hxp
2022-02-21 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package Player_Attack_NormalNPC
# Íæ¼Ò¹¥»÷ÆÕͨNPC
#
# @author eggxp
# @date 2010-4-20
# @version 1.8
#
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
# @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨
# @change: "2011-07-15 18:00" zhangd Ìí¼ÓNPC±»Íæ¼Ò´òËÀºó´¥·¢Âß¼­
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
# @change: "2013-11-08 18:00" hxp Ôö¼ÓNPC±»¹¥»÷Âß¼­Èë¿Ú
# @change: "2015-03-05 21:30" hxp ÉËѪÀàÐͼì²é´¥·¢±»¶¯¼¼ÄÜ
# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼­
# @change: "2016-09-28 21:00" hxp ²»ËÀbossÂß¼­Ö§³Ö
#------------------------------------------------------------------------------ 
#"""Version = 2016-09-28 21:00"""
#---------------------------------------------------------------------
import NPCCommon
import ChConfig
import AttackCommon
import GameWorld
import FBLogic
import ChEquip
import IPY_GameWorld
import SkillCommon
import SkillShell
import ChNPC
import GameObj
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetCanAttack(curPlayer, curTagNormalNPC, skill, tick):
    #ͨÓÃÅжÏ
    if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagNormalNPC):
        return False
    
    if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagNormalNPC, skill):
        return False
    
    return True
 
## »ñµÃ¹ØÏµ
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetTagRelation(curPlayer, curTagNormalNPC, skill, tick):
    defenderCampType = NPCCommon.GetFaction(curTagNormalNPC)
    curFaction = curPlayer.GetFaction()
    if curFaction and defenderCampType:
        if curFaction == defenderCampType:
            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
    #²»¹¥»÷ÕýÒåµÄÐèҪȥ±£»¤µÄ ÕâÀïÓÐÅ®ÉñºÍÊØÎÀ
    elif defenderCampType == ChConfig.CampType_Justice:
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
    
    #˽ÓÐľ׮ֻÄÜ×Ô¼º´ò×Ô¼ºµÄ
    if curTagNormalNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
        summonPlayerID = curTagNormalNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
        if curPlayer.GetPlayerID() != summonPlayerID:
            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
    
    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
 
## ¹¥»÷
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoAttack(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, skillHurtList, tick):
 
    curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNormalNPC)
    hurtType = AttackCommon.GetHurtHP(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, tick)
    
    #ÉËѪÁ¿
    hurtHP = hurtType.HurtHP
    #¸øÕâ¸öÆÕͨС¹ÖÔö¼Ó³ðºÞ
    npcControl = NPCCommon.NPCControl(curTagNormalNPC)
    npcControl.AddObjDetelToAngryList_ByAttack(curPlayer, hurtHP, skill)
    
    #Ìí¼ÓÉËѪÁбí
    AttackCommon.NPCAddObjInHurtList(curPlayer, curTagNormalNPC, curTagNPCHPBeforeAtk, hurtHP)
    #¸øÕâ¸öÍæ¼ÒµÄËùÓÐÕÙ»½ÊÞÔö¼Ó³ðºÞ
    AttackCommon.SummonAddAngryByOwner(curTagNormalNPC, curPlayer, hurtHP)
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagNormalNPC, skillHurtList, hurtType.HurtType, hurtHP)
 
    return hurtType
 
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def AttackResult(curPlayer, curTagNormalNPC, skill, tick):
    if ChNPC.OnUndeathBossAttacked(curTagNormalNPC):
        return
    
    if GameObj.GetHP(curTagNormalNPC) <= 0:
        if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
            return
        #Ö´Ðл÷ɱNPCÂß¼­
        NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
        #NPCËÀÍö
        curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC)
        curTagNormalNPCControl.SetKilled()
    else:
        ChNPC.OnNPCAttacked(curPlayer, curTagNormalNPC, skill, tick)
        
        
    return True