hxp
2022-02-21 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package NormalNPC_Attack_Player
# ÆÕͨNPC¹¥»÷Íæ¼Ò
#
# @author eggxp
# @date 2010-4-20
# @version 1.4
# @change: "2013-03-25 10:00" wdb È¥×°±¸Ê¹Óò»¿ÛÄ;Ã
# @change: "2013-06-25 11:00" Alee ÐÞ¸ÄϵͳÌáʾ
# @change: "2013-09-27 19:30" Alee »Ö¸´Ä;Ã
# @change: "2016-07-04 17:00" hxp Íæ¼Ò±»NPC»÷ɱÌáʾÐÅϢǰÖÃ(·ÀÖ¹ÏÈ´¦ÀíËÀÍöÂß¼­ºóÓÐЩµØ·½¿ÉÄÜ»áÇå¹Ö£¬µ¼ÖÂNPCIDÕÒ²»µ½)
#------------------------------------------------------------------------------------------------------------ 
#"""Version = 2016-07-04 17:00"""
#---------------------------------------------------------------------
import PlayerControl
import AttackCommon
import ChConfig
import ChEquip
import GameWorld
import EventShell
import FBLogic
import GameObj
import NPCCommon
import ChNPC
import PlayerTJG
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetCanAttack(curNormalNPC, curTagPlayer, skill, tick):
    if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPlayer, skill):
        return False
    
    if PlayerTJG.GetIsTJG(curTagPlayer):
        # ÍÑ»ú¹ÒÍæ¼Ò
        return False
    
    return True
 
## »ñµÃ¹ØÏµ
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetTagRelation(curNormalNPC, curTagPlayer, skill, tick):
    # ÓÅÏȼ¶¸ßÓÚÆäËû
    atkLimit = ChNPC.GetNPCAttackTagLimit(curNormalNPC, curTagPlayer)
    if atkLimit:
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
    
    defenderCampType = NPCCommon.GetFaction(curNormalNPC)
    tagFaction = curTagPlayer.GetFaction()
    if tagFaction and defenderCampType:
        if tagFaction == defenderCampType:
            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
    #ÕýÒåµÄ ²»¹¥»÷Íæ¼Ò ³èÎïÒÔ¼°Íæ¼ÒµÄÕÙ»½ÊÞ
    elif defenderCampType == ChConfig.CampType_Justice:
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
    
    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
 
## ¹¥»÷
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoAttack(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
    #¼ÆËã·´µ¯,Ìí¼ÓÉËѪ
    curNPCBeHP = GameObj.GetHP(curNormalNPC)
    hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, tick)
    hurtHP = hurtType.HurtHP
    #ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁбí
    lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)
    if lastHP > 0 :
        #Ìí¼ÓÉËѪÁбí
        AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP, True)
    #¸øÕâ¸öÍæ¼ÒµÄÕÙ»½ÊÞÔö¼Ó³ðºÞ
    AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP)
    return hurtType
 
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def AttackResult(curNormalNPC, curTagPlayer, skill, tick):
 
    #Íæ¼Ò»î×Å
    if GameObj.GetHP(curTagPlayer) > 0:
        #±»¹¥»÷Íæ¼Ò½øÈëÕ½¶·×´Ì¬
        AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
        #´¥·¢±»¶¯buff
        #AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())
    else:
        #Í¨ÖªÍæ¼Ò
        if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ:
            if curNormalNPC.GetType() == ChConfig.ntRobot:
                PlayerControl.NotifyCode(curTagPlayer, 'RobotKill_1', [curNormalNPC.GetID(), curNormalNPC.GetNPCID()])
            else:
                PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])
        #Íæ¼ÒÒѾ­ËÀÍö
        playerControl = PlayerControl.PlayerControl(curTagPlayer)
        playerControl.SetDead()
        FBLogic.DoFBOnNPCKill_Player(curNormalNPC, curTagPlayer, tick)
        #´¥·¢Íæ¼ÒËÀÍöʼþ
        EventShell.EventRespons_PlayerEvent(curTagPlayer, "player_dead")
    return True