#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#-------------------------------------------------------------------------------
|
#
|
#-------------------------------------------------------------------------------
|
#
|
##@package SkillModule_20
|
# @todo: ¡°´ò³ö·ÀÓùÕßµ±Ç°ÑªÁ¿µÄX%¸½¼ÓYÖµ¡±¼¼ÄÜÀàÐÍʵÏÖÂß¼
|
#
|
# @author wdb
|
# @date 2012-02-28 15:00
|
# @version 1.0
|
#
|
# @note:
|
#
|
#------------------------------------------------------------------------------
|
"""Version = 2012-02-28 15:00"""
|
#------------------------------------------------------------------------------
|
import ChConfig
|
import BaseAttack
|
import GameObj
|
#------------------------------------------------------------------------------
|
|
|
#------------------------------------------------------------------------------
|
#Â߼ʵÏÖ
|
## ¡°´ò³ö·ÀÓùÕßµ±Ç°ÑªÁ¿µÄX%¸½¼ÓYÖµ¡±¼¼ÄÜÀàÐÍʵÏÖÂß¼
|
# @param attacker ¹¥»÷ÕßʵÀý
|
# @param defender ·ÀÊØÕßʵÀý
|
# @param curSkill ¼¼ÄÜʵÀý
|
# @param tagRoundPosX ÇøÓò×ø±êX
|
# @param tagRoundPosY ÇøÓò×ø±êY
|
# @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ
|
# @param tick ʱ¼ä´Á
|
# @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦
|
def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
|
skillEffect = curSkill.GetEffect(0)
|
skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
|
skillEnhance = skillEffect.GetEffectValue(1)
|
|
defenderHp = GameObj.GetHP(defender)
|
hurtEnhance = defenderHp*skillPer + skillEnhance
|
hurtEnhance = min(hurtEnhance, defenderHp)
|
|
#ʹÓü¼ÄÜ
|
return BaseAttack.Attack(attacker, defender, curSkill, tick, 0, hurtEnhance, 1, isEnhanceSkill)
|
|
|