hxp
2019-04-13 11e82d25c1aa5b91706689d0414fdc893ed52627
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#!/usr/bin/python
# -*- coding: GBK -*-
#
#
##@package PlayerFB.py
#
# @todo:Íæ¼Ò¸±±¾
#
# @author hxp
# @date 2013-08-20
# @version 2.0
# @note:
# @change: "2014-08-01 00:30" hxp Ôö¼ÓÇå³ý¸±±¾Àäȴʱ¼äÂß¼­
# @change: "2014-12-08 17:00" hxp Ôö¼ÓÇ帱±¾CD×êʯÏû·ÑÁ÷Ïò
# @change: "2015-02-10 22:30" hxp Ôö¼Ó×êʯÏûºÄÀàÐÍʼþ»ã±¨
# @change: "2015-06-29 18:00" xdh Ôö¼ÓÍæ¼Ò¸±±¾·­ÅÆÈë¿Ú
# @change: "2016-02-30 17:00" hxp ÁìÖ÷°ÔÒµ¡¢¶ñħÊÔÁ¶
# @change: "2016-03-20 15:30" hxp ¸±±¾¶à±¶½±Àø£»¹«¹²CD¸±±¾É¨µ´
# @change: "2016-04-19 17:30" xdh ¸±±¾É¨µ´Ëã»îÔ¾¶È
# @change: "2016-04-26 15:30" hxp ¶à±¶½±Àø°Ù·Ö±È¸ÄΪ½±ÀøµÈ¼¶£» É¨µ´Ôö¼ÓÇëÇóCD
# @change: "2016-08-15 11:20" xdh ¸±±¾É¨µ´ÏûºÄµÀ¾ß
# @change: "2016-12-02 11:00" xdh ¸±±¾É¨µ´Ôö¼ÓÈËÎïµÈ¼¶ÅжÏ
#------------------------------------------------------------------------------ 
#"""Version = 2016-12-02 11:00"""
#------------------------------------------------------------------------------ 
import ReadChConfig
import IPY_GameWorld
import PlayerControl
import GameWorld
import FBCommon
import ChConfig
import FBLogic
import ChPyNetSendPack
import NetPackCommon
import PlayerSuccess
import ItemCommon
import IpyGameDataPY
import ShareDefine
import GameFuncComm
import FBHelpBattle
import ItemControler
import PyGameData
 
import time
import math
#---------------------------------------------------------------------
 
## Íæ¼Ò¸±±¾ÐÐΪ·â°ü A5 08
#  @param playerIndex Íæ¼ÒË÷Òý  
#  @param clientData ¿Í»§¶Ë·â°ü  
#  @param tick Ê±¼ä
#  @return None
def OnDoFBAction(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    actionType = clientData.ActionType # ÐÐΪÀàÐÍ
    actionInfo = clientData.ActionInfo # ÐÐΪÐÅÏ¢
    FBLogic.DoFBAction(curPlayer, actionType, actionInfo, tick)
    return
 
## A2 10 Çå³ý¸±±¾CD#tagCMClearFBCD
#  @param playerIndex Íæ¼ÒË÷Òý  
#  @param clientData ¿Í»§¶Ë·â°ü  
#  @param tick Ê±¼ä
#  @return None
def OnClearFBCD(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    mapID = clientData.MapID # mapID
    GameWorld.DebugLog("OnClearFBCD mapID=%s" % mapID)
    if not mapID:
        return
    
    enterCDTick = FBCommon.GetFBEnterCD(curPlayer, mapID)
    if enterCDTick <= 0:
        GameWorld.DebugLog("    CDʱ¼äÒѹý£¬²»ÐèÒªÇå³ý£¬ cdTick=%s" % enterCDTick)
        return
    clearEnterCDDict = IpyGameDataPY.GetFuncEvalCfg('FBEnterCD', 2)
    if mapID not in clearEnterCDDict:
        return
    costMoney = clearEnterCDDict[mapID]
    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney)
    if not costMoneyList:
        return
    second = enterCDTick # ²ÎÊýÃë
    # ¿Û³ýÏûºÄ
    infoDict = {"MapID":mapID, "CDSecond":second}
    for moneyType, moneyCnt in costMoneyList:
        if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCnt, ChConfig.Def_Cost_ClearFBCD, infoDict):
            return
   
 
    GameWorld.DebugLog("   mapID=%s Çå³ý¸±±¾CD second=%s,costMoneyList=%s" 
                         % (mapID, second, costMoneyList), curPlayer.GetPlayerID())
    
    FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % mapID, 0)
    FBCommon.SyncFBEnterTick(curPlayer)
    return
 
#---·â°ü¿ªÊ¼É¨µ´-------------------------------------
 
(
PCDFB_MapIDList, # ¸±±¾µØÍ¼IDÁбí
PCDFB_NeedTime, # É¨µ´Ê±¼ä, Ãë
PCDFB_FinishTimeGold, # Á¢¼´Íê³ÉÏûºÄ×êʯ¹«Ê½
) = range(3)
 
 
## ÅжÏÊÇ·ñµ±Ç°¹«¹²CD¸±±¾É¨µ´ÖÐ
def IsCurPubCDFBSweeping(curPlayer, mapID):
    sweepCfg = GetPubCDFBSweepCfg(curPlayer, mapID)
    if not sweepCfg:
        return False
    groupNum = sweepCfg[0]
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PubCDFBS_MapID % groupNum) == mapID
 
## »ñÈ¡¹«¹²CD¸±±¾É¨µ´ÅäÖÃÐÅÏ¢
def GetPubCDFBSweepCfg(curPlayer, mapID):
    PubCDFBSweepDict = ReadChConfig.GetEvalChConfig("PubCDFBSweep")
    for groupNum, sweepInfo in PubCDFBSweepDict.items():
        mapIDGroup = sweepInfo[0]
        if mapID not in mapIDGroup:
            continue
        
        return groupNum, sweepInfo
    
    return
 
## ¿ªÊ¼¹«¹²CD¸±±¾É¨µ´
def __DoStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, isFinish, dataEx, groupNum, sweepInfo):
    curSweepMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PubCDFBS_MapID % groupNum)
    if curSweepMapID > 0:
        GameWorld.DebugLog("¹«¹²CD¸±±¾É¨µ´ÖÐ, ÎÞ·¨É¨µ´!groupNum=%s,curSweepMapID=%s" 
                           % (groupNum, curSweepMapID), curPlayer.GetPlayerID())
        return
    
    if not FBLogic.OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
        return
    
    curTime = int(time.time())
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PubCDFBS_MapID % groupNum, mapID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PubCDFBS_LineID % groupNum, lineID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PubCDFBS_Cnt % groupNum, cnt)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PubCDFBS_DataEx % groupNum, dataEx)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PubCDFBS_Time % groupNum, curTime)
    GameWorld.DebugLog("¹«¹²CD¸±±¾¿ªÊ¼É¨µ´ mapID=%s,lineID=%s,cnt=%s,dataEx=%s,groupNum=%s,curTime=%s" 
                       % (mapID, lineID, cnt, dataEx, groupNum, curTime), curPlayer.GetPlayerID())
    
    
    Sync_PubFBSweepData(curPlayer, groupNum)
    return
 
## Íê³É¹«¹²CD¸±±¾É¨µ´
def __DoFinishPubCDFB(curPlayer, mapID, isFinish, groupNum, sweepInfo):
    playerID = curPlayer.GetPlayerID()
    curSweepMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PubCDFBS_MapID % groupNum)
    if curSweepMapID <= 0 or curSweepMapID != mapID:
        GameWorld.DebugLog("δɨµ´ »ò ²»Êǵ±Ç°ÕýÔÚɨµ´µÄ¹«¹²CD¸±±¾, ÎÞ·¨Íê³É!curSweepMapID=%s,mapID=%s" 
                           % (curSweepMapID, mapID), playerID)
        return
    
    sweepTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PubCDFBS_Time % groupNum)
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PubCDFBS_LineID % groupNum)
    sweepCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PubCDFBS_Cnt % groupNum)
    dataEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PubCDFBS_DataEx % groupNum)
    
    sweepNeedTime = sweepInfo[PCDFB_NeedTime] # µ¥´ÎºÄʱ
    finishCostGoldFormat = sweepInfo[PCDFB_FinishTimeGold]
    needTotalTime = sweepNeedTime * sweepCnt
    
    curTime = int(time.time())
    passTime = max(0, curTime - sweepTime)
    second = max(0, needTotalTime - passTime)
    
    # Õý³£Íê³É
    if isFinish == 2 and second > 0:
        GameWorld.DebugLog("ɨµ´Ê±¼äδµ½£¬ÎÞ·¨Íê³É£¬Ê£Óà%sÃë, mapID=%s" % (second, mapID), playerID)
        return
    
    addDataDict = {"curTime":curTime, "startSweepTime":sweepTime, "sweepCnt":sweepCnt, 
                   "needTotalTime":needTotalTime, "passTime":passTime, "remainSecond":second, 
                   "costGold":0, "mapID":mapID, "lineID":lineID, "dataEx":dataEx, ChConfig.Def_Cost_Reason_SonKey:mapID}
    
    # ×êʯÁ¢¼´Íê³É
    if isFinish == 1:
        costGold = eval(finishCostGoldFormat)
        if costGold > 0:
            addDataDict["costGold"] = costGold
            if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold, 
                                          ChConfig.Def_Cost_FinishFBSweep, addDataDict):
                return
    
    GameWorld.DebugLog("¹«¹²CD¸±±¾É¨µ´Íê³É: %s" % str(addDataDict), playerID)
    # ¸ø½±Àø
    FBLogic.OnGivePubCDFBSweepPrize(curPlayer, mapID, lineID, sweepCnt, dataEx)
    
    # ÖØÖÃɨµ´Êý¾Ý
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PubCDFBS_MapID % groupNum, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PubCDFBS_LineID % groupNum, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PubCDFBS_Cnt % groupNum, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PubCDFBS_DataEx % groupNum, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_PubCDFBS_Time % groupNum, 0)
    Sync_PubFBSweepData(curPlayer, groupNum)
    return
 
## Í¬²½¹«¹²CD¸±±¾É¨µ´ÐÅÏ¢
def Sync_PubFBSweepData(curPlayer, groupNum=-1):
    
    PubCDFBSweepDict = ReadChConfig.GetEvalChConfig("PubCDFBSweep")
    allGroupNumList = PubCDFBSweepDict.keys()
    if groupNum == -1:
        groupNumList = allGroupNumList
    else:
        if groupNum not in allGroupNumList:
            return
        groupNumList = [groupNum]
        
    pubSweepData = ChPyNetSendPack.tagMCPubFBSweepData()
    pubSweepData.Clear()
    pubSweepData.SweepDatList = []
    
    for gNum in groupNumList:
        sweepInfo = ChPyNetSendPack.tagMCPubFBSweep()
        sweepInfo.Clear()
        sweepInfo.PubNum = gNum
        sweepInfo.FBMapID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PubCDFBS_MapID % gNum)
        sweepInfo.LineID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PubCDFBS_LineID % gNum)
        sweepInfo.SweepTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PubCDFBS_Time % gNum)
        sweepInfo.SweepCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_PubCDFBS_Cnt % gNum)
        pubSweepData.SweepDatList.append(sweepInfo)
        
    pubSweepData.Cnt = len(pubSweepData.SweepDatList)
    NetPackCommon.SendFakePack(curPlayer, pubSweepData)
    return
 
#//A5 05 Íæ¼Ò¿ªÊ¼¸±±¾É¨µ´ #tagCMBeginFBWipeOut
#
#struct    tagCMBeginFBWipeOut
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        LineID;
#    BYTE        Cnt;    // É¨µ´´ÎÊý
#    BYTE        IsFinish;    // ÊÇ·ñÁ¢¼´Íê³É; 0-·ñ£»1-»¨Ç®Á¢¼´Íê³É£»2-¿Í»§¶Ë×ÔÐе¹¼ÆÊ±¼äµ½ºó·¢ËÍ2´ú±íÁìȡɨµ´Íê³É½±Àø
#    DWORD        DataEx;    //¸½´øÐÅÏ¢
#    BYTE        IsLittleHelper;    // ÊÇ·ñСÖúÊÖɨµ´
#};
def OnPlayerFBWipeOut(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    
    if not GameWorld.CheckPlayerTick(curPlayer, ChConfig.TYPE_Player_Tick_BeginFBWipeOut, tick):
        GameWorld.DebugLog("Íæ¼Ò¸±±¾É¨µ´ÇëÇóCDÖÐ...", curPlayer.GetPlayerID())
        return
    
    mapID = clientData.MapID
    lineID = clientData.LineID
    cnt = clientData.Cnt
    #isFinish = clientData.IsFinish
    isFinish = 1 # ÔÝʱĬÈÏ1£¬Ö®ºóÓÐÐèҪɨµ´µÈ´ýµÄÔÙ˵
    dataEx = clientData.DataEx
    isLittleHelper = clientData.IsLittleHelper
    if isLittleHelper:
        if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_LittleHelper):
            GameWorld.DebugLog("Íæ¼ÒûÓÐСÖúÊÖ¹¦ÄÜȨÏÞ£¡", curPlayer.GetPlayerID())
            return
    
    if cnt <= 0:
        return
    
    fbIpyData = FBCommon.GetFBIpyData(mapID)
    if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
        if fbIpyData and fbIpyData.GetDayTimes():#ûÓÐÏÞÖÆ½øÈë´ÎÊýµÄ²»ÏÞÖÆÔÚÄ¿±êµØÍ¼É¨µ´
            GameWorld.DebugLog("Íæ¼ÒÔÚɨµ´Ä¿±êµØÍ¼ÖУ¬ÎÞ·¨É¨µ´£¡mapID=%s" % mapID)
            return
    
    
    fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
    if not fbLineIpyData:
        GameWorld.DebugLog("ÕÒ²»µ½¸Ã¸±±¾Ïß·£¬ÎÞ·¨É¨µ´£¡mapID=%s, lineID=%s" % (mapID, lineID))
        return
    
    if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
        return
    costMoneyList = []
    sweepCostindexList = []
    sweepCostCnt = 0
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    
    if fbLineIpyData:
        #ɨµ´µÈ¼¶ÅжÏ
        sweepLVLimit = fbLineIpyData.GetSweepLVLimit()
        if sweepLVLimit and curPlayer.GetLV() < sweepLVLimit:
            GameWorld.DebugLog('Íæ¼Ò¸±±¾É¨µ´,µÈ¼¶²»×㣡mapID=%s, lineID=%s, playerLV=%s, sweepLVLimit=%s' 
                               % (mapID, lineID, curPlayer.GetLV(), sweepLVLimit), curPlayer.GetPlayerID())
            return
        
        #ɨµ´µÀ¾ßÅжϣ¬Ð¡ÖúÊÖ²»ÏûºÄɨµ´µÀ¾ß
        sweepItemID = fbLineIpyData.GetSweepItemID()
        if sweepItemID and not isLittleHelper:
            sweepItemCnt = fbLineIpyData.GetSweepCostCnt()
            sweepCostCnt = sweepItemCnt * cnt
            #isEnough, sweepCostindexList = ItemCommon.GetItem_FromPack_ByID(sweepItemID, itemPack, sweepCostCnt)
            isEnough, sweepCostindexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(sweepItemID, itemPack, sweepCostCnt)
            if not isEnough:
                itemPrice = ItemCommon.GetShopItemPrice(sweepItemID, IPY_GameWorld.TYPE_Price_Gold_Money)
                if itemPrice:
                    costMoney = itemPrice * lackCnt
                    costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney)
                if not costMoneyList:
                    GameWorld.DebugLog("ɨµ´ÏûºÄµÀ¾ß²»×ã, mapID=%s,lineID=%s,sweepItemID=%s,sweepCostCnt=%s" 
                                   % (mapID, lineID, sweepItemID, sweepCostCnt), curPlayer.GetPlayerID())
                    return
 
            
        
    #¹«¹²CDɨµ´Ä£Ê½ÔÝÆÁ±Î£¬ÓÐÐèÒªÔÙÐÞ¸Ä
    #===============================================================================================
    # groupNum = -1
    # sweepInfo = None
    # PubCDFBSweepDict = ReadChConfig.GetEvalChConfig("PubCDFBSweep")
    # for gNum, sInfo in PubCDFBSweepDict.items():
    #    if mapID in sInfo[PCDFB_MapIDList]:
    #        groupNum = gNum
    #        sweepInfo = sInfo
    #        break
    #        
    # # ¹«¹²CD¸±±¾É¨µ´
    # if groupNum >= 0:
    #    if not isFinish:
    #        __DoStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, isFinish, dataEx, groupNum, sweepInfo)
    #    else:
    #        __DoFinishPubCDFB(curPlayer, mapID, isFinish, groupNum, sweepInfo)
    #    return
    #===============================================================================================
    
    # ¸±±¾ÊÇ·ñ¿Éɨµ´, ÕâÀïÖ»Åжϸ±±¾×ÔÉíµÄÌØÊâÌõ¼þ, ¹«¹²Ìõ¼þÉÏÃæÒѾ­ÅжÏ
    if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
        return
    
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
    
    #¿Û³ýɨµ´µÀ¾ß
    if sweepCostindexList and sweepCostCnt:
        ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
    if costMoneyList:
        infoDict = {"MapID":mapID, "LineID":lineID, 'SweepCount':cnt}
        for moneyType, moneyNum in costMoneyList:
            if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBSweep, infoDict):
                return False, hasBind
    
    #ÐèÏȿ۳ýÃÅÆ±, ÔÙÔö¼Ó´ÎÊý, ·ñÔò¿ÉÄܵ¼Ö¿۳ýµÄÊýÁ¿´íÎó
    FBCommon.DelFBEnterTicket(curPlayer, mapID, lineID, cnt)
        
    #Ôö¼Ó¸±±¾½øÈë´ÎÊý
    if fbIpyData and fbIpyData.GetDayTimes():
        FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
    
    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
    if helpIpyData:
        FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
        return
    
    #ɨµ´½á¹û¸ø½±ÀøµÈ
    FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
    return
 
 
#// A5 1B ¹ºÂòÌôÕ½¸±±¾¾«Á¦ #tagCMBuyFBEnergy
#
#struct    tagCMBuyFBEnergy
#{
#    tagHead         Head;
#};
def OnPlayerBuyFBEnergy(playerIndex, clientData, tick):
    #curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    return
 
 
## Íæ¼Ò¸±±¾¹¦ÄÜʱ¼ä´¦Àí
def DoPlayerFBTimeProcess(curPlayer, tick):
    
    checkInterval = ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_FBTimeProcess]
    if tick - curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_FBTimeProcess) < checkInterval:
        return 
    
    curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_FBTimeProcess, tick)
    
    # ÁìÖ÷°ÔÒµÍæ¼Ò¹¦ÄÜʱ¼ä´¦Àí
    FBCommon.RegainFBCntProcess(curPlayer)
    return
 
 
#// B1 02 ÁìÈ¡¶à±¶¸±±¾½±Àø #tagCMGetMultiFBPrize
#
#struct    tagCMGetMultiFBPrize
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        LineID;
#    WORD        Percent;    // ¶îÍâ½±Àø°Ù·Ö±È½±ÀøµÈ¼¶
#};
def OnPlayerGetMultiFBPrize(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    mapID = clientData.MapID
    lineID = clientData.LineID
    prizeExLV = clientData.Percent
    FBLogic.OnGetMultiFBPrize(curPlayer, mapID, lineID, prizeExLV)
    return
 
 
#//A5 60 ÖØÖø±±¾ÌôÕ½´ÎÊý #tagCMResetFBJoinCnt
#
#struct tagCMResetFBJoinCnt
#{
#    tagHead        Head;
#};
def OnPlayerResetFBJoinCnt(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    return
 
 
#// B1 01 ¿Í»§¶Ë¸±±¾·¢ËͽáÊø #tagCMClientEndFB
#
#struct    tagCMClientEndFB
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        LineID;
#    DWORD        Data;    //¸±±¾Êý¾Ý
#};
def OnClientEndFB(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    mapID = clientData.MapID
    lineID = clientData.LineID
    data1 = clientData.Data1
    data2 = clientData.Data2
    dataList = [data1, data2]
    FBLogic.OnClientEndFB(curPlayer, mapID, lineID, dataList)
    GameWorld.DebugLog('    ¿Í»§¶Ë¸±±¾·¢ËͽáÊømapID=%s,lineID=%s,dataList=%s'%(mapID,lineID,dataList))
    return
 
 
#// B1 04 ¿Í»§¶Ë·¢ËÍ¿ªÊ¼¸±±¾ #tagCMClientStartFB
#
#struct    tagCMClientStartFB
#{
#    tagHead         Head;
#};
def OnClientStartFB(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    FBLogic.OnClientStartFB(curPlayer, tick)
    return
 
 
#// B1 08 Ë¢ÐÂ×Ô¶¨Ò帱±¾½±Àø #tagCMRefreshCustomFBPrize
#
#struct    tagCMRefreshCustomFBPrize
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    mapID = clientData.MapID
    funcLineID = clientData.FuncLineID
    prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
    if not prizeItemList:
        return
    PyGameData.g_customFBPrizeInfo[playerID] = [mapID, funcLineID, prizeItemList]
    prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
    prizePack.MapID = mapID
    prizePack.FuncLineID = funcLineID
    prizePack.PrizeItemList = []
    for prizeItemInfo in prizeItemList:
        itemID, itemCount, isAuctionItem, userData = ItemControler.GetItemInfo(prizeItemInfo)
        if not itemID:
            continue
        prizeItem = ChPyNetSendPack.tagMCCuntomFBPrizeItem()
        prizeItem.ItemID = itemID
        prizeItem.Count = itemCount
        prizeItem.IsAuctionItem = isAuctionItem
        prizeItem.UserData = userData
        prizeItem.UserDataLen = len(prizeItem.UserData)
        prizePack.PrizeItemList.append(prizeItem)
    prizePack.PrizeItemCount = len(prizePack.PrizeItemList)
    NetPackCommon.SendFakePack(curPlayer, prizePack)
    return
 
 
#// B1 09 ½áËã×Ô¶¨Ò帱±¾½±Àø #tagCMGiveCustomFBPrize
#
#struct    tagCMGiveCustomFBPrize
#{
#    tagHead         Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnGiveCustomFBPrize(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    packMapID = clientData.MapID
    packFuncLineID = clientData.FuncLineID
    prizeInfo = PyGameData.g_customFBPrizeInfo.pop(playerID, None)
    if not prizeInfo:
        return
    mapID, funcLineID, prizeItemList = prizeInfo
    if mapID != packMapID or funcLineID != packFuncLineID:
        return
    FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, funcLineID)
    ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList)
    return