#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package GameWorldLogic.FBProcess.GameLogic_ArenaBattle
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#
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# @todo:¾º¼¼³¡Õ½¶·
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# @author hxp
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# @date 2020-12-07
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# @version 1.0
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#
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# ÏêϸÃèÊö: ¾º¼¼³¡Õ½¶·£¬Ä¿Ç°Ö÷Òª×ö×Ô¶¨Ò帱±¾Á÷³ÌÇÅÁº°É£¬ÔÝʱûʲô¶îÍâÂß¼£¬Õ½¶·¹ý³Ìǰ¶Ë×ÔÐд¦Àí£¬ºó¶ËÖ»´¦Àí»÷ɱľ׮ºó½áËã
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2020-12-07 19:30"""
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#-------------------------------------------------------------------------------
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import PlayerArena
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## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
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def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
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return True
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## ÊÇ·ñÐèÒª×ö½øÈ븱±¾Í¨Óüì²éÌõ¼þÂß¼£¬Ä¬ÈÏÐèÒª¼ì²é
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def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
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## ½øÐÐÖеIJ»ÐèÒªÖØ¸´¼ì²é£¬·ÀÖ¹¶ÏÏßÖØÁ¬±»½ûÖ¹½øÈë
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return False
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## ¿Í»§¶Ë½øÈë×Ô¶¨Ò峡¾°
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def OnEnterCustomScene(curPlayer, mapID, lineID):
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return
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## ÅжϿɷñÕÙ»½Ä¾×®¹Ö
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def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
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return True
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## ×Ô¶¨Ò峡¾°¸±±¾»÷ɱNPC
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def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
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PlayerArena.OnKillBattleNPC(curPlayer, curNPC)
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return
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