#!/usr/bin/python
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# -*- coding: GBK -*-
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##@package GY_GM_CloseAccID
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# GM·â´æÕʺÅ
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# ¿Í»§¶Ë·¢·â°ü [Íæ¼ÒID , ·â´æÊ±¼ä , ·â´æÐÅÏ¢]
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# MapServer·¢·â°ü [GMÕʺÅ]
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#
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# @author Mark
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# @date 2010-4-22
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# @version 1.1
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# @change: "2012-05-16 15:00" jiang C++Ð޸ĽӿÚGameServer_QueryPlayerByIDºÍGameServer_QueryPlayerResult
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#
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#------------------------------------------------------------------------------
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"""Version = 2012-05-16 15:00"""
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#------------------------------------------------------------------------------
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#
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# Ä£¿éÏêϸ˵Ã÷
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#---------------------------------------------------------------------
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#µ¼Èë
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import IPY_GameWorld
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import ChConfig
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#---------------------------------------------------------------------
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#È«¾Ö±äÁ¿
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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#Â߼ʵÏÖ
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## GMÃüÁîÖ´ÐÐÈë¿Ú
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# @param curPlayer µ±Ç°Íæ¼Ò
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# @param playerList ²ÎÊýÁбí [Íæ¼ÒID , ·â´æÊ±¼ä , ·â´æÐÅÏ¢]
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def OnExec(curPlayer , playerList):
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if len(playerList) != 3:
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return
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curFindPlayerID = playerList[0]
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sendMsg = '%s'%[curPlayer.GetAccID() , playerList[1] , playerList[2]]
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#Ìí¼ÓµØÍ¼·þÎñÆ÷ÇëÇó,ʵÏÖÂß¼ÔÚPlayerQuery.py -> GameServer_QueryPlayer #GMÕʺŠ#·â´æÊ±¼ä #·â´æÐÅÏ¢
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curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_sqtPlayer, curFindPlayerID,
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'CloseAccID', sendMsg, len(sendMsg))
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return
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