#!/usr/bin/python
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# -*- coding: GBK -*-
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##@package BuffProcess_1089
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# °´±»¹¥»÷ÕßµÄ×î´óѪÁ¿°Ù·Ö±È¼õѪ
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#
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# @author Alee
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# @date 2011-03-18 16:45
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# @version 1.2
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#
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# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
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#
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#µ¼Èë
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import SkillCommon
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import GameWorld
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import ChConfig
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import GameObj
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#---------------------------------------------------------------------
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#È«¾Ö±äÁ¿
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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#Â߼ʵÏÖ
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## ³ÖÐøÐÔBuff´¦Àí °´×î´óѪÁ¿°Ù·Ö±È¼õѪ
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# @param defender ³ÐÊÜÕß
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# @param curBuff µ±Ç°Buff
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# @param curEffect BuffЧ¹û
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def ProcessBuff(defender, curBuff, curEffect, processBuffTick, tick):
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#µ¥´ÎÉ˺¦
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singleDecHP = SkillCommon.GetProcessBuffChangeHp_Time(curBuff, processBuffTick, tick)
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#buffÓµÓÐÕß
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buffOwner = SkillCommon.GetBuffOwner(curBuff)
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curBuffSkillID = curBuff.GetSkill().GetSkillTypeID()
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SkillCommon.SkillLostHP(defender, curBuffSkillID, buffOwner, singleDecHP, tick, hurtType=ChConfig.Def_HurtType_Bleed)
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return
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## ³ÖÐøÐÔBuffÏûʧ
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# @param defender ³ÐÊÜÕß
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# @param curSkill µ±Ç°¼¼ÄÜ
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# @param curBuff µ±Ç°Buff
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def OnBuffDisappear(defender, curSkill, curBuff, curEffect, tick):
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buffValue = curBuff.GetValue()
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#ÎÞÊ£Óà
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if buffValue <= 0:
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return
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#ÒѾËÀÍö²»´¥·¢
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if GameObj.GetHP(defender) <= 0:
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return
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buffOwner = SkillCommon.GetBuffOwner(curBuff)
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SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), buffOwner, buffValue, tick, hurtType=ChConfig.Def_HurtType_Bleed)
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return
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##³ÖÐøÉ˺¦Buff, ¸ù¾Ý¹¥»÷ÕßѪÁ¿¼ÆËã
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# @param attacker ¹¥»÷ÕßʵÀý
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# @param curSkill ¼¼ÄÜʵÀý
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# @param curEffect µ±Ç°¼¼ÄÜЧ¹û1
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# @return ×ÜÖµ
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def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
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curEffect = curSkill.GetEffect(0)
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skillPer = curEffect.GetEffectValue(0)
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skillPer /= float(ChConfig.Def_MaxRateValue)
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#¼¼Äܸ½¼Ó
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skillEnhance = curEffect.GetEffectValue(1)
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return [int(GameObj.GetMaxHP(defender) * skillPer + skillEnhance)]
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