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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_AllFamilyBoss
#
# @todo:¶àÏÉÃËBOSS
# @author xdh
# @date 2019-01-18
# @version 1.0
#
# ÏêϸÃèÊö: ¶àÏÉÃËBOSS
#
#-------------------------------------------------------------------------------
#"""Version = 2019-01-18 14:30"""
#-------------------------------------------------------------------------------
 
import FBCommon
import GameWorld
import IPY_GameWorld
import GameWorldProcess
import IpyGameDataPY
import ChConfig
import PlayerBossReborn
import PyGameData
import PlayerControl
import ShareDefine
import NPCCustomRefresh
import PlayerAuctionHouse
import ItemControler
import PlayerFeastTravel
import PlayerWeekParty
import PlayerActivity
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import NPCCommon
import EventReport
import GameObj
 
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'  # ¹ÄÎèµÈ¼¶
FBDict_IsOver = 'FBDict_IsOver'  #ÊÇ·ñÒѽáËã, ½áËãʱµÄtick
FBDict_EncourageCnt = 'FBDict_EncourageCnt'  #¹ÄÎè¹ý´ÎÊý
Map_FB_StartTick = 'Map_FB_StartTick' #»î¶¯¿ªÊ¼Ê±¼ä
 
Map_SightLevelCounter = 'Map_SightLevelCounter' #ÊÓÒ°²ã¼¶ÈËÊý¼ÆÊýÆ÷
 
(
    Def_BossTime,  #BOSSʱ¼ä
    Def_LeaveTime,  #À뿪ʱ¼ä
    ) = range(2)
 
#µ±Ç°¸±±¾µØÍ¼µÄ״̬
(
FB_Step_Open,  # ¸±±¾¿ªÆô
FB_Step_Fighting,  # ¸±±¾½øÐÐÖÐ
FB_Step_Over,  # ¸±±¾½áÊø
FB_Step_Close,  # ¸±±¾¹Ø±Õ
) = range(4)
 
 
def OnFBPlayerOnLogin(curPlayer):
 
    return
 
 
def OnFBPlayerOnDay(curPlayer):
    
    return
 
 
## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
#  @param curPlayer Íæ¼ÒʵÀý
#  @param mapID µØÍ¼ID
#  @param lineID Ïß·id
#  @param tick Ê±¼ä´Á
#  @return ²¼¶ûÖµ
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    if not curPlayer.GetFamilyID():
        GameWorld.DebugLog("OnEnterFBEvent not family!")
        return False
    return True
 
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
# @param tick Ê±¼ä´Á
# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
 
 
### ²éѯµØÍ¼ÊÇ·ñ¿ªÆô
##  @param tick Ê±¼ä´Á
##  @return ²¼¶ûÖµ
def OnCanOpen(tick):
    return
 
 
##²éѯÊÇ·ñ¿ÉÒÔ½øÈëµØÍ¼
# @param ask:ÇëÇó½á¹¹Ìå(IPY_BMChangeMapAsk)
# @param tick:ʱ¼ä´Á
# @return IPY_GameWorld.cme Ã¶¾Ù
def OnChangeMapAsk(ask, tick):
    return IPY_GameWorld.cmeAccept
 
 
##¿ªÆô¸±±¾
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¿ªÆô¸±±¾
def OnOpenFB(tick):
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    bossID = CurFBLineBOSSID(lineID)
    if not bossID:
        return
    NPCCustomRefresh.SetNPCRefresh(101, [bossID])
    return
 
 
def OnAllFamilyBossStateChange(state, tick):
    #»î¶¯×´Ì¬±ä¸ü
    mapID = GameWorld.GetMap().GetMapID()
    if mapID != ChConfig.Def_FBMapID_AllFamilyBoss:
        return
    GameWorld.DebugLog('    ¶àÏÉÃËBOSS»î¶¯×´Ì¬±ä¸ü state=%s' % state)
    
    if state:
        if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick):
            GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, tick)
        GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, 0)
    else:
        GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, 0)
        if not GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
            GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
            __DoLogicAllFamilyBossOver(0, tick, 0, 0)
    return
 
def __GetRemainTick(tick):
    ##»î¶¯Ê£ÓàºÁÃë
    mapID = GameWorld.GetMap().GetMapID()
    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick)
    closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[Def_BossTime] * 1000 - (tick - startTick))
    return closeFB_RemainTick
 
## ½ø¸±±¾
#  @param curPlayer
#  @param tick
#  @return None
def DoEnterFB(curPlayer, tick):
    playerID = curPlayer.GetPlayerID()
 
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1    
    
    playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
    GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
    familyID = curPlayer.GetFamilyID()
    fbStep = GameWorld.GetGameFB().GetFBStep()
    hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
    if not hadDelTicket:
        FBCommon.SetHadDelTicket(curPlayer)
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 1)
        
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_FamilyBoss, 1)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_FamilyBoss, 1)
        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_FamilyBoss, 1)
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FamilyBoss, 1)
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FamilyBoss, 1)
        if fbStep == FB_Step_Open:
            FBCommon.SetFBStep(FB_Step_Fighting, tick)
 
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
    if fbStep >= FB_Step_Over:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    
    sightPlayerCount = IpyGameDataPY.GetFuncCfg("LeagueBOSSSight", 1)
    counter = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_SightLevelCounter) + 1
    GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, counter)
    sightLevel = (counter - 1) / sightPlayerCount + 10 # ×Ô¶¨ÒåÊÓÒ°²ã¼¶´Ó10¿ªÊ¼£¬1Ϊ¹«¹²ÊÓÒ°²ã
    PlayerControl.SetPlayerSightLevel(curPlayer, sightLevel)
    GameWorld.DebugLog("counter=%s,SetPlayerSightLevel=%s" % (counter, sightLevel), playerID)
    
    if familyID not in PyGameData.g_allfamilyBossDict:
        PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
    elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
        PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
    
    gameFB = GameWorld.GetGameFB()
    # ÉϹÄÎèbuff
    encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV)
    if encourageLV > 0:
        FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick, familyID)
    else:
        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV, familyID)
    
    closeFB_RemainTick = __GetRemainTick(tick)
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True) 
    DoFBHelp(curPlayer, tick)
    return
 
 
##¹Ø±Õ¸±±¾
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks 
def OnCloseFB(tick):
    gameWorld = GameWorld.GetGameWorld()
 
    gameWorld.SetPropertyID(0)
    PyGameData.g_allfamilyBossDict = {}
    return
 
 
##Íæ¼ÒÍ˳ö¸±±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
def DoExitFB(curPlayer, tick):
    # Çå³ý¹ÄÎèbuff
    FBCommon.ClearEncourageBuff(curPlayer, tick)
#    #×îºóÒ»ÈË
#    if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
#        lineID = gameWorld.GetPropertyID() - 1
#        PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = {}
#        gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
#        GameWorld.GetGameFB().ClearGameFBDict()
#        GameWorldProcess.CloseFB(tick)
#        return
        
    return
 
 
##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def DoPlayerLeaveFB(curPlayer, tick):
#    FBCommon.SetHadDelTicket(curPlayer, 0)
    #Ö÷¶¯Í˳öµÄÈ¥µôÅÅÐаñÐÅÏ¢
    familyHurtInfo = PyGameData.g_allfamilyBossDict.get(curPlayer.GetFamilyID(), [])
    if familyHurtInfo:
        playerID = curPlayer.GetPlayerID()
        if playerID in familyHurtInfo[2]:
            familyHurtInfo[2].remove(playerID)
            FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
    return
 
 
## ÊÇ·ñ¸±±¾¸´»î
#  @param None
#  @return ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True
 
 
## »ñµÃ¸±±¾°ïÖúÐÅÏ¢
#  @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBHelp(curPlayer, tick):
    #É˺¦ÅÅÐÐÐÅÏ¢
    if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
        return
    hurtInfo = []
    familyHurtList = __GetSortHurtList()
    myFamilyID = curPlayer.GetFamilyID()
    myRank, myHurt, myMenberCnt = 0, 0, 0
    for i, info in enumerate(familyHurtList, 1):
        familyID = info[0]
        name, hurt, menberList = info[1][:3]
        if myFamilyID == familyID:
            myRank, myHurt, myMenberCnt = i, hurt, len(menberList)
        if i <= 3:
            hurtDict = {}
            hurtDict["rank"] = i
            hurtDict["playerName"] = name
            hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
            hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
            hurtInfo.append(hurtDict)
    remainHPPer = GetBossRemainHPPer(0, tick)
    playerID = curPlayer.GetPlayerID()
    IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_EncourageCnt)
    fbHelpDict = {"hurtInfo":hurtInfo, 'IsEncourage':IsEncourage,'remainHPPer':remainHPPer,
                  'myHurt':myHurt % ChConfig.Def_PerPointValue,
                  'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
                  }
    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID)
    FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
    return
 
 
## ¸±±¾ÐÐΪ
#  @param curPlayer Íæ¼Ò
#  @param actionType ÐÐΪÀàÐÍ
#  @param actionInfo ÐÐΪÐÅÏ¢
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
    if actionType == 0:
        playerID = curPlayer.GetID()
        gameFB = GameWorld.GetGameFB()
        maxEncourageCnt = IpyGameDataPY.GetFuncCfg('LeagueBOSSReward1', 2)
        curEncourageCnt = gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_EncourageCnt)
        if curEncourageCnt >= maxEncourageCnt:
            GameWorld.DebugLog('Ö»ÄܹÄÎè%s´Î£¡'%maxEncourageCnt, playerID)
            return
        if FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick, curPlayer.GetFamilyID()):
            gameFB.SetPlayerGameFBDict(playerID, FBDict_EncourageCnt, curEncourageCnt+1)
            #¸ø¹ÄÎè½±Àø
            itemList = IpyGameDataPY.GetFuncEvalCfg('LeagueBOSSReward1')
            giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in itemList]
            ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
            DoFBHelp(curPlayer, tick)
    return
 
 
## Íæ¼Ò¶ÔNPCÔì³ÉÉ˺¦
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curNPC 
#  @param hurtHP 
#  @return None
def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
    UpdateHurtInfo(curPlayer, hurtHP)
    return
 
 
#
def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
    familyID = curPlayer.GetFamilyID()
    if familyID not in PyGameData.g_allfamilyBossDict:
        GameWorld.DebugLog('PyGameData.g_allfamilyBossDict Ã»ÓиüÒ×壡£¡')
        return
 
    PyGameData.g_allfamilyBossDict[familyID][1] += hurtHP
        
    return
 
 
##---¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷---
# @param tick:ʱ¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    gameWorld = GameWorld.GetGameWorld()
    overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
    fbStep = gameFB.GetFBStep()
    lineID = gameWorld.GetPropertyID() - 1
    if lineID < 0:
        return
    if fbStep == FB_Step_Over:
        mapID = GameWorld.GetMap().GetMapID()
        leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000
        if tick - GameWorld.GetGameFB().GetFBStepTick() > leaveTick:
            GameWorld.Log("Ç¿ÖÆÌß³öÍæ¼Ò¹Ø±Õ¸±±¾: overTick=%s,tick=%s" % (overTick, tick))
            gameWorld.SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_FBCanEnter % ChConfig.Def_FBMapID_AllFamilyBoss, 0)
            GameWorldProcess.CloseFB(tick)
            FBCommon.SetFBStep(FB_Step_Close, tick)
            return
    
    elif fbStep == FB_Step_Fighting:
        if overTick:
            return
                
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
        
    return
 
 
def __GetSortHurtList():
    playerHurtList = sorted(PyGameData.g_allfamilyBossDict.iteritems(), key=lambda asd:asd[1][1], reverse=True)
    return playerHurtList
 
 
def __DoLogicAllFamilyBossOver(isPass, tick, dropPosX, dropPosY):
    #½áËã
    FBCommon.SetFBStep(FB_Step_Over, tick)
    msgStr = str([])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AllFamilyBossOver', msgStr, len(msgStr))
    
    mapID = GameWorld.GetMap().GetMapID()
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000
    playerHurtList = __GetSortHurtList()
    if not playerHurtList:
        GameWorld.Log(' __DoLogicAllFamilyBossOver£¬ É˺¦°ñÉÏûÓÐÈË£¡£¡lineID=%s')
        return
    
    playerManager = GameWorld.GetMapCopyPlayerManager()
    
    if isPass:
        worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
        familyAuctionItemDict = {}  #{ÏÉÃËID:[[ÏíÊÜÊÕÒæµÄ³ÉÔ±ID, ...], [[ÅÄÆ·ID,×ܸöÊý,ÅÄÆ·×éÊý], ...]], ...}
        batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []
        event = ["AllFamilyBoss", False, {}]
        needMemberCnt = IpyGameDataPY.GetFuncCfg('LeagueBOSSNumber1')
        unlimitRank = IpyGameDataPY.GetFuncCfg('LeagueBOSSNumber1', 2)
        bossID = CurFBLineBOSSID(lineID)
        for rank, hurtInfo in enumerate(playerHurtList, 1):
            familyID = hurtInfo[0]
            memberIDList = hurtInfo[1][2]
            memberCnt = len(memberIDList)
            familyAuctionItemList, menberItemList = __GetFamilyBossAward(bossID, rank, worldLV)
            GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s' % (rank, worldLV, familyAuctionItemList, menberItemList, memberCnt), familyID)
            extraVirtualItemList = [] #¶îÍâչʾ¼ÙµôÂäµÄÎïÆ·
            overDict = {FBCommon.Over_rank:rank, 'memberCnt':len(memberIDList)}
            if familyAuctionItemList and (rank <= unlimitRank or memberCnt >= needMemberCnt):  #ÏÉÃËÅÄÆ·
                familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]
                extraVirtualItemList = familyAuctionItemList
                overDict['AuctionItem'] = FBCommon.GetJsonItemList(familyAuctionItemList)
            if menberItemList:  #³ÉÔ±½±Àø
                overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(menberItemList)
                
            mailPlayerIDList = []
            for memberID in memberIDList:
                member = playerManager.FindPlayerByID(memberID)
                if member:
                    if menberItemList:
                        NPCCommon.DoGiveItemByVirtualDrop(member, menberItemList, bossID, dropPosX, dropPosY, False, 'LeagueBOSS1', extraVirtualItemList)
                        #ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
                    member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
                    FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
                elif menberItemList:
                    mailPlayerIDList.append(memberID)
            if mailPlayerIDList:
                batchPlayerIDList.append(mailPlayerIDList)
                batchAddItemList.append(menberItemList)
                batchParamList.append([])
                batchDetailList.append({'rank':rank})
  
        if batchPlayerIDList:
            PlayerControl.SendMailBatch("LeagueBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
        if familyAuctionItemDict:
            GameWorld.Log('familyAuctionItemDict=%s' % familyAuctionItemDict)
            PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)
    else:
        playerCount = playerManager.GetPlayerCount()
        for index in xrange(playerCount):
            curPlayer = playerManager.GetPlayerByIndex(index)
            if not curPlayer:
                continue
            curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
            FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass)
  
    return
 
 
def __GetFamilyBossAward(bossID, rank, worldLV):
    familyAuctionItemList, menberItemList = [], []
    awardRateList = []
    awardPieRateDict = {}
    ipyDataList = IpyGameDataPY.GetIpyGameDataList('FamilyBossAward', bossID)
    if not ipyDataList:
        return familyAuctionItemList, menberItemList
    
    for ipyData in ipyDataList:
        worldLVList = ipyData.GetWorldLV()
        if worldLV < worldLVList[0] or worldLV > worldLVList[1]:
            continue
        rankList = ipyData.GetRank()
        if rank < rankList[0] or rank > rankList[1]:
            continue
        awardRateList = ipyData.GetAward1()
        awardPieRateDict = ipyData.GetAward2()
    if not awardRateList and not awardPieRateDict:
        GameWorld.ErrLog('ÏÉÃËBoss½±Àø±í Î´ÅäÖøý±Àø rank=%s,worldLV=%s' % (rank, worldLV))
        return familyAuctionItemList, menberItemList
    for rate, itemInfo in awardRateList:
        if not GameWorld.CanHappen(rate, 10000):
            continue
        if len(itemInfo) != 3:
            GameWorld.ErrLog('ÏÉÃËBoss½±Àø±íÅäÖôíÎó itemInfo=%s' % itemInfo)
            continue
        if not itemInfo[0]:
            continue
        if itemInfo[2]:
            familyAuctionItemList.append(itemInfo)
        else:
            menberItemList.append(itemInfo)
    for doCnt, awardPieRateList in awardPieRateDict.items():
        for _ in xrange(doCnt):
            resultItem = GameWorld.GetResultByRandomList(awardPieRateList)
            if len(resultItem) != 3:
                GameWorld.ErrLog('ÏÉÃËBoss½±Àø±íÅäÖôíÎó itemInfo=%s' % resultItem)
                continue
            if not resultItem[0]:
                continue
            if resultItem[2]:
                familyAuctionItemList.append(resultItem)
            else:
                menberItemList.append(resultItem)
    
    return familyAuctionItemList, menberItemList
 
 
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
 
## Ö´Ðи±±¾É±¹ÖÂß¼­
def __FBNPCOnKilled(curNPC, tick):
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    bossID = CurFBLineBOSSID(lineID)
    if curNPC.GetNPCID() != bossID:
        return
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
    GameWorld.DebugLog('½áÊø ÉèÖÃBOSSËÀÍö')
 
    GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
    dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
    __DoLogicAllFamilyBossOver(1, tick, dropPosX, dropPosY)
    return
 
def DoFBRebornNPC(curNPC, tick):
    ##¸±±¾ÓÐNPCÕÙ³ö
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    bossID = CurFBLineBOSSID(lineID)
    if curNPC.GetNPCID() == bossID:
        curNPC.SetSightLevel(ChConfig.SightLevel_Public) # ÉèÖÃbossΪ¹«¹²ÊÓÒ°²ã¼¶
        
    return
 
def GetBossRemainHPPer(copyMapID, tick):
    bossID = CurFBLineBOSSID()
    curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
    if not curBoss:
        return 100
    return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
 
 
def CurFBLineBOSSID(lineID=-1):
    #¸Ã·ÖÏßË¢µÄBOSSID
    if lineID == -1:
        lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    refreshNPCInfo = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_AllFamilyBoss, lineID)
    if not refreshNPCInfo:
        return 0
    bossID = int(refreshNPCInfo)
    return bossID
 
 
##Íæ¼ÒËÀÍö.
# @param curPlayer:ËÀÍöµÄÍæ¼Ò 
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerDead(curPlayer):
    return
 
 
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼­ÓÉÍâ²ã¾ö¶¨
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return bool
def CheckCanAttackTagObjInFB(attacker, defender):
 
    return True
 
 
##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­
# @param curPlayer Íæ¼ÒʵÀý
# @param defender ·ÀÊØÕß
# @param tick Ê±¼ä´Á
# @return ²¼¶ûÖµ
# @remarks ´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­
def DoFBOnKill_Player(atkobj, defender, tick):
    return True