#!/usr/bin/python
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# -*- coding: GBK -*-
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#---------------------------------------------------------------------
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#
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#---------------------------------------------------------------------
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##@package Pet_Attack_NormalNPC
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# ³èÎï¹¥»÷ÆÕͨNPC
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#
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# @author chenxuewei
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# @date 2010-06-26
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# @version 1.7
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#
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# @change: "2010-07-01 17:20" chenxuewei ÐÞ¸´bug£º³èÎï¹¥»÷NPCµÄ³ðºÞÖµÖ»¼ÓÔÚ³èÎïÉíÉÏ£¬²»Ìí¼ÓÔÚÆäÖ÷ÈËÉíÉÏ¡£
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# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
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# @change: "2010-09-13 14:51" panwei ³èÎï¹¥»÷Ò²¸øÍæ¼ÒÌí¼ÓÒ»·Ý³ðºÞ
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# @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨
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# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
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# @change: "2013-11-08 18:00" hxp Ôö¼ÓNPC±»¹¥»÷Âß¼Èë¿Ú
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# @change: "2016-09-28 21:00" hxp ²»ËÀbossÂß¼Ö§³Ö
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#------------------------------------------------------------------------------
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#"""Version = 2016-09-28 21:00"""
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#---------------------------------------------------------------------
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import NPCCommon
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import AttackCommon
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import SkillCommon
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import ChConfig
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import FBLogic
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import PetControl
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import SkillShell
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import ChNPC
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import GameObj
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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## ÊÇ·ñ¿ÉÒÔ¹¥»÷
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# @param curPet ¹¥»÷·½:³èÎï
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# @param curTagNormalNPC ·ÀÊØ·½:ÆÕͨNPC
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return True or False
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# @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷
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def GetCanAttack(curPet, curTagNormalNPC, skill, tick):
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if not AttackCommon.CheckNPCCanAttackTag(curPet, curTagNormalNPC, skill):
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return False
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return True
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## »ñµÃ¹ØÏµ
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# @param curPet ¹¥»÷·½:³èÎï
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# @param curTagNormalNPC ·ÀÊØ·½:ÆÕͨNPC
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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# @remarks »ñµÃ¹ØÏµ
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def GetTagRelation(curPet, curTagNormalNPC, skill, tick):
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defenderCampType = NPCCommon.GetFaction(curTagNormalNPC)
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#²»¹¥»÷ÕýÒåµÄÐèҪȥ±£»¤µÄ ÕâÀïÓÐÅ®ÉñºÍÊØÎÀ
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if defenderCampType == ChConfig.CampType_Justice:
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return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
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return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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## ¹¥»÷
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# @param curPet ¹¥»÷·½:³èÎï
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# @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param skillValue ¼¼ÄÜÔöÇ¿
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# @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
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# @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
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# @param tick µ±Ç°Ê±¼ä
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# @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà
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# @remarks ¹¥»÷
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def DoAttack(curPet, curTagNPC, skill, skillValue, skillPercent, skillHurtList, tick):
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curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNPC)
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hurtType = AttackCommon.GetHurtHP(curPet, curTagNPC, skill, skillValue, skillPercent, tick)
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hurtHP = hurtType.HurtHP
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npcControl = NPCCommon.NPCControl(curTagNPC)
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curPetOwner = PetControl.GetPetOwner(curPet) # ³èÎïÖ÷ÈË
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#ÎÞ·¨²éÕÒÖ÷ÈË,Ìí¼Ó×Ô¼º
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if curPetOwner:
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AttackCommon.NPCAddObjInHurtList(curPetOwner, curTagNPC, curTagNPCHPBeforeAtk, hurtHP)
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npcControl.AddObjDetelToAngryList_ByAttack(curPetOwner, hurtHP, skill)
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#Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
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AttackCommon.AddHurt(curTagNPC, skillHurtList, hurtType.HurtType, hurtHP)
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#ChNPC.OnUndeathBossHurt(curTagNPC, hurtHP)
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return hurtType
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## ´¦Àí¹¥»÷ºóµÄ½á¹û
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# @param curPet ¹¥»÷·½:³èÎï
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# @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return True
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# @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û
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def AttackResult(curPet, curTagNPC, skill, tick):
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if ChNPC.OnUndeathBossAttacked(curTagNPC):
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return
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#NPCËÀÍö
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if GameObj.GetHP(curTagNPC) <= 0:
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#Ö´Ðл÷ɱNPCÂß¼
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curPlayer = PetControl.GetPetOwner(curPet) # ³èÎïÖ÷ÈË
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if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
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return
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if curPlayer != None:
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NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
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FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
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curTagNormalNPCControl = NPCCommon.NPCControl(curTagNPC)
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curTagNormalNPCControl.SetKilled()
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else:
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ChNPC.OnNPCAttacked(curPet, curTagNPC, skill, tick)
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return True
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