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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_DuJie
#
# @todo:¶É½Ù¸±±¾
# @author xdh
# @date 2017-10-10 14:30
# @version 1.0
#
# ÏêϸÃèÊö: ¶É½Ù¸±±¾
#
#---------------------------------------------------------------------
"""Version = 2017-10-10 14:30"""
import FBCommon
import ChConfig
import IPY_GameWorld
import PlayerControl
import GameWorld
import NPCCustomRefresh
import IpyGameDataPY
import PlayerPrestigeSys
import GameFuncComm
import ItemCommon
import ShareDefine
import ItemControler
import PlayerSuccess
import EventShell
import EventReport
 
import math
import time
 
#µ±Ç°¸±±¾µØÍ¼µÄ״̬
(
FB_Step_CallHelp, # ÖúÕ½ÕÙ»½
FB_Step_MapPrepare, # µØÍ¼×¼±¸
FB_Step_Fighting, # Õ½¶·ÖÐ
FB_Step_LeaveTime, # ×ÔÓÉʱ¼ä
) = range(4)
 
#---¶É½Ù¸±±¾---
DuJieFB_Star = 'DuJieFB_Star' #ÆÀ¼¶
DuJieFB_RealmLV = "DuJieFB_RealmLV"     # ¾³½çµÈ¼¶
DuJieFB_LeaderPlayerID = "DuJieFB_LeaderPlayerID"     # ¶Ó³¤ID
 
 
(
Def_Time_MapPrepare, # ×¼±¸Ê±¼ä, Ãë
Def_Time_Fight, # ³ÖÐøÊ±¼ä, Ãë
Def_Time_Leave, # ½áÊøÊ±¼ä, Ãë
Def_StarTime, # ÐǼ¶¶ÔÓ¦ºÄʱÅäÖÃ, Ãë
Def_HelpAddAttrID, #»¤·¨¿ÉÔö¼ÓµÄÊôÐÔ
) = range(5)
 
 
def GetRealmFBTimeCfg():
    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
    return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_DuJie, lineID)
 
def GetDuJieBossID(curPlayer=None):
    if curPlayer:
        realmLV = curPlayer.GetOfficialRank()
    else:
        realmLV = GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_RealmLV)
    taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", realmLV)
    if not taskIpyDataList:
        return
    for taskIpyData in taskIpyDataList:
        if taskIpyData.GetTaskType() != PlayerPrestigeSys.RealmTaskType_Dujie:
            continue
        taskID = taskIpyData.GetTaskID()
        if curPlayer:
            if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID):
                GameWorld.DebugLog("Íæ¼Ò¶É½ÙbossÒÑÍê³É»÷ɱ! realmLV=%s,taskID=%s" % (realmLV, taskID), curPlayer.GetPlayerID())
                return
        valueList = taskIpyData.GetNeedValueList()
        return valueList[0] if valueList else 0
    return
 
#---FB½Ó¿Ú----------
##¸±±¾³õʼ»¯
# @param tick:ʱ¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def DoFBInit(tick):
    #GameWorld.GetGameFB().GameServer_RegisterFBInfo(GetRealmFBTimeCfg()[Def_MaxPlayerCnt], '')
    return
 
##¿ªÆô¸±±¾
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¿ªÆô¸±±¾
def OnOpenFB(tick):
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(DuJieFB_RealmLV, 0)
    gameFB.SetGameFBDict(DuJieFB_Star, 0)
    gameFB.SetGameFBDict(DuJieFB_LeaderPlayerID, 0)
    return
 
 
##¹Ø±Õ¸±±¾
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks 
def OnCloseFB(tick):
    #¸±±¾Ìß³öÍæ¼Ò
    FBCommon.DoLogic_FBKickAllPlayer()
    return
 
##Íæ¼ÒËÀÍö.
# @param curPlayer:ËÀÍöµÄÍæ¼Ò 
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerDead(curPlayer):
    if curPlayer.GetID() == GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
        __DoDoJieFBOver(False, GameWorld.GetGameWorld().GetTick())
    return
 
## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
#  @param curPlayer Íæ¼ÒʵÀý
#  @param mapID µØÍ¼ID
#  @param lineID Ïß·id
#  @param tick Ê±¼ä´Á
#  @return ²¼¶ûÖµ
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    return __CheckEnter(curPlayer, mapID, lineID)
 
 
##½øÈ븱±¾¼ì²é
#  @param curPlayer Íæ¼ÒʵÀý
#  @param mapID µØÍ¼ID
#  @param lineID Ïß·id
# @return None
def __CheckEnter(curPlayer, mapID, lineID):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
        GameWorld.DebugLog("¾ôλ¾³½ç¹¦ÄÜ먦Æô, ÎÞ·¨¿ªÆô¶É½Ù!curLV=%s" % curPlayer.GetLV())
        return False
    if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
        bossID = GetDuJieBossID(curPlayer)
        if not bossID:
            GameWorld.ErrLog("ûÓпÉÌôÕ½µÄ¶É½Ùboss»òÒÑÍê³É: realmLV=%s" % curPlayer.GetOfficialRank(), curPlayer.GetPlayerID())
            return False
        
    return True
 
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
# @param tick Ê±¼ä´Á
# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
   
 
 
##ÊÇ·ñ¿ÉÒÔ½øÈë
# @param ask ÇëÇó½á¹¹Ìå
# @param tick Ê±¼ä´Á
# @return TChangeMapError
# @remarks 
def OnChangeMapAsk(ask, tick):
    return IPY_GameWorld.cmeAccept
 
 
##Íæ¼Ò½øÈ븱±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks Íæ¼Ò½øÈ븱±¾
def DoEnterFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_Step_LeaveTime:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    if not FBCommon.GetHadSetFBPropertyMark(): #´Ë´¦¸±±¾ÊôÐԺ͹¦ÄÜÏß·ID²»Í¬£¬¹Ê·Ö¿ªÉèÖÃ
        propertyMark = curPlayer.GetOfficialRank() if lineID else lineID #С¾³½ç0 ´ó¾³½çΪ¾³½çµÈ¼¶
        GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1)
        PlayerControl.SetFBFuncLineID(curPlayer, lineID)
        #FBCommon.SetFBPropertyMark(lineID)
        #if lineID == 0:
        FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
 
            
    
    
    fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
    DuJieFBCfg = GetRealmFBTimeCfg()
    if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
        #ÖØÖÃÊôÐÔ¼Ó³É
         
        for attrID in DuJieFBCfg[Def_HelpAddAttrID]:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBAttrAdd % attrID, 0)
        
        GameWorld.DebugLog('Íæ¼Ò½øÈ븱±¾')
        
        #if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
        __SetFBLeaderPlayer(curPlayer)
#            if gameFB.GetFBStep() == FB_Step_Fighting:
#                __OnDuJieFBStart(tick)
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_Step_MapPrepare:
        #³õʼ»¯²¢Í¨ÖªµÈ´ýµ¹¼ÆÊ±
        __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, gameFB, tick)
        
    elif fbStep == FB_Step_Fighting:
        #֪ͨ½øÈëʱ¼ä
        notifyTick = max(DuJieFBCfg[Def_Time_Fight] * 1000 - (tick - gameFB.GetFBStepTick()), 0)
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, notifyTick, True)
        #__UpdDuJieFBStar(tick, True)
 
    DoFBHelp(curPlayer, tick)
    
    return
 
## ÕÙ»½ÖúÕ½Íê³É
def OnCallHelpBattleOK(curPlayer, tick):
    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, 0)
    DuJieFBCfg = GetRealmFBTimeCfg()
    FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
    __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, GameWorld.GetGameFB(), tick)
    return
 
def __SetFBLeaderPlayer(curPlayer):
    ##ÉèÖø±±¾¶É½ÙÖ÷ÈË
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(DuJieFB_LeaderPlayerID, curPlayer.GetPlayerID())
    gameFB.SetGameFBDict(DuJieFB_RealmLV, curPlayer.GetOfficialRank())
    PlayerPrestigeSys.SyncRealmFBState(curPlayer)
    
    FBCommon.UpdateFBEnterTick(curPlayer)
    #ÇëÇ󻤷¨
    OnGetMemberForHelpDujie(curPlayer, False)
    return
 
##¸±±¾¶¨Ê±Æ÷
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¸±±¾¶¨Ê±Æ÷
def OnProcess(tick):
    fbStep = GameWorld.GetGameFB().GetFBStep()
    
    if fbStep == FB_Step_MapPrepare:
        __DoLogic_MapPrepare(tick)
    elif fbStep == FB_Step_Fighting:
        __DoLogic_MapFighting(tick)
    elif fbStep == FB_Step_LeaveTime:
        __DoLogic_MapLeave(tick)
    return
 
 
## ¸üе±Ç°¸±±¾ÐǼ¶
def __UpdDuJieFBStar(tick, isForce=False):
    return
    gameFB = GameWorld.GetGameFB()
    curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
    if curStar == 1:
        return curStar
    
    useSecond = int(math.ceil((tick - gameFB.GetFBStepTick()) / 1000.0))
    DuJieFBCfg = GetRealmFBTimeCfg()
    starTimeList = DuJieFBCfg[Def_StarTime]
    diffSecond = 0
    updStar = 1 # Ä¬ÈÏÖÁÉÙ1ÐÇ
    for star, starTime in enumerate(starTimeList, 2):
        if useSecond <= starTime:
            updStar = star
            diffSecond = starTime - useSecond
            
    if curStar == updStar and not isForce:
        return curStar
        
    gameFB.SetGameFBDict(DuJieFB_Star, updStar)
    
    GameWorld.DebugLog("__UpdDuJieFBStar useSecond=%s,curStar=%s,updStar=%s, diffSecond=%s" 
                       % (useSecond, curStar, updStar, diffSecond))
    
    
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        DoFBHelp(curPlayer, tick)
        if updStar != 1:
            curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
            
    return updStar
 
 
def __EnterFBInPrepare(curPlayer, downTime, gameFB, tick, notifyEff=False):
    #֪ͨ׼±¸µ¹¼ÆÊ±
    notifyTick = max(downTime - (tick - gameFB.GetFBStepTick()), 0)
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, notifyTick, True)
    
    if notifyEff:
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttAddUpTime, 0, notifyTick, True)
    return
 
 
def __DoLogic_MapPrepare(tick):
    invadeCfg = GetRealmFBTimeCfg()
    if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_Time_MapPrepare] * 1000:
        return
    FBCommon.SetFBStep(FB_Step_Fighting, tick)
    __OnDuJieFBStart(tick)
    return
 
 
def __DoLogic_MapFighting(tick):
    invadeCfg = GetRealmFBTimeCfg()
    
    if tick - GameWorld.GetGameFB().GetFBStepTick() >= invadeCfg[Def_Time_Fight] * 1000:
        __DoDoJieFBOver(False, tick)
        return
    __UpdDuJieFBStar(tick)
    return
 
def __DoLogic_MapLeave(tick):
    invadeCfg = GetRealmFBTimeCfg()
    if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_Time_Leave] * 1000:
        return
    # Ê±¼äµ½£¬Ìß³ö»¹ÔÚ¸±±¾µÄÍæ¼ÒµÈ...
    #FBCommon.DoLogic_FBKickAllPlayer()
    return
 
def __OnDuJieFBStart(tick):
    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
    if not GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
        findLeader = False
        playerManager = GameWorld.GetMapCopyPlayerManager()
        for index in xrange(playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(index)
            if not curPlayer:
                continue
            if curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
                __SetFBLeaderPlayer(curPlayer)
                findLeader = True
                break
        if not findLeader:
            GameWorld.Log('    ×¼±¸µ¹¼ÆÊ±Òѹý£¬¶Ó³¤ÈÔδ½øÈ븱±¾£¡£¡£¡ ')
            FBCommon.DoLogic_FBKickAllPlayer()
            return
    DuJieFBCfg = GetRealmFBTimeCfg()
    bossID = GetDuJieBossID()
    if not bossID:
        return
    mapID = GameWorld.GetMap().GetMapID()
    
    refreshBossMark = FBCommon.GetFBLineRefreshNPC(mapID, lineID)
    NPCCustomRefresh.SetNPCRefresh(refreshBossMark, [bossID])
 
    # Í¨Öª¿ªÊ¼
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, DuJieFBCfg[Def_Time_Fight] * 1000) 
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp)
    __UpdDuJieFBStar(tick)
    return
 
 
def __DoDoJieFBOver(isPass, tick):
    # ¸±±¾½áÊøÂß¼­
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_Step_Fighting:
        return
    GameWorld.DebugLog("´¦Àí¶É½Ù¸±±¾½áÊøÂß¼­")
    invadeCfg = GetRealmFBTimeCfg()
    costTime = tick - gameFB.GetFBStepTick()
    FBCommon.SetFBStep(FB_Step_LeaveTime, tick)
 
    leaderPlayerID = gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID)
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    leaderPlayer = copyMapPlayerManager.FindPlayerByID(leaderPlayerID)
    if not leaderPlayer:
        #¶É½ÙµÄÈ˲»ÔÚÔòËãʧ°Ü
        isPass = False
    
    # Í¨ÖªGameServer¸±±¾½áÊø
    msgStr = str([isPass, leaderPlayerID])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'DuJieFBOver', msgStr, len(msgStr))
 
    curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
    realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
 
    FBPropertyMark = FBCommon.GetFBPropertyMark()
    lineID = 1 if FBPropertyMark else 0
    leaveTick = invadeCfg[Def_Time_Leave] * 1000
    overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
    playerCnt = copyMapPlayerManager.GetPlayerCount()
    for i in xrange(playerCnt):
        
        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
        
        if curPlayer == None or curPlayer.IsEmpty():
            continue
#        isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
#        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, 0, isPass)
    
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
        if isPass and leaderPlayer:
            if curPlayer.GetPlayerID() == leaderPlayerID:
                #¶É½Ùͨ¹ý´¦Àí
                PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_Dujie, 1)
                #Çå³ýCD
                FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
                FBCommon.SyncFBEnterTick(curPlayer)
            
            
        FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
    
    return
 
def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar):
    #°ïæ´òµÄ¸ø½±Àø
    if not realmIpyData:
        return
    teamAwardDict = realmIpyData.GetTeamAward()
    if not teamAwardDict:
        return
    
    prizeItemList = teamAwardDict.get(curStar, [])
    needSpace = len(prizeItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    isSendMail = int(needSpace > emptySpace) # ÊÇ·ñ·¢ËÍÓʼþ
    if isSendMail:
        PlayerControl.SendMailByKey("RealmFBTeam", [curPlayer.GetPlayerID()], prizeItemList, [leaderPlayer.GetPlayerName()])
        GameWorld.DebugLog("±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isBind in prizeItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem],
                                            event=["Dojie", False, {}])
    return
 
##»ñµÃ¸±±¾°ïÖúÐÅÏ¢
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ÓÃÓÚ֪ͨÕóÓª±È·ÖÌõ
def DoFBHelp(curPlayer, tick, helpDict={}):
 
    gameFB = GameWorld.GetGameFB()
    leaderPlayerID = gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID)
#    curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
    helpDict[FBCommon.Help_leaderID] = leaderPlayerID
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    return
 
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
 
## Ö´Ðи±±¾É±¹ÖÂß¼­
#  @param curPlayer É±¹ÖµÄÈË
#  @param curNPC ±»É±µÄ¹Ö
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    __FBNPCOnKilled(curNPC, tick)
    return
 
def __FBNPCOnKilled(curNPC, tick):
    bossID = curNPC.GetNPCID()
    if bossID != GetDuJieBossID():
        return
    GameWorld.DebugLog('¶É½ÙÒѱ»»÷ɱ£¡')
    
#    # È«·þ¹ã²¥
#    PlayerControl.WorldNotify(0, "jiazu_liubo_202580", [curPlayer.GetFamilyName(), mapID, bossID])
    __DoDoJieFBOver(True, tick)
    return
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼­ÓÉÍâ²ã¾ö¶¨
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return bool
def CheckCanAttackTagObjInFB(attacker, defender):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_Step_Fighting:
        return False
    return True
 
## ¸±±¾ÐÐΪ
#  @param curPlayer Íæ¼Ò
#  @param actionType ÐÐΪÀàÐÍ
#  @param actionInfo ÐÐΪÐÅÏ¢
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
    
    if curPlayer.GetPlayerID() != GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
        return
    #ÑéÖ¤¼ä¸ô
    if tick - curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_DuJieInspire) < IpyGameDataPY.GetFuncCfg('RealmFBHelpAttr', 3):
        #ûµ½¼ä¸ô
        GameWorld.DebugLog("µã»÷¹ÄÎè¼ä¸ô")
        return
    curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_DuJieInspire, tick)
    OnGetMemberForHelpDujie(curPlayer, True)
    
    return
 
def OnGetMemberForHelpDujie(curPlayer, isInspire):
    #ÏòÃËÓÑѰÇóÊØ»¤
#    if curPlayer.GetFamilyID() <= 0:
#        GameWorld.DebugLog("ûÓÐÕ½ÃË£¬²»ÄÜÇëÇóÊØ»¤£¡")
#        return
    return
    realmLV = GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_RealmLV)
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
    if not realmIpyData:
        return
    
    GameWorld.DebugLog("ÏòÃËÓÑѰÇó¶É½ÙÊØ»¤£¡")
    atkAdd = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBAttrAdd % ShareDefine.Def_Effect_BaseAtkAddPer)
    msgStr = str([atkAdd, isInspire])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'GetMemberForHelpDujie', msgStr, len(msgStr))
    return
 
 
 
def OnGetDuJieHelpInfo(curPlayer, helpInfo):
    #ÊÕµ½ÊØ»¤ÐÅÏ¢ 
    realmFBHelpAttrDict = IpyGameDataPY.GetFuncEvalCfg('RealmFBHelpAttr')
    totalAttrDict = {}
    fbhelpInfo = ''
    for helpType, name in helpInfo:
        attrDict = realmFBHelpAttrDict.get(str(helpType), {})
        for attrID, attrValue in attrDict.items():
            totalAttrDict[attrID] = totalAttrDict.get(attrID, 0) + attrValue
        fbhelpInfo +='%s|%s,' % (helpType, name)
        
    for attrID, attrValue in totalAttrDict.items():
        if int(attrID) in GetRealmFBTimeCfg()[Def_HelpAddAttrID]:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBAttrAdd % attrID, attrValue)
 
    #Ë¢ÊôÐÔ
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrByBuff()
    
    #¸±±¾°ïÖúÐÅÏ¢
    if fbhelpInfo:
        fbhelpInfo = fbhelpInfo[:-1]
    helpDict = {'helpInfo':fbhelpInfo}
    DoFBHelp(curPlayer, 0, helpDict)
    return
 
def CalcDujieFBAttrAdd(curPlayer, allAttrList):
    #»¤·¨ÊôÐÔ¼ÆËã
    if FBCommon.GetRecordMapID(curPlayer.GetMapID()) != ChConfig.Def_FBMapID_DuJie:
        return
    leaderPlayerID = GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID)
    if curPlayer.GetID() != leaderPlayerID:
        return
#    fbStep = GameWorld.GetGameFB().GetFBStep()
#    if fbStep != FB_Step_Fighting:
#        return
    fbcfg = GetRealmFBTimeCfg()
    if not fbcfg:
        return
    GameWorld.DebugLog('»¤·¨ÊôÐÔ¼ÆËã allAttrList=%s'%allAttrList)
    for attrID in GetRealmFBTimeCfg()[Def_HelpAddAttrID]:
        attrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBAttrAdd % attrID)
        PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
    
    GameWorld.DebugLog('»¤·¨ÊôÐÔ¼ÆËã½á¹û allAttrList=%s'%allAttrList)
    return
## ÊÇ·ñ¸±±¾¸´»î
#  @param None
#  @return ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True