hxp
2022-02-21 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package Skill.GameBuffs.BuffProcess_830
#
# @todo:Ѫ°ü³ÖÐø¶¨Ê±»ØÑª´¥·¢µÄbuffÂß¼­ÊµÏÖ
# @author hxp
# @date 2014-07-03
# @version 1.5
#
# @change: "2015-03-04 20:00" hxp ±»¶¯¼¼ÄÜÔö¼Ó²¹ÑªÐ§¹û
# @change: "2016-11-03 20:30" xdh ËÀÍö²»»ØÑª
# @change: "2016-11-16 20:00" hxp Ôö¼Ó½ûÁÆ×´Ì¬ÏÂÏÞÖÆ
# @change: "2016-11-24 16:30" hxp Ôö¼Ó²»¿É»ØÑªµÄµØÍ¼É趨
# @change: "2017-02-25 17:00" xdh ÉúÃüÖµµÍÓÚÒ»¶¨±ÈÀýʱ²Å»áʹÓÃÉúÃü¾«»ª
#
# ÏêϸÃèÊö: Ñª°ü³ÖÐø¶¨Ê±»ØÑª´¥·¢µÄbuffÂß¼­ÊµÏÖ
#
#---------------------------------------------------------------------
#"""Version = 2017-02-25 17:00"""
#---------------------------------------------------------------------
#µ¼Èë
import PlayerControl
import PassiveBuffEffMng
import IPY_GameWorld
import SkillCommon
import GameWorld
import ChConfig
import GameObj
import BuffSkill
#---------------------------------------------------------------------
#È«¾Ö±äÁ¿
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
#Âß¼­ÊµÏÖ
## ³ÖÐøÐÔBuff´¦Àí 
#  @param defender ³ÐÊÜÕß
#  @param curBuff µ±Ç°Buff
#  @param curEffect BuffЧ¹û
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks ³ÖÐøÐÔBuff´¦Àí, ºÈÒ©Ë®µÄ»Ö¸´Âß¼­Ê±¼äTICKÀýÍâ 
def ProcessBuff(defender, curBuff, curEffect, processBuffTick, tick):
    
    #---¼ì²éBuff¿ÉÐÐÐÔ---
    curObjType = defender.GetGameObjType()
    
    #Íæ¼Ò
    if curObjType != IPY_GameWorld.gotPlayer:
        GameWorld.ErrLog("BuffProcess_830, ÀàÐÍ´íÎó, curObjType = %s" % curObjType)
        return
 
    if defender.GetMapID() in ChConfig.CanNotRecoverMapIDList:
        #GameWorld.DebugLog("¸ÃµØÍ¼ÎÞ·¨Ê¹ÓÃѪ°ü»Ö¸´!")
        return
    
    if GameObj.GetPyPlayerState(defender, ChConfig.Def_PlayerState_LimitAddHP):
        #GameWorld.DebugLog("µ±Ç°½ûÁÆ×´Ì¬Ï£¬ÎÞ·¨»ØÑª!")
        return
    
    curValue = curBuff.GetValue() # µ±Ç°ÈÝÁ¿
    
    maxRecoverHPPer = curEffect.GetEffectValue(0) # ×î´ó»ØÑª°Ù·Ö±È
    maxRecoverHP = curEffect.GetEffectValue(1) # ×î´ó»ØÑª¹Ì¶¨Öµ
    
    curHP = GameObj.GetHP(defender)
    maxHP = GameObj.GetMaxHP(defender)
    
    if curHP <= 0 or defender.GetPlayerAction() == IPY_GameWorld.paDie:
        #ËÀÍö²»»ØÑª
        return
    #ÉúÃüÖµµÍÓÚ¸ÃÉèÖÃʱ²Å»áʹÓÃÉúÃü¾«»ª
    HPPackagePercent = defender.NomalDictGetProperty(ChConfig.Def_PDict_AutoFightSetting%("HPPackagePercent", 0), 0)
    maxCanRecoverHP = max(0, int(maxHP * HPPackagePercent / 100))
    if curHP >= maxCanRecoverHP:
        return
    
    needRecoverHP = maxCanRecoverHP - curHP # »ØÂúËùÐèÁ¿
    
    #GameWorld.DebugLog("Ѫ°ü×Ô¶¯»ØÑª£¬µ±Ç°Ñª°üÁ¿=%s" % curValue)
    #GameWorld.DebugLog("    »ØÂúËùÐèÁ¿=%s" % (needRecoverHP))
    
    # °Ù·Ö±È×î´ó¿É»ØÁ¿
    maxRecoverHPByPer = max(0, int(maxHP * maxRecoverHPPer / float(ChConfig.Def_MaxRateValue)))
    #GameWorld.DebugLog("    °Ù·Ö±È%s,×î´ó¿É»ØÁ¿=%s,×î´ó¹Ì¶¨Á¿=%s" % (maxRecoverHPPer, maxRecoverHPByPer, maxRecoverHP))
    
    # Êµ¼Ê»ØÑªÁ¿
    recoverHP = min(needRecoverHP, (maxRecoverHP + maxRecoverHPByPer))
    recoverHP = min(recoverHP, curValue)
    
    #---Ö´Ðлظ´Âß¼­---
    curSkill = curBuff.GetSkill()
    skillTypeID = curSkill.GetSkillTypeID()
    SkillCommon.SkillAddHP(defender, skillTypeID, recoverHP)
    updValue = max(0, curValue - recoverHP)
    #GameWorld.DebugLog("    Êµ¼Ê»ØÑªÁ¿=%s, Ñª°üÊ£Óà=%s" % (recoverHP, updValue))
    __UpdateBuffValue(defender, curBuff, curSkill, updValue, tick)
        
    return
 
 
## ¸üÐÂbuffÈÝÁ¿Öµ 
#  @param curPlayer Íæ¼Ò
#  @param curBuff µ±Ç°Buff
#  @param skillTypeID
#  @param updValue ¸üÐÂÖµ
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def __UpdateBuffValue(curPlayer, curBuff, curSkill, updValue, tick):
 
    
    buffType = SkillCommon.GetBuffType(curSkill)
    buffTuple = SkillCommon.GetBuffManagerByBuffType(curPlayer, buffType)
    #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö
    if buffTuple == ():
        return
    
    buffStateManager = buffTuple[0]
    
    # ÈÝÁ¿Îª¿Õ£¬É¾³ýbuff
    if updValue <= 0:
        BuffSkill.DelBuffBySkillID(curPlayer, curSkill.GetSkillID(), tick)
        GameWorld.DebugLog("    Ñª°üÓÃÍ꣬ɾ³ýѪ°übuff...%s" % curSkill.GetSkillID())
        return
 
    skillTypeID = curSkill.GetSkillTypeID()
    buffCount = buffStateManager.GetBuffCount()
    for index in range(0, buffCount):
        curBuff = buffStateManager.GetBuff(index)
        buffSkill = curBuff.GetSkill()
        
        if buffSkill.GetSkillTypeID() != skillTypeID:
            continue
        
        #GameWorld.DebugLog("    ¸üÐÂѪ°üÁ¿=%s" % updValue)
        curBuff.SetValue(updValue)
        # Í¨ÖªbuffË¢ÐÂ
        buffStateManager.Sync_RefreshBuff(index, curBuff.GetRemainTime())
        break
    
    return