#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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##@package
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#
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# @todo: ÆÕͨÌ×װÿһ½×ÊýÌáÉýÊôÐÔ°Ù·Ö±È
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#
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# @author: Alee
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# @date 2018-11-5 ÏÂÎç04:38:39
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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#µ¼Èë
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import ChConfig
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import PlayerControl
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import ChEquip
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import IPY_GameWorld
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#---------------------------------------------------------------------
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def OnCalcBuffEx(defender, curEffect, calcDict, curBuff):
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# ¾³½ç×°±¸¸Ä°æ£¬ÔÝÈ¡Ïû
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return
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# if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
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# return
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# suitsLV = ChEquip.GetEquipSuitsLVByType(defender, ChConfig.EquipSuitType_Normal, ChConfig.EquipGroupType_Armor)
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# if not suitsLV:
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# return
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# attrList = PlayerControl.GetCalcAttrListValue(defender, curEffect.GetEffectValue(2))
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# attrType = curEffect.GetEffectValue(1)
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# attrTypeList = [attrType]
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# # ¹¥»÷Á¦ÓÐ×î´ó×îС ÌØÊâ´¦Àí
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# if attrType in [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]:
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# attrTypeList = [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]
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# for tmpType in attrTypeList:
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# value = int(attrList[2].get(tmpType, 0)*curEffect.GetEffectValue(0)*suitsLV*1.0/ChConfig.Def_MaxRateValue)
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# calcDict[tmpType] = calcDict.get(tmpType, 0) + value
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#
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# return
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## ·µ»ØbuffÀàÐÍ£¬ÏßÐÔÓë·ñ
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# @param
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def GetCalcType():
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return ChConfig.TYPE_Linear
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