# This file was automatically generated by SWIG (http://www.swig.org).
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# Version 2.0.4
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#
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# Do not make changes to this file unless you know what you are doing--modify
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# the SWIG interface file instead.
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from sys import version_info
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if version_info >= (2,6,0):
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def swig_import_helper():
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from os.path import dirname
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import imp
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fp = None
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try:
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fp, pathname, description = imp.find_module('_IPY_GameFBPassRec', [dirname(__file__)])
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except ImportError:
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import _IPY_GameFBPassRec
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return _IPY_GameFBPassRec
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if fp is not None:
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try:
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_mod = imp.load_module('_IPY_GameFBPassRec', fp, pathname, description)
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finally:
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fp.close()
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return _mod
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_IPY_GameFBPassRec = swig_import_helper()
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del swig_import_helper
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else:
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import _IPY_GameFBPassRec
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del version_info
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try:
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_swig_property = property
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except NameError:
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pass # Python < 2.2 doesn't have 'property'.
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def _swig_setattr_nondynamic(self,class_type,name,value,static=1):
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if (name == "thisown"): return self.this.own(value)
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if (name == "this"):
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if type(value).__name__ == 'SwigPyObject':
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self.__dict__[name] = value
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return
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method = class_type.__swig_setmethods__.get(name,None)
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if method: return method(self,value)
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if (not static):
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self.__dict__[name] = value
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else:
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raise AttributeError("You cannot add attributes to %s" % self)
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def _swig_setattr(self,class_type,name,value):
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return _swig_setattr_nondynamic(self,class_type,name,value,0)
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def _swig_getattr(self,class_type,name):
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if (name == "thisown"): return self.this.own()
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method = class_type.__swig_getmethods__.get(name,None)
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if method: return method(self)
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raise AttributeError(name)
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def _swig_repr(self):
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try: strthis = "proxy of " + self.this.__repr__()
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except: strthis = ""
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return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)
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try:
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_object = object
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_newclass = 1
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except AttributeError:
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class _object : pass
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_newclass = 0
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class SwigPyIterator(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)
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def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
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__repr__ = _swig_repr
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__swig_destroy__ = _IPY_GameFBPassRec.delete_SwigPyIterator
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__del__ = lambda self : None;
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def value(self): return _IPY_GameFBPassRec.SwigPyIterator_value(self)
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def incr(self, n = 1): return _IPY_GameFBPassRec.SwigPyIterator_incr(self, n)
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def decr(self, n = 1): return _IPY_GameFBPassRec.SwigPyIterator_decr(self, n)
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def distance(self, *args): return _IPY_GameFBPassRec.SwigPyIterator_distance(self, *args)
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def equal(self, *args): return _IPY_GameFBPassRec.SwigPyIterator_equal(self, *args)
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def copy(self): return _IPY_GameFBPassRec.SwigPyIterator_copy(self)
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def next(self): return _IPY_GameFBPassRec.SwigPyIterator_next(self)
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def __next__(self): return _IPY_GameFBPassRec.SwigPyIterator___next__(self)
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def previous(self): return _IPY_GameFBPassRec.SwigPyIterator_previous(self)
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def advance(self, *args): return _IPY_GameFBPassRec.SwigPyIterator_advance(self, *args)
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def __eq__(self, *args): return _IPY_GameFBPassRec.SwigPyIterator___eq__(self, *args)
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def __ne__(self, *args): return _IPY_GameFBPassRec.SwigPyIterator___ne__(self, *args)
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def __iadd__(self, *args): return _IPY_GameFBPassRec.SwigPyIterator___iadd__(self, *args)
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def __isub__(self, *args): return _IPY_GameFBPassRec.SwigPyIterator___isub__(self, *args)
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def __add__(self, *args): return _IPY_GameFBPassRec.SwigPyIterator___add__(self, *args)
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def __sub__(self, *args): return _IPY_GameFBPassRec.SwigPyIterator___sub__(self, *args)
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def __iter__(self): return self
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SwigPyIterator_swigregister = _IPY_GameFBPassRec.SwigPyIterator_swigregister
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SwigPyIterator_swigregister(SwigPyIterator)
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class IntVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_GameFBPassRec.IntVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_GameFBPassRec.IntVector___nonzero__(self)
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def __bool__(self): return _IPY_GameFBPassRec.IntVector___bool__(self)
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def __len__(self): return _IPY_GameFBPassRec.IntVector___len__(self)
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def pop(self): return _IPY_GameFBPassRec.IntVector_pop(self)
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def __getslice__(self, *args): return _IPY_GameFBPassRec.IntVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_GameFBPassRec.IntVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_GameFBPassRec.IntVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_GameFBPassRec.IntVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_GameFBPassRec.IntVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_GameFBPassRec.IntVector___setitem__(self, *args)
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def append(self, *args): return _IPY_GameFBPassRec.IntVector_append(self, *args)
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def empty(self): return _IPY_GameFBPassRec.IntVector_empty(self)
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def size(self): return _IPY_GameFBPassRec.IntVector_size(self)
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def clear(self): return _IPY_GameFBPassRec.IntVector_clear(self)
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def swap(self, *args): return _IPY_GameFBPassRec.IntVector_swap(self, *args)
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def get_allocator(self): return _IPY_GameFBPassRec.IntVector_get_allocator(self)
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def begin(self): return _IPY_GameFBPassRec.IntVector_begin(self)
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def end(self): return _IPY_GameFBPassRec.IntVector_end(self)
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def rbegin(self): return _IPY_GameFBPassRec.IntVector_rbegin(self)
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def rend(self): return _IPY_GameFBPassRec.IntVector_rend(self)
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def pop_back(self): return _IPY_GameFBPassRec.IntVector_pop_back(self)
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def erase(self, *args): return _IPY_GameFBPassRec.IntVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_GameFBPassRec.new_IntVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_GameFBPassRec.IntVector_push_back(self, *args)
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def front(self): return _IPY_GameFBPassRec.IntVector_front(self)
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def back(self): return _IPY_GameFBPassRec.IntVector_back(self)
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def assign(self, *args): return _IPY_GameFBPassRec.IntVector_assign(self, *args)
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def resize(self, *args): return _IPY_GameFBPassRec.IntVector_resize(self, *args)
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def insert(self, *args): return _IPY_GameFBPassRec.IntVector_insert(self, *args)
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def reserve(self, *args): return _IPY_GameFBPassRec.IntVector_reserve(self, *args)
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def capacity(self): return _IPY_GameFBPassRec.IntVector_capacity(self)
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__swig_destroy__ = _IPY_GameFBPassRec.delete_IntVector
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__del__ = lambda self : None;
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IntVector_swigregister = _IPY_GameFBPassRec.IntVector_swigregister
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IntVector_swigregister(IntVector)
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class DoubleVector(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)
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__repr__ = _swig_repr
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def iterator(self): return _IPY_GameFBPassRec.DoubleVector_iterator(self)
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def __iter__(self): return self.iterator()
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def __nonzero__(self): return _IPY_GameFBPassRec.DoubleVector___nonzero__(self)
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def __bool__(self): return _IPY_GameFBPassRec.DoubleVector___bool__(self)
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def __len__(self): return _IPY_GameFBPassRec.DoubleVector___len__(self)
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def pop(self): return _IPY_GameFBPassRec.DoubleVector_pop(self)
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def __getslice__(self, *args): return _IPY_GameFBPassRec.DoubleVector___getslice__(self, *args)
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def __setslice__(self, *args): return _IPY_GameFBPassRec.DoubleVector___setslice__(self, *args)
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def __delslice__(self, *args): return _IPY_GameFBPassRec.DoubleVector___delslice__(self, *args)
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def __delitem__(self, *args): return _IPY_GameFBPassRec.DoubleVector___delitem__(self, *args)
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def __getitem__(self, *args): return _IPY_GameFBPassRec.DoubleVector___getitem__(self, *args)
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def __setitem__(self, *args): return _IPY_GameFBPassRec.DoubleVector___setitem__(self, *args)
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def append(self, *args): return _IPY_GameFBPassRec.DoubleVector_append(self, *args)
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def empty(self): return _IPY_GameFBPassRec.DoubleVector_empty(self)
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def size(self): return _IPY_GameFBPassRec.DoubleVector_size(self)
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def clear(self): return _IPY_GameFBPassRec.DoubleVector_clear(self)
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def swap(self, *args): return _IPY_GameFBPassRec.DoubleVector_swap(self, *args)
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def get_allocator(self): return _IPY_GameFBPassRec.DoubleVector_get_allocator(self)
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def begin(self): return _IPY_GameFBPassRec.DoubleVector_begin(self)
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def end(self): return _IPY_GameFBPassRec.DoubleVector_end(self)
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def rbegin(self): return _IPY_GameFBPassRec.DoubleVector_rbegin(self)
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def rend(self): return _IPY_GameFBPassRec.DoubleVector_rend(self)
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def pop_back(self): return _IPY_GameFBPassRec.DoubleVector_pop_back(self)
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def erase(self, *args): return _IPY_GameFBPassRec.DoubleVector_erase(self, *args)
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def __init__(self, *args):
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this = _IPY_GameFBPassRec.new_DoubleVector(*args)
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try: self.this.append(this)
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except: self.this = this
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def push_back(self, *args): return _IPY_GameFBPassRec.DoubleVector_push_back(self, *args)
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def front(self): return _IPY_GameFBPassRec.DoubleVector_front(self)
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def back(self): return _IPY_GameFBPassRec.DoubleVector_back(self)
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def assign(self, *args): return _IPY_GameFBPassRec.DoubleVector_assign(self, *args)
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def resize(self, *args): return _IPY_GameFBPassRec.DoubleVector_resize(self, *args)
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def insert(self, *args): return _IPY_GameFBPassRec.DoubleVector_insert(self, *args)
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def reserve(self, *args): return _IPY_GameFBPassRec.DoubleVector_reserve(self, *args)
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def capacity(self): return _IPY_GameFBPassRec.DoubleVector_capacity(self)
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__swig_destroy__ = _IPY_GameFBPassRec.delete_DoubleVector
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__del__ = lambda self : None;
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DoubleVector_swigregister = _IPY_GameFBPassRec.DoubleVector_swigregister
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DoubleVector_swigregister(DoubleVector)
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class PairInt(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)
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__repr__ = _swig_repr
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def __init__(self, *args):
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this = _IPY_GameFBPassRec.new_PairInt(*args)
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try: self.this.append(this)
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except: self.this = this
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__swig_setmethods__["first"] = _IPY_GameFBPassRec.PairInt_first_set
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__swig_getmethods__["first"] = _IPY_GameFBPassRec.PairInt_first_get
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if _newclass:first = _swig_property(_IPY_GameFBPassRec.PairInt_first_get, _IPY_GameFBPassRec.PairInt_first_set)
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__swig_setmethods__["second"] = _IPY_GameFBPassRec.PairInt_second_set
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__swig_getmethods__["second"] = _IPY_GameFBPassRec.PairInt_second_get
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if _newclass:second = _swig_property(_IPY_GameFBPassRec.PairInt_second_get, _IPY_GameFBPassRec.PairInt_second_set)
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def __len__(self): return 2
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def __repr__(self): return str((self.first, self.second))
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def __getitem__(self, index):
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if not (index % 2):
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return self.first
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else:
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return self.second
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def __setitem__(self, index, val):
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if not (index % 2):
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self.first = val
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else:
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self.second = val
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__swig_destroy__ = _IPY_GameFBPassRec.delete_PairInt
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__del__ = lambda self : None;
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PairInt_swigregister = _IPY_GameFBPassRec.PairInt_swigregister
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PairInt_swigregister(PairInt)
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class IPY_FBPassRecData(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_FBPassRecData, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_FBPassRecData, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameFBPassRec.new_IPY_FBPassRecData()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameFBPassRec.delete_IPY_FBPassRecData
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRecData_SetInstance(self, *args)
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def GetFBID(self): return _IPY_GameFBPassRec.IPY_FBPassRecData_GetFBID(self)
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def GetTime(self): return _IPY_GameFBPassRec.IPY_FBPassRecData_GetTime(self)
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def GetPlayerID(self): return _IPY_GameFBPassRec.IPY_FBPassRecData_GetPlayerID(self)
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def GetPlayerName(self): return _IPY_GameFBPassRec.IPY_FBPassRecData_GetPlayerName(self)
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def GetType(self): return _IPY_GameFBPassRec.IPY_FBPassRecData_GetType(self)
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def GetExtraInfo(self): return _IPY_GameFBPassRec.IPY_FBPassRecData_GetExtraInfo(self)
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def SetFBID(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRecData_SetFBID(self, *args)
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def SetTime(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRecData_SetTime(self, *args)
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def SetPlayerID(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRecData_SetPlayerID(self, *args)
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def SetPlayerName(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRecData_SetPlayerName(self, *args)
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def SetType(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRecData_SetType(self, *args)
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def SetExtraInfo(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRecData_SetExtraInfo(self, *args)
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IPY_FBPassRecData_swigregister = _IPY_GameFBPassRec.IPY_FBPassRecData_swigregister
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IPY_FBPassRecData_swigregister(IPY_FBPassRecData)
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class IPY_FBPassRec(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_FBPassRec, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_FBPassRec, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameFBPassRec.new_IPY_FBPassRec()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameFBPassRec.delete_IPY_FBPassRec
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRec_SetInstance(self, *args)
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def GetCount(self): return _IPY_GameFBPassRec.IPY_FBPassRec_GetCount(self)
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def At(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRec_At(self, *args)
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def AddNew(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRec_AddNew(self, *args)
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def DeleteByIndex(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRec_DeleteByIndex(self, *args)
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def Clear(self): return _IPY_GameFBPassRec.IPY_FBPassRec_Clear(self)
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IPY_FBPassRec_swigregister = _IPY_GameFBPassRec.IPY_FBPassRec_swigregister
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IPY_FBPassRec_swigregister(IPY_FBPassRec)
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class IPY_FBPassRecMgr(_object):
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__swig_setmethods__ = {}
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__setattr__ = lambda self, name, value: _swig_setattr(self, IPY_FBPassRecMgr, name, value)
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__swig_getmethods__ = {}
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__getattr__ = lambda self, name: _swig_getattr(self, IPY_FBPassRecMgr, name)
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__repr__ = _swig_repr
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def __init__(self):
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this = _IPY_GameFBPassRec.new_IPY_FBPassRecMgr()
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try: self.this.append(this)
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except: self.this = this
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__swig_destroy__ = _IPY_GameFBPassRec.delete_IPY_FBPassRecMgr
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__del__ = lambda self : None;
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def SetInstance(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRecMgr_SetInstance(self, *args)
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def Count(self): return _IPY_GameFBPassRec.IPY_FBPassRecMgr_Count(self)
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def At(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRecMgr_At(self, *args)
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def GetFB(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRecMgr_GetFB(self, *args)
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def DeleteByFBID(self, *args): return _IPY_GameFBPassRec.IPY_FBPassRecMgr_DeleteByFBID(self, *args)
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def Clear(self): return _IPY_GameFBPassRec.IPY_FBPassRecMgr_Clear(self)
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IPY_FBPassRecMgr_swigregister = _IPY_GameFBPassRec.IPY_FBPassRecMgr_swigregister
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IPY_FBPassRecMgr_swigregister(IPY_FBPassRecMgr)
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# This file is compatible with both classic and new-style classes.
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