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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package GMShell
# GMÃüÁî¹ÜÀíÆ÷
#
# @author Panwei
# @date 2010-4-21
# @version 1.7
#
# @change: "2010-09-09 16:40" panwei ÖضÁ½Å±¾ÐÞ¸Ä
# @change: "2011-04-07 14:30" panwei PsycoÓÅ»¯
# @change: "2015-06-16 12:30" hxp Ôö¼ÓȨÏÞ¿ØÖÆÅä±í£»Ê¹ÓÃÃüÁîÁ÷Ïò¼Ç¼
# @change: "2015-07-13 14:00" hxp Á÷ÏòÔö¼ÓÍæ¼Ò²ÎÊý
# @change: "2016-03-27 15:00" hxp PlayerControlÍæ¼ÒÀ©Õ¹ÊôÐÔGet Set
# @change: "2016-11-03 16:00" hxp Ôö¼ÓÌØÊâÃüÁîÖ§³Ö£¬Ö»ÑéÖ¤Õ˺Å
# @change: "2017-02-28 17:30" hxp Ôö¼ÓÄÚÍøIPÖ¸¶¨ÕËºÅÆ½Ì¨¿ÉÔÚÏß±ä¸üGMµÈ¼¶
#---------------------------------------------------------------------
#"""Version = 2017-02-28 17:30"""
#---------------------------------------------------------------------
import ChConfig
import GameWorld
import Commands
import IPY_GameWorld
import DataRecordPack
import PlayerControl
import ReadChConfig
import traceback
import PlayerTJG
import FBLogic
import GameObj
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
#µ¼ÈëGMÈ«²¿ÃüÁî
GameWorld.ImportAll("Script\\GM\\" , "Commands")
GameWorld.ImportAll("Script\\GM\\" , "")
 
TestPlatformList = ["test", "yun"]
#---------------------------------------------------------------------
## ÖØÐµ¼ÈëGMÈ«²¿ÃüÁî
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ReloadGMCmd(tick):
    scriptPath = ChConfig.GetAppPath() + "Script\\GM\\Commands"
    GameWorld.ReloadScript(scriptPath, "Commands")
    
    scriptPath = ChConfig.GetAppPath() + "Script\\GM"
    GameWorld.ReloadScript(scriptPath, "")
    return
 
#---------------------------------------------------------------------
## Íæ¼Ò´¥·¢GMÃüÁî
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param inputStr ÃüÁî×Ö·û´®
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnGMCMD(curPlayer, inputStr):
    try:
        inputList = inputStr.split()
        if len(inputList) == 0:
            return
        
        callFunName = inputList[0]
        #ÑéÖ¤ÌØÊâGMÃüÁîȨÏÞ
        if callFunName.startswith("@"):
            if callFunName == "@SetGM":
                if len(inputList) != 2:
                    return
                gmLV = GameWorld.ToIntDef(inputList[1])
                playerPF = GameWorld.GetPlatform()
#                curIP = curPlayer.GetIP()
#                if (curIP.find('10.30.') == 0 or curIP.find('192.168.') == 0) and playerPF == "173on_lan":
                #²âÊÔÐÞ¸Ä
                if playerPF in TestPlatformList:
                    curPlayer.SetGMLevel(gmLV)
                    GameWorld.DebugAnswer(curPlayer, "SetGMLevel %s" % gmLV)
                else:
                    GameWorld.ErrLog("·ÇÄÚÍøIP»òÄÚÍøÕËºÅÆ½Ì¨(test)²»¿ÉÉèÖÃGMµÈ¼¶!", curPlayer.GetPlayerID())
                return
            
            specGMCMDDict = ReadChConfig.GetEvalChConfig("SpecialGMCMD")
            if callFunName not in specGMCMDDict:
                GameWorld.Log('###ʹÓÃGMÃüÁî = %s, ²»´æÔÚ¸ÃÃüÁî!' % callFunName, curPlayer.GetPlayerID())
                return
            canUseAccIDList = specGMCMDDict[callFunName]
            gameAccID = curPlayer.GetAccID()
            platAccID = GameWorld.GetPlatformAccID(gameAccID)
            if platAccID not in canUseAccIDList and gameAccID not in canUseAccIDList:
                GameWorld.Log('###ʹÓÃGMÃüÁî = %s, Ã»ÓиÃÃüÁîȨÏÞ!' % callFunName, curPlayer.GetPlayerID())
                return
            callFunName = "GMS_%s" % (callFunName[1:].capitalize())
            
        #Ñé֤ȨÏÞʧ°Ü
        elif not CheckGMLV(curPlayer , callFunName):
            return
            
        callFunc = GameWorld.GetExecFunc(Commands, "%s.%s"%(callFunName, "OnExec"))
        if callFunc:
            #ɾ³ýÃüÁֻ½«²ÎÊý´«Èë
            del inputList[0]
            #°ÑÊ£Óà²ÎÊýת»»ÎªÕûÐÍ
            for i in range(0, len(inputList)):
                value = GameWorld.ToNumDef(inputList[i], None)
                if value == None:
                    #GameWorld.DebugAnswer(curPlayer, "²ÎÊý´íÎó, ±ØÐëΪ´¿Êý×Ö!")
                    continue
                inputList[i] = value
                
            isSendGameServer = callFunc(curPlayer, inputList)
            DR_UseGMCMD(curPlayer, inputStr)
            if isSendGameServer:
                curPlayer.GameServer_GMCmd(inputStr)
            return
        
        # GameObj µÄ Get¡¢Setº¯Êý
        if hasattr(GameObj, callFunName):
            callObj = getattr(GameObj, callFunName)
            argcount = callObj.func_code.co_argcount # º¯Êý²ÎÊý¸öÊý
            
            if argcount == 1 and callFunName.startswith("Get"):
                value = callObj(curPlayer)
            elif argcount >= 2 and callFunName.startswith("Set"):
                if len(inputList) < 2:
                    GameWorld.DebugAnswer(curPlayer, "±ØÐëÉ趨һ¶¨²ÎÊýÖµ")
                    return
                value = GameWorld.ToIntDef(inputList[1], None)
                if value == None:
                    GameWorld.DebugAnswer(curPlayer, "²ÎÊý´íÎó, ±ØÐëΪ´¿Êý×Ö!")
                    return
                callObj(curPlayer, value)
            else:
                GameWorld.DebugAnswer(curPlayer, "²»Ö§³Ö¸ÃÃüÁî!GameObj.%s" % callFunName)
                return
            
            GameWorld.DebugAnswer(curPlayer, "%s : %s" % (callFunName, value))
            DR_UseGMCMD(curPlayer, inputStr)
            return
        
        # PlayerControl µÄ Get¡¢Setº¯Êý
        if hasattr(PlayerControl, callFunName):
            callObj = getattr(PlayerControl, callFunName)
            argcount = callObj.func_code.co_argcount # º¯Êý²ÎÊý¸öÊý
            
            if argcount == 1 and callFunName.startswith("Get"):
                value = callObj(curPlayer)
            elif argcount == 2 and callFunName.startswith("Set"):
                if len(inputList) < 2:
                    GameWorld.DebugAnswer(curPlayer, "±ØÐëÉ趨һ¶¨²ÎÊýÖµ")
                    return
                value = GameWorld.ToIntDef(inputList[1], None)
                if value == None:
                    GameWorld.DebugAnswer(curPlayer, "²ÎÊý´íÎó, ±ØÐëΪ´¿Êý×Ö!")
                    return
                callObj(curPlayer, value)
            else:
                GameWorld.DebugAnswer(curPlayer, "²»Ö§³Ö¸ÃÃüÁî!PlayerControl.%s" % callFunName)
                return
            
            GameWorld.DebugAnswer(curPlayer, "%s : %s" % (callFunName, value))
            DR_UseGMCMD(curPlayer, inputStr)
            return
        
        # curPlayer µÄ Get¡¢Setº¯Êý
        if hasattr(curPlayer, callFunName):
            callObj = getattr(curPlayer, callFunName)
            argcount = callObj.func_code.co_argcount # º¯Êý²ÎÊý¸öÊý
            
            if argcount == 1 and callFunName.startswith("Get"): # Õâ¸öµÃµ½µÄ²ÎÊý¸öÊý¾¹È»ÊÇ1£¡£¡£¡ÔÝʱÏÈÕâÑùд
                value = callObj()
            elif argcount == 1 and callFunName.startswith("Set"):
                if len(inputList) < 2:
                    GameWorld.DebugAnswer(curPlayer, "±ØÐëÉ趨һ¶¨²ÎÊýÖµ")
                    return
                value = GameWorld.ToIntDef(inputList[1], None)
                if value == None:
                    GameWorld.DebugAnswer(curPlayer, "²ÎÊý´íÎó, ±ØÐëΪ´¿Êý×Ö!")
                    return
                if callFunName == "SetHappyPoint":
                    PlayerTJG.SetTJGTime(curPlayer, value)
                else:
                    callObj(value)
            else:
                GameWorld.DebugAnswer(curPlayer, "²»Ö§³Ö¸ÃÃüÁî!curPlayer.%s" % callFunName)
                return
            
            GameWorld.DebugAnswer(curPlayer, "%s : %s" % (callFunName, value))
            DR_UseGMCMD(curPlayer, inputStr)
            return
        
        curPlayer.GameServer_GMCmd(inputStr)
    except BaseException:
        GameWorld.DebugAnswer(curPlayer, "Ö´ÐÐGMÃüÁî´íÎó, Çë²é¿´ËùÔÚµØÍ¼ÈÕÖ¾!")
        errorMsg = str(traceback.format_exc())
        GameWorld.ErrLog('GMÃüÁî´íÎó - > %s' % errorMsg, curPlayer.GetPlayerID())
        #if GameWorld.GetGameWorld().GetDebugLevel():
        #    raise Exception(errorMsg)
    return
 
## Ê¹ÓÃGMÃüÁîÁ÷Ïò
#  @param curPlayer: Íæ¼ÒʵÀý
#  @return: None
def DR_UseGMCMD(curPlayer, inputStr):
    
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
                'AccID':curPlayer.GetAccID(), 'PlayerLV':curPlayer.GetLV(), 'GMCMD':inputStr}
    
    #·¢ËÍ·â°ü
    DataRecordPack.SendEventPack("UseGMCMD", dataDict, curPlayer)
    return
 
#---------------------------------------------------------------------
## ¼à²âGMµÈ¼¶
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param callFunName gmÃüÁî
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def CheckGMLV(curPlayer , callFunName):
    curPlayer_GMLV = curPlayer.GetGMLevel()
    
    if curPlayer_GMLV == 0:
        GameWorld.Log("###ʹÓÃGMÃüÁî = %s´íÎó,Íæ¼Ò²»ÊÇGM"%(callFunName) , curPlayer.GetPlayerID())
        return
    
    if curPlayer_GMLV == 90:
        #ÄÚ²¿²âÊÔÈËÔ±,²»ÏÞÖÆ
        return True
    
    GMLVPowerDict = ReadChConfig.GetEvalChConfig("GMLVPower")
    if curPlayer_GMLV in GMLVPowerDict:
        powerList = GMLVPowerDict[curPlayer_GMLV]
        if not powerList or callFunName in powerList:
            return True
    
    #Ñé֤ȨÏÞ
    if callFunName in ChConfig.Def_GMPower_Disc:
        gmPowerList = ChConfig.Def_GMPower_Disc[callFunName]
        
        if curPlayer_GMLV not in gmPowerList:
            #GMµÈ¼¶Òì³£
            GameWorld.Log("###ʹÓÃGMÃüÁî = %s,GMµÈ¼¶ = %sÒì³£"%(callFunName , curPlayer_GMLV) , curPlayer.GetPlayerID())
            return
        
        if not gmPowerList[curPlayer_GMLV]:
            GameWorld.Log("###ʹÓÃGMÃüÁî = %s,ȨÏÞ = %s²»×ã"%(callFunName , curPlayer_GMLV) , curPlayer.GetPlayerID())
            return
        
    #ÄÚ²¿²âÊÔÓÃGMÃüÁî
    else:
        GameWorld.Log("###·ÇÄÚ²¿ÈËÔ±, Ê¹Óõ÷ÊÔGMÃüÁî = %s,ȨÏÞ = %s²»×ã"%(callFunName , curPlayer_GMLV) , curPlayer.GetPlayerID())
        return
    
    return True
            
#---------------------------------------------------------------------
## Ö´ÐÐGMÃüÁ½âÎöÊÕ°ü£©
#  @param index ·¢³ögmÃüÁîµÄÍæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def RecvGMCMD(index, tick):
    GameWorld.GetPsycoFunc(__Func_RecvGMCMD)(index, tick)
    return
#---------------------------------------------------------------------
## Ö´ÐÐGMÃüÁ½âÎöÊÕ°ü£©
#  @param index ·¢³ögmÃüÁîµÄÍæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_RecvGMCMD(index , tick):
    gmCmd = IPY_GameWorld.IPY_CGMCMD()
    inputStr = gmCmd.GetCmd()
    inputList = inputStr.split()
    GameWorld.DebugLog("__Func_RecvGMCMD---%s"%inputStr)
    #¿ÕµÄÃüÁî
    if len(inputList) == 0:
        return
    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    if not curPlayer.GetMapLoadOK():
        GameWorld.DebugLog("    Î´¶ÁÈ¡µØÍ¼³É¹¦,²»ÈÃÓÃ")
        return
    
    #ÅжÏFBÖÐÊÇ·ñ¿ÉʹÓÃGMÃüÁî
    if FBLogic.OnGMCommand(curPlayer, inputStr, tick):
        return
        
    GameWorld.Log("ÎÒ -> %s , GMµÈ¼¶ = %s, Ê¹ÓÃÁËGMÃüÁî: %s !!!"%(curPlayer.GetPlayerName(), curPlayer.GetGMLevel(), inputStr) , curPlayer.GetPlayerID())
    OnGMCMD(curPlayer, inputStr)
    return