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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldMineArea
#
# @todo:¿óÎ︣µØ
# @author hxp
# @date 2024-03-07
# @version 1.0
#
# ÏêϸÃèÊö: ¿óÎ︣µØ
#
#-------------------------------------------------------------------------------
#"""Version = 2024-03-07 19:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import NetPackCommon
import PyDataManager
import ChPyNetSendPack
import PyGameDataStruct
import PlayerCompensation
import PlayerViewCache
import PlayerDBGSEvent
import PlayerControl
import IpyGameDataPY
import ShareDefine
import CommFunc
    
import operator
import random
import time
import uuid
 
Def_FakeAreaCount = 50 # ¼ÙÈ˸£µØ¸öÊý£¬Ò»°ã¾ÍǰÆÚÓÐÓã¬ÉÏÏߺóÖ»Äܵ÷´ó£¬²»µ÷С
 
Def_RecordMax = 50 # Ã¿¸öÍæ¼Ò±£Áô×î½ü50Ìõ¼Ç¼
 
Def_PositionMax = 100 # ×î´ó¾àÀ룬¸ñ
Def_PositionMid = Def_PositionMax / 2 # Öмä¾àÀë
 
# ÎïÆ·ÊµÀý¶îÍâÊôÐÔÃû
MineItemAttr_MoveSpeed = "MoveSpeed"
MineItemAttr_EndTime = "EndTime"
MineItemAttr_HelpTick = "HelpTick"
 
# ÎïÆ·ÀàÐÍ
MineType_Normal = 0 # ³£¹æÎïÆ·
MineType_Super = 1 # ³¬¼¶ÎïÆ·
 
# ¸£µØ¼Ç¼ÀàÐÍ
MineAreaRecordType_Pull = 1 # À­ÎïÆ·
MineAreaRecordType_BeRobbed = 2 # ±»ÈËÇÀ
 
MineAreaAwardGetTick = "MineAreaAwardGetTick"
NeighborAreaRefreshTick = "NeighborAreaRefreshTick"
 
class DBPyMineAreaAwardManager(object):
    ## ¸£µØ½±Àø½áËã¹ÜÀí
    
    def __init__(self):
        self.playerAreaAwardDict = {} # {playerID:{GUID:tagDBPyMineAreaAward, ...}, ...}
        return
    
    def AddPlayerAreaAward(self, awardData):
        playerID = awardData.PlayerID
        if playerID not in self.playerAreaAwardDict:
            self.playerAreaAwardDict[playerID] = {}
        awardDict = self.playerAreaAwardDict[playerID]
        awardDict[awardData.GUID] = awardData
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for awardDict in self.playerAreaAwardDict.values():
            for awardData in awardDict.values():
                cnt += 1
                savaData += awardData.getBuffer()
                
        GameWorld.Log("Save DBPyMineAreaAward count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBPyMineAreaAward count :%s" % cnt)
        
        self.playerAreaAwardDict = {}
        
        for _ in xrange(cnt):
            awardData = PyGameDataStruct.tagDBPyMineAreaAward()
            awardData.clear()
            pos += awardData.readData(datas, pos, dataslen)
            
            self.AddPlayerAreaAward(awardData)
            
        return pos
    
class DBPyMineAreaRecordManager(object):
    ## ¸£µØ¿óÎï¼Ç¼¹ÜÀí
    
    def __init__(self):
        self.playerMineRecordListDict = {} # {playerID:[tagDBPyMineAreaRecord, ...], ...}
        return
    
    def AddPlayerRecord(self, recordData):
        playerID = recordData.PlayerID
        if playerID not in self.playerMineRecordListDict:
            self.playerMineRecordListDict[playerID] = []
        recordList = self.playerMineRecordListDict[playerID]
        recordList.append(recordData)
        return recordList
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for recordList in self.playerMineRecordListDict.values():
            for recordData in recordList:
                cnt += 1
                savaData += recordData.getBuffer()
                        
        GameWorld.Log("Save DBPyMineAreaRecord count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBPyMineAreaRecord count :%s" % cnt)
        
        self.playerMineRecordListDict = {}
        
        for _ in xrange(cnt):
            recordData = PyGameDataStruct.tagDBPyMineAreaRecord()
            recordData.clear()
            pos += recordData.readData(datas, pos, dataslen)
            
            self.AddPlayerRecord(recordData)
            
        return pos
    
class DBPyMineAreaItemManager(object):
    ## ¸£µØ¿óÎï¹ÜÀí
    
    def __init__(self):
        self.Clear()
        return
    
    def Clear(self):
        self.playerMineItemDict = {} # Íæ¼Ò¸£µØÎïÆ·ÐÅÏ¢ {playerID:{index:tagDBPyMineAreaItem, ...}, ...}
        self.allMineItemByEndTimeList = [] # ¸ù¾Ý½áÊøÊ±¼äÅÅÐòµÄËùÓпóÎï [tagDBPyMineAreaItem, ...]
        self.pullingItemListDict = {} # Íæ¼ÒÀ­È¡ÖеÄÎïÆ·ÐÅÏ¢ {playerID:[tagDBPyMineAreaItem, ...], ...}
        self.freeSuperItemList = [] # Ã»ÈËÀ­µÄ³¬¼¶ÎïÆ·ÊµÀýÁбí [tagDBPyMineAreaItem, ...]
        self.endSelfItemList = [] # À­×Ô¼ºÎïÆ·Íê½áʵÀýÁбí [tagDBPyMineAreaItem, ...]
        self.endRobItemList = [] # ±»ÇÀ½ÙÎïÆ·Íê½áʵÀýÁбí [tagDBPyMineAreaItem, ...]
        self.realAreaPlayerIDList = [] # ÕæÊµ¸£µØÍæ¼ÒIDÁбí
        self.fackAreaPlayerIDList = [] # ¼ÙÈ˸£µØÍæ¼ÒIDÁбí
        self.viewAreaPlayerIDDict = {} # ÕýÔڲ鿴ij¸ö¸£µØÖеÄÍæ¼ÒID {areaPlayerID:[viewPlayerID, ...], ...}
        
        self.neighborIDListDict = {} # Íæ¼ÒÖÜΧ¸£µØÍæ¼ÒIDÁбí {playerID:[playerID, ...], ...}
        self.socialIDListDict = {} # Íæ¼ÒÓйØÏµµÀÓѸ£µØÍæ¼ÒIDÁбí {playerID:[playerID, ...], ...} playerIDÁÐ±íµ¹Ðò
        return
    
    def AddViewAreaPlayerID(self, viewPlayerID, areaPlayerID):
        if areaPlayerID not in self.viewAreaPlayerIDDict:
            self.viewAreaPlayerIDDict[areaPlayerID] = []
        viewPlayerIDList = self.viewAreaPlayerIDDict[areaPlayerID]
        if viewPlayerID not in viewPlayerIDList:
            viewPlayerIDList.append(viewPlayerID)
        return
    def DelViewAreaPlayerID(self, viewPlayerID):
        for viewPlayerIDList in self.viewAreaPlayerIDDict.values():
            if viewPlayerID in viewPlayerIDList:
                viewPlayerIDList.remove(viewPlayerID)
        return
    
    def AddPlayerPullingItem(self, playerID, mineItemData):
        if playerID not in self.pullingItemListDict:
            self.pullingItemListDict[playerID] = []
        pullingItemList = self.pullingItemListDict[playerID]
        if mineItemData not in pullingItemList:
            pullingItemList.append(mineItemData)
        if mineItemData in self.freeSuperItemList:
            self.freeSuperItemList.remove(mineItemData)
        return
    
    def RemovePlayerPullingItem(self, playerID, mineItemData):
        if playerID not in self.pullingItemListDict:
            self.pullingItemListDict[playerID] = []
        pullingItemList = self.pullingItemListDict[playerID]
        if mineItemData in pullingItemList:
            pullingItemList.remove(mineItemData)
        return
    
    def ClearMineItem(self, mineItemData):
        '''Çå³ý¿óÎ½öÇå³ýÊý¾Ý£¬¶ÔÏó±£Áô£¬Çå³ýºó MineID Îª0
        @param mineItemData: PyGameDataStruct.tagDBPyMineAreaItem()
        '''
        if mineItemData in self.allMineItemByEndTimeList:
            self.allMineItemByEndTimeList.remove(mineItemData)
        if mineItemData.PlayerID:
            self.RemovePlayerPullingItem(mineItemData.PlayerID, mineItemData)
        if mineItemData.RobPlayerID:
            self.RemovePlayerPullingItem(mineItemData.RobPlayerID, mineItemData)
        if mineItemData in self.freeSuperItemList:
            self.freeSuperItemList.remove(mineItemData)
        self.InitMineItem(mineItemData, mineItemData.PlayerID, mineItemData.Index)
        return
    
    def InitMineItem(self, mineItemData, playerID, index, mineID=0, mineType=0, position=""):
        ## ¿óÎï³õʼ»¯
        mineItemData.clear()
        mineItemData.PlayerID = playerID
        mineItemData.Index = index
        mineItemData.MineID = mineID
        mineItemData.MineType = mineType
        mineItemData.UpdTime = int(time.time())
        mineItemData.Position = "%s" % position
        mineItemData.PosLen = len(mineItemData.Position)
        
        # ²»Èë¿âµÄÊôÐÔ
        setattr(mineItemData, MineItemAttr_EndTime, 0)
        setattr(mineItemData, MineItemAttr_MoveSpeed, 0)
        setattr(mineItemData, MineItemAttr_HelpTick, 0)
        return
    
    def GetMineItem(self, playerID, index):
        '''»ñÈ¡Íæ¼Ò¸£µØ¿óÎï
        @param playerID: ¸£µØÍæ¼ÒID
        @param index: ¿óÎïËùÔÚ¸£µØË÷Òý
        @return: PyGameDataStruct.tagDBPyMineAreaItem()
        '''
        if playerID not in self.playerMineItemDict:
            self.playerMineItemDict[playerID] = {}
        itemDict = self.playerMineItemDict[playerID]
        if index in itemDict:
            mineItemData = itemDict[index]
        else:
            mineItemData = PyGameDataStruct.tagDBPyMineAreaItem()
            self.InitMineItem(mineItemData, playerID, index)
            itemDict[index] = mineItemData
            self.AddMineAreaPlayerID(playerID)
            
        return mineItemData
    
    def AddMineAreaPlayerID(self, playerID):
        if playerID > Def_FakeAreaCount:
            if playerID not in self.realAreaPlayerIDList:
                self.realAreaPlayerIDList.append(playerID)
        else:
            if playerID not in self.fackAreaPlayerIDList:
                self.fackAreaPlayerIDList.append(playerID)
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for itemDict in self.playerMineItemDict.values():
            for mineItemData in itemDict.values():
                cnt += 1
                savaData += mineItemData.getBuffer()
                
        GameWorld.Log("Save DBPyMineAreaItem count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBPyMineAreaItem count :%s" % cnt)
        
        self.Clear()
        
        for _ in xrange(cnt):
            mineItemData = PyGameDataStruct.tagDBPyMineAreaItem()
            mineItemData.clear()
            pos += mineItemData.readData(datas, pos, dataslen)
            
            playerID = mineItemData.PlayerID
            index = mineItemData.Index
            if playerID not in self.playerMineItemDict:
                self.playerMineItemDict[playerID] = {}
            itemDict = self.playerMineItemDict[playerID]
            itemDict[index] = mineItemData
            # Æô¶¯Ö±½Ó¸²¸ÇÍ¬Íæ¼ÒË÷ÒýλÊý¾Ý£¬ÕâÀï´æÔÚÒ»¸öÎÊÌ⣬ºÏ·þºó¼ÙÈËÍæ¼ÒIDÊÇÖØ¸´µÄ£¬Ò»°ãÊÇзþµÄÌæ»»¾É·þµÄ¼ÙÈË
            
        OnLoadMineItemOK()
        return pos
    
def DoOnDayEx():
    if GameWorld.IsCrossServer():
        return
    '''
            ´ý´¦Àí£ººÏ·þ±¾Éí»áɾ³ý²¿·ÖÍæ¼ÒÊý¾Ý£¬Ö®ºóÈç¹û¶à´ÎºÏ·þºóÊý¾ÝÁ¿½Ï´óÔÙ¿¼ÂÇ´¦Àí
    1. É¾³ý1ÐÇÆÚǰµÄ×Ô¼ºÀ­ÎïÆ·¼Ç¼£¬ÖÁÉÙ±£Áô×î½ü10Ìõ±»ÈËÇÀ¼Ç¼
    2. É¾³ý1ÐÇÆÚǰδÁìÈ¡µÄ½±Àø¼Ç¼
    3. Çå³ý³¬¹ý1ÐÇÆÚûÓиüи£µØ¼Ç¼µÄÍæ¼ÒÊý¾Ý£¬±£µ×±£Áôx¸öÍæ¼Ò
    '''
#    socialAreaMax = IpyGameDataPY.GetFuncCfg("MineAreaRob", 1) # µÀÓѸ£µØ¸öÊý
#    inValidSeconds = 7 * 24 * 3600
#    curTime = int(time.time())
#    outofDateTime = curTime - inValidSeconds
#    delPlayerIDList = []
#    recordMgr = PyDataManager.GetDBPyMineAreaRecordManager()
#    for playerID, recordList in recordMgr.playerMineRecordListDict.items():
#        isActiveAreaPlayer = False
#        beRobbedPlayerIDList = []
#        for recordData in recordList[::-1]: # ·´Ðò´¦Àí            
#            if recordData.RecordTime > outofDateTime:
#                isActiveAreaPlayer = True # ½üÆÚÄÚ»¹ÓмǼµÄÊÓΪ¸£µØ»îÔ¾Íæ¼Ò£¬ÎÞÂÛÖ÷¶¯»ò±»ÇÀ¼Ç¼
#            if recordData.RecordType == MineAreaRecordType_BeRobbed:
#                # ÖÁÉÙ±£Áô±»x¸ö²»Í¬Íæ¼ÒÇÀµÄ¼Ç¼£¬ÓÃÓÚ¸üйØÐĵÀÓѸ£µØ
#                tagPlayerID = recordData.TagPlayerID
#                if len(beRobbedPlayerIDList) < socialAreaMax and tagPlayerID not in beRobbedPlayerIDList:
#                    beRobbedPlayerIDList.append(tagPlayerID)
#                    continue
#            if recordData.RecordTime <= outofDateTime:
#                recordList.remove(recordData) # É¾³ý¹ýÆÚÊý¾Ý
#                
#        if not isActiveAreaPlayer:
#            if playerID not in delPlayerIDList:
#                delPlayerIDList.append(playerID)
    return
 
def DoMineAreaFuncOpen(curPlayer):
    ## ¸£µØ¹¦ÄÜ¿ªÆô
    playerID = curPlayer.GetPlayerID()
    __DoMineItemRefresh(playerID, curPlayer)
    return
 
def OnPlayerLogin(curPlayer):
    if GameWorld.IsCrossServer():
        return
    playerID = curPlayer.GetPlayerID()
    
    # ×Ô¼º¸£µØÊý¾Ý
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    if playerID in mineItemMgr.playerMineItemDict:
        NetPackCommon.SendFakePack(curPlayer, __GetMineAreaInfoPack([[playerID, []]]))
        
    # À­È¡ÖеÄÎïÆ·Êý¾Ý
    SyncPullingAreaMineInfo(curPlayer)
    
    # ÓÐδÁìÈ¡µÄ½áËã½±Àø
    awardMgr = PyDataManager.GetDBPyMineAreaAwardManager()
    awardDict = awardMgr.playerAreaAwardDict.get(playerID, {})
    if awardDict:
        SyncMineAwardAward(curPlayer)
        
    return
 
def OnLoadMineItemOK():
    if GameWorld.IsCrossServer():
        return
    
    refreshIndexList = range(IpyGameDataPY.GetFuncCfg("MineAreaBase", 1))
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    for areaPlayerID, itemDict in mineItemMgr.playerMineItemDict.items():
        emptyIndexList = []
        for index in refreshIndexList:
            if index not in itemDict:
                emptyIndexList.append(index)
                continue
            mineItemData = itemDict[index]
            if not mineItemData or not mineItemData.MineID:
                emptyIndexList.append(index)
                continue
            
            # ¿óÎï³õʼÊý¾Ý´¦Àí
            mineType = mineItemData.MineType
            workerCount = mineItemData.WorkerCount
            robPlayerID = mineItemData.RobPlayerID
            robWorkerCount = mineItemData.RobWorkerCount
            
            mineItemMgr.AddMineAreaPlayerID(areaPlayerID)
            
            if mineType == MineType_Super and not workerCount and not robWorkerCount and mineItemData not in mineItemMgr.freeSuperItemList:
                mineItemMgr.freeSuperItemList.append(mineItemData)
                
            if workerCount:
                mineItemMgr.AddPlayerPullingItem(areaPlayerID, mineItemData)
                
            if robPlayerID and robWorkerCount:
                mineItemMgr.AddPlayerPullingItem(robPlayerID, mineItemData)    
                
            __RefreshMineItemSpeed(mineItemData)
            
        if emptyIndexList:
            GameWorld.DebugLog("Æô¶¯Ä¬Èϲ¹³ä¿ÕλÖÃÎïÆ·: areaPlayerID=%s,emptyIndexList=%s" % (areaPlayerID, emptyIndexList))
            __DoMineItemRefresh(areaPlayerID, refreshIndexList=emptyIndexList)
            
    __SortMineItem()
    __MakeFackArea()
    return
 
def __MakeFackArea():
    # Éú³É¼ÙÈ˸£µØÊý¾Ý
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    if len(mineItemMgr.playerMineItemDict) >= Def_FakeAreaCount:
        return
    needFackCount = Def_FakeAreaCount - len(mineItemMgr.playerMineItemDict)
    fackPlayerID = 0
    while needFackCount > 0 and fackPlayerID < Def_FakeAreaCount:
        fackPlayerID += 1
        if fackPlayerID in mineItemMgr.playerMineItemDict:
            continue
        if __DoMineItemRefresh(fackPlayerID, isNotify=False):
            GameWorld.DebugLog("ÐÂÔö¸£µØ¼ÙÈË: %s" % fackPlayerID)
            needFackCount -= 1
    return
 
def __SortMineItem():
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    mineItemMgr.allMineItemByEndTimeList.sort(key=operator.attrgetter(MineItemAttr_EndTime))
    return
 
def __RefreshMineItemPosition(mineItemData, curTime):
    ## Ë¢Ð¿óÎï×ø±ê
    playerID = mineItemData.PlayerID
    index = mineItemData.Index
    mineID = mineItemData.MineID
    curPos = GameWorld.ToFloat(mineItemData.Position, Def_PositionMid)
    if not playerID or not mineID:
        return curPos
    
    curWorkerCount = mineItemData.WorkerCount
    robWorkerCount = mineItemData.RobWorkerCount
    if not curWorkerCount and not robWorkerCount:
        return curPos
    moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
    if not moveSpeed:
        return curPos
    passSeconds = curTime - mineItemData.UpdTime
    if passSeconds <= 0 or not moveSpeed:
        return curPos
    
    moveDir = -1 if curWorkerCount >= robWorkerCount else 1 # Òƶ¯·½Ïò£¬-1-Ï£» 1-ÉÏ
    moveDist = moveSpeed * passSeconds * moveDir
    updPos = min(max(0, curPos + moveDist), Def_PositionMax)
    mineItemData.Position = "%s" % updPos
    mineItemData.PosLen = len(mineItemData.Position)
    mineItemData.UpdTime = curTime
    GameWorld.DebugLog("¸üпóÎï×ø±ê: playerID=%s,index=%s,mineID=%s,curWorkerCount=%s,robWorkerCount=%s,curPos=%s,moveSpeed=%s,passSeconds=%s,moveDist=%s,updPos=%s" 
                       % (playerID, index, mineID, curWorkerCount, robWorkerCount, curPos, moveSpeed, passSeconds, moveDist, updPos))
    return updPos
 
def __RefreshMineItemSpeed(mineItemData, isSort=False):
    ## Ë¢Ð¿óÎïËÙ¶È¡¢Íê³Éʱ¼ä
    playerID = mineItemData.PlayerID
    index = mineItemData.Index
    mineID = mineItemData.MineID
    if not playerID or not mineID:
        return
    
    curPos = GameWorld.ToFloat(mineItemData.Position, Def_PositionMid)
    allMineItemByEndTimeList = PyDataManager.GetDBPyMineAreaItemManager().allMineItemByEndTimeList
    curWorkerCount = mineItemData.WorkerCount
    robWorkerCount = mineItemData.RobWorkerCount
    if not curWorkerCount and not robWorkerCount:
        setattr(mineItemData, MineItemAttr_EndTime, 0)
        setattr(mineItemData, MineItemAttr_MoveSpeed, 0)
        if mineItemData in allMineItemByEndTimeList:
            allMineItemByEndTimeList.remove(mineItemData)
        return
    
    GameWorld.DebugLog("¸üпóÎïʱ¼äËÙ¶È: playerID=%s,index=%s,mineID=%s,curWorkerCount=%s,robWorkerCount=%s,curPos=%s" 
                       % (playerID, index, mineID, curWorkerCount, robWorkerCount, curPos))
    curWorkerState = mineItemData.WorkerState
    robWorkerState = mineItemData.RobWorkerState
    ret = __calcMineItemSpeed(mineID, curPos, curWorkerCount, curWorkerState, robWorkerCount, robWorkerState)
    if not ret:
        return
    moveSpeed, needSeconds = ret
    
    updTime = mineItemData.UpdTime
    endTime = updTime + needSeconds
    GameWorld.DebugLog("    updTime=%s,needSeconds=%s,endTime=%s" 
                       % (GameWorld.ChangeTimeNumToStr(updTime), needSeconds, GameWorld.ChangeTimeNumToStr(endTime)))
    
    setattr(mineItemData, MineItemAttr_EndTime, endTime)
    setattr(mineItemData, MineItemAttr_MoveSpeed, moveSpeed)
    
    if mineItemData not in allMineItemByEndTimeList:
        allMineItemByEndTimeList.append(mineItemData)
    if isSort:
        __SortMineItem()
    return True
 
def __calcMineItemSpeed(mineID, curPos, curWorkerCount, curWorkerState, robWorkerCount, robWorkerState):
    ## ¼ÆËãÀ­ÎïÆ·ËÙ¶È£¬ÕâÀïÖ»´¦Àí¼ÆËãÂß¼­£¬Êµ¼ÊÓ¦ÓÃÓɵ÷ÓÃÕß¾ö¶¨
    # @param return: moveSpeed, needSeconds »ò  Òì³£·µ»ØNone
    if not curWorkerCount and not robWorkerCount:
        return 0, 0
    
    ipyData = IpyGameDataPY.GetIpyGameData("MineAreaItem", mineID)
    if not ipyData:
        return
    itemWeight = ipyData.GetItemWeight()
    
    moveDir = -1 if curWorkerCount >= robWorkerCount else 1 # Òƶ¯·½Ïò£¬-1-Ï£» 1-ÉÏ
    
    # Ï - À­»Ø
    if moveDir == -1:
        dist = curPos # »¹ÐèÒÆ¶¯¾àÀë
        workerState = curWorkerState
        workerCount, batWorkerCount = curWorkerCount, robWorkerCount
    # ÉÏ - ÇÀ½Ù
    else:
        dist = Def_PositionMax - curPos
        workerState = robWorkerState
        workerCount, batWorkerCount = robWorkerCount, curWorkerCount
        
    workerStateTimeList = IpyGameDataPY.GetFuncEvalCfg("MineAreaWorkCalc", 1) # Æ£ÀÍ״̬µ¥Î»ºÄʱÁбí
    workerCountRatioList = IpyGameDataPY.GetFuncEvalCfg("MineAreaWorkCalc", 2) # ÈËÊýºÄʱ±ÈÂÊÁбí
    workerBattleRatioList = IpyGameDataPY.GetFuncEvalCfg("MineAreaWorkCalc", 3) # ¶Ô¿¹ÈËÊýºÄʱ±ÈÂÊÁбí
    
    baseTime = workerStateTimeList[len(workerStateTimeList) - 1] if workerState >= len(workerStateTimeList) else workerStateTimeList[workerState]
    workRatio = workerCountRatioList[len(workerCountRatioList) - 1] if workerCount > len(workerCountRatioList) else workerCountRatioList[workerCount - 1]
    battleRatio = 1 # Ã»È˶Կ¹Ê±£¬Ä¬ÈÏ1
    if batWorkerCount > 0:
        battleRatio = workerBattleRatioList[len(workerBattleRatioList) - 1] if batWorkerCount > len(workerBattleRatioList) else workerBattleRatioList[batWorkerCount - 1]
        
    needSeconds = int(dist * itemWeight * baseTime * workRatio * battleRatio) # »¹Ð蹤×÷ʱ³¤£¬Ãë
    if needSeconds <= 0:
        return 0, 0
    
    moveSpeed = dist / float(needSeconds) # Òƶ¯ËÙ¶È  x¸ñ/Ãë
    needHms = "%02d:%02d:%02d" % (needSeconds / 3600, needSeconds % 3600 / 60, needSeconds % 60)
    
    GameWorld.DebugLog("    mineID=%s,curPos=%s,curWorkerCount=%s,curWorkerState=%s,robWorkerCount=%s,robWorkerState=%s" 
                       % (mineID, curPos, curWorkerCount, curWorkerState, robWorkerCount, robWorkerState))
    GameWorld.DebugLog("    moveDir=%s,dist=%s,itemWeight=%s,baseTime=%s,workRatio=%s,battleRatio=%s,needSeconds=%s(%s),moveSpeed=%s" 
                       % (moveDir, dist, itemWeight, baseTime, workRatio, battleRatio, needSeconds, needHms, moveSpeed))
    return moveSpeed, needSeconds
 
def OnProcessOnMinute():
    ## ¶¨Ê±´¦Àí£¬Ã¿·ÖÖÓÒ»´Î
    __Process_SysRefresh()
    return
 
def __Process_SysRefresh():
    ## ÏµÍ³¶¨Ê±Ë¢ÐÂ
    sysRefreshHMList = IpyGameDataPY.GetFuncEvalCfg("MineAreaSysRefresh", 1)
    if not sysRefreshHMList:
        return
    dayTime = GameWorld.GetServerTime()
    curHourMinute = [dayTime.hour, dayTime.minute]
    if curHourMinute not in sysRefreshHMList:
        return
    GameWorld.Log("¸£µØÏµÍ³¶¨Ê±Ë¢ÐÂ! %s" % str(curHourMinute))
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    for playerID in mineItemMgr.playerMineItemDict.keys():
        __DoMineItemRefresh(playerID, isSys=True)
    return
 
def OnMineItemTimeProcess(curTime, tick):
    ## ¶¨Ê±´¦Àí£¬Ã¿Ãë´¥·¢Ò»´Î
    
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    __Process_EndItemRefresh(mineItemMgr.endSelfItemList, IpyGameDataPY.GetFuncCfg("MineAreaSysRefresh", 2), curTime)
    __Process_EndItemRefresh(mineItemMgr.endRobItemList, IpyGameDataPY.GetFuncCfg("MineAreaSysRefresh", 3), curTime)
    __Process_SuperItem(curTime)
    __Process_MineItemByEndTimeList(curTime)
    return
 
def __Process_EndItemRefresh(endItemList, refreshCD, curTime):
    ## ¶¨Ê±´¦Àí¿ÕλÖÃÎïÆ·Ë¢ÐÂ
    if not endItemList:
        return
    doCount = len(endItemList)
    index = 0
    while doCount > 0 and index < len(endItemList):
        doCount -= 1
        mineItemData = endItemList[index]
        if not mineItemData or mineItemData.MineID:
            # None »ò ÒѾ­ÓÐÎïÆ·ÁË£¬²»ÔÙ´¦Àí£¬Ö±½ÓÒÆ³ý
            endItemList.pop(index)
            continue
        UpdTime = mineItemData.UpdTime
        if curTime - UpdTime < refreshCD:
            # ÒòΪÊǰ´½áÊøÏȺó˳ÐòÌí¼ÓµÄ£¬ËùÒÔÖ»Òª»¹ÔÚCD£¬ÔòºóÃæµÄÒ»¶¨Ò²ÊÇCDÖÐ
            break
        areaPlayerID = mineItemData.PlayerID
        itemIndex = mineItemData.Index
        if __DoMineItemRefresh(areaPlayerID, refreshIndexList=[itemIndex]):
            endItemList.pop(index) # ³É¹¦Ë¢ÐºóÖ±½ÓÒÆ³ý
            continue
        index += 1
    return
 
def __Process_SuperItem(curTime):
    ## ¶¨Ê±´¦Àí³¬¼¶ÎïÆ·
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    freeSuperItemList = mineItemMgr.freeSuperItemList
    if not freeSuperItemList:
        return
    superItemExistSeconds = IpyGameDataPY.GetFuncCfg("MineAreaSuperItem", 1)
    
    doCount = len(freeSuperItemList)
    index = 0
    while doCount > 0 and freeSuperItemList:
        doCount -= 1
        mineItemData = freeSuperItemList[index]
        if not mineItemData or mineItemData.WorkerCount or mineItemData.RobWorkerCount:
            # None »ò ÒѾ­ÓÐÈËÔÙÀ­ÁË£¬²»ÔÙ´¦Àí£¬Ö±½ÓÒÆ³ý
            freeSuperItemList.pop(index)
            continue
        UpdTime = mineItemData.UpdTime
        if curTime - UpdTime < superItemExistSeconds:
            break
        areaPlayerID = mineItemData.PlayerID
        itemIndex = mineItemData.Index
        GameWorld.DebugLog("³¬¼¶ÎïÆ·¹ýÆÚ! areaPlayerID=%s,itemIndex=%s" % (areaPlayerID, itemIndex))
        mineItemMgr.ClearMineItem(mineItemData)
        __OnEndSelfItem(mineItemMgr, mineItemData, areaPlayerID, itemIndex)
        SyncMineAreaItemInfo(areaPlayerID, [itemIndex])
        
    return
 
def __Process_MineItemByEndTimeList(curTime):
    ## ¶¨Ê±´¦ÀíÀ­Ê±¼äµ½ÎïÆ·
    allMineItemByEndTimeList = PyDataManager.GetDBPyMineAreaItemManager().allMineItemByEndTimeList
    if not allMineItemByEndTimeList:
        return
    index = 0
    doCount = len(allMineItemByEndTimeList)
    while doCount > 0 and allMineItemByEndTimeList:
        doCount -= 1
        mineItemData = allMineItemByEndTimeList[index]
        endTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
        if curTime < endTime:
            break
        
        ret = __EndMineItemByTime(mineItemData.PlayerID, mineItemData.Index, curTime)
        if ret == None:
            if index < len(allMineItemByEndTimeList):
                allMineItemByEndTimeList.pop(index)
        elif ret == False:
            index += 1
    return
 
def __EndMineItemByTime(areaPlayerID, itemIndex, curTime):
    ## ¸ù¾Ýʱ¼ä½áÊø¿óÎï
    ## @return: ÊÇ·ñ½áÊø£¬None-Òì³£Çé¿ö
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
    mineID = mineItemData.MineID
    if not mineID:
        return
    
    useWorkerCount = 1
    notifyPlayerIDListEx = []
    curPos = __RefreshMineItemPosition(mineItemData, curTime)    
    # ¼æÈÝ1¸ñ
    # ×Ô¼ºÀ­»Ø
    if curPos <= 1:
        awardPlayerID = areaPlayerID
        useWorkerCount = mineItemData.WorkerCount
    # ÇÀ½ÙÀ­×ß
    elif curPos >= Def_PositionMax - 1:
        awardPlayerID = mineItemData.RobPlayerID
        useWorkerCount = mineItemData.RobWorkerCount
        notifyPlayerIDListEx = [awardPlayerID]
    else:
        return False
    
    ipyData = IpyGameDataPY.GetIpyGameData("MineAreaItem", mineID)
    if not ipyData:
        return
    
    # ½±ÀøÍæ¼Ò²¢²»Ò»¶¨ÔÚÏߣ¬Í³Ò»Ìí¼Ó½ø½±Àø£¬ÓÉÍæ¼ÒÇëÇó½áËã
    awardData = PyGameDataStruct.tagDBPyMineAreaAward()
    awardData.GUID = str(uuid.uuid1())
    awardData.GUIDLen = len(awardData.GUID)
    awardData.PlayerID = awardPlayerID
    awardData.AwardTime = int(time.time())
    awardData.MineID = mineID
    awardData.WorkerCount = useWorkerCount
    awardData.AreaPlayerID = areaPlayerID
    PyDataManager.GetDBPyMineAreaAwardManager().AddPlayerAreaAward(awardData)
    # Í¨ÖªÓн±Àø
    awardPlayer = GameWorld.GetPlayerManager().FindPlayerByID(awardPlayerID)
    if awardPlayer:
        SyncMineAwardAward(awardPlayer)
        
    GameWorld.DebugLog("¸ù¾Ýʱ¼ä½áÊøÎïÆ·: areaPlayerID=%s,itemIndex=%s,mineID=%s,awardPlayerID=%s" 
                       % (areaPlayerID, itemIndex, mineID, awardPlayerID))
    
    mineItemMgr.ClearMineItem(mineItemData)
    
    #Ôö¼Ó¼Ç¼
    AddMineItemRecord(awardPlayerID, MineAreaRecordType_Pull, areaPlayerID, mineID, curTime)
    if areaPlayerID != awardPlayerID:
        AddMineItemRecord(areaPlayerID, MineAreaRecordType_BeRobbed, awardPlayerID, mineID, curTime)
        
        # ±»ÇÀµÄ
        if IpyGameDataPY.GetFuncCfg("MineAreaSysRefresh", 3) > 0:
            mineItemMgr.endRobItemList.append(mineItemData)
        else:
            __DoMineItemRefresh(areaPlayerID, isNotify=False, refreshIndexList=[itemIndex])
    else:
        # À­×Ô¼ºµÄ
        __OnEndSelfItem(mineItemMgr, mineItemData, areaPlayerID, itemIndex)
        
    SyncMineAreaItemInfo(areaPlayerID, [itemIndex], notifyPlayerIDListEx)
    return True
 
def __OnEndSelfItem(mineItemMgr, mineItemData, areaPlayerID, itemIndex):
    # ×Ô¼ºµÄÎïÆ·½áÊø£¬°üº¬×Ô¼ºÀ­µÄ£¬×Ô¼ºÏûʧµÄ£¨È糬¼¶ÎïÆ·£©£¬²»º¬±»ÇÀµÄ
    if IpyGameDataPY.GetFuncCfg("MineAreaSysRefresh", 2) > 0:
        mineItemMgr.endSelfItemList.append(mineItemData)
    else:
        __DoMineItemRefresh(areaPlayerID, isNotify=False, refreshIndexList=[itemIndex])
    return
 
def AddMineItemRecord(playerID, recordType, tagPlayerID, mineID, curTime):
    if playerID <= Def_FakeAreaCount:
        # ¼ÙÈ˲»¼Ç¼
        return
    recordData = PyGameDataStruct.tagDBPyMineAreaRecord()
    recordData.PlayerID = playerID
    recordData.RecordType = recordType
    recordData.TagPlayerID = tagPlayerID
    recordData.MineID = mineID
    recordData.RecordTime = curTime
    
    recordMgr = PyDataManager.GetDBPyMineAreaRecordManager()
    recordList = recordMgr.AddPlayerRecord(recordData)
    
    # ±»ÈËÇÀ£¬¸üйØÏµ¸£µØID¼Ç¼
    if recordData.RecordType == MineAreaRecordType_BeRobbed:
        __DoUpdSocialPlayerIDList(playerID)
    
    if len(recordList) > Def_RecordMax:
        recordList.pop(0) # É¾³ý×îÔçÒ»Ìõ
    return
 
def __DoUpdSocialPlayerIDList(playerID):
    ## ¸üÐÂÓйØÏµµÄµÀÓÑIDÁбí
    recordMgr = PyDataManager.GetDBPyMineAreaRecordManager()
    recordList = recordMgr.playerMineRecordListDict.get(playerID, [])
    
    socialAreaMax = IpyGameDataPY.GetFuncCfg("MineAreaRob", 1) # µÀÓѸ£µØ¸öÊý
    socialIDList = [] # ·´Ðò
    for recData in recordList[::-1]:
        if recData.RecordType != MineAreaRecordType_BeRobbed:
            ## ÓÅÏȱ£Áô±»ÇÀ¼Ç¼¹ØÏµÍæ¼Ò
            continue
        if recData.TagPlayerID not in socialIDList:
            socialIDList.append(recData.TagPlayerID)
            if len(socialIDList) >= socialAreaMax:
                break
            
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    socialIDListBef = mineItemMgr.socialIDListDict.get(playerID, [])
    # ÓÅÏÈʹÓÃÀúÊ·¼Ç¼
    if len(socialIDList) < socialAreaMax:
        for socialIDBef in socialIDListBef:
            if socialIDBef not in socialIDList:
                socialIDList.append(socialIDBef)
                if len(socialIDList) >= socialAreaMax:
                    break
                
    # ÓÅÏÈËæ»úÕæÈË
    if len(socialIDList) < socialAreaMax and mineItemMgr.realAreaPlayerIDList:
        random.shuffle(mineItemMgr.realAreaPlayerIDList)
        for areaPlayerID in mineItemMgr.realAreaPlayerIDList:
            if areaPlayerID not in socialIDList and areaPlayerID != playerID:
                socialIDList.append(areaPlayerID)
                if len(socialIDList) >= socialAreaMax:
                    break
                
    # ²»¹»²¹³ä¼ÙÈË
    if len(socialIDList) < socialAreaMax and mineItemMgr.fackAreaPlayerIDList:
        random.shuffle(mineItemMgr.fackAreaPlayerIDList)
        for areaPlayerID in mineItemMgr.fackAreaPlayerIDList:
            if areaPlayerID not in socialIDList:
                socialIDList.append(areaPlayerID)
                if len(socialIDList) >= socialAreaMax:
                    break
                
    mineItemMgr.socialIDListDict[playerID] = socialIDList
    return socialIDList
 
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
    
    # Ò¡È˰ïÖúÇëÇó¡¢×Ô¼ºÇý¸ÏÇëÇó
    if funcLineID == 0 or funcLineID == 1:
        return __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
    
    return
 
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
    
    # Ò¡È˰ïÖú½á¹û¡¢×Ô¼ºÇý¸Ï½á¹û
    if funcLineID == 0 or funcLineID == 1:
        return __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
        
    return
 
def __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
    # Ò¡È˰ïÖúÇëÇó¡¢×Ô¼ºÇý¸ÏÇëÇó
    playerID = curPlayer.GetPlayerID()
    if not valueList or len(valueList) < 2:
        GameWorld.DebugLog("ûÓÐÖ¸¶¨valueList!", playerID)
        return
    areaPlayerID = valueList[0]
    itemIndex = valueList[1]
    
    if funcLineID == 0:
        if playerID == areaPlayerID:
            GameWorld.DebugLog("²»ÄܰïÖú×Ô¼º! areaPlayerID=%s" % areaPlayerID, playerID)
            return
    elif funcLineID == 1:
        if playerID != areaPlayerID:
            GameWorld.DebugLog("²»ÊÇ×Ô¼ºµÄ¸£µØ£¬ÎÞ·¨×Ô¼ºÇý¸Ï! areaPlayerID=%s" % areaPlayerID, playerID)
            return
        
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
    mineID = mineItemData.MineID
    if not mineID:
        # ¸Ã×ÊÔ´ÒÑÏûʧ
        PlayerControl.NotifyCode(curPlayer, "MineDisappeared")
        return
    
    robPlayerID = mineItemData.RobPlayerID
    if not robPlayerID or robPlayerID != tagPlayerID:
        # µ±Ç°×ÊÔ´ÎÞÕù¶áÕß»òÒѱ»ÆäËûÍæ¼ÒÍê³É
        PlayerControl.NotifyCode(curPlayer, "MineHelpFinished")
        return
    
    tick = GameWorld.GetGameWorld().GetTick()
    helpTick = getattr(mineItemData, MineItemAttr_HelpTick, 0)
    if helpTick and tick - helpTick < 10000:
        GameWorld.DebugLog("ÒѾ­ÓÐÆäËûÈËÔÚ°ïÖúÖÐ!", playerID)
        return
    setattr(mineItemData, MineItemAttr_HelpTick, tick)
    
    return True
 
def __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
    # Ò¡È˰ïÖú½á¹û¡¢×Ô¼ºÇý¸Ï½á¹û
    
    playerID = curPlayer.GetPlayerID()
    helpPlayerName = curPlayer.GetName()
    
    areaPlayerID = valueList[0]
    itemIndex = valueList[1]
    isWin = fightRet[0]
    
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
    setattr(mineItemData, MineItemAttr_HelpTick, 0)
    
    if not isWin:
        #GameWorld.DebugLog("°ïÖúʧ°Ü")
        return
    
    robPlayerID = mineItemData.RobPlayerID
    # ¸Ï×ßÇÀ¶áÕß
    if robPlayerID and robPlayerID == tagPlayerID:
        __DoCancelPull(tagPlayerID, areaPlayerID, itemIndex, "out")
    
    # °ïÖúµÄ·¢½±
    if funcLineID == 0:
        robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
        robPlayerName = robCacheDict.get("Name", "")
        
        areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
        areaPlayerName = areaCacheDict.get("Name", "")
        
        # Óʼþ·¢·Å½±Àø
        PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
        
        # Í¨Öª¸£µØÍæ¼Ò
        PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])
        
    # ×Ô¼ºÇý¸ÏµÄ
    elif funcLineID == 1:
        # ×Ô¼ºÇý¸ÏµÄ£¬²»ÓÃÔÙ֪ͨµØÍ¼£¬Ö±½Óreturn
        return
    
    return True
 
def MapServer_MineArea(curPlayer, msgList):
    mapID = curPlayer.GetRealMapID()
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("MapServer_MineArea mapID=%s,msgList=%s" % (mapID, msgList), playerID)
    if not msgList:
        return
    
    msgType, dataMsg = msgList
    ret = None
    
    # À­ÎïÆ·
    if msgType == "Pull":
        __DoPullItem(playerID, curPlayer, dataMsg)
 
    # Ë¢Ð¸£µØÎïÆ·
    elif msgType == "MineItemRefresh":
        playerID, isSuper = dataMsg
        __DoMineItemRefresh(playerID, curPlayer, isSuper=isSuper)
 
    # µØÍ¼½áËã½±ÀøOK
    elif msgType == "MineAreaAwardGetOK":
        __DoMineAreaAwardGetOK(curPlayer, dataMsg)
        
    if ret == None:
        return
    return msgList + [ret]
 
def __DoPullItem(playerID, curPlayer, dataMsg):
    areaPlayerID, itemIndex, workerCount, workerState, workerTotal, isPreview = dataMsg
    if itemIndex < 0 or itemIndex >= IpyGameDataPY.GetFuncCfg("MineAreaBase", 1):
        GameWorld.ErrLog("²»´æÔڸø£µØÎïÆ·Î»ÖÃË÷Òý! itemIndex=%s" % itemIndex)
        return
    if workerCount <= 0:
        if not isPreview:
            __DoCancelPull(playerID, areaPlayerID, itemIndex, "cancel")
        return
    GameWorld.DebugLog("ÇëÇ󸣵ØÀ­ÎïÆ·! areaPlayerID=%s,itemIndex=%s,workerCount=%s,workerState=%s,workerTotal=%s,isPreview=%s" 
                       % (areaPlayerID, itemIndex, workerCount, workerState, workerTotal, isPreview), playerID)
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
    mineID = mineItemData.MineID
    if not mineID:
        GameWorld.ErrLog("¸Ã¸£µØÎ»ÖÃûÓпóÎÎÞ·¨À­È¡! areaPlayerID=%s,itemIndex=%s" % (areaPlayerID, itemIndex), playerID)
        return
    
    if mineItemData.MineType == MineType_Super:
        if playerID != areaPlayerID:
            GameWorld.DebugLog("¸£µØ³¬¼¶ÎïÆ·£¬½ö×Ô¼º¿ÉÀ­! areaPlayerID=%s,itemIndex=%s" % (areaPlayerID, itemIndex), playerID)
            return
        
    ipyData = IpyGameDataPY.GetIpyGameData("MineAreaItem", mineID)
    if not ipyData:
        return
    itemLV = ipyData.GetItemLV()
    itemLVWorkerMaxList = IpyGameDataPY.GetFuncEvalCfg("MineAreaBase", 3)
    assignMax = itemLVWorkerMaxList[itemLV - 1] if itemLV <= len(itemLVWorkerMaxList) else itemLVWorkerMaxList[-1] # ×î´ó¿ÉÉϹ¤ÈËÊý
    
    atWorkCount = 0 # ÒѾ­ÔÚÆäËûÎïÆ·¹¤×÷µÄ¹¤ÈËÊý
    pullingItemList = mineItemMgr.pullingItemListDict.get(playerID, [])
    for pullItemData in pullingItemList:
        if pullItemData.PlayerID == areaPlayerID and pullItemData.Index == itemIndex:
            # ¶ÔͬһÎïÆ·²Ù×÷£¬²»Ë㹤×÷ÈËÊý£¬¿ÉÄÜÊÇÐÞ¸ÄÈËÊý
            continue
        if pullItemData.PlayerID == playerID:
            atWorkCount += pullItemData.WorkerCount
        elif pullItemData.RobPlayerID == playerID:
            atWorkCount += pullItemData.RobWorkerCount
            if pullItemData.PlayerID == areaPlayerID:
                GameWorld.DebugLog("²»ÄÜͬʱÇÀ½Ùͬ¸öÈ˶à¸öÎïÆ·! ÒѾ­ÔÚÇÀ¸£µØÎ»ÖÃ: areaPlayerID=%s,index=%s" % (areaPlayerID, pullItemData.Index), playerID)
                return
    freeWorkerCount = workerTotal - atWorkCount # ¿ÕÏй¤ÈËÊý
    
    assignWorkerCount = min(freeWorkerCount, assignMax, workerCount) # Êµ¼Ê¿ÉÅÉDzµÄ¹¤ÈËÊý
    if assignWorkerCount <= 0:
        GameWorld.DebugLog("ûÓй¤ÈË¿ÉÅÉDz! atWorkCount=%s,workerTotal=%s,assignWorkerCount=%s" % (atWorkCount, workerTotal, assignWorkerCount), playerID)
        return
    
    curTime = int(time.time())
    # ÏÈË¢ÐÂÏÂÎïÆ·×îÐÂλÖÃ
    __RefreshMineItemPosition(mineItemData, curTime)
    
    if isPreview:
        ## Ô¤ÀÀËÙ¶Èʱ¼ä
        curPos = GameWorld.ToFloat(mineItemData.Position, Def_PositionMid)
        if playerID == areaPlayerID:
            curWorkerCount = assignWorkerCount
            curWorkerState = workerState
            robWorkerCount = mineItemData.RobWorkerCount
            robWorkerState = mineItemData.RobWorkerState
        else:
            curWorkerCount = mineItemData.WorkerCount
            curWorkerState = mineItemData.WorkerState
            robWorkerCount = assignWorkerCount
            robWorkerState = workerState
        ret = __calcMineItemSpeed(mineID, curPos, curWorkerCount, curWorkerState, robWorkerCount, robWorkerState)
        if not ret:
            return
        _, needSeconds = ret
        if curPlayer:
            clientPack = ChPyNetSendPack.tagGCMineItemPullPreviewRet()
            clientPack.PlayerID = areaPlayerID
            clientPack.ItemIndex = itemIndex
            clientPack.WorkerCount = assignWorkerCount
            clientPack.NeedSeconds = needSeconds
            NetPackCommon.SendFakePack(curPlayer, clientPack)
        return
    
    notifyPlayerIDListEx = []
    # Ìæ»»ÐÂÊý¾Ý
    if playerID == areaPlayerID:
        mineItemData.WorkerCount = assignWorkerCount
        mineItemData.WorkerState = workerState
    else:
        mineItemData.RobPlayerID = playerID
        mineItemData.RobWorkerCount = assignWorkerCount
        mineItemData.RobWorkerState = workerState
        notifyPlayerIDListEx = [playerID]
    mineItemData.UpdTime = curTime
    
    mineItemMgr.AddPlayerPullingItem(playerID, mineItemData)
    
    # ÖØÐÂË¢ÐÂÏÂËÙ¶Èʱ¼ä
    __RefreshMineItemSpeed(mineItemData, True)
    
    SyncMineAreaItemInfo(areaPlayerID, [itemIndex], notifyPlayerIDListEx)
    return
 
def __DoCancelPull(playerID, areaPlayerID, itemIndex, reason=""):
    ## È¡ÏûÀ­È¡
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
    mineID = mineItemData.MineID
    if not mineID:
        return
    
    notifyPlayerIDListEx = []
    
    if mineItemData.MineType == MineType_Super:
        mineItemMgr.ClearMineItem(mineItemData)
        __OnEndSelfItem(mineItemMgr, mineItemData, areaPlayerID, itemIndex)
    else:
        curTime = int(time.time())
        # ÏÈË¢ÐÂÏÂÎïÆ·×îÐÂλÖÃ
        __RefreshMineItemPosition(mineItemData, curTime)
        
        # Ìæ»»ÐÂÊý¾Ý
        if playerID == areaPlayerID:
            mineItemData.WorkerCount = 0
            mineItemData.WorkerState = 0
        else:
            mineItemData.RobPlayerID = 0
            mineItemData.RobWorkerCount = 0
            mineItemData.RobWorkerState = 0
            notifyPlayerIDListEx = [playerID]
        mineItemData.UpdTime = curTime
        
        mineItemMgr.RemovePlayerPullingItem(playerID, mineItemData)
        
        # ÖØÐÂË¢ÐÂÏÂËÙ¶Èʱ¼ä
        __RefreshMineItemSpeed(mineItemData, True)
        
    SyncMineAreaItemInfo(areaPlayerID, [itemIndex], notifyPlayerIDListEx)
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        MapServer_QueryPlayerResult(curPlayer, "MineAreaCancelPull", [areaPlayerID, reason])
    return
 
def __DoMineItemRefresh(areaPlayerID, areaPlayer=None, isSys=False, isSuper=False, isNotify=True, refreshIndexList=None, setPosition=None, setItemLV=None, setMineID=None):
    '''ˢи£µØÎïÆ·
    @param areaPlayerID: ¸£µØÍæ¼ÒID£¬¿ÉÄÜÊǼÙÈË
    @param areaPlayer: ¸£µØÍæ¼ÒʵÀý
    @param isSuper: ÊÇ·ñ³¬¼¶Ë¢Ð£¬Ä¬ÈÏË¢1¸öʱЧÂú¼¶ÎïÆ·£¬Ä¬ÈÏ×Ô¼º¿É²É£¬È¡ÏûºóÏûʧ£¬Ê±¼äµ½Ã»²ÉÒ²Ïûʧ
    @param refreshIndexList: Ö¸¶¨Ö»Ë¢Î»ÖÃË÷ÒýÁÐ±í£¬Ã»ÓÐÖ¸¶¨ÔòֻˢпÉˢеÄ
    @param setPosition: Ö¸¶¨×ø±êλÖã¬Ã»ÓÐÖ¸¶¨ÔòËæ»ú
    @param setItemLV: Ö¸¶¨Ö»Ë¢Ä³¸öµÈ¼¶ÎïÆ·£¬Ã»ÓÐÖ¸¶¨ÔòËæ»ú
    @param setMineID: Ö¸¶¨Ö»Ë¢Ä³¸öID£¬Ã»ÓÐÖ¸¶¨ÔòËæ»ú
    '''
    
    GameWorld.DebugLog("ˢи£µØÎïÆ·: refreshIndexList=%s,isSys=%s,isSuper=%s" % (refreshIndexList, isSys, isSuper), areaPlayerID)
    if setPosition or setItemLV or setMineID:
        GameWorld.DebugLog("    setPosition=%s,setItemLV=%s,setMineID=%s" % (setPosition, setItemLV, setMineID), areaPlayerID)
        
    playerLV = 0
    if areaPlayerID > Def_FakeAreaCount:
        if areaPlayer and areaPlayer.GetPlayerID() == areaPlayerID:
            playerLV = areaPlayer.GetLV()
        else:
            tagCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
            playerLV = tagCacheDict.get("LV", 0)
        GameWorld.DebugLog("    È¡Íæ¼ÒµÈ¼¶ playerLV=%s" % (playerLV), areaPlayerID)
        
    if not playerLV:
        # È¡ÊÀ½çµÈ¼¶
        playerLV = max(1, PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv))
        GameWorld.DebugLog("    È¡ÊÀ½çµÈ¼¶ playerLV=%s" % (playerLV), areaPlayerID)
        
    randWeightList = []
    randWeightListSuper = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetMineAreaItemCount()):
        ipyData = ipyDataMgr.GetMineAreaItemByIndex(index)
        mineID = ipyData.GetMineID()
        limitLV = ipyData.GetLimitLV()
        if limitLV and playerLV < limitLV:
            continue
        if setItemLV and setItemLV != ipyData.GetItemLV():
            continue
        if setMineID and setMineID != mineID:
            continue
        
        weight = ipyData.GetRefreshWeightSuper()
        if weight:
            randWeightListSuper.append([weight, ipyData])
            
        weight = ipyData.GetRefreshWeightSys() if isSys else ipyData.GetRefreshWeight()
        if weight:
            randWeightList.append([weight, ipyData])
            
    #GameWorld.DebugLog("    randWeightList=%s" % randWeightList, areaPlayerID)
    #GameWorld.DebugLog("    randWeightListSuper=%s" % randWeightListSuper, areaPlayerID)
    if not randWeightList and not randWeightListSuper:
        return
    
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    randDist = IpyGameDataPY.GetFuncCfg("MineAreaBase", 2)
    superCount = 0
    superCountMax = 1 # Ã¿´ÎË¢ÐÂ×î´óË¢³ö³¬¼¶ÎïÆ·ÊýÁ¿£¬ÒѾ­Ë¢Ð³öµÄ²»¼ÆËãÔÚÄÚ
    
    refreshDict = {}
    if not refreshIndexList:
        refreshIndexList = range(IpyGameDataPY.GetFuncCfg("MineAreaBase", 1))
    for index in refreshIndexList:
        mineItemData = mineItemMgr.GetMineItem(areaPlayerID, index)
        if mineItemData.MineID and (mineItemData.WorkerCount or mineItemData.RobWorkerCount):
            # ÓÐÈËÁË£¬²»Ë¢ÐÂ
            continue
        
        randIpyData = None
        mineType = MineType_Normal
        
        if isSuper and superCount < superCountMax:
            randIpyData = GameWorld.GetResultByWeightList(randWeightListSuper)
            if randIpyData:
                superCount += 1
                mineType = MineType_Super
        else:
            randIpyData = GameWorld.GetResultByWeightList(randWeightList)
            
        if not randIpyData:
            continue
        randMineID = randIpyData.GetMineID()
        itemLV = randIpyData.GetItemLV()
        
        if setPosition:
            position = min(Def_PositionMax - 1, max(1, setPosition))
        else:
            position = random.randint(Def_PositionMid - randDist, Def_PositionMid + randDist) # Ëæ»úλÖÃ
        mineItemMgr.InitMineItem(mineItemData, areaPlayerID, index, randMineID, mineType, position)
        
        if mineType == MineType_Super and mineItemData not in mineItemMgr.freeSuperItemList:
            mineItemMgr.freeSuperItemList.append(mineItemData)
            
        refreshDict[index] = {"randMineID":randMineID, "position":position, "mineType":mineType, "itemLV":itemLV}
        GameWorld.DebugLog("    index=%s,randMineID=%s,position=%s,mineType=%s,itemLV=%s" % (index, randMineID, position, mineType, itemLV), areaPlayerID)
        
    if isNotify and refreshDict:
        SyncMineAreaItemInfo(areaPlayerID, refreshDict.keys())
    return refreshDict
 
#// B0 33 ¸£µØ²é¿´ #tagCGMineAreaView
#
#struct    tagCGMineAreaView
#{
#    tagHead        Head;
#    BYTE        QueryType;    // ²éѯͬ²½ÀàÐÍ£º0-ºó¶ËÖ÷¶¯Í¬²½£»1-²é¿´Ö¸¶¨¸£µØ£»2-²é¿´µÀÓѸ£µØÁÐ±í£»3-²é¿´ÖÜÎ§Ëæ»ú¸£µØÁÐ±í£»4-Í˳öËûÈ˸£µØ£»5-²é¿´¼Ç¼
#    DWORD        QueryValue;    // ²éѯֵ£¬ÀàÐÍ1ʱ-·¢ËÍÄ¿±êÍæ¼ÒID£»3ʱ-·¢ËÍÊÇ·ñÖØÐÂËæ»ú
#};
def OnMineAreaView(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    
    queryType = clientData.QueryType
    queryValue = clientData.QueryValue
    
    # ²é¿´Ö¸¶¨¸£µØ
    if queryType == 1:
        areaPlayerID = queryValue if queryValue > 0 else  playerID
        mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
        if areaPlayerID not in mineItemMgr.playerMineItemDict:
            GameWorld.DebugLog("²»´æÔڸø£µØ! areaPlayerID=%s" % areaPlayerID)
            return
        if playerID != areaPlayerID:
            mineItemMgr.AddViewAreaPlayerID(playerID, areaPlayerID)
            
        clientPack = __GetMineAreaInfoPack([[areaPlayerID, []]], queryType, queryValue)
        NetPackCommon.SendFakePack(curPlayer, clientPack)
        
    # ²é¿´µÀÓѸ£µØÁбí
    elif queryType == 2:
        SyncSocialAreaInfo(curPlayer, queryType, queryValue)
                
    # ²é¿´ÖÜÎ§Ëæ»ú¸£µØÁбí
    elif queryType == 3:
        SyncNeighborAreaInfo(curPlayer, tick, queryType, queryValue)
        
    # Í˳öËûÈ˸£µØ
    elif queryType == 4:
        PyDataManager.GetDBPyMineAreaItemManager().DelViewAreaPlayerID(playerID)
        
    # ²é¿´¼Ç¼
    elif queryType == 5:
        SyncAreaRecord(curPlayer)
        
    return
 
def SyncMineAreaItemInfo(areaPlayerID, mineIndexList, notifyPlayerIDListEx=None):
    '''ij¸ö¸£µØÎïÆ·±ä¸üʱͬ²½£¬»áͬ²½¸øÏà¹ØÍæ¼Ò
    @param areaPlayerID: ¸£µØÍæ¼ÒID£¬¿ÉÄÜÊǼÙÈË
    @param mineIndexList: ÐèҪͬ²½µÄ¿óÎïË÷Òý
    @param notifyPlayerIDListEx: ¶îÍâÐèҪ֪ͨµÄÍæ¼ÒIDÁбí
    '''
    if not mineIndexList:
        return
    
    notifyPlayerIDList = [] # Í¬²½¸øÏà¹ØµÄÍæ¼Ò£¬Ä¬Èϰüº¬×Ô¼º
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    
    # ×Ô¼º£¬¼ÙÈ˲»ÓÃ
    if areaPlayerID > Def_FakeAreaCount:
        notifyPlayerIDList.append(areaPlayerID)
        
    # ÁбíÖÐ
    for playerID, socialIDList in mineItemMgr.socialIDListDict.items():
        if areaPlayerID in socialIDList:
            notifyPlayerIDList.append(playerID)
    for playerID, neighborIDList in mineItemMgr.neighborIDListDict.items():
        if areaPlayerID in neighborIDList:
            notifyPlayerIDList.append(playerID)
            
    # ÇÀ½ÙÖÐ
    for index in mineIndexList:
        mineItemData = mineItemMgr.GetMineItem(areaPlayerID, index)
        if mineItemData.RobPlayerID:
            notifyPlayerIDList.append(mineItemData.RobPlayerID)
            
    # ²é¿´ÖÐ
    if areaPlayerID in mineItemMgr.viewAreaPlayerIDDict:
        notifyPlayerIDList += mineItemMgr.viewAreaPlayerIDDict[areaPlayerID]
        
    # ¶îÍâµÄ
    if notifyPlayerIDListEx:
        notifyPlayerIDList += notifyPlayerIDListEx
        
    if not notifyPlayerIDList:
        return
    
    clientPack = __GetMineAreaInfoPack([[areaPlayerID, mineIndexList]])
    # È¥ÖØÍ¬²½
    playerManager = GameWorld.GetPlayerManager()
    for playerID in set(notifyPlayerIDList):
        if playerID <= Def_FakeAreaCount:
            continue
        curPlayer = playerManager.FindPlayerByID(playerID)
        if curPlayer == None or not curPlayer.GetInitOK():
            continue
        if PlayerControl.GetIsTJG(curPlayer):
            continue
        NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def SyncSocialAreaInfo(curPlayer, queryType=0, queryValue=0):
    ## Í¬²½ÓйØÏµµÄµÀÓѸ£µØÁбí
    playerID = curPlayer.GetPlayerID()
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    if playerID in mineItemMgr.socialIDListDict:
        socialIDList = mineItemMgr.socialIDListDict[playerID]
    else:
        socialIDList = __DoUpdSocialPlayerIDList(playerID)
        
    areaMineList = [[areaPlayerID, []] for areaPlayerID in socialIDList]
    clientPack = __GetMineAreaInfoPack(areaMineList, queryType, queryValue)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def SyncNeighborAreaInfo(curPlayer, tick, queryType=0, queryValue=0):
    ## Í¬²½ÖÜÎ§Ëæ»ú¸£µØÁбí
    playerID = curPlayer.GetPlayerID()
    isRefresh = queryValue
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    neighborIDList = mineItemMgr.neighborIDListDict.get(playerID, [])
    neighborIDListBef = neighborIDList
    if isRefresh:
        refreshCD = IpyGameDataPY.GetFuncCfg("MineAreaRob", 3) * 1000
        if refreshCD:
            if tick - curPlayer.GetDictByKey(NeighborAreaRefreshTick) < refreshCD:
                GameWorld.Log("ÖÜÎ§Ëæ»ú¸£µØË¢ÐÂCDÖУ¡", playerID)
                return
            curPlayer.SetDict(NeighborAreaRefreshTick, tick)
        neighborIDList = [] # ÖÿÕÖØÐÂËæ»ú
    else:
        neighborIDList = mineItemMgr.neighborIDListDict.get(playerID, [])
        
    if not neighborIDList:
        # ÓÅÏÈËæ»úÕæÈË
        random.shuffle(mineItemMgr.realAreaPlayerIDList)
        random.shuffle(mineItemMgr.fackAreaPlayerIDList)
        areaPlayerIDList = mineItemMgr.realAreaPlayerIDList + mineItemMgr.fackAreaPlayerIDList
        if playerID in areaPlayerIDList:
            areaPlayerIDList.remove(playerID)
        for neighborIDBef in neighborIDListBef: # Ö®Ç°µÄÏȲ»Ëæ»ú
            if neighborIDBef in areaPlayerIDList:
                areaPlayerIDList.remove(neighborIDBef)
        neighborCount = IpyGameDataPY.GetFuncCfg("MineAreaRob", 2)
        neighborIDList = areaPlayerIDList[:neighborCount]
        mineItemMgr.neighborIDListDict[playerID] = neighborIDList
        GameWorld.DebugLog("Ë¢ÐÂÖÜÎ§Ëæ»ú¸£µØ: %s" % neighborIDList, playerID)
        
    areaMineList = [[areaPlayerID, []] for areaPlayerID in neighborIDList]
    clientPack = __GetMineAreaInfoPack(areaMineList, queryType, queryValue)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def SyncPullingAreaMineInfo(curPlayer):
    ## Í¬²½À­È¡ÖеÄÎïÆ·ÐÅÏ¢£¬½öµÇ¼ʱÖ÷¶¯Í¬²½Ò»´Î
    playerID = curPlayer.GetPlayerID()
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    if playerID not in mineItemMgr.pullingItemListDict:
        return
    pullingItemList = mineItemMgr.pullingItemListDict[playerID]
    if not pullingItemList:
        return
    
    pullIndexDict = {}
    for mineItemData in pullingItemList:
        areaPlayerID = mineItemData.PlayerID
        if areaPlayerID not in pullIndexDict:
            pullIndexDict[areaPlayerID] = []
        indexList = pullIndexDict[areaPlayerID]
        indexList.append(mineItemData.Index)
    areaMineList = []
    for areaPlayerID, indexList in pullIndexDict.items():
        areaMineList.append([areaPlayerID, indexList])
    clientPack = __GetMineAreaInfoPack(areaMineList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def __GetMineAreaInfoPack(areaMineList, queryType=0, queryValue=0):
    ''' »ñȡͬ²½¸£µØÏêϸÐÅÏ¢°ü
    @param areaMineList: [[areaPlayerID, mineIndexList], ...] °´Ö¸¶¨¸£µØID˳ÐòÁбí»ñÈ¡£¬mineIndexListΪ¿Õʱͬ²½¸Ã¸£µØÈ«²¿ÎïÆ·£¬·ñÔòֻͬ²½Ö¸¶¨Ë÷ÒýÎïÆ·
    '''
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    clientPack = ChPyNetSendPack.tagGCMineAreaInfo()
    clientPack.QueryType = queryType
    clientPack.QueryValue = queryValue
    clientPack.AreaList = []
    for areaPlayerID, mineIndexList in areaMineList:
        areaInfo = ChPyNetSendPack.tagGCMineArea()
        areaInfo.PlayerID = areaPlayerID
        if areaPlayerID > Def_FakeAreaCount:
            cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
            areaInfo.PlayerName = cacheDict.get("Name", "")
            areaInfo.Job = cacheDict.get("Job", 0)
            areaInfo.Face = cacheDict.get("Face", 0)
            areaInfo.FacePic = cacheDict.get("FacePic", 0)
                    
        areaInfo.MineItemList = []
        if not mineIndexList:
            mineIndexList = range(IpyGameDataPY.GetFuncCfg("MineAreaBase", 1))
        for index in mineIndexList:
            mineItemData = mineItemMgr.GetMineItem(areaPlayerID, index)
            mineItem = ChPyNetSendPack.tagGCMineItem()
            mineItem.Index = index
            mineItem.MineID = mineItemData.MineID
            mineItem.MineType = mineItemData.MineType
            mineItem.UpdTime = mineItemData.UpdTime
            mineItem.Position = mineItemData.Position
            mineItem.PosLen = len(mineItem.Position)
            mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
            mineItem.SpeedLen = len(mineItem.MoveSpeed)
            mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
            mineItem.WorkerCount = mineItemData.WorkerCount
            mineItem.RobPlayerID = mineItemData.RobPlayerID
            mineItem.RobWorkerCount = mineItemData.RobWorkerCount
            if mineItemData.RobPlayerID:
                robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(mineItemData.RobPlayerID))
                mineItem.RobPlayerName = robCacheDict.get("Name", "")
                mineItem.RobJob = robCacheDict.get("Job", 0)
                mineItem.RobFace = robCacheDict.get("Face", 0)
                mineItem.RobFacePic = robCacheDict.get("FacePic", 0)
            areaInfo.MineItemList.append(mineItem)
        areaInfo.MineCount = len(areaInfo.MineItemList)
        
        clientPack.AreaList.append(areaInfo)
    clientPack.AreaCount = len(clientPack.AreaList)
    return clientPack
 
def SyncAreaRecord(curPlayer):
    playerID = curPlayer.GetPlayerID()
    recordMgr = PyDataManager.GetDBPyMineAreaRecordManager()
    recordList = recordMgr.playerMineRecordListDict.get(playerID, [])
    
    clientPack = ChPyNetSendPack.tagGCMineAreaRecordInfo()
    clientPack.AreaRecordList = []
    for recData in recordList:
        recordInfo = ChPyNetSendPack.tagGCMineAreaRecord()
        recordInfo.RecordType = recData.RecordType
        recordInfo.TagPlayerID = recData.TagPlayerID
        recordInfo.RecordTime = recData.RecordTime
        recordInfo.MineID = recData.MineID
        if playerID != recordInfo.TagPlayerID and recordInfo.TagPlayerID > Def_FakeAreaCount:
            tagCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(recordInfo.TagPlayerID))
            recordInfo.TagPlayerName = tagCacheDict.get("Name", "")
            recordInfo.TagJob = tagCacheDict.get("Job", 0)
            recordInfo.TagFace = tagCacheDict.get("Face", 0)
            recordInfo.TagFacePic = tagCacheDict.get("FacePic", 0)
        clientPack.AreaRecordList.append(recordInfo)
    clientPack.RecordCount = len(clientPack.AreaRecordList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
#// B0 34 ¸£µØÇëÇó½áËã½±Àø #tagCGMineAreaAwardGet
#
#struct    tagCGMineAreaAwardGet
#{
#    tagHead        Head;
#};
def OnMineAreaAwardGet(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    
    if tick - curPlayer.GetDictByKey(MineAreaAwardGetTick) < 10000:
        GameWorld.DebugLog("½áË㸣µØ½±ÀøÇëÇóCDÖУ¡", playerID)
        return
    
    awardMgr = PyDataManager.GetDBPyMineAreaAwardManager()
    awardDict = awardMgr.playerAreaAwardDict.get(playerID, {})
    if not awardDict:
        GameWorld.DebugLog("µ±Ç°¸£µØÍæ¼ÒûÓдýÁìÈ¡½±Àø£¡", playerID)
        return
    
    awardItemDict = {}
    awardInfoList = []
    for GUID, awardData in awardDict.items():
        mineID = awardData.MineID
        awardTime = awardData.AwardTime
        workerCount = awardData.WorkerCount
        areaPlayerID = awardData.AreaPlayerID
        ipyData = IpyGameDataPY.GetIpyGameData("MineAreaItem", mineID)
        if not ipyData:
            continue
        itemID = ipyData.GetItemID()
        itemCount = ipyData.GetItemCount()
        itemLV = ipyData.GetItemLV()
        awardItemDict[itemID] = awardItemDict.get(itemID, 0) + itemCount
        awardInfoList.append([GUID, awardTime, workerCount, areaPlayerID, mineID, itemLV, itemID, itemCount])
        
    # Í¨ÖªµØÍ¼Íæ¼Ò¸øÎïÆ·
    curPlayer.SetDict(MineAreaAwardGetTick, tick)
    MapServer_QueryPlayerResult(curPlayer, "MineAreaAwardGet", [awardInfoList])
    return
 
def __DoMineAreaAwardGetOK(curPlayer, dataMsg):
    
    playerID = curPlayer.GetPlayerID()
    GUIDList, awardItemList = dataMsg
    curPlayer.SetDict(MineAreaAwardGetTick, 0)
    
    awardMgr = PyDataManager.GetDBPyMineAreaAwardManager()
    awardDict = awardMgr.playerAreaAwardDict.get(playerID, {})
    if not awardDict:
        return
    
    for GUID in GUIDList:
        awardDict.pop(GUID, None)
        
    SyncMineAwardAward(curPlayer, 1, awardItemList)
    return
 
def SyncMineAwardAward(curPlayer, awardType=0, awardItemList=None):
    # @param awardType: 0-֪ͨÓн±Àø£¬Ç°¶ËÏ´νøÈ븣µØ¿ÉÇëÇó½øÐнáË㣻1-½áËã½±Àø½á¹û֪ͨ
    # @param awardItemList: ½±ÀøÐÅÏ¢ [[ÎïÆ·ID,¸öÊý,ÊÇ·ñÅÄÆ·], ...]
    clientPack = ChPyNetSendPack.tagGCMineAreaAwardInfo()
    clientPack.AwardType = awardType
    if awardItemList:
        clientPack.AwardInfo = str(awardItemList)
    clientPack.AwardLen = len(clientPack.AwardInfo)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def MapServer_QueryPlayerResult(curPlayer, queryType, queryData, ret=1):
    resultMsg = str([queryType, queryData, ret])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "MineArea", resultMsg, len(resultMsg))
    GameWorld.Log("¸£µØ·¢ËÍMapServer: %s" % resultMsg, curPlayer.GetPlayerID())
    return