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| #!/usr/bin/python
| # -*- coding: GBK -*-
| #
| # @todo: Ëæ»ú´«ËÍÊõ
| #
| # @author: Alee
| # @date 2018-2-1 ÏÂÎç02:51:53
| # @version 1.0
| #
| # @note:
| #
| #------------------------------------------------------------------------------
| import ChConfig
| import GameObj
| import IPY_GameWorld
| import GameWorld
| import GameMap
| #------------------------------------------------------------------------------
|
|
|
| def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
| attackDis = curSkill.GetAtkRadius()
|
| posX, posY = GameMap.GetNearbyPosByDis(attacker.GetPosX(), attacker.GetPosY(), attackDis)
| if posX == 0:
| return
| #NPC
| if defender.GetGameObjType() == IPY_GameWorld.gotNPC:
| defender.ResetPos(posX, posY, curSkill.GetSkillID())
|
| #Íæ¼Ò
| elif attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
| GameWorld.ResetPlayerPos(defender, posX, posY, curSkill.GetSkillID())
| return True
|
|
|
|