hxp
2022-02-21 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerCrossBattlefield
#
# @todo:¿ç·þÕ½³¡/¹ÅÉñÕ½³¡
# @author hxp
# @date 2022-01-06
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þÕ½³¡/¹ÅÉñÕ½³¡
#
#-------------------------------------------------------------------------------
#"""Version = 2022-01-06 20:30"""
#-------------------------------------------------------------------------------
import GameWorld
import ShareDefine
import PlayerControl
import IpyGameDataPY
import datetime
import CrossRealmPlayer
import ChConfig
import ItemCommon
import IPY_GameWorld
import ChPyNetSendPack
import NetPackCommon
import ItemControler
import PlayerActivity
import PlayerSuccess
 
 
def DoPlayerLogin(curPlayer):
    if GameWorld.IsCrossServer():
        return
    SyncCrossBattlefieldPlayerInfo(curPlayer)
    return
 
def DoPlayerOnDay(curPlayer):
    if GameWorld.IsCrossServer():
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_HighScoreToday, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_BuyOpenCountToday, 0)
    
    SyncCrossBattlefieldPlayerInfo(curPlayer)
    return
 
def DoPlayerOnWeek(curPlayer):
    if GameWorld.IsCrossServer():
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_EnterCountWeek, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_BuyOpenCountWeek, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_HighScoreTotalWeek, 0)
    return
 
#// C1 09 ¿ç·þÕ½³¡¹ºÂò¿ªÆô³¡´Î #tagCMCrossBattlefieldBuyOpen
#
#struct    tagCMCrossBattlefieldBuyOpen
#{
#    tagHead        Head;
#    BYTE    Hour;        //Õ½³¡¿ªÆôʱ
#    BYTE    Minute;        //Õ½³¡¿ªÆô·Ö
#    BYTE    Faction;        //ÕóÓª 1-ºì£»2-À¶
#};
def OnCrossBattlefieldBuyOpen(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    hour = clientData.Hour
    minute = clientData.Minute
    faction = clientData.Faction
    
    if GameWorld.IsCrossServer():
        GameWorld.DebugLog("¿ç·þ·þÎñÆ÷ÎÞ·¨·¢ÆðÆ¥Åä!", playerID)
        return
    
    if not CrossRealmPlayer.IsCrossServerOpen():
        PlayerControl.NotifyCode(curPlayer, "CrossMatching18")
        return
    
    if faction not in [ChConfig.CampType_Justice, ChConfig.CampType_Evil]:
        GameWorld.DebugLog("ûÓиÃÕ½³¡ÕóӪѡÔñ! faction=%s" % faction, playerID)
        return
    
    callOpenHMList = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldOpen", 2)
    if [hour, minute] not in callOpenHMList:
        GameWorld.Log("·Ç¿ÉÕÙ¼¯µÄÕ½³¡³¡´Î! hour=%s,minute=%s,callOpenHMList=%s" % (hour, minute, callOpenHMList), playerID)
        return
    
    closeBuyMinute = IpyGameDataPY.GetFuncCfg("CrossBattlefieldOpen", 4) # ¿ªÆôǰX·ÖÖÓºó¹Ø±Õ¹ºÂò
    crossServerTimeStr = GameWorld.GetCrossServerTimeStr()
    crossServerDateTime = GameWorld.ChangeStrToDatetime(crossServerTimeStr)
    
    startTimeStr = "%s-%s-%s %s:%s:00" % (crossServerDateTime.year, crossServerDateTime.month, crossServerDateTime.day, hour, minute)
    startDateTime = GameWorld.ChangeStrToDatetime(startTimeStr)
    endBuyDateTime = startDateTime + datetime.timedelta(minutes= -closeBuyMinute)
    if crossServerDateTime >= endBuyDateTime:
        GameWorld.Log("¸Ãʱ¼äµãÕ½³¡ÒѹرÕÕÙ¼¯£¬²»ÄÜÔÙÕÙ¼¯! hour=%s,minute=%s,crossServerDateTime(%s) >= endBuyDateTime(%s)" 
                      % (hour, minute, crossServerDateTime, endBuyDateTime), playerID)
        return
    
    moneyBuyMaxCount, moneyType, moneyCount = 0, 0, 0
    todayBuyOpenCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_BuyOpenCountToday)
    buyOpenMoneyInfo = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBuyOpen", 1)
    if len(buyOpenMoneyInfo) == 3:
        moneyBuyMaxCount, moneyType, moneyCount = buyOpenMoneyInfo
        
    # ¹ºÂòÏûºÄ»õ±Ò
    if todayBuyOpenCount < moneyBuyMaxCount:
        if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyCount):
            GameWorld.DebugLog("¿ç·þÕ½³¡ÕÙ¼¯¿ªÆô»õ±Ò²»×ã! moneyType=%s,moneyCount=%s" % (moneyType, moneyCount), playerID)
            return
    else:
        costItemID = IpyGameDataPY.GetFuncCfg("CrossBattlefieldBuyOpen", 2)
        costItem = ItemCommon.FindItemInPackByItemID(curPlayer, costItemID, IPY_GameWorld.rptItem)
        if not ItemCommon.CheckItemCanUse(costItem):
            GameWorld.DebugLog("¿ç·þÕ½³¡ÕÙ¼¯¿ªÆôµÀ¾ß²»×ã! costItemID=%s" % costItemID, playerID)
            return
        
    if not GameWorld.SetPlayerTickTime(curPlayer, ChConfig.TYPE_Player_Tick_Battlefield, tick):
        PlayerControl.NotifyCode(curPlayer, "RequestLater")
        return
    
    dataMsg = {"openHour":hour, "openMinute":minute, "faction":faction, "todayBuyOpenCount":todayBuyOpenCount,
               "accID":curPlayer.GetAccID(),
               "playerID":playerID,
               "playerName":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
               "playerJob":curPlayer.GetJob(),
               "playerLV":curPlayer.GetLV(),
               "realmLV":curPlayer.GetOfficialRank(),
               "fightPower":PlayerControl.GetFightPower(curPlayer),
               "buyOpenCountWeek":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_BuyOpenCountWeek)
               }
    GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_BattlefieldBuyOpen, dataMsg)
    return
 
def GameServer_CrossBattlefield_DoResult(curPlayer, msgData):
    msgType, dataMsg = msgData[:2]
    #ret = msgData[2] if len(msgData) > 2 else None
    
    ## Õ½³¡¹ºÂò¿ªÆô³¡´Î 
    if msgType == "BattlefieldBuy":
        __DoBattlefieldBuy(curPlayer, dataMsg)
                
    elif msgType == "BattlefieldOver":
        __DoBattlefieldOver(curPlayer, dataMsg)
        
    return
 
def __DoBattlefieldBuy(curPlayer, dataMsg):
    
    playerID = curPlayer.GetPlayerID()
    openHour, openMinute, faction, todayBuyOpenCount, buyTime = dataMsg
    updTodayBuyOpenCount, updWeekBuyOpenCount = 0, 0
    
    isToday = GameWorld.CheckTimeIsSameServerDayEx(buyTime)
    if isToday:
        todayBuyOpenCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_BuyOpenCountToday)
        updTodayBuyOpenCount = todayBuyOpenCount + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_BuyOpenCountToday, updTodayBuyOpenCount)
        SyncCrossBattlefieldPlayerInfo(curPlayer)
        
    isSameWeek = GameWorld.CheckTimeIsSameWeek(buyTime)
    if isSameWeek:
        weekBuyOpenCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_BuyOpenCountWeek)
        updWeekBuyOpenCount = weekBuyOpenCount + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_BuyOpenCountWeek, updWeekBuyOpenCount)
        
    GameWorld.Log("¹ºÂòÕÙ¼¯¿ç·þÕ½³¡½á¹û: openHour=%s,openMinute=%s,faction=%s,updTodayBuyOpenCount=%s,updWeekBuyOpenCount=%s,buyTime=%s,isToday=%s,isSameWeek=%s" 
                  % (openHour, openMinute, faction, updTodayBuyOpenCount, updWeekBuyOpenCount, GameWorld.ChangeTimeNumToStr(buyTime), isToday, isSameWeek), playerID)
    
    moneyBuyMaxCount, moneyType, moneyCount = 0, 0, 0
    buyOpenMoneyInfo = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBuyOpen", 1)
    if len(buyOpenMoneyInfo) == 3:
        moneyBuyMaxCount, moneyType, moneyCount = buyOpenMoneyInfo
        
    infoDict = {ChConfig.Def_Cost_Reason_SonKey:"BattlefieldBuyOpen", "buyTime":buyTime, "isToday":isToday, "isSameWeek":isSameWeek, 
                "updTodayBuyOpenCount":updTodayBuyOpenCount, "updWeekBuyOpenCount":updWeekBuyOpenCount}
    # ¹ºÂòÏûºÄ»õ±Ò
    if todayBuyOpenCount < moneyBuyMaxCount:
        if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, ChConfig.Def_Cost_CrossBattlefield, infoDict):
            return
    else:
        costItemID = IpyGameDataPY.GetFuncCfg("CrossBattlefieldBuyOpen", 2)
        costItem = ItemCommon.FindItemInPackByItemID(curPlayer, costItemID, IPY_GameWorld.rptItem)
        if not ItemCommon.CheckItemCanUse(costItem):
            costItem = ItemCommon.FindItemInPackByItemID(curPlayer, costItemID, IPY_GameWorld.rptWarehouse)
        if not ItemCommon.CheckItemCanUse(costItem):
            return
        ItemCommon.DelItem(curPlayer, costItem, 1, True, "CrossBattlefield", infoDict)
        
    # ¹Ì¶¨Àñ°ü
    buyAwardItemList = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBuyOpen", 3)
    ItemControler.GivePlayerItemOrMail(curPlayer, buyAwardItemList)
    
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_CallOpen, 1)
    return
 
def __DoBattlefieldOver(curPlayer, dataMsg):
    
    playerID = curPlayer.GetPlayerID()
    overTime, \
        isWinner, faction, rank, score, highScoreToday, highScoreWeekTotal, enterCountWeek, \
        isCallOpen, isCalled, killCnt, ckillCntInfo, killBossCnt, killScoreKing, killGuardCnt, auraScore, superItemAwardCnt, \
        factionBuffCollCnt, personBuffCollCnt, crystalCollCnt, wallCollCnt = dataMsg
        
    isToday = GameWorld.CheckTimeIsSameServerDayEx(overTime)
    isSameWeek = GameWorld.CheckTimeIsSameWeek(overTime)
    GameWorld.Log("¿ç·þÕ½³¡½áËãÍæ¼Ò½á¹û: highScoreToday=%s,highScoreWeekTotal=%s,enterCountWeek=%s,overTime=%s,isToday=%s,isSameWeek=%s" 
                  % (highScoreToday, highScoreWeekTotal, enterCountWeek, GameWorld.ChangeTimeNumToStr(overTime), isToday, isSameWeek), playerID)
    GameWorld.Log("    isWinner=%s,faction=%s,rank=%s,score=%s,isCallOpen=%s,isCalled=%s" % (isWinner, faction, rank, score, isCallOpen, isCalled), playerID)
    GameWorld.Log("    killCnt=%s,ckillCntInfo=%s,killBossCnt=%s,killScoreKing=%s,killGuardCnt=%s,auraScore=%s,superItemAwardCnt=%s" 
                  % (killCnt, ckillCntInfo, killBossCnt, killScoreKing, killGuardCnt, auraScore, superItemAwardCnt), playerID)
    GameWorld.Log("    factionBuffCollCnt=%s,personBuffCollCnt=%s,crystalCollCnt=%s,wallCollCnt=%s" 
                  % (factionBuffCollCnt, personBuffCollCnt, crystalCollCnt, wallCollCnt), playerID)
    
    if isToday:
        addCnt = 1
        # ÕÙ¼¯½øÈëÓÉÓÚÊÇÃâ·Ñ½øÈ룬²»ÐèÒªÔö¼ÓÈÕ³£´ÎÊý£¬Ö±½ÓÔö¼ÓÈÕ³£»îÔ¾
        if isCallOpen or isCalled:
            activityNum = PlayerActivity.GetActivityNum(PlayerActivity.RelatedType_1, ShareDefine.DailyActionID_CrossBattlefield)
            PlayerActivity.AddActivityFinishCnt(curPlayer, activityNum, None, addCnt)
        # ·ÇÕÙ¼¯¶ÒÈë½øÈëµÄÐèÒªÔö¼ÓÈÕ³£´ÎÊý
        else:
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossBattlefield, addCnt)
            
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_HighScoreToday, highScoreToday)
        SyncCrossBattlefieldPlayerInfo(curPlayer)
        
    if isSameWeek:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_EnterCountWeek, enterCountWeek)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_HighScoreTotalWeek, highScoreWeekTotal)
        
    # ³É¾Í
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Join, 1)
    if isCalled:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Called, 1)
    if isWinner:
        if faction == ShareDefine.CampType_Justice:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_WinJ, 1)
        elif faction == ShareDefine.CampType_Evil:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_WinE, 1)
    if killCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillCnt, killCnt)
    for ckillCnt, addCnt in ckillCntInfo.items():
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_CKillCnt, addCnt, [ckillCnt])
    if killBossCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillBoss, killBossCnt)
    if killScoreKing > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillScoreKing, killScoreKing)
    if killGuardCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillGuard, killGuardCnt)
    if score > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Score, score)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_ScoreMore, 1, [score])
    if auraScore > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_AuraScore, auraScore)
    if superItemAwardCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_SuperItem, superItemAwardCnt)
    if factionBuffCollCnt > 0:    
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_FactionBuff, factionBuffCollCnt)
    if personBuffCollCnt > 0:    
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_PersonBuff, personBuffCollCnt)
    if crystalCollCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Crystal, crystalCollCnt)
    if wallCollCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Wall, wallCollCnt)
    return
 
def SyncCrossBattlefieldPlayerInfo(curPlayer):
    clientPack = ChPyNetSendPack.tagMCCrossBattlefieldPlayerInfo()
    clientPack.BuyOpenCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_BuyOpenCountToday)
    clientPack.HighScoreToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Battlefield_HighScoreToday)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return