1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_ElderBattlefield
#
# @todo:ÉϹÅÕ½³¡
# @author xdh
# @date 2016-08-29
# @version 1.0
#
#
# ÏêϸÃèÊö: ÉϹÅÕ½³¡
#
#-------------------------------------------------------------------------------
#"""Version = 2017-07-12 21:00""
#-------------------------------------------------------------------------------
 
import ChConfig
import FBCommon
import GameWorld
import PlayerControl
import IpyGameDataPY
import GameWorldProcess
import ItemCommon
import ItemControler
import IPY_GameWorld
import ShareDefine
import PlayerSuccess
import GameMap
import BuffSkill
import FormulaControl
import PyGameData
import NPCCustomRefresh
import SkillShell
import EventReport
import SkillCommon
import PlayerWeekParty
import PlayerTongTianLing
import PlayerGubao
 
import random
import time
 
#------------------------------------------------------------------------------
#
 
# ¸±±¾Íæ¼Ò×Öµäkey
FBPlayerDict_Score = 'FBPD_Score%s'  # Íæ¼Òµ±Ç°»ý·Ö
FBPlayerDict_KillCnt = 'FBPD_KillCnt'  # Íæ¼Òµ±Ç°É±µÐÊý
FBPD_LastCheckTick = 'FBPD_LastCheckTick'  # ¼ì²éË¢buffʱ¼ä
FBPD_LastCheckTick1 = 'FBPD_LastCheckTick1'  # ¼ì²éË¢»úÆ÷ÈËʱ¼ä
FBPlayerDict_ContKillCntEx = 'FBPD_ContKillCntEx'  # Íæ¼Òµ±Ç°×ÜÁ¬É±Êý
FBPlayerDict_TotalExp = 'FBPlayerDict_TotalExp%s'  # »ñµÃµÄ×ܾ­Ñé
FBPlayerDict_TotalExpPoint = 'FBPlayerDict_TotalExpPoint%s'  # »ñµÃµÄ×ܾ­Ñéµã
FBPlayerDict_EnemyID = 'FBPD_EnemyID'  # Íæ¼Ò×î½üÒ»¸ö³ðµÐID
FBPlayerDict_RebornBuffLV = 'RebornBuffLV'  # Íæ¼Òµ±Ç°¸´»îBUFFLV
Map_ElderBattlefield_StartTick = "Map_ElderBattlefield_StartTick"  # ¸±±¾¿ªÊ¼Ê±¼ä
Map_ElderBattlefield_TopPlayer = "Map_ElderBattlefield_TopPlayer"  # »ý·ÖÍõ
 
#
(
Def_PlayerCnt,  # ÕæÈËÊýÁ¿
Def_RobotCnt,  # »úÆ÷ÈË×î´óÊýÁ¿
Def_TotalCnt,  # ÕæÈË+»úÆ÷ÈË×ܺÍ
) = range(3)
 
#µ±Ç°¸±±¾µØÍ¼µÄ״̬
(
FB_Step_Open,  # ¸±±¾¿ªÆô
FB_Step_Fighting,  # ¸±±¾½øÐÐÖÐ
FB_Step_Over,  # ¸±±¾½áÊø
) = range(3)
 
def OnFBPlayerOnLogin(curPlayer):
    mapID = GameWorld.GetMap().GetMapID()
    if mapID != ChConfig.Def_FBMapID_ElderBattlefield:
        OnElderBattlefieldFBResult(curPlayer, True)
    return
 
def OnElderBattlefieldStateChange(state, tick):
    #»î¶¯×´Ì¬±ä¸ü
#    mapID = GameWorld.GetMap().GetMapID()
#    if mapID != ChConfig.Def_FBMapID_ElderBattlefield:
#        return
    GameWorld.DebugLog('    ÉϹÅÕ½³¡»î¶¯×´Ì¬±ä¸ü state=%s' % state)
 
    if state == 1:
        GameWorld.GetGameWorld().SetGameWorldDict(Map_ElderBattlefield_StartTick, tick)
        GameWorld.GetGameWorld().SetGameWorldDict(Map_ElderBattlefield_TopPlayer, 0)
 
    else:
        GiveJoinPrize()
 
    return
 
 
##¿ªÆô¸±±¾
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¿ªÆô¸±±¾
def OnOpenFB(tick):
    mapID = GameWorld.GetMap().GetMapID()
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    refreshIDList = FBCommon.GetFBLineRefreshNPC(mapID, lineID)
    #GameWorld.Log('    lineID=%s,refreshIDList=%s'%(lineID, refreshIDList))
    if refreshIDList:
        for refreshID in refreshIDList:
            NPCCustomRefresh.SetNPCRefreshByID(refreshID)
    return
 
 
##¹Ø±Õ¸±±¾
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks 
def OnCloseFB(tick):
    GameWorld.GetGameWorld().SetPropertyID(0)
    return
 
 
## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
#  @param curPlayer Íæ¼ÒʵÀý
#  @param mapID µØÍ¼ID
#  @param lineID Ïß·id
#  @param tick Ê±¼ä´Á
#  @return ²¼¶ûÖµ
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    GameWorld.DebugLog("OnEnterFBEvent map %s - %s" % (mapID, lineID))
 
    return True
 
 
##ÊÇ·ñ¿ÉÒÔ½øÈë
# @param ask ÇëÇó½á¹¹Ìå
# @param tick Ê±¼ä´Á
# @return
def OnChangeMapAsk(ask, tick):
    GameWorld.DebugLog("OnChangeMapAsk  CopyMapID=%s" % (ask.GetCopyMapID()))
    
    #¿É½øÈë
    return IPY_GameWorld.cmeAccept
 
 
##Íæ¼Ò½øÈ븱±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks Íæ¼Ò½øÈ븱±¾
def DoEnterFB(curPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("DoEnterFB...", playerID)
    
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_ElderBattlefield_StartTick)
    
    closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_ElderBattlefield) * 1000 - (tick - startTick))
    if not closeFB_RemainTick:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True) 
    
    if not FBCommon.GetHadSetFBPropertyMark():
        lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
        FBCommon.SetFBPropertyMark(lineID)
        
    if not FBCommon.GetHadDelTicket(curPlayer):
        FBCommon.SetHadDelTicket(curPlayer)
        if FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ElderBattlefield):
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ElderBattlefieldStage, 0)
            GameWorld.GetGameWorld().SetGameWorldDict(FBPlayerDict_Score % playerID, 0)
            GameWorld.GetGameWorld().SetGameWorldDict(FBPlayerDict_TotalExp % playerID, 0)
            GameWorld.GetGameWorld().SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, 0)
            EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ElderBattlefield, 0, ChConfig.CME_Log_Start)
            PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_ElderBattlefield, 1)
            PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_ElderBattlefield, 1)
            PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_ElderBattlefield, 1)
    else:
        rebornBuffLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_RebornBuffLV)
        __DoAddRebornBuff(curPlayer, rebornBuffLV, tick)
    DoFBHelp(curPlayer, tick)
    return
 
 
##¸±±¾Íæ¼Ò½øÈëµã, Íæ¼Ò·ÖÉ¢ÔÚ°ë¾¶3¸ñ·¶Î§
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param tick Ê±¼ä´Á
# @return ×ø±êÁбí(X,Y)
# @remarks ¸±±¾Íæ¼Ò½øÈëµã
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return random.choice(ipyEnterPosInfo)
 
 
## »ñÈ¡²ãËæ»ú×ø±êµã
def __GetRandPos():
    ipyEnterPosInfo = FBCommon.GetFBLineEnterPosInfo(ChConfig.Def_FBMapID_ElderBattlefield, 0)
    enterPos = random.choice(ipyEnterPosInfo)
    dist = 3 if len(enterPos) <= 2 else enterPos[2]
    posPoint = GameMap.GetEmptyPlaceInArea(enterPos[0], enterPos[1], dist)
    return posPoint.GetPosX(), posPoint.GetPosY()
 
 
##Íæ¼ÒÍ˳ö¸±±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
def DoExitFB(curPlayer, tick):
    buffIDList = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldBuff')
    for buffID in buffIDList:
        BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
    
    skillBuffID = IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot', 3)
    BuffSkill.DelBuffBySkillID(curPlayer, skillBuffID, tick)
    FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), True)
    return
 
 
##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def DoPlayerLeaveFB(curPlayer, tick):
 
    return
 
 
##Íæ¼ÒÇл»µØÍ¼
def DoPlayerChangeMapLogic(curPlayer):
    #¸±±¾µÄÁ¬É±£¬³ðµÐ£¬ËÀÍöBUFFÖØÖ㬻ý·Ö²»ÖØÖÃ
    
    playerID = curPlayer.GetID()
    gameFB = GameWorld.GetGameFB()
    gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_ContKillCntEx, 0)
    gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnemyID, 0)
    gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_RebornBuffLV, 0)
    return
 
 
##¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    fbStep = GameWorld.GetGameFB().GetFBStep()
    #GameWorld.DebugLog("    OnProcess...")
    if fbStep == FB_Step_Open:
        if FBCommon.GetFBFuncOpenState(ChConfig.Def_FBMapID_ElderBattlefield):
            FBCommon.SetFBStep(FB_Step_Fighting, tick)
    elif fbStep == FB_Step_Fighting:
        if not FBCommon.GetFBFuncOpenState(ChConfig.Def_FBMapID_ElderBattlefield):
            #GiveJoinPrize()
            #»ý·ÖÍõ
            topPlayerID = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_ElderBattlefield_TopPlayer)
            if topPlayerID:
                topAwardList = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldTopAward')
                if topAwardList:
                    PlayerControl.SendMailByKey("ElderBattlefieldTopMail", [topPlayerID], topAwardList) 
                    PlayerControl.WorldNotify(0, 'ElderBattlefieldBest', [PyGameData.g_sgzztopPlayerName, topAwardList[0][0]])
                GameWorld.GetGameWorld().SetGameWorldDict(Map_ElderBattlefield_TopPlayer, 0)
            
            
            FBCommon.SetFBStep(FB_Step_Over, tick)
            FBCommon.DoLogic_FBKickAllPlayer()
            GameWorldProcess.CloseFB(tick)
        else:
            __CheckRefreshBuffNPC(tick)
            __RefreshRobot(tick)
    return
 
 
def __CheckRefreshBuffNPC(tick):
    #¼ì²ébuffnpcË¢¹Ö
    gameFB = GameWorld.GetGameFB()
    lastCheckTick = gameFB.GetGameFBDictByKey(FBPD_LastCheckTick)
 
    if lastCheckTick and tick - lastCheckTick < 10000:
        return
    gameFB.SetGameFBDict(FBPD_LastCheckTick, tick)
    
    allRmark = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldBuff', 3)
    maxCnt = IpyGameDataPY.GetFuncCfg('ElderBattlefieldBuff', 4)
 
    rmarkList = []  #¿ÉË¢¹ÖµÄ±êʶµã
    npcCnt = 0
    gameNPC = GameWorld.GetNPCManager()
    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
        rmark = npcRefresh.GetRefreshMark()
        if rmark not in allRmark:
            continue
        npcCnt += npcRefresh.GetCount()
        if not npcRefresh.GetCount():
            rmarkList.append(rmark)
    
    needAddCnt = maxCnt - npcCnt
    if not needAddCnt:
        return
    random.shuffle(rmarkList)
    npcID = IpyGameDataPY.GetFuncCfg('ElderBattlefieldBuff', 2)
    for rMark in rmarkList[:needAddCnt]:
        NPCCustomRefresh.SetNPCRefresh(rMark, [(npcID, 1)], 1, 1)
    NPCCustomRefresh.ProcessAllNPCRefresh(tick)  # Á¢¼´³ö·¢Ò»´Î±êʶµãË¢ÐÂ
    
    return
 
 
def __RefreshRobot(tick):
    ##ˢлúÆ÷ÈË
    gameFB = GameWorld.GetGameFB()
    lastCheckTick = gameFB.GetGameFBDictByKey(FBPD_LastCheckTick1)
    if lastCheckTick and tick - lastCheckTick < 2000:
        return
    gameFB.SetGameFBDict(FBPD_LastCheckTick1, tick)
    fblineid = GameWorld.GetGameWorld().GetLineID()
    g_elderBattleRobotDieList = PyGameData.g_elderBattleRobotDieDict.get(fblineid, [])
    robotCfgDict = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldCfg', 3, {})
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
    if lineID not in robotCfgDict:
        return
    robotMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV)
    if GameWorld.GetMapCopyPlayerManager().GetPlayerCount() <= 0 or not robotMaxLV:
        #GameWorld.DebugLog("Ã»Íæ¼Ò£¬²»Ë¢»úÆ÷ÈË! ")
        return
    rmarkList = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldRobot', 5)
    curNPCCnt = 0
    robotCntDict = {}
    gameNPC = GameWorld.GetNPCManager()
    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
        rmark = npcRefresh.GetRefreshMark()
        if rmark not in rmarkList:
            continue
        cnt = npcRefresh.GetCount()
        robotCntDict[rmark] = cnt
        curNPCCnt += cnt
    
    robotCfg = robotCfgDict[lineID]
    curPlayerCnt = GameWorld.GetMapCopyPlayerManager().GetPlayerCount()
    maxRobotCnt = min(robotCfg[Def_TotalCnt] - curPlayerCnt, robotCfg[Def_RobotCnt])
    extraCnt = maxRobotCnt - curNPCCnt - len(g_elderBattleRobotDieList)
    rebornTime = IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot')
    rebornCnt = 0
    for dieTick in g_elderBattleRobotDieList:
        if tick - dieTick < rebornTime * 1000:
            break
        rebornCnt += 1
    PyGameData.g_elderBattleRobotDieDict[fblineid] = g_elderBattleRobotDieList[rebornCnt:]
    refreshCnt = rebornCnt + extraCnt
    #GameWorld.DebugLog('    Ë¢Ð»úÆ÷ÈË rebornCnt=%s,extraCnt=%s,refreshCnt=%s,robotCntDict=%s'%(rebornCnt, extraCnt,refreshCnt,robotCntDict))
    if refreshCnt > 0:
        npcID = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldRobot', 2, {}).get(lineID, 0)
        if not npcID:
            return
        
        random.shuffle(rmarkList)
        hasRefreshCnt = 0
        for i, rMark in enumerate(rmarkList):
            if hasRefreshCnt >=refreshCnt:
                break
            curCnt = robotCntDict.get(rMark, 0)
            cnt = 1 if i < len(rmarkList)-1 else refreshCnt-hasRefreshCnt
            hasRefreshCnt += cnt
            curMaxCnt = curCnt+cnt
            NPCCustomRefresh.SetNPCRefresh(rMark, [(npcID, cnt)], curMaxCnt, cnt)
        NPCCustomRefresh.ProcessAllNPCRefresh(tick)
        
    return
 
 
##Õ½¶·Âß¼­
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks Õ½¶·Âß¼­
def GiveJoinPrize():
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        if curPlayer == None or not curPlayer.GetInitOK():
            continue
        OnElderBattlefieldFBResult(curPlayer)
        
    
    return
 
 
def OnElderBattlefieldFBResult(curPlayer, isLogin=False):
    # Íæ¼Ò´¦ÀíÉϹÅÕ½³¡½áËãÐÅÏ¢
    curStage = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ElderBattlefieldStage, 0)
    if not curStage:
        return
    GameWorld.DebugLog('    Íæ¼Ò´¦ÀíÉϹÅÕ½³¡½áËãÐÅÏ¢ , isLogin=%s' % isLogin, curPlayer.GetPlayerID())
    lineID = 0  #GameWorld.GetGameWorld().GetPropertyID() -1
    fbRewardDict = FBCommon.GetFBLineReward(ChConfig.Def_FBMapID_ElderBattlefield, lineID)
    
    
    itemList = fbRewardDict.get(curStage, [])
    succIDList = PlayerSuccess.GetCanGetAwardSuccByType(curPlayer, [ShareDefine.SuccType_ElderBattlefieldKill, ShareDefine.SuccType_ElderBattlefieldConKill])
    succAwardDict = PlayerSuccess.GiveSuccAward(curPlayer, succIDList, False)
    if not itemList and not succAwardDict:
        return
    rewardItemList = []
    for itemID, itemCnt in itemList:
        rewardItemList.append([itemID, itemCnt, 1])
    for itemID, itemCnt in succAwardDict.items():
        rewardItemList.append([itemID, itemCnt, 1])
    needSpace = len(rewardItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    mapID = GameWorld.GetMap().GetMapID()
    if mapID != ChConfig.Def_FBMapID_ElderBattlefield or isLogin or emptySpace < needSpace:
        PlayerControl.SendMailByKey("ElderBattlefieldMail" if mapID == ChConfig.Def_FBMapID_ElderBattlefield else 'ElderBattlefieldMail2', [curPlayer.GetPlayerID()], rewardItemList)
    else:
        for itemID, itemCnt, isBind in rewardItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["ElderBattlefield", False, {}])
    
        overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), FBCommon.Over_succItemInfo:FBCommon.GetJsonItemList(succAwardDict.items())}
        FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ElderBattlefield, lineID, 1, overDict)
    #½áËã¹ý£¬ÖØÖý׶Î
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ElderBattlefieldStage, 0)
    return
 
 
def __AddElderBattlefieldPlayerScore(curPlayer, gameFB, addValue):
    playerID = curPlayer.GetPlayerID()
    gameWorld = GameWorld.GetGameWorld()
    updScore = gameWorld.GetGameWorldDictByKey(FBPlayerDict_Score % playerID) + addValue
    gameWorld.SetGameWorldDict(FBPlayerDict_Score % playerID, updScore)
    #¸üлý·ÖÍõ
    
    topPlayerID = gameWorld.GetGameWorldDictByKey(Map_ElderBattlefield_TopPlayer)
    if not topPlayerID or updScore > gameWorld.GetGameWorldDictByKey(FBPlayerDict_Score % topPlayerID):
        gameWorld.SetGameWorldDict(Map_ElderBattlefield_TopPlayer, playerID)
 
        topName = curPlayer.GetName()
        PyGameData.g_sgzztopPlayerName = topName
        PlayerControl.WorldNotify(0, 'AncientBattlefield_9', [topName])
        
    if gameWorld.GetGameWorldDictByKey(Map_ElderBattlefield_TopPlayer) == playerID:
        playerManager = GameWorld.GetPlayerManager()
        for i in range(0, playerManager.GetPlayerCount()):
            player = playerManager.GetPlayerByIndex(i)
            if player == None or not player.GetInitOK():
                continue
            if player.GetPlayerID() == playerID:
                continue
            DoFBHelp(player, 0)
    curStage = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ElderBattlefieldStage, 0)
    stageScoreList = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldCfg', 4)
    
    if curStage < len(stageScoreList) and updScore >= stageScoreList[curStage]:
        addTotalExp = 0
        reExp = PlayerControl.GetPlayerReExp(curPlayer)
        expFormulaDict = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldExp')
        for score in stageScoreList[curStage:]:
            if updScore >= score:
                updStage = stageScoreList.index(score) + 1
                addExp = eval(FormulaControl.GetCompileFormula("ElderBattlefieldExp%s" % updStage, expFormulaDict[updStage]))
                addTotalExp += addExp
        GameWorld.DebugLog('curStage=%s,updStage=%s,addTotalExp=%s' % (curStage, updStage, addTotalExp), playerID)
        PlayerControl.PlayerControl(curPlayer).AddExp(addTotalExp)
        exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
        expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
        totalExp = expPoint * ChConfig.Def_PerPointValue + exp
        updTotalExp = totalExp + addTotalExp
        updExp = updTotalExp % ChConfig.Def_PerPointValue
        updExpPoint = updTotalExp / ChConfig.Def_PerPointValue
        gameWorld.SetGameWorldDict(FBPlayerDict_TotalExp % playerID, updExp)
        gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, updExpPoint)
        
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ElderBattlefieldStage, updStage)
    
    return updScore
 
#---------------------------------------------------------------------
 
 
##»ñµÃ¸±±¾°ïÖúÐÅÏ¢, ÓÃÓÚ֪ͨÕóÓª±È·ÖÌõ
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ÓÃÓÚ֪ͨÕóÓª±È·ÖÌõ
def DoFBHelp(curPlayer, tick):
    gameWorld = GameWorld.GetGameWorld()
    lineID = gameWorld.GetLineID()
    playerID = curPlayer.GetPlayerID()
    score = gameWorld.GetGameWorldDictByKey(FBPlayerDict_Score % playerID)
    stageScoreList = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldCfg', 4)
    curStage = min(curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ElderBattlefieldStage, 0) + 1, len(stageScoreList))
    #killCnt = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_KillCnt)
    exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
    expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
    helpDict = {FBCommon.Help_score:score, FBCommon.Help_step:curStage,
                FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint}
    
    topPlayerID = gameWorld.GetGameWorldDictByKey(Map_ElderBattlefield_TopPlayer)
 
    topScore = gameWorld.GetGameWorldDictByKey(FBPlayerDict_Score % topPlayerID)
    
    helpDict['topName'] = PyGameData.g_sgzztopPlayerName if topPlayerID else ''
    helpDict['topScore'] = topScore if topPlayerID else 0
    helpDict['topPlayerID'] = topPlayerID
    #helpDict[FBCommon.Help_lineID] = GameWorld.GetGameWorld().GetLineID()
    helpDict['enemyID'] = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnemyID)
    helpDict[FBCommon.Help_robotJob] = PyGameData.g_fbRobotJobDict.get(lineID, {})
    GameWorld.DebugLog("DoFBHelp %s" % helpDict, playerID)
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    return
 
def OnRandomRobotJob(curNPC, lineRobotJobDict):
    ## Ëæ»ú»úÆ÷ÈËÖ°Òµ
    tick = GameWorld.GetGameWorld().GetTick()
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        DoFBHelp(curPlayer, tick)
    return
 
def DoFBOnNPCKill_Player(curNPC, curPlayer, tick):
    if curNPC.GetNPCID() in IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldRobot', 2, {}).values():
        DoFBOnKill_Player(curNPC, curPlayer, tick)
    return
 
##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­
# @param curPlayer Íæ¼ÒʵÀý
# @param defender ·ÀÊØÕß
# @param tick Ê±¼ä´Á
# @return ²¼¶ûÖµ
# @remarks ´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­
def DoFBOnKill_Player(atkobj, defender, tick):
    gameFB = GameWorld.GetGameFB()
    atkIsPlayer = atkobj.GetGameObjType() == IPY_GameWorld.gotPlayer
    baseCnt = IpyGameDataPY.GetFuncCfg('ElderBattlefieldSys', 2)
    addScore = 0
    if atkIsPlayer:
        playerID = atkobj.GetPlayerID()
        GameWorld.DebugLog("DoFBOnKill_Player", playerID)
    
        # »÷ɱ·½´¦Àí
        killCnt = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_KillCnt) + 1  # »÷ɱÊý
        gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_KillCnt, killCnt)
        if killCnt == 1:#Ê×ɱÌáʾ
            PlayerControl.NotifyCode(atkobj, 'AncientBattlefield_10', [1])
        
        contKillCntEx = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_ContKillCntEx) + 1  # Á¬É±Êý
        gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_ContKillCntEx, contKillCntEx)
        #Á¬É±¹ã²¥
        ckillSysList = IpyGameDataPY.GetFuncCfg('ElderBattlefieldSys', 1)
        
        perCnt = IpyGameDataPY.GetFuncCfg('ElderBattlefieldSys', 3)
        if contKillCntEx >= baseCnt and contKillCntEx % perCnt == 0:
            sysIndex = min((contKillCntEx - baseCnt) / perCnt, len(ckillSysList) - 1)
            PlayerControl.FBNotify(ckillSysList[sysIndex], [atkobj.GetName(), contKillCntEx])
            PlayerControl.NotifyCode(atkobj, 'AncientBattlefield_10', [contKillCntEx])
        if contKillCntEx == 5:
            PlayerControl.NotifyCode(atkobj, 'AncientBattlefield_10', [5])
  
        # »÷ɱ·½³É¾Í
        PlayerSuccess.DoAddSuccessProgress(atkobj, ShareDefine.SuccType_ElderBattlefieldKill, 1)
        PlayerSuccess.DoAddSuccessProgress(atkobj, ShareDefine.SuccType_ElderBattlefieldConKill, 1, [contKillCntEx])
        
        addScore = IpyGameDataPY.GetFuncCfg('ElderBattlefieldCfg', 2)
        
    # ±»É±·½´¦Àí
    tagPlayerID = 0
    if defender.GetGameObjType() == IPY_GameWorld.gotPlayer:
        tagPlayerID = defender.GetPlayerID()
        defContKillCntEx = gameFB.GetPlayerGameFBDictByKey(tagPlayerID, FBPlayerDict_ContKillCntEx)
        if defContKillCntEx >= baseCnt:
            if atkIsPlayer:
                PlayerControl.FBNotify('AncientBattlefield_7', [atkobj.GetName(), defender.GetName(), defContKillCntEx])
            else:
                PlayerControl.FBNotify('AncientBattlefield_robot', [atkobj.GetNPCID(), atkobj.GetID(), defender.GetName(), defContKillCntEx])
        gameFB.SetPlayerGameFBDict(tagPlayerID, FBPlayerDict_ContKillCntEx, 0)
        #¼Ç¼³ðÈË
        if atkIsPlayer:
            
            gameFB.SetPlayerGameFBDict(tagPlayerID, FBPlayerDict_EnemyID, playerID)
            if tagPlayerID == gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnemyID):
                #»÷ɱ³ðÈ˹㲥
                PlayerControl.NotifyCode(atkobj, 'AncientBattlefield_8')
                gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnemyID, 0)
                addScore += IpyGameDataPY.GetFuncCfg('ElderBattlefieldPoint', 2)
            if tagPlayerID == GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_ElderBattlefield_TopPlayer):
                addScore += IpyGameDataPY.GetFuncCfg('ElderBattlefieldPoint', 1)
            
    if atkIsPlayer:
        updScore = __AddElderBattlefieldPlayerScore(atkobj, gameFB, addScore)
        GameWorld.DebugLog("»÷É±Íæ¼Ò: »÷ɱ=%s,Á¬É±=%s,tagPlayerID=%s,updScore=%s" 
                               % (killCnt, contKillCntEx, tagPlayerID, updScore), playerID)
        DoFBHelp(atkobj, tick)
    if defender.GetGameObjType() == IPY_GameWorld.gotPlayer:
        DoFBHelp(defender, tick)
    return True
 
 
## Ö´Ðи±±¾É±¹ÖÂß¼­
#  @param curPlayer É±¹ÖµÄÈË
#  @param curNPC ±»É±µÄ¹Ö
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
#    if fbStep != FB_State_Fight:
#        return
    if curNPC.GetNPCID() in IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldRobot', 2, {}).values():
        DoFBOnKill_Player(curPlayer, curNPC, tick)
        __OnRobotDie(tick)
    npcid = curNPC.GetNPCID()
    killNPCScoreDict = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldCfg', 1)
    addScore = killNPCScoreDict.get(npcid)
    if not addScore:
        return
    __AddElderBattlefieldPlayerScore(curPlayer, gameFB, addScore)
    DoFBHelp(curPlayer, tick)
    return
 
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
    if curNPC.GetNPCID() in IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldRobot', 2, {}).values():
        __OnRobotDie(tick)
    return
 
def __OnRobotDie(tick):
    #¼Ç¼»úÆ÷ÈËËÀÍöʱ¼ä
    lineID = GameWorld.GetGameWorld().GetLineID()
    if lineID in PyGameData.g_elderBattleRobotDieDict:
        PyGameData.g_elderBattleRobotDieDict[lineID].append(tick)
    else:
        PyGameData.g_elderBattleRobotDieDict[lineID] = [tick]
    return
 
def OnMoveTouchNPC(curPlayer, curNPC, tick):
    #### ´¥ÅöNPC´¦ÀíÂß¼­
    npcid = curNPC.GetNPCID()
    buffNPCID = IpyGameDataPY.GetFuncCfg('ElderBattlefieldBuff', 2)
    if npcid != buffNPCID:
        return
    buffIDList = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldBuff')
    for buffID in buffIDList:
        #GameWorld.DebugLog('´¥ÅöNPC´¦ÀíÂß¼­ DelBuffBySkillID=%s'%buffID)
        BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
    addBuffID = random.choice(buffIDList)
    #GameWorld.DebugLog('´¥ÅöNPC´¦ÀíÂß¼­ addBuffID=%s'%addBuffID)
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
    SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
    #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
    return
 
 
#¹ØÏµÓÐ3²ã£¬ÎÞ-ÓѺÃ-µÐÈË
##ÅжÏÊÇ·ñÓѺùØÏµ£¬¸Ã²ãÅж¨ÎªÓѺÃÂß¼­ÖеÄ×îºóÅжÏ
# @param curPlayer Íæ¼ÒʵÀý
# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
# @return ²¼¶ûÖµ
def CheckPlayersRelation_IsFriend(curPlayer, curTagPlayer):
    return not CanAttackPlayer(curPlayer, curTagPlayer)
 
 
##¸±±¾ÖÐ,¹¥»÷¶ÓÓÑÂß¼­
# @param curPlayer Íæ¼ÒʵÀý
# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
# @return ²¼¶ûÖµ
# @remarks
def DoCanAttackTeamer(curPlayer, curTagPlayer):
    return CanAttackPlayer(curPlayer, curTagPlayer)
 
 
##¸±±¾ÖÐ,ÊÇ·ñ¿É¹¥»÷
# @param curPlayer Íæ¼ÒʵÀý
# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
# @return ²¼¶ûÖµ
# @remarks ¸±±¾ÖÐ,ÊÇ·ñ¿É¹¥»÷
def CanAttackPlayer(curPlayer, curTagPlayer):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
#    if fbStep != FB_State_Fight:
#        return False
    
    return True
 
 
## ÊÇ·ñ¸±±¾¸´»î
#  @param None
#  @return ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True
 
 
## ÖØÖø±±¾¸´»îÍæ¼Ò×ø±êµã
# @param None
# @return ÎÞÒâÒå
def OnResetFBRebornPlacePos(curPlayer, rebornPlace, tick):
    __SetPlayerRandomPos(curPlayer)
    #¸´»î¼Óbuff
    playerID = curPlayer.GetID()
    rebornBuffLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_RebornBuffLV)
    if rebornBuffLV >= IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot', 4):
        return
    __DoAddRebornBuff(curPlayer, rebornBuffLV+1, tick)
    return
 
def __DoAddRebornBuff(curPlayer, rebornBuffLV, tick):
    skillBuffID = IpyGameDataPY.GetFuncCfg('ElderBattlefieldRobot', 3) + rebornBuffLV - 1
    skillBuff = GameWorld.GetGameData().GetSkillBySkillID(skillBuffID)
    if not skillBuff:
        GameWorld.Log("ÉϹŸ´»î¼Óbuff   ÕÒ²»µ½¼¼ÄÜ%s" % skillBuffID)
        return
    playerID = curPlayer.GetID()
    GameWorld.GetGameFB().SetPlayerGameFBDict(playerID, FBPlayerDict_RebornBuffLV, rebornBuffLV)
    buffType = SkillCommon.GetBuffType(skillBuff)
    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
    return
 
## ÉèÖÃÍæ¼ÒËæ»ú×ø±êµã
def __SetPlayerRandomPos(curPlayer):
    posX, posY = __GetRandPos()
    curPlayer.ResetPos(posX, posY)
    return
 
 
## »ñÈ¡¸±±¾Ïß·×î´óÍæ¼ÒÈËÊý
#  @param None
#  @return 
def GetFBLineMaxPlayerCount(lineID):
    cfg = IpyGameDataPY.GetFuncEvalCfg('ElderBattlefieldCfg', 3, {}).get(lineID)
    if not cfg:
        return 20
    return cfg[Def_PlayerCnt]
 
## -------------------------------------------------------------------------------------------------