#!/usr/bin/python
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# -*- coding: GBK -*-
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#---------------------------------------------------------------------
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#
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#---------------------------------------------------------------------
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##@package NormalNPC_Attack_Player
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# ÆÕͨNPC¹¥»÷Íæ¼Ò
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#
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# @author eggxp
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# @date 2010-4-20
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# @version 1.4
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# @change: "2013-03-25 10:00" wdb È¥×°±¸Ê¹Óò»¿ÛÄ;Ã
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# @change: "2013-06-25 11:00" Alee ÐÞ¸ÄϵͳÌáʾ
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# @change: "2013-09-27 19:30" Alee »Ö¸´Ä;Ã
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# @change: "2016-07-04 17:00" hxp Íæ¼Ò±»NPC»÷ɱÌáʾÐÅϢǰÖÃ(·ÀÖ¹ÏÈ´¦ÀíËÀÍöÂß¼ºóÓÐЩµØ·½¿ÉÄÜ»áÇå¹Ö£¬µ¼ÖÂNPCIDÕÒ²»µ½)
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#------------------------------------------------------------------------------------------------------------
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#"""Version = 2016-07-04 17:00"""
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#---------------------------------------------------------------------
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import PlayerControl
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import AttackCommon
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import ChConfig
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import ChEquip
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import GameWorld
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import EventShell
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import FBLogic
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import GameObj
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import NPCCommon
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import ChNPC
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import PlayerTJG
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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## ÊÇ·ñ¿ÉÒÔ¹¥»÷
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# @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
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# @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return True or False
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def GetCanAttack(curNormalNPC, curTagPlayer, skill, tick):
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if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPlayer, skill):
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return False
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if PlayerTJG.GetIsTJG(curTagPlayer):
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# ÍÑ»ú¹ÒÍæ¼Ò
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return False
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return True
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## »ñµÃ¹ØÏµ
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# @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
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# @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def GetTagRelation(curNormalNPC, curTagPlayer, skill, tick):
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# ÓÅÏȼ¶¸ßÓÚÆäËû
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atkLimit = ChNPC.GetNPCAttackTagLimit(curNormalNPC, curTagPlayer)
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if atkLimit:
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return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
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defenderCampType = NPCCommon.GetFaction(curNormalNPC)
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tagFaction = curTagPlayer.GetFaction()
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if tagFaction and defenderCampType:
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if tagFaction == defenderCampType:
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return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
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return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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#ÕýÒåµÄ ²»¹¥»÷Íæ¼Ò ³èÎïÒÔ¼°Íæ¼ÒµÄÕÙ»½ÊÞ
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elif defenderCampType == ChConfig.CampType_Justice:
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return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
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return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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## ¹¥»÷
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# @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
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# @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param skillValue ¼¼ÄÜÔöÇ¿
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# @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
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# @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
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# @param tick µ±Ç°Ê±¼ä
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# @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoAttack(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
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#¼ÆËã·´µ¯,Ìí¼ÓÉËѪ
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curNPCBeHP = GameObj.GetHP(curNormalNPC)
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hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, tick)
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hurtHP = hurtType.HurtHP
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#ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁбí
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lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)
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if lastHP > 0 :
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#Ìí¼ÓÉËѪÁбí
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AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP, True)
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#¸øÕâ¸öÍæ¼ÒµÄÕÙ»½ÊÞÔö¼Ó³ðºÞ
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AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)
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#Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
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AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP)
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return hurtType
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## ´¦Àí¹¥»÷ºóµÄ½á¹û
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# @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
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# @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return True
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def AttackResult(curNormalNPC, curTagPlayer, skill, tick):
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#Íæ¼Ò»î×Å
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if GameObj.GetHP(curTagPlayer) > 0:
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#±»¹¥»÷Íæ¼Ò½øÈëÕ½¶·×´Ì¬
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AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)
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AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
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#´¥·¢±»¶¯buff
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#AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())
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else:
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#Í¨ÖªÍæ¼Ò
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if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ:
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if curNormalNPC.GetType() == ChConfig.ntRobot:
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PlayerControl.NotifyCode(curTagPlayer, 'RobotKill_1', [curNormalNPC.GetID(), curNormalNPC.GetNPCID()])
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else:
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PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])
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#Íæ¼ÒÒѾËÀÍö
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playerControl = PlayerControl.PlayerControl(curTagPlayer)
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playerControl.SetDead()
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FBLogic.DoFBOnNPCKill_Player(curNormalNPC, curTagPlayer, tick)
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#´¥·¢Íæ¼ÒËÀÍöʼþ
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EventShell.EventRespons_PlayerEvent(curTagPlayer, "player_dead")
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return True
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