None
def __GiveKill_Player_ValuePrize(curPlayer, defender, tick):
    mapType = GameWorld.GetMap().GetMapFBType()
    
    mapID = GameWorld.GetMap().GetMapID()
   
        
    # ·Ç¸±±¾µØÍ¼²Å¸ø½±Àø
    if mapType != IPY_GameWorld.fbtNull:
        GameWorld.DebugLog("    __GiveKill_Player_ValuePrize ¸±±¾µØÍ¼É±È˲»¸ø½±Àø£¡£¡£¡")
        return
 
    attackLV = curPlayer.GetLV()    # ¹¥»÷Õߵȼ¶
    attackPrestige = PlayerControl.GetPrestige(curPlayer)    # ¹¥»÷ÕßÍþÍû
    attackNotoriety = curPlayer.GetInfamyValue()    # ¹¥»÷Õß¶ñÃûÖµ
    attackPkValue = curPlayer.GetPKValue()  # ¹¥»÷ÕßpkÖµ
    attackFightPower = PlayerControl.GetFightPower(curPlayer) # ¹¥»÷ÕßÕ½¶·Á¦
    
    defendLV = defender.GetLV()    # ·ÀÊØÕߵȼ¶
    defendPrestige = PlayerControl.GetPrestige(defender)    # ·ÀÊØÕßÍþÍû
    defendNotoriety = defender.GetInfamyValue()    # ·ÀÊØÕß¶ñÃûÖµ
    defendPkValue = defender.GetPKValue()  # ·ÀÊØÕßpkÖµ
    defendFightPower = PlayerControl.GetFightPower(defender) # ·ÀÊØÕßÕ½¶·Á¦
    
#    #½ñÈÕɱÈË»ñµÃÍþÍûÖµ
#    prestigeByDay = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_KillPlayerAddPrestige)
#    
#    addPrestige = int(eval(ReadChConfig.GetChConfig("KillPlayerPrestige")))
#    if addPrestige > 0:
#        maxPrestigeByDay = ReadChConfig.GetEvalChConfig("KillPlayerMaxPrestigeByDay")
#        if prestigeByDay < maxPrestigeByDay:
#            #û³¬¹ýÿÈÕɱÈË»ñµÃÍþÍû×î´óÖµ, ¸øÓèÍþÍû
#            addPrestige = min(addPrestige, maxPrestigeByDay - prestigeByDay)
#            PlayerPrestigeSys.AddPrestigeOffcialLV(curPlayer, addPrestige, ChConfig.Def_AddPrestige_Kill)
#            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_KillPlayerAddPrestige, prestigeByDay + addPrestige)
#        else:
#            #GeRen_wll_0:½ñÈÕ»ñµÃÍþÍûÒÑ´ïÉÏÏÞ
#            PlayerControl.NotifyCode(curPlayer, "PK_liubo_372238")
#            
#    elif addPrestige < 0:
#        GameWorld.ErrLog("KillPlayerPrestige¼ÆËã½á¹û£º%s" % addPrestige)
    
    #¶ñÃûÖµ    
    curPlayer.SetInfamyValue(min(attackNotoriety + ChConfig.Def_KillValue_Notoriety,
                             ChConfig.Def_UpperLimit_DWord))
    
    #»îÔ¾¶È
#    activeByDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_KillPlayerAddActive)
#    addActiveValue = int(eval(ReadChConfig.GetChConfig("KillPlayerFamilyAvtive")))
#    if addActiveValue > 0 and curPlayer.GetFamilyID() != 0:
#        maxAvtiveByDay = ReadChConfig.GetEvalChConfig("KillPlayerMaxAvtiveByDay")
#        if activeByDay < maxAvtiveByDay:
#            addActiveValue = min(addActiveValue, maxAvtiveByDay - activeByDay)
#            PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addActiveValue, True, \
#                                                    PlayerFamily.Def_AddFAVReason_KillPlayer)
#            PlayerControl.NotifyCode(curPlayer, "GeRen_admin_425673", [addActiveValue])
#            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_KillPlayerAddActive, activeByDay + addActiveValue)
#        else:
#            PlayerControl.NotifyCode(curPlayer, "PK_liubo_161795")            
#
#    elif addActiveValue < 0:
#        GameWorld.ErrLog("KillPlayerFamilyAvtive¼ÆËã½á¹û£º%s" % addActiveValue)
 
    #---·ÀÊØÕß
    #ÍþÍûÖµ
#    lostPrestige = int(eval(ReadChConfig.GetChConfig("BeKilledPlayerPrestige")))
#    if lostPrestige > 0:
#        PlayerPrestigeSys.SubPrestigeOffcialLV(defender, lostPrestige, ChConfig.Def_SubPrestige_BeKilled)
#    elif lostPrestige < 0:
#        GameWorld.ErrLog("BeKilledPlayerPrestige¼ÆËã½á¹û£º%s" % lostPrestige)
        
    #¶ñÃûÖµ
    defender.SetInfamyValue(max(defendNotoriety - ChConfig.Def_BeKilledValue_Notoriety, 0))
    return
 
 
## Åж¨Ë«·½Ö®¼äÓÐÕϰ­µãÊÇ·ñ¿É¹¥»÷£¬Ö»ÓÐBOSS ¿É¹¥»÷
#  @param None
#  @return bool
def CanAttackByPath(attacker, defender):
    #boss ²»ÑéÖ¤Õϰ­µã
    if attacker.GetGameObjType() == IPY_GameWorld.gotNPC:
        if attacker.GetIsBoss() >= ChConfig.Def_NPCType_Boss_Blue:
            return True
        
    #Íæ¼ÒºÍС¹ÖÖ®¼äÓÐÕϰ­µã²»¿É¹¥»÷
    canLineTo = GameWorld.GetMap().CanLineTo(attacker.GetPosX(), attacker.GetPosY(),
                                 defender.GetPosX(), defender.GetPosY())
    
    if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and not canLineTo:
        PlayerControl.NotifyCode(attacker, "PK_liubo_827276")
        
    return canLineTo
 
 
# ÑªÁ¿±ä»¯Æ®ÑªÍ¨Öª
def ChangeHPView(curObj, srcObj, skillID, changeHP, changType):
    srcID, srcType = 0, 0
    if srcObj:
        srcID, srcType = srcObj.GetID(), srcObj.GetGameObjType()
    curObj.ChangeHPView(skillID, changeHP % ShareDefine.Def_PerPointValue, changeHP / ShareDefine.Def_PerPointValue, 
                        changType, srcID, srcType, curObj.GetHP(), curObj.GetHPEx())
    return