hxp
2022-02-21 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package Player_Attack_SummonNPC
# Íæ¼Ò¹¥»÷ÕÙ»½NPC
#
# @author eggxp
# @date 2010-4-20
# @version 1.9
#
# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
# @change: "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ
# @change: "2010-05-28 15:50" chenxuewei Ó¦²ß»®ÁõºèÉúÐèÇó£ºÔö¼Ó½£Ê¥ÏîÄ¿µÄPK¹æÔò
# @change: "2010-06-02 10:50" chenxuewei Íæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ£¬»ñµÃÍæ¼Ò¼äµÄ¹ØÏµÍ³Ò»ÔÚAttackCommon´¦Àí
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
# @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ
# @change: "2011-07-15 18:00" zhangd Ìí¼ÓNPC±»Íæ¼Ò´òËÀºó´¥·¢Âß¼­
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼­
# @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ
#------------------------------------------------------------------------------ 
#"""Version = 2016-02-26 17:00"""
#---------------------------------------------------------------------
import NPCCommon
import GameWorld
import AttackCommon
import IPY_GameWorld
import ChConfig
import FBLogic
import GameObj
import ChNPC
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
def GetCanAttack(curPlayer, curTagSummonNPC, skill, tick):
    #ͨÓÃÅжÏ
    if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagSummonNPC):
        return False 
    
    #ÅжϾàÀë
    if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagSummonNPC, skill):
        return False
    
    return True
 
## »ñµÃ¹ØÏµ
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#  @remarks »ñµÃ¹ØÏµ
def GetTagRelation(curPlayer, curTagSummonNPC, skill, tick):
    #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummonNPC)
    
    if curTagPlayer == None :
        #¹ÖÎïµÄÕÙ»½ÊÞ,²»¿¼Âǹ¥»÷ģʽÎÊÌâ
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
    
    #˽ÓÐľ׮ֻÄÜ×Ô¼º´ò×Ô¼ºµÄ
    if curTagSummonNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
        summonPlayerID = curTagSummonNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
        if curPlayer.GetPlayerID() != summonPlayerID:
            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
    
    #×Ô¼ºµÄÕÙ»½ÊÞ,²»Äܹ¥»÷
    if GameWorld.IsSameObj(curPlayer, curTagPlayer) :
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
    
    #±ðÈ˵ÄÕÙ»½ÊÞ,Åж¨Íæ¼ÒµÄ¹¥»÷ģʽ
    if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode
    
    #------------------------ÒÔÏÂÂß¼­,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏÂ
    
    return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer)
 
 
## ¹¥»÷
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks ¹¥»÷
def DoAttack(curPlayer, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick):
    
    #¹¥»÷ǰѪÁ¿
    curTagSummonBeHP = GameObj.GetHP(curTagSummon)
    #¹¥»÷³É¹¦
    hurtType = AttackCommon.GetHurtHP(curPlayer, curTagSummon, skill, skillValue, skillPercent, tick)
    hurtHP = hurtType.HurtHP
    #¸øÕÙ»½ÊÞÌí¼Ó³ðºÞ
    summonControl = NPCCommon.NPCControl(curTagSummon)
    summonControl.AddObjDetelToAngryList_ByAttack(curPlayer, hurtHP, skill)
    
    #Ìí¼ÓÉËѪÁбí
    AttackCommon.NPCAddObjInHurtList(curPlayer, curTagSummon, curTagSummonBeHP, hurtHP)
    
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)
    if curTagPlayer != None:
        AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Player v Summon")
    
    #¸ø×Ô¼ºµÄÆäËûÕÙ»½ÊÞÌí¼Ó³ðºÞ
    AttackCommon.SummonAddAngryByOwner(curTagSummon, curPlayer, hurtHP)
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagSummon, skillHurtList, hurtType.HurtType, hurtHP)
    return hurtType
 
 
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True
#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û
def AttackResult(curPlayer, curTagSummon, skill, tick):
    #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)
    #Èç¹ûÊÇÍæ¼ÒµÄÕÙ»½ÊÞÂß¼­´¦Àí(NPCµÄÕÙ»½ÊÞ²»¿¼ÂÇ)
    if curTagPlayer != None :
        
        if GameObj.GetHP(curTagPlayer) > 0:
            #½øÈëÕ½¶·×´Ì¬
            AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
            
        AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)
    
    #ÕÙ»½ÊÞËÀÍö
    if GameObj.GetHP(curTagSummon) <=  0:
        NPCCommon.OnPlayerAttackNPCDie(curTagSummon, curPlayer, skill)
        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagSummon , tick)
        #»ñµÃ¿ØÖÆÆ÷
        curTagNormalNPCControl = NPCCommon.NPCControl(curTagSummon)
        curTagNormalNPCControl.SetKilled()
    else:
        ChNPC.OnNPCAttacked(curPlayer, curTagSummon, skill, tick)
        
    return True