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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_CrossDemonKing
#
# @todo:±¾·þ¡¢¿ç·þÑýÍõ
# @author hxp
# @date 2019-04-13
# @version 1.0
#
# ÏêϸÃèÊö: ±¾·þ¡¢¿ç·þÑýÍõ
#
#-------------------------------------------------------------------------------
#"""Version = 2019-04-13 11:00"""
#-------------------------------------------------------------------------------
 
import FBCommon
import GameWorld
import ItemCommon
import IPY_GameWorld
import IpyGameDataPY
import PlayerFairyDomain
import GameWorldProcess
import PlayerControl
import ShareDefine
import PyGameData
import NPCCommon
import ChConfig
import ChItem
import ItemControler
 
FBDict_IsOver = 'FBDict_IsOver' #ÊÇ·ñÒѽáËã, ½áËãʱµÄtick
FBDict_IsPlayerOver = 'IsPlayerOver_%s' #Íæ¼ÒÊÇ·ñÒѾ­½áËãµôÂäµÄ£¬²ÎÊýplayerID
 
g_ownerInfo = {} # ¹éÊôÕßÐÅÏ¢ {funcLineID:[ownerID, ownerName], }
 
## ÊÇ·ñÐèÒª×ö½øÈ븱±¾Í¨Óüì²éÌõ¼þÂß¼­£¬Ä¬ÈÏÐèÒª¼ì²é
def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
    return curState != PlayerFairyDomain.FDEventState_Visiting
 
## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
    return curState in [PlayerFairyDomain.FDEventState_CanVisit, PlayerFairyDomain.FDEventState_Visiting]
 
## ½øÈë¿ç·þ¸±±¾×¢²áÊý¾ÝǰÂß¼­
## @return: ÊÇ·ñ¿ÉÒÔ×¢²áǰÍù¿ç·þ¸±±¾£¬´Îº¯ÊýÖпÉÒÔдһЩ¿Û³ýÏûºÄÂß¼­µÈ
def OnRegEnterCrossFB(curPlayer, mapID, lineID):
    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
    if curState == PlayerFairyDomain.FDEventState_CanVisit:
        return PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
    
    if curState == PlayerFairyDomain.FDEventState_Visiting:
        return True
    
    return False
 
def GetCurFBLineBOSSID(mapID=-1, lineID=-1):
    #¸Ã·ÖÏßË¢µÄBOSSID
    if mapID == -1:
        mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
    if lineID == -1:
        lineID = GetCurFBFuncLineID()
    if mapID == -1 or lineID == -1:
        return 0
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
    if not ipyData:
        return 0
    bossID = ipyData.GetBossID()
    return bossID
 
def GetCurFBFuncLineID():
    ## »ñÈ¡±¾Ïß·¹¦ÄÜÏß·ID
    if GameWorld.IsCrossServer():
        return FBCommon.GetCrossDynamicLineMapFuncLineID()
    return GameWorld.GetGameWorld().GetPropertyID() - 1
 
def GetCurFBLineZoneID():
    ## »ñÈ¡±¾Ïß·ËùÊô¿ç·þ·ÖÇø
    if GameWorld.IsCrossServer():
        return FBCommon.GetCrossDynamicLineMapZoneID()
    return 0
 
## ½ø¸±±¾
def DoEnterFB(curPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    zoneID = GetCurFBLineZoneID()
    funcLineID = GetCurFBFuncLineID()
    bossID = GetCurFBLineBOSSID(lineID=funcLineID)
    GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s,bossID=%s" % (zoneID, funcLineID, bossID), playerID)
    PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
    if not GameWorld.IsCrossServer():
        PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, ChConfig.Def_FBMapID_DemonKing, funcLineID, PlayerFairyDomain.FDEventState_Visiting)
        
    gameFB = GameWorld.GetGameFB()
    ## ¸±±¾ÒѾ­½áÊø£¬µ«ÊÇûÓнáËãµôÂäµÄÍæ¼ÒÖ±½Ó֪ͨ½áÊø
    if gameFB.GetGameFBDictByKey(FBDict_IsOver) and not gameFB.GetGameFBDictByKey(FBDict_IsPlayerOver % playerID):
        __NotifyFBOver(curPlayer, 0)
    return
 
## ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
    if overTick and tick - overTick >= ChConfig.Def_FBPickupItemTime:
        GameWorld.Log("Ç¿ÖÆÌß³öÍæ¼Ò¹Ø±Õ¸±±¾: overTick=%s,tick=%s" % (overTick, tick))
        FBCommon.DoLogic_FBKickAllPlayer()
        return
    
    return
 
## ¹Ø±Õ¸±±¾
def OnCloseFB(tick):
    global g_ownerInfo
    funcLineID = GetCurFBFuncLineID()
    g_ownerInfo.pop(funcLineID, None)
    GameWorld.GetGameWorld().SetPropertyID(0)
    return
 
## Íæ¼ÒÍ˳ö¸±±¾
def DoExitFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
    gameWorld = GameWorld.GetGameWorld()
    #×îºóÒ»ÈËÍ˳ö¸±±¾Ôò¹Ø±ÕµØÍ¼
    if overTick and gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
        GameWorldProcess.CloseFB(tick)
        
    return
 
##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerLeaveFB(curPlayer, tick):
    
    gameWorld = GameWorld.GetGameWorld()
    #×îºóÒ»ÈËÍ˳ö¸±±¾Ôò¹Ø±ÕµØÍ¼
    if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
        GameWorldProcess.CloseFB(tick)
        
    return
 
## ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True
 
## »ñµÃ¸±±¾°ïÖúÐÅÏ¢
def DoFBHelp(curPlayer, tick):
    return
 
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
 
## Ö´Ðи±±¾É±¹ÖÂß¼­
def __FBNPCOnKilled(curNPC, tick):
    global g_ownerInfo
    
    bossID = curNPC.GetNPCID()
    funcLineID = GetCurFBFuncLineID()
    if bossID != GetCurFBLineBOSSID(lineID=funcLineID):
        return
    
    zoneID = GetCurFBLineZoneID()
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(FBDict_IsOver, tick)
    
    ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
    ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID) if ownerType == ChConfig.Def_NPCHurtTypePlayer else 0
    
    isCrossServer = GameWorld.IsCrossServer()
    mapID = ChConfig.Def_FBMapID_CrossDemonKing if isCrossServer else ChConfig.Def_FBMapID_DemonKing
    GameWorld.Log("»÷ɱÑýÍõ: zoneID=%s,mapID=%s,funcLineID=%s,ownerID=%s,bossID=%s" % (zoneID, mapID, funcLineID, ownerID, bossID))
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":funcLineID})
    if not ipyData:
        return
    eventID = ipyData.GetID()
    ownerName = ""
    dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
    
    serverGroupIDList = []
    msgInfo = {}
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        playerID = curPlayer.GetPlayerID()
        gameFB.SetGameFBDict(FBDict_IsPlayerOver % playerID, 1)
        isOwner = playerID == ownerID
        if isOwner:
            ownerName = curPlayer.GetPlayerName()
        giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, funcLineID, eventID, isOwner)
        GameWorld.Log("Íæ¼Ò½±Àø: %s" % giveItemList, playerID)
        ChItem.DoMapDropItem(curPlayer, giveItemList, bossID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True)
        #curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
        if not isCrossServer:
            PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited)
        else:
            serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
            if serverGroupID not in serverGroupIDList:
                serverGroupIDList.append(serverGroupID)
            msgInfo[playerID] = [serverGroupID, mapID, funcLineID]
            
    g_ownerInfo[funcLineID] = [ownerID, ownerName]
    
    if msgInfo:
        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_FBEnd, msgInfo, serverGroupIDList)
        
    return
 
## ½áÊø¿ç·þ¸±±¾
def OnEndCrossFB(curPlayer, mapID, lineID, exData):
    PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
    return
 
def OnPickUpItem(curPlayer, curItem, tick):
    mapItemType = curItem.GetType()
    if mapItemType == ChConfig.Def_ItemType_Money:
        return
    playerID = curPlayer.GetID()
    isEquip = ItemCommon.CheckItemIsEquip(curItem)
    jsonItem = ItemCommon.GetJsonItem(curItem)
    if playerID in PyGameData.g_fbPickUpItemDict:
        if isEquip or jsonItem.get("IsAuctionItem"):
            PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem)
        else:
            isIn = False
            for itemInfo in PyGameData.g_fbPickUpItemDict[playerID]:
                if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsAuctionItem") == jsonItem.get("IsAuctionItem"):
                    itemInfo["Count"] = itemInfo.get("Count", 1) + jsonItem.get("Count", 1)
                    isIn = True
                    break
            if not isIn:
                PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem)
    else:
        PyGameData.g_fbPickUpItemDict[playerID] = [jsonItem]
    
    playerItemCount = 0
    mapItemManager = GameWorld.GetMapItemManager()
    for index in xrange(mapItemManager.GetMapItemCount()):
        mapItem = mapItemManager.GetMapItemByIndex(index)
        if not mapItem or mapItem.IsEmpty():
            continue
        
        # »¹ÓÐÊôÓÚ×Ô¼ºµÄ¶«Î÷û¼ñ²»Í¨Öª½áÊø
        if mapItem.GetOwnerID() == curPlayer.GetPlayerID():
            playerItemCount += 1
        
    isItemAllPickUp = (playerItemCount <= 1)
    if not isItemAllPickUp:
        return
    
    __NotifyFBOver(curPlayer, 1)
    return
 
def __NotifyFBOver(curPlayer, isPass):
    global g_ownerInfo
    playerID = curPlayer.GetPlayerID()
    mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
    funcLineID = GetCurFBFuncLineID()
    leaveTick = FBCommon.GetFBLineStepTime(mapID, funcLineID) * 1000
    ownerID, ownerName = g_ownerInfo.get(funcLineID, [0, ""])
    jsonItemList = PyGameData.g_fbPickUpItemDict.pop(playerID, [])
    overDict = {FBCommon.Over_ownerID:ownerID, FBCommon.Over_ownerName:ownerName, FBCommon.Over_itemInfo:jsonItemList}
    FBCommon.NotifyFBOver(curPlayer, mapID, funcLineID, isPass, overDict)
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
    return
 
## ¿Í»§¶Ë½øÈë×Ô¶¨Ò峡¾°
def OnEnterCustomScene(curPlayer, mapID, lineID):
    PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
    return
 
## ×Ô¶¨Ò峡¾°¸±±¾»÷ɱNPC
def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
    
    bossID = curNPC.GetNPCID()
    funcLineID = lineID
    curBossID = GetCurFBLineBOSSID(lineID=funcLineID)
    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
    GameWorld.DebugLog("×Ô¶¨Ò峡¾°»÷ɱNPC: mapID=%s,lineID=%s,bossID=%s,curBossID=%s,eventState=%s" 
                       % (mapID, lineID, bossID, curBossID, curState))
    if bossID != curBossID:
        return
    
    playerID = curPlayer.GetPlayerID()
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":funcLineID})
    if not ipyData:
        return
    eventID = ipyData.GetID()
    eventFBType = ipyData.GetEventFBType()
    if eventFBType != PlayerFairyDomain.FDEventFBType_Client:
        GameWorld.DebugLog("    ·Çǰ¶Ë±¾£¬²»ÄܵôÂ䣡", playerID)
        return
    if curState != PlayerFairyDomain.FDEventState_Visiting:
        GameWorld.DebugLog("    ·ÇѰ·ÃÖУ¬²»ÄܵôÂ䣡", playerID)
        return
    PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited)
    PlayerControl.SetCustomMap(curPlayer, 0, 0)
    
    isOwner = True
    giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, funcLineID, eventID, isOwner)
    NPCCommon.DoGiveItemByVirtualDrop(curPlayer, giveItemList, bossID)
    
    isPass = 1
    overDict = {FBCommon.Over_ownerID:playerID, FBCommon.Over_ownerName:curPlayer.GetPlayerName(), 
                FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    return
 
def __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner):
    giveItemList = PlayerFairyDomain.GetFairyAppointAward(curPlayer, eventID)
    if giveItemList:
        return giveItemList
    
    # Ã»Óж¨Öƽ±ÀøÔòÈ¡³£¹æ½±Àø
    # [[¹éÊôÕßËæ»ú´ÎÊý, ·Ç¹éÊôËæ»ú´ÎÊý, [[È¨ÖØ,[ÎïÆ·ID,¸öÊý,ÊÇ·ñÅÄÆ·]], ...]], ...]
    
    giveItemList = []
    awardList = FBCommon.GetFBLineReward(mapID, lineID)
    for awardInfo in awardList:
        ownerCount, otherCount, itemWeightList = awardInfo
        if isOwner:
            if not ownerCount:
                continue
            randCount = ownerCount
        else:
            if not otherCount:
                continue
            randCount = otherCount
        realWeightList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemWeightList, 1)
        if not realWeightList:
            continue
        
        for _ in xrange(randCount):
            itemInfo = GameWorld.GetResultByWeightList(realWeightList)
            itemID, itemCount, isAuctionItem = itemInfo
            if not itemID:
                continue
            giveItemList.append([itemID, itemCount, isAuctionItem])
            
    return giveItemList
 
## ¿É·ñɨµ´
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
    if curState not in [PlayerFairyDomain.FDEventState_CanVisit, PlayerFairyDomain.FDEventState_Visiting]:
        GameWorld.DebugLog("çÎç¿ÎÞ·¨É¨µ´! ²»´æÔÚ¸Ãʼþ»òÎÞ·¨½øÈ룡 mapID=%s,lineID=%s,curState=%s" % (mapID, lineID, curState))
        return False
    return True
 
## É¨µ´½á¹û
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    playerID = curPlayer.GetPlayerID()
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
    if not ipyData:
        return
    eventID = ipyData.GetID()
    PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
    
    isOwner = True
    giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner)
    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
    
    isPass = 1
    overDict = {FBCommon.Over_ownerID:playerID, FBCommon.Over_ownerName:curPlayer.GetPlayerName(), 
                FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList), FBCommon.Over_isSweep:1}
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    return