#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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##@package  
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#  
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# @todo: Ç¿»¯Ì×װÿһ½×ÊýÌáÉýÊôÐÔ°Ù·Ö±È  
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#  
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# @author: Alee  
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# @date 2018-11-5 ÏÂÎç04:38:39  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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#µ¼Èë  
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import ChConfig  
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import PlayerControl  
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import ChEquip  
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import IPY_GameWorld  
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#---------------------------------------------------------------------  
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def OnCalcBuffEx(defender, curEffect, calcDict, curBuff):  
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    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:  
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        return  
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    suitsLV = ChEquip.GetEquipSuitsLVByType(defender, ChConfig.EquipSuitType_Plus, ChConfig.EquipGroupType_Armor)  
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    if not suitsLV:  
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        return  
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    attrList = PlayerControl.GetCalcAttrListValue(defender, curEffect.GetEffectValue(2))  
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    attrType = curEffect.GetEffectValue(1)  
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    attrTypeList = [attrType]  
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    # ¹¥»÷Á¦ÓÐ×î´ó×îС ÌØÊâ´¦Àí  
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    if attrType in [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]:  
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        attrTypeList = [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]  
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    for tmpType in attrTypeList:  
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        value = int(attrList[2].get(tmpType, 0)*curEffect.GetEffectValue(0)*suitsLV*1.0/ChConfig.Def_MaxRateValue)  
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        calcDict[tmpType] = calcDict.get(tmpType, 0) + value  
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    return  
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## ·µ»ØbuffÀàÐÍ£¬ÏßÐÔÓë·ñ  
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#  @param   
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.    
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def GetCalcType():  
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    return ChConfig.TYPE_Linear  
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import random  
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random.seed()  
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