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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package E:/GameSVN/U3DGame/ProjectSServer/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
# @todo: 
#
# @author: Alee
# @date 2017-10-24 ÏÂÎç07:49:45
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ShareDefine
import ChConfig
import IPY_GameWorld
import IpyGameDataPY
import SkillCommon
import PlayerControl
import ChNetSendPack
import GameWorld
 
# ¹ØÓÚѪÁ¿µÄº¯ÊýÕâÀïÖ»°ü×°×î¼òµ¥µÄ³¬DWORD´¦Àí
 
def GetMaxHP(gameObj):
    return gameObj.GetMaxHPEx() * ShareDefine.Def_PerPointValue + gameObj.GetMaxHP()
 
def SetMaxHP(gameObj, value):
    gameObj.SetMaxHP(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue)
    return
 
def GetHP(gameObj):
    return gameObj.GetHPEx() * ShareDefine.Def_PerPointValue + gameObj.GetHP()
 
def SetHP(gameObj, value, isNotify=None, isByTime=False):
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        if isNotify == None:
            isNotify = True
        gameObj.SetHP(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue, isNotify)
    else:
        if isNotify == None:
            isNotify = False
        if gameObj.GetGameObjType() == IPY_GameWorld.gotNPC:
            npcID = gameObj.GetNPCID()
            if IpyGameDataPY.GetIpyGameDataNotLog("NPCTimeLostHP", npcID) and not isByTime and value not in [GetMaxHP(gameObj), 0]:
                #GameWorld.DebugLog("²»ÄÜÉèÖð´Ê±¼äµôѪµÄ¹ÖÎïѪÁ¿! id=%s,npciD=%s,value=%s,isByTime=%s" % (gameObj.GetID(), gameObj.GetNPCID(), value, isByTime))
                return
        gameObj.SetHP(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue, isNotify)
        
    # ¸üÐÂÀúÊ·×îµÍѪÁ¿
    if value < GetLowestHP(gameObj):
        SetLowestHP(gameObj, value)
    return
 
def SetHPFull(gameObj, resetLowestHP=False):
    SetHP(gameObj, GetMaxHP(gameObj))
    if resetLowestHP:
        SetLowestHP(gameObj, GetHP(gameObj))
    return
 
def SetBaseMaxHP(gameObj, value):
    gameObj.SetBaseMaxHP(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue)
    return
 
def SetLowestHP(gameObj, value):
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnLowestHP, value % ShareDefine.Def_PerPointValue)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnLowestHPEx, value / ShareDefine.Def_PerPointValue)
    return
def GetLowestHP(gameObj):
    return gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnLowestHP) + gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnLowestHPEx) * ShareDefine.Def_PerPointValue
 
def GetMaxXP(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrMaxXP)
def SetMaxXP(gameObj, value): gameObj.SetDict(ChConfig.Def_PlayerKey_AttrMaxXP, value)
def GetXP(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrXP)
def SetXP(gameObj, value):
    ## XPÖµ£¬ÓÃ×÷ÑýÆøÖµ
    befXP = GetXP(gameObj)
    maxXP = GetMaxXP(gameObj)
    value = min(value, maxXP)
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrXP, value)
    NotifyObjInfoRefresh(gameObj, IPY_GameWorld.CDBPlayerRefresh_XP, value)
    timeline = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)
    if timeline:
        if befXP < maxXP and value >= maxXP:
            GameWorld.DebugLog("        XPÒÑÂú: curID=%s,timeline=%s" % (gameObj.GetID(), timeline))
            gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPFullTimeline, timeline) # ÉèÖÃXPÂúʱµÄ»ØºÏ
        elif value < maxXP:
            gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnXPFullTimeline, 0)
    return
 
#---×Ô¶¯»Ö¸´XPÖµ±ÈÂÊ----
def GetXPRestorePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrXPRestorePer)
def SetXPRestorePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrXPRestorePer, value)
 
def GetAngryValue(curAngry):
    return curAngry.GetAngryValue() + curAngry.GetAngryValueEx() * ShareDefine.Def_PerPointValue
def SetAngryValue(curAngry, value):
    curAngry.SetAngryValue(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue)
    return
 
## ÉèÖÃbuff״̬(½Å±¾×Ô¶¨Òåö¾Ù)
#  @param pyState ×´Ì¬
#  @param isTrue ÊÇ·ñÉèÖøÃ״̬
#  @return None
def SetPyPlayerState(gameObj, pyState, isAdd):
    if pyState == 0:
        return
    if pyState not in ChConfig.Def_PlayerStateList:
        return
    
    curState = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_CurState)
    if isAdd:
        # Ôö¼Ó
        updState = curState | pow(2, pyState)
    else:
        # É¾³ý
        if curState & pow(2, pyState) == 0:
            return
        else:
            updState = curState ^ pow(2, pyState)
 
    
    #GameWorld.DebugLog("SetPyPlayerState (%s - %s), curState=%s,updState=%s" 
    #                   % (pyState, isAdd, curState, updState))
    gameObj.SetDict(ChConfig.Def_PlayerKey_CurState, updState)
    return
 
## »ñÈ¡buff״̬(½Å±¾×Ô¶¨Òåö¾Ù)
#  @param pyState ×´Ì¬
#  @return ÊÇ·ñ¸Ã״̬
#  @remarks ¸Ã״̬Ϊbuff¶ÔÓ¦µÄ×Ô¶¨Òå״̬Ч¹û
 
#===============================================================================
# ´ËÎÊÌâÔÚ4012 Ïûʧʱ´¦Àí
# #  Ä¿Ç°µ±Ä¿±êÉíÉ϶à¸öbuff¶¼ÓÐͬһЧ¹ûʱ(È綨Éí)£¬ÔÚÒ»¸öbuffÏûʧʱ»á½â³ý¸Ã״̬
# #  ¹Ê¸Ã״̬±ê¼Ç½öΪһ¸ö·Ç¾«È·µÄ±ê¼Ç£¬Ó¦ÓÃÖÐÇë×¢Ò⣡£¡£¡(µ±ÇÒ½öµ±¶à¸öbuffÓÐͬһ¸öЧ¹ûʱ»áÌáǰ½áÊø¸Ã״̬)
#===============================================================================
def GetPyPlayerState(gameObj, pyState, ownerID=0, ownerType=0):
    if not gameObj:
        return False
    if pyState == 0:
        # 0²»ÐèÒªÅжÏ
        return True
    curState = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_CurState)
    
    state = curState & pow(2, pyState) 
    
    if state and ownerID:
        # ½øÒ»²½ÅжÏÊÇ·ñÊÍ·ÅÕß
        return True if IsInStateEffectByOwner(gameObj, ChConfig.Def_Skill_Effect_BuffState, pyState, ownerID, ownerType) else False
    return state
 
# ´óÓÚµÈÓÚ2¸ö״̬ Ôò²»ÇåÀí״̬
def IsInStateEffectByOwner(curObj, effectID, stateType, ownerID, ownerType):
    
    for buffType in xrange(IPY_GameWorld.bfBuff, IPY_GameWorld.btBufMax):
        if buffType in ChConfig.Def_BuffType_OnlyPlayer:
            continue
        
        buffTuple = SkillCommon.GetBuffManagerByBuffType(curObj, buffType)
        #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö
        if buffTuple == ():
            continue
    
        buffManager = buffTuple[0]
        
        for i in range(buffManager.GetEffectCount()):
            effect = buffManager.GetEffect(i)
            if not effect:
                continue
            
            if effect.GetEffectID() != effectID:
                continue
            
            if effect.GetEffectValue(0) != stateType:
                continue
            
            if buffManager.GetEffectOwnerID(i) != ownerID:
                continue
            
            if buffManager.GetEffectOwnerType(i) != ownerType:
                continue
            
            return True
    return False
 
 
def ClearPyPlayerState(gameObj):
    gameObj.SetDict(ChConfig.Def_PlayerKey_CurState, 0)
    return
 
def GetLastHurtValue(gameObj):
    ## ×îºóÒ»»÷É˺¦Öµ
    hurt = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_LastHurtValue)
    hurtEx = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_LastHurtValueEx)
    return hurtEx * ShareDefine.Def_PerPointValue + hurt
def SetLastHurtValue(gameObj, value):
    gameObj.SetDict(ChConfig.Def_PlayerKey_LastHurtValue, value % ShareDefine.Def_PerPointValue)
    gameObj.SetDict(ChConfig.Def_PlayerKey_LastHurtValueEx, value / ShareDefine.Def_PerPointValue)
    return
 
def GetLastBeHurtValue(gameObj):
    ## ×îºóÒ»´ÎÊÜÉËÖµ
    hurt = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_LastBeHurtValue)
    hurtEx = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_LastBeHurtValueEx)
    return hurtEx * ShareDefine.Def_PerPointValue + hurt
def SetLastBeHurtValue(gameObj, value):
    gameObj.SetDict(ChConfig.Def_PlayerKey_LastBeHurtValue, value % ShareDefine.Def_PerPointValue)
    gameObj.SetDict(ChConfig.Def_PlayerKey_LastBeHurtValueEx, value / ShareDefine.Def_PerPointValue)
    return
 
def GetBloodShiledHurt(gameObj):
    ## É˺¦ÖµÓÃÓÚѪ¶ÜµÖÏû
    hurt = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurt)
    hurtEx = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurtEx)
    return hurtEx * ShareDefine.Def_PerPointValue + hurt
def SetBloodShiledHurt(gameObj, value):
    gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurt, value % ShareDefine.Def_PerPointValue)
    gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurtEx, value / ShareDefine.Def_PerPointValue)
    return
 
## ---------------------------------------------------------
def ClearBattleEffect(gameObj):
    gameObj.ClearBattleEffect()
    # ÆäËûpy²ã×Ô¶¨ÒåÕ½¶·ÊôÐÔ£¬ÓÉÓÚEffGetSetÖв»ÊÇËùÓÐÊôÐÔ½Ó¿Ú¾ùͨÓ㬹ÌÕâÀïÏÈÊÖ¶¯µ÷ÓÃ
    SetPetDamPer(gameObj, 0)
    SetFinalHurtPer(gameObj, 0)
    SetFinalHurtReducePer(gameObj, 0)
    SetAtkSpeed(gameObj, 0)
    SetSuperHitRateReduce(gameObj, 0)
    SetSuperHitReduce(gameObj, 0)
    SetFaintRate(gameObj, 0)
    SetFaintDefRate(gameObj, 0)
    SetComboRate(gameObj, 0)
    SetComboDefRate(gameObj, 0)
    SetComboDamPer(gameObj, 0)
    SetAtkBackRate(gameObj, 0)
    SetAtkBackDefRate(gameObj, 0)
    SetSuckHPPer(gameObj, 0)
    SetSuckHPDefPer(gameObj, 0)
    SetAtkBackHP(gameObj, 0)
    SetCurePer(gameObj, 0)
    SetCureDefPer(gameObj, 0)
    SetPetStrengthenPer(gameObj, 0)
    SetPetWeakenPer(gameObj, 0)
    SetDamageBackRate(gameObj, 0)
    SetSuperHitHurtPer(gameObj, 0)
    SetSuperHitHurtDefPer(gameObj, 0)
    return
 
def GetPetDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
def SetPetDamPer(gameObj, value): 
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetDamPer, value)
    return
 
def GetFinalHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
def SetFinalHurtPer(gameObj, value):
    ## ×îÖÕÉ˺¦°Ù·Ö±È
    gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value)
    return
 
def GetFinalHurtReducePer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtReducePer)
def SetFinalHurtReducePer(gameObj, value):
    ## ×îÖÕÉ˺¦¼õÃâ°Ù·Ö±È
    gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtReducePer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, value)
    return
 
def GetFaction(gameObj):
    faction = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_Faction)
    if faction:
        return faction
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        return gameObj.GetFaction()
    return gameObj.GetCountry()
def SetFaction(gameObj, value):
    gameObj.SetDict(ChConfig.Def_Obj_Dict_Faction, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        gameObj.SetFaction(value)
    return
 
def GetAtkSpeed(gameObj):
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        return gameObj.GetBattleValEx1()
    return gameObj.GetDictByKey(ChConfig.AttrName_AtkSpeed)
def SetAtkSpeed(gameObj, value):
    ## ¹¥»÷ËÙ¶È
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        gameObj.SetBattleValEx1(value, True)
    else:
        gameObj.SetDict(ChConfig.AttrName_AtkSpeed, value)
    return
 
def GetMissRate(gameObj): return gameObj.GetMiss()
def SetMissRate(gameObj, value):
    ## ÉÁ±Ü¸ÅÂÊ
    gameObj.SetMiss(value)
    return
def GetMissDefRate(gameObj): return gameObj.GetHit()
def SetMissDefRate(gameObj, value):
    ## ¿¹ÉÁ±ÜÂÊ = ÃüÖÐ
    gameObj.SetHit(value)
    return
def GetSuperHitRate(gameObj): return gameObj.GetSuperHitRate()
def SetSuperHitRate(gameObj, value):
    ## ±©»÷¸ÅÂÊ
    gameObj.SetSuperHitRate(value)
    return
def GetSuperHitRateReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitRateReduce)
def SetSuperHitRateReduce(gameObj, value): 
    ## ¿¹±©»÷¸ÅÂÊ
    gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitRateReduce, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitRateReduce, value)
    return
def GetSuperHitReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitReduce)
def SetSuperHitReduce(gameObj, value):
    ## ±©»÷¹Ì¶¨É˺¦¼õÃâ - ±©»÷ʱ¸½¼Ó¹Ì¶¨É˺¦¼õÃ⣬Óë atkObj.GetSuperHit() Ïà¶Ô
    gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitReduce, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitReduce, value)
    return
 
def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer)
def SetSuperHitHurtPer(gameObj, value):
    ## Ç¿»¯±©ÉË - ±©»÷ʱµÄ×ÜÉ˺¦¼Ó³É£¬Óë SuperHitHurtDefPer Ïà¶Ô£¬×¢ÒâÓ뱩»÷¹Ì¶¨É˺¦Çø·Ö
    gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value)
    return
def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer)
def SetSuperHitHurtDefPer(gameObj, value):
    ## Èõ»¯±©ÉË - ±©»÷ʱµÄ×ÜÉ˺¦¼õÃâ
    gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value)
    return
 
def GetFaintRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate)
def SetFaintRate(gameObj, value):
    ## »÷ÔθÅÂÊ
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintRate, value)
    return
def GetFaintDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintDefRate)
def SetFaintDefRate(gameObj, value):
    ## ¿¹»÷ÔθÅÂÊ
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintDefRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintDefRate, value)
    return
 
def GetComboRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboRate)
def SetComboRate(gameObj, value):
    ## Á¬»÷¸ÅÂÊ
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboRate, value)
    return
def GetComboDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_ComboDefRate)
def SetComboDefRate(gameObj, value):
    ## ¿¹Á¬»÷¸ÅÂÊ
    gameObj.SetDict(ChConfig.AttrName_ComboDefRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDefRate, value)
    return
def GetComboDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboDamPer)
def SetComboDamPer(gameObj, value):
    ## Á¬»÷É˺¦
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboDamPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDamPer, value)
    return
 
def GetAtkBackRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackRate)
def SetAtkBackRate(gameObj, value):
    ## ·´»÷¸ÅÂÊ
    gameObj.SetDict(ChConfig.AttrName_AtkBackRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackRate, value)
    return
def GetAtkBackDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackDefRate)
def SetAtkBackDefRate(gameObj, value):
    ## ¿¹·´»÷¸ÅÂÊ
    gameObj.SetDict(ChConfig.AttrName_AtkBackDefRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackDefRate, value)
    return
 
def GetSuckHPPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPPer)
def SetSuckHPPer(gameObj, value):
    ## ÎüѪ±ÈÂÊ
    gameObj.SetDict(ChConfig.AttrName_SuckHPPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPPer, value)
    return
def GetSuckHPDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPDefPer)
def SetSuckHPDefPer(gameObj, value):
    ## ¿¹ÎüѪ±ÈÂÊ
    gameObj.SetDict(ChConfig.AttrName_SuckHPDefPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPDefPer, value)
    return
def GetAtkBackHP(gameObj):
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        return gameObj.GetBattleValEx2()
    return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackHP)
def SetAtkBackHP(gameObj, value):
    ## ÎüѪ¹Ì¶¨Öµ
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        gameObj.SetBattleValEx2(value)
    else:
        gameObj.SetDict(ChConfig.AttrName_AtkBackHP, value)
    return
 
def GetCurePer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CurePer)
def SetCurePer(gameObj, value):
    ## Ç¿»¯ÖÎÁÆ
    gameObj.SetDict(ChConfig.AttrName_CurePer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CurePer, value)
    return
def GetCureDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CureDefPer)
def SetCureDefPer(gameObj, value):
    ## Èõ»¯ÖÎÁÆ
    gameObj.SetDict(ChConfig.AttrName_CureDefPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CureDefPer, value)
    return
 
def GetPetStrengthenPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_PetStrengthenPer)
def SetPetStrengthenPer(gameObj, value):
    ## Ç¿»¯ÁéÊÞ
    gameObj.SetDict(ChConfig.AttrName_PetStrengthenPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetStrengthenPer, value)
    return
def GetPetWeakenPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_PetWeakenPer)
def SetPetWeakenPer(gameObj, value):
    ## Èõ»¯ÁéÊÞ
    gameObj.SetDict(ChConfig.AttrName_PetWeakenPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetWeakenPer, value)
    return
 
def GetDamageBackRate(gameObj):
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        return gameObj.GetDamageBackRate()
    return gameObj.GetDictByKey(ChConfig.AttrName_DamBackPer)
def SetDamageBackRate(gameObj, value):
    ## ·´µ¯É˺¦
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        gameObj.SetDamageBackRate(value)
    else:
        gameObj.SetDict(ChConfig.AttrName_DamBackPer, value)
    return
 
def NotifyObjInfoRefresh(gameObj, refreshType, value):
    ##0418֪ͨ¶ÔÏóÊôÐÔË¢ÐÂ
    sendPack = ChNetSendPack.tagObjInfoRefresh()
    sendPack.Clear()
    sendPack.ObjID = gameObj.GetID()
    sendPack.ObjType = gameObj.GetGameObjType()
    sendPack.RefreshType = refreshType
    sendPack.Value = value % ShareDefine.Def_PerPointValue
    sendPack.ValueEx = value / ShareDefine.Def_PerPointValue
    gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
    return