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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package SkillModule_20
# @todo: ¡°´ò³ö·ÀÓùÕßµ±Ç°ÑªÁ¿µÄX%¸½¼ÓYÖµ¡±¼¼ÄÜÀàÐÍʵÏÖÂß¼­
#
# @author wdb
# @date 2012-02-28 15:00
# @version 1.0
#
# @note:
#
#------------------------------------------------------------------------------ 
"""Version = 2012-02-28 15:00"""
#------------------------------------------------------------------------------ 
import ChConfig
import BaseAttack
import GameObj
#------------------------------------------------------------------------------ 
 
 
#------------------------------------------------------------------------------ 
#Âß¼­ÊµÏÖ
## ¡°´ò³ö·ÀÓùÕßµ±Ç°ÑªÁ¿µÄX%¸½¼ÓYÖµ¡±¼¼ÄÜÀàÐÍʵÏÖÂß¼­
# @param attacker ¹¥»÷ÕßʵÀý
# @param defender ·ÀÊØÕßʵÀý
# @param curSkill ¼¼ÄÜʵÀý
# @param tagRoundPosX ÇøÓò×ø±êX
# @param tagRoundPosY ÇøÓò×ø±êY
# @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦
def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
    skillEffect = curSkill.GetEffect(0)
    skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
    skillEnhance = skillEffect.GetEffectValue(1)
    
    defenderHp = GameObj.GetHP(defender)
    hurtEnhance = defenderHp*skillPer + skillEnhance
    hurtEnhance = min(hurtEnhance, defenderHp)
 
    #ʹÓü¼ÄÜ
    return BaseAttack.Attack(attacker, defender, curSkill, tick, 0, hurtEnhance, 1, isEnhanceSkill)