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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package NPCRealmRefresh
#
# @todo:¾³½çNPCË¢¹Ö
# @author hxp
# @date 2022-08-23
# @version 1.0
#
# ÏêϸÃèÊö: tagNPCRefresh.txt py¶ÁÈ¡¸Ã±íË¢¹Ö¹æÔò
#
#-------------------------------------------------------------------------------
#"""Version = 2022-08-23 19:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PyGameData
import IpyGameDataPY
import PlayerControl
import NPCCommon
import ChConfig
 
import os
 
class IPY_ChRefreshPos():
    
    def __init__(self):
        self.posX = 0
        self.posY = 0
        self.area = 0
        self.moveDist = 0
        return
    
    def GetRandPosX(self): return self.posX
    def GetRandPosY(self): return self.posY
    def GetPosX(self): return self.posX
    def GetPosY(self): return self.posY
    def GetArea(self): return self.area
    def GetMoveDist(self): return self.moveDist
    
class tagNPCRefresh():
    
    def __init__(self, RefreshID):
        self.RefreshID = RefreshID
        self.NPCID = 0
        self.RefreshPoint = IPY_ChRefreshPos()
        self.RefreshTotal = 0
        self.RefreshCount = 0
        self.RefreshTime = 0
        self.RebornState = 0 # ÊÇ·ñ¸´»î״̬
        self.DeadTick = 0 # ÉÏ´ÎËÀÍötick
        return
    
    def GetRefreshID(self): return self.RefreshID
    def GetNPCID(self): return self.NPCID
    def GetRefreshPoint(self): return self.RefreshPoint
    def GetRefreshTotal(self): return self.RefreshTotal
    def GetRefreshCount(self): return self.RefreshCount
    def GetRefreshTime(self): return self.RefreshTime
    def GetRebornState(self): return self.RebornState
    def GetDeadTick(self): return self.DeadTick
    def SetReborn(self):
        self.RebornState = 1
        return
    def SetDead(self, tick):
        self.RebornState = 0
        self.DeadTick = tick
        return
    
def GetTagNPCRefresh(curNPC):
    realmDiff = curNPC.GetSightLevel()
    refreshID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SummonRefreshID)
    lineID = GameWorld.GetGameWorld().GetLineID()
    key = (lineID, realmDiff)
    
    obj = None
    if key in PyGameData.g_realmDiffNPCRefresh:
        mapNPCRefresh = PyGameData.g_realmDiffNPCRefresh[key]
        if refreshID in mapNPCRefresh:
            obj = mapNPCRefresh[refreshID]
    else:
        if False:
            obj = tagNPCRefresh(refreshID) # ÕâÁ½ÐдúÂëÎÞÓã¬Ö»ÊÇΪÁË·½±ã . ³ö´úÂëÌáʾ
            
    return obj
 
def GetMapRealmNPCRefresh(realm):
    ''' ¼ÓÔØ±¾µØÍ¼  tagNPCRefresh.txt Ë¢¹Ö¹æÔò
    '''
    
    lineID = GameWorld.GetGameWorld().GetLineID()
    key = (lineID, realm)
    
    if key in PyGameData.g_realmDiffNPCRefresh:
        return PyGameData.g_realmDiffNPCRefresh[key]
    
    filePath = os.path.join(ChConfig.GetDBPath(), "SysDB", "tagNPCRefresh.txt")
    if not os.path.isfile(filePath):
        GameWorld.ErrLog("can not find file = %s" % filePath)
        raise Exception("can not find file = %s" % filePath)
        
    mapNPCRefresh = {}
    curMapID = GameWorld.GetMap().GetMapID()
    fileObj = open(filePath, 'rb')
    content = fileObj.read()
    fileObj.close()
    infoList = content.split('\r\n')
    for line in xrange(len(infoList)):
        if line == 0:
            continue
        if not infoList[line]:
            continue
        rowList = infoList[line].split('\t')
        if len(rowList) != 17:
            continue
        try:
            MapID = int(rowList[2])
            if curMapID != MapID:
                continue
            RefreshID = int(rowList[0])
            NPCID = int(rowList[1])
            if not NPCID:
                continue
            RefreshPos = eval(rowList[4])
            RefreshTotal = int(rowList[5])
            RefreshCount = int(rowList[6])
            RefreshTime = int(rowList[8])
            if not (type(RefreshPos) in [list, tuple] and len(RefreshPos) == 4 and isinstance(RefreshPos[0], int)):
                GameWorld.ErrLog("tagNPCRefresh.txt line(%s) not processed." % (line + 1))
                continue
            refreshObj = tagNPCRefresh(RefreshID)
            refreshObj.NPCID = NPCID
            refreshObj.RefreshPoint.posX = RefreshPos[0]
            refreshObj.RefreshPoint.posY = RefreshPos[1]
            refreshObj.RefreshPoint.area = RefreshPos[2]
            refreshObj.RefreshPoint.moveDist = RefreshPos[3]
            refreshObj.RefreshTotal = RefreshTotal
            refreshObj.RefreshCount = RefreshCount
            refreshObj.RefreshTime = RefreshTime
            mapNPCRefresh[RefreshID] = refreshObj
        except:
            GameWorld.ErrLog("tagNPCRefresh.txt line(%s) error." % (line + 1))
            continue
        
    PyGameData.g_realmDiffNPCRefresh[key] = mapNPCRefresh
    GameWorld.Log("LoadMapRealmNPCRefresh mapID=%s,lineID=%s,realm=%s,refreshIDList=%s" % (curMapID, lineID, realm, mapNPCRefresh.keys()))
    return mapNPCRefresh
 
def ProcessRealmNPCRefresh(gameWorld, tick):
    mapID = gameWorld.GetMapID()
    mapIDList = IpyGameDataPY.GetFuncEvalCfg("RealmDifficulty", 1)
    if mapID not in mapIDList:
        return
    
    playerDict = {}
    copyPlayerMgr = GameWorld.GetMapCopyPlayerManager()
    for realmDiff, playerIDList in PyGameData.g_realmDiffPlayerDict.items():
        if not playerIDList:
            continue
        
        mapNPCRefresh = GetMapRealmNPCRefresh(realmDiff)
        if not mapNPCRefresh:
            continue
        
        for refreshID, refreshObj in mapNPCRefresh.items():
            if not refreshObj:
                continue
            if refreshObj.GetRebornState():
                continue
            
            DeadTick = refreshObj.GetDeadTick()
            RefreshTime = refreshObj.GetRefreshTime()
            if DeadTick and RefreshTime:
                if (tick - DeadTick) < RefreshTime:
                    continue
                
            NPCID = refreshObj.GetNPCID()
            npcData = GameWorld.GetGameData().FindNPCDataByID(NPCID)
            if not npcData:
                continue
            
            refreshPoint = refreshObj.GetRefreshPoint()
            posX, posY = refreshPoint.GetPosX(), refreshPoint.GetPosY()
            canRefresh = False
            # ÅжÏÍæ¼ÒÊÇ·ñ¿ÉÊÓ
            for playerID in playerIDList:
                if playerID in playerDict:
                    player = playerDict[playerID]
                else:
                    player = copyPlayerMgr.FindPlayerByID(playerID)                  
                if not player:
                    continue
                playerDict[playerID] = player
                playerRealm = PlayerControl.GetRealmDifficulty(player)
                if playerRealm != realmDiff:
                    continue
                sight = player.GetSight()
                playerPosX, playerPosY = player.GetPosX(), player.GetPosY()
                if GameWorld.GetDist(posX, posY, playerPosX, playerPosY) <= sight:
                    canRefresh = True
                    break
                
            if not canRefresh:
                continue
            
            if NPCCommon.SummonMapNpc(NPCID, posX, posY, npcData.GetAIType(), sightLevel=realmDiff, refreshID=refreshID):
                refreshObj.SetReborn()
                #GameWorld.DebugLog("ProcessNPCRefresh realmDiff=%s,NPCID=%s,posX=%s,posY=%s" % (realmDiff, NPCID, posX, posY), refreshID)
                continue
            
    return