hxp
2022-02-21 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package SummonNPC_Attack_Pet
# ÕÙ»½ÊÞ¹¥»÷³èÎï
#
# @author chenxuewei
# @date 2010-06-26
# @version 1.5
#
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
# @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
# @change: "2012-06-13 18:00" jiang ¹¥»÷³èÎïÍæ¼ÒºìÃû
# @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ
#------------------------------------------------------------------------------ 
"""Version = 2016-02-26 17:00"""
#---------------------------------------------------------------------
import NPCCommon
import AttackCommon
import ChConfig
import IPY_GameWorld
import GameWorld
import PlayerControl
import PetControl
import SkillShell
import GameObj
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curSummonNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPet ·ÀÊØ·½:³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
def GetCanAttack(curSummonNPC, curTagPet, skill, tick):
    return False
    #return AttackCommon.CheckNPCCanAttackTag(curSummonNPC, curTagPet, skill)
 
## »ñµÃ¹ØÏµ
#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPet ·ÀÊØ·½:³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#  @remarks »ñµÃ¹ØÏµ
def GetTagRelation(curSummonNPC, curTagPet, skill, tick):
    return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None
    
    #»ñµÃÕÙ»½ÊÞµÄÖ÷ÈË
    curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) 
    
    if curPlayer == None:
        #¸ÃÕÙ»½ÊÞµÄÖ÷ÈË·ÇÍæ¼Ò£¬Ôò¿É¹¥»÷³èÎï
#        curSummonOwner_NPC = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotNPC,curSummonNPC)
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
    
    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË
    
    if curTagPlayer != None:
        #Í¬Ò»Íæ¼Ò²»»¥Ï๥»÷
        if GameWorld.IsSameObj(curPlayer, curTagPlayer):
            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
        
        #¼ì²é¹¥»÷ģʽ
        if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):
            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode
        
        #------------------------ÒÔÏÂÂß¼­,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏÂ
        
        return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer)
    
    #²»Í¬ÀàÐ͵Ä,¿ÉÒÔÖ±½Ó¹¥»÷
    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
 
 
## ¹¥»÷
#  @param curSummonNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPet ·ÀÊØ·½:³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks ¹¥»÷
def DoAttack(curSummonNPC, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):
    
    hurtType = AttackCommon.GetHurtHP(curSummonNPC, curTagPet, skill, 
                                      skillValue, skillPercent, tick)
    hurtHP = hurtType.HurtHP
    #Ìí¼Ó³ðºÞ
    petControl = NPCCommon.NPCControl(curTagPet)
    petControl.AddObjDetelToAngryList_ByAttack(curSummonNPC, hurtHP, skill)
    
    #---¹¥»÷·½ÎªÕÙ»½ÊÞ,¸øÖ÷È˼ӳðºÞ---
    summonOwner = NPCCommon.GetSummonOwnerDetel(curSummonNPC)
    
    if summonOwner != None:
        petControl.AddObjToAngryList(summonOwner, 1)
        
    curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC) 
    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË
    if curPlayer != None and curTagPlayer != None:
        AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Summon v Pet")
        
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagPet, skillHurtList, hurtType.HurtType, hurtHP)
    return hurtType
 
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curSummonNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPet ·ÀÊØ·½:³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True
#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û
def AttackResult(curSummonNPC, curTagPet, skill, tick):
    
    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË
    
    #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË
    curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
    
    if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0:
        #½øÈëÕ½¶·×´Ì¬
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
        
        #ÊÇ·ñÔÚÌØÊâµÄ¸±±¾ÖÐ
        if curPlayer != None:
            AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)
    
    #³èÎïËÀÍö
    if GameObj.GetHP(curTagPet) <= 0:
        curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)
        curTagPetNPCControl.SetKilled()
        
        if curPlayer != None and curTagPlayer != None:
            AttackCommon.AddPKValue(curPlayer, curTagPlayer, tick)
    
    return True